null
nil
-
0
0
0
1
0
0
0
1
0
0
0
1
Are19 Convenant Carrier
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[RBX2]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
217
580.386108
854.737854
-29.9214783
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
4.80000019
4
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
217
580.386108
852.937805
-27.9214783
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
4
1.20000005
3
-
0
3
0
1
0
-0
0
0
1
0
-1
-0
0
0.600000024
0
1
0
-0
0
0
1
0
-1
-0
SeatWeld
[null]
[null]
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
-9
0.599990845
134.5
1
0
0
-0
-0
-1
0
1
0
Snap
[RBX2]
[RBX7]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
194
562.386108
854.137878
-21.9214783
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
10
3.60000014
5
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[RBX11]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
217
562.386108
854.737854
-29.9214783
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
4.80000019
4
-
0
-2.4000001
0
1
0
0
-0
-0
-1
0
1
0
9
0.600006104
136.5
0
1
0
0
0
-1
-1
0
0
Snap
[RBX14]
[RBX7]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
217
562.386108
852.937805
-27.9214783
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
4
1.20000005
3
-
0
3
0
1
0
-0
0
0
1
0
-1
-0
0
0.600000024
0
1
0
-0
0
0
1
0
-1
-0
SeatWeld
[null]
[null]
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
9
0.599990845
134.5
1
0
0
-0
-0
-1
0
1
0
Snap
[RBX11]
[RBX7]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[RBX19]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
217
571.386108
854.737854
-43.9214783
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
4.80000019
4
-
0
-2.4000001
0
1
0
0
-0
-0
-1
0
1
0
0
0.600006104
150.5
0
1
0
0
0
-1
-1
0
0
Snap
[RBX22]
[RBX7]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
217
571.386108
852.937805
-41.9214783
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
4
1.20000005
3
-
0
3
0
1
0
-0
0
0
1
0
-1
-0
0
0.600000024
0
1
0
-0
0
0
1
0
-1
-0
SeatWeld
[null]
[null]
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
0
0.599990845
148.5
1
0
0
-0
-0
-1
0
1
0
Snap
[RBX19]
[RBX7]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
2
0
194
571.386108
853.537903
-77.9214783
0
0
1
0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
teleporter1c
0.600000024
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
2.4000001
2
-
false
Script
--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.
Send me requests and ideas - miked.
--]]
--Enter the name of the model you want to go to here.
------------------------------------
modelname="teleporter1d"
------------------------------------
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild("Humanoid")
if h~=nil then
local teleportfrom=script.Parent.Enabled.Value
if teleportfrom~=0 then
if h==humanoid then
return
end
local teleportto=script.Parent.Parent:findFirstChild(modelname)
if teleportto~=nil then
local torso = h.Parent.Torso
local location = {teleportto.Position}
local i = 1
local x = location[i].x
local y = location[i].y
local z = location[i].z
x = x + math.random(-1, 1)
z = z + math.random(-1, 1)
y = y + math.random(2, 3)
local cf = torso.CFrame
local lx = 0
local ly = y
local lz = 0
script.Parent.Enabled.Value=0
teleportto.Enabled.Value=0
torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
wait(3)
script.Parent.Enabled.Value=1
teleportto.Enabled.Value=1
else
print("Could not find teleporter!")
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
Enabled
1
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
0
0.600006104
184.5
0
-1
0
0
0
-1
1
0
0
Weld
[RBX30]
[RBX7]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
2
0
194
572.386108
813.537903
-75.9214783
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
teleporter1d
0.600000024
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
2.4000001
1
-
false
Script
--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.
Send me requests and ideas - miked.
--]]
--Enter the name of the model you want to go to here.
