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Cool Demolition Derby Arena by Jaffacake
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[RBX1]
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Smooth Block Model
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NewSeat
0
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true
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false
NewSeatScript
sit=false
function up()
if h.Sit==false then
weld:remove()
wait(.5)
sit=false
end
end
function Sit(hit)
h=hit.Parent:findFirstChild("Humanoid")
if h~=nil then
if sit==false then
sit=true
h.Sit=true
weld=Instance.new("Weld")
weld.Parent=script.Parent
weld.Part0=script.Parent
weld.Part1=hit.Parent.Torso
change=-((script.Parent.Size.y/2) + 1.49)
if script.Parent.Mode.Value==1 then --reg
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, 0)
elseif script.Parent.Mode.Value==2 then --Back
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, -((script.Parent.Size.z/2)-.5))
elseif script.Parent.Mode.Value==3 then --Centered
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, -0.75)
elseif script.Parent.Mode.Value==0 then --classic
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -2.4, 0)
end
h.Changed:connect(up)
end
end
end
script.Parent.Touched:connect(Sit)
true
-
Mode
1
true
-
false
Instructions
--[[
Modes:
1-Torso in the center, but the butt aligns no matter what size brick it is. (This is default for all except "0")
2-Back Aligned to the rear of the part, so if there is another part alongside it the back of the player will be aligned to appear to be resting.
3-The whole player is centered on the part.
0-The old seat functionality, not suggested.
]]
true
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true
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0.5
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21
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-163
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1
-0
1
0
-1
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true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
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false
256
Smooth Block Model
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4
-
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1
Model
[null]
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1
Chair
[null]
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true
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367.5
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0.5
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Smooth Block Model
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Smooth Block Model
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NewSeat
0
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0.5
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0
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0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
NewSeatScript
sit=false
function up()
if h.Sit==false then
weld:remove()
wait(.5)
sit=false
end
end
function Sit(hit)
h=hit.Parent:findFirstChild("Humanoid")
if h~=nil then
if sit==false then
sit=true
h.Sit=true
weld=Instance.new("Weld")
weld.Parent=script.Parent
weld.Part0=script.Parent
weld.Part1=hit.Parent.Torso
change=-((script.Parent.Size.y/2) + 1.49)
if script.Parent.Mode.Value==1 then --reg
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, 0)
elseif script.Parent.Mode.Value==2 then --Back
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, -((script.Parent.Size.z/2)-.5))
elseif script.Parent.Mode.Value==3 then --Centered
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, -0.75)
elseif script.Parent.Mode.Value==0 then --classic
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -2.4, 0)
end
h.Changed:connect(up)
end
end
end
script.Parent.Touched:connect(Sit)
true
-
Mode
1
true
-
false
Instructions
--[[
Modes:
1-Torso in the center, but the butt aligns no matter what size brick it is. (This is default for all except "0")
2-Back Aligned to the rear of the part, so if there is another part alongside it the back of the player will be aligned to appear to be resting.
3-The whole player is centered on the part.
0-The old seat functionality, not suggested.
]]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
21
368
18.6000004
-173
-0
0
1
-0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
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0.5
0
0
0
0
0
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0.5
3
0
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true
1
4
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4
-
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1
0
-11.5
0.599998474
34.5
0
-1
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0
0
-1
1
0
0
Snap
[RBX39]
[RBX41]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
104
362.210205
2.93857718
-172.281311
-0.0167326815
3.99276168e-011
-0.999860048
-1.70675572e-012
1
3.996177e-011
0.999860048
2.37518425e-012
-0.0167326815
true
false
0.5
1
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-0.5
0.5
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0
false
256
Button1
0
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0.5
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0
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0
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0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Activate
button = script.Parent
regen = button.Parent.Regen
local debounce = false
function onTouch(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil and debounce == false then
debounce = true
button.BrickColor = BrickColor.Black()
regen.Value = 1
wait()
regen.Value = 0
wait(5)
button.BrickColor = BrickColor.new(104)
debounce = false
end
end
button.Touched:connect(onTouch)
true
-
Regen
0
true
-
false
Script
system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen
function checkRegen()
if regen.Value == 1 then
model:remove()
wait(1)
model = backup:Clone()
model.Parent = system
model:MakeJoints()
end
end
regen.Changed:connect(checkRegen)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Station1
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Plane
[null]
true
-
PlaneCheck
0
true
-
Stunt
0
true
-
0
0
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1
0
0
0
1
0
0
0
1
Parts
[null]
true
-
false
-0.5
0.5
2
0
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0.5