------------------------------------
modelname="teleporter1c"
------------------------------------
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild("Humanoid")
if h~=nil then
local teleportfrom=script.Parent.Enabled.Value
if teleportfrom~=0 then
if h==humanoid then
return
end
local teleportto=script.Parent.Parent:findFirstChild(modelname)
if teleportto~=nil then
local torso = h.Parent.Torso
local location = {teleportto.Position}
local i = 1
local x = location[i].x
local y = location[i].y
local z = location[i].z
x = x + math.random(-1, 1)
z = z + math.random(-1, 1)
y = y + math.random(2, 3)
local cf = torso.CFrame
local lx = 0
local ly = y
local lz = 0
script.Parent.Enabled.Value=0
teleportto.Enabled.Value=0
torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
wait(3)
script.Parent.Enabled.Value=1
teleportto.Enabled.Value=1
else
print("Could not find teleporter!")
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
Enabled
1
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
-1
0.600006104
157
-1
0
0
0
0
-1
0
-1
0
Weld
[RBX35]
[RBX36]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
104
571.386108
869.737854
-32.4214783
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
34
8.40000057
98
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
26
587.986084
858.93866
-77.4214783
0
-1
0
0
0
-1
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
8
1.20000005
12
-
false
DoorScript
print("Simple Secret Door Script Loaded")
Door = script.Parent
function onTouched(hit)
print("Door Hit")
Door.Transparency = .5
Door.CanCollide = false
wait(7)
Door.CanCollide = true
Door.Transparency = 0
end
connection = Door.Touched:connect(onTouched)
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
1
605.586121
818.83783
-85.9214783
0
1
0
-1
-0
-0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
5
28.3999996
9
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
4.5
1
0
0
0
1
0
0
0
1
0.5
-2.5
34.2000122
0
0
-1
-1
0
0
0
1
0
Weld
[RBX44]
[RBX45]
true
-
0
0
4.5
1
0
0
0
1
0
0
0
1
6.29998779
-2.5
170
-0
-1
-0
-1
-0
-0
-0
-0
-1
Weld
[RBX44]
[RBX47]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
1
530.186096
826.83783
-85.9214783
0
-1
0
1
0
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
5
28.3999996
9
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
4.5
1
0
0
0
1
0
0
0
1
0.5
5.5
-41.1999512
0
0
-1
1
0
0
0
-1
0
Weld
[RBX51]
[RBX45]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
1
537.186096
818.83783
-85.9214783
0
-1
0
1
0
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
5
28.3999996
9
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
4.5
1
0
0
0
1
0
0
0
1
0.5
-2.5
-34.1999512
0
0
-1
1
0
0
0
-1
0
Weld
[RBX55]
[RBX45]
true
-
0
0
4.5
1
0
0
0
1
0
0
0
1
0
-51.2000008
-13.3000488
-1
0
0
0
0
1
0
1
0
Weld
[RBX55]
[RBX57]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
26
587.886108
858.937866
-42.9214783
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
13.2000008
61
-
0
6.60000038
0
-1
-0
-0
0
0
1
0
1
0
-16.5
-4.19999695
10.5
1
0
0
0
0
1
0
-1
0
Snap
[RBX60]
[RBX61]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
1
612.586121
826.83783
-85.9214783
0
1
0
-1
0
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
5
28.3999996
9
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
4.5
1
0
0
0
1
0
0
0
1
0.5
5.5
41.2000122
0
0
-1
-1
0
0
0
1
0
Weld
[RBX65]
[RBX45]
true
-
0
0
4.5
1
0
0
0
1
0
0
0
1
0
-85.8000031
-15.2999878
-1
0
0
0
0
1
0
1
0
Weld
[RBX65]
[RBX67]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
26
554.886108
858.937866
-46.9214783
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
13.2000008
69
-
0
6.60000038
0
-1
-0
-0
0
0
1
0
1
0
16.5
-4.19999695
14.5
1
0
0
0
0
1
0
-1
0
Snap
[RBX70]
[RBX61]
true
-
0
-6.60000038
0
1
0
0
-0
-0
-1
0
1
0
16.5
0.599990845
153.5
-1
0
0
0
0
-1
0
-1
0
Snap
[RBX70]
[RBX7]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
26
571.386108
841.137878
-80.9214783
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
21.6000004
32
-
0
-10.8000002
0
1
0
0
-0
-0
-1
0
1
0
0
8.99999237
0
-1
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