0
0
1
357
6.70000029
-158.200012
0
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1
1
0
0
0
1
0
false
false
0.5
1
0.300000012
-0.5
0.5
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0
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0.5
2
0
false
256
Smooth Block Model
0
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true
1
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0
1
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0
0.299987793
1.20000029
-1.5
0
1
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0
Weld
[RBX52]
[RBX54]
true
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1
0
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0
0
1.5
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Weld
[RBX52]
[RBX56]
true
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1
0
0
0.299987793
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0.5
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0
Weld
[RBX52]
[RBX58]
true
-
false
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0.5
0
0
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0.5
2
0
23
355.5
5
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1
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false
0.5
1
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256
Smooth Block Model
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2
0
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true
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false
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256
Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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353
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Smooth Block Model
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Smooth Block Model
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Weld
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3
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
0
-0.399999619
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX243]
[RBX148]
true
-
-1.5
0
0
-0
-0
-1
0
1
0
1
0
0
-2
0
0
0
0
1
0
-1
0
1
0
0
Weld
[RBX243]
[RBX198]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-0.700000048
0.199996948
0
0
-1
0
0
0
-1
1
0
0
Weld
[RBX243]
[RBX248]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
21
345.799988
5.5
-166.5
0
1
0
1
0
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Taillight
0.200000003
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0
-0.299999714
0.5
0
-1
0
-1
0
0
0
0
-1
Weld
[RBX248]
[RBX148]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
348.5
3.92206335
-166.499878
-3.14542085e-005
-0.127865195
-0.991791546
-0.00661904737
0.99176985
-0.12786217
0.999978125
0.00656069396
-0.000877540908
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
l2
0
0
0
7
12
0.00121263938
-0.0457864739
0.0301060341
-0.5
0.5
0
0
0
-0.00588431442
0.0765283033
-0.0138892261
true
2
3
3
3
-
5
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
1
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
2
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
4
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
-0.128216207
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
-2
-0.889999986
0.5
0
0
1
0
1
0
-1
-0
-0
RotateV
[RBX251]
[RBX69]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
23
363.200012
5.69999981
-167
0
1
0
0
0
-1
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wedge
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-0.5
-0.300000191
-1.5
-1
0
0
0
-1
0
0
0
1
Weld
[RBX257]
[RBX206]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-0.5
-0.0999999046
0.5
-1
0
0
0
1
0
0
0
-1
Weld
[RBX257]
[RBX210]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
23
350.5
4.39999962
-166.5
0
0
1
0
-1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wedge
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
3
2
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
-2
-0.400000095
-1.5
0
0
1
0
-1
0
1
0
0
Weld
[RBX165]
[RBX69]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3.5
-0.600000143
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX165]
[RBX74]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3.5
0.799999952
4
1
0
0
0
-1
0
0
0
-1
Weld
[RBX165]
[RBX105]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
23
357.5
5
-167.5
0
0
-1
0
1
0
1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
2.4000001
3
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
-4.5
0.200000048
-2.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX232]
[RBX105]
true
-
0
0
1.5
1
0
0
0
1
0
0
0
1
0
0
-0.5
1
0
0
0
1
0
0
0
1
Weld
[RBX232]
[RBX230]
true
-
0
0
-1.5
-1
-0
-0
0
1
0
-0
-0
-1
-1
-0.799999714
0.5
-1
0
0
0
1
0
0
0
-1
Weld
[RBX232]
[RBX208]
true
-
0
0
-1.5
-1
-0
-0
0
1
0
-0
-0
-1
1
-0.600000143
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX232]
[RBX269]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
23
359.5
4.39999962
-166.5
0
0
-1
0
-1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Wedge
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
3
2
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
-1.5
0
0
-0
-0
-1
0
1
0
1
0
0
-2
-0.400000095
1.5
0
0
1
0
-1
0
1
0
0
Weld
[RBX269]
[RBX85]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3.5
0.799999952
-4
-1
0
0
0
-1
0
0
0
1
Weld
[RBX269]
[RBX105]
true
-
0
-1
0
1
0
0
-0
-0
-1
0
1
0
0
-0.399999619
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX269]
[RBX208]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
23
353.5
5
-167.5
0
0
-1
0
1
0
1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
2.4000001
3
-
0
0
1.5
1
0
0
0
1
0
0
0
1
-4.5
0
-0.5
1
0
0
0
1
0
0
0
1
Weld
[RBX143]
[RBX74]
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
-4.5
0.200000048
1.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX143]
[RBX105]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
361.5
3.92202902
-166.499878
-1.67048547e-005
-0.126560628
-0.991958797
-0.00660666823
0.99193722
-0.126557767
0.999978185
0.00655142916
-0.000852715166
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
l1
0
0
0
7
12
0.000342171435
-0.00304159662
-0.00388357043
-0.5
0.5
0
0
0
0.00372828078
0.0328485072
-0.00195117935
true
2
3
3
3
-
5
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
1
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
2
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
4
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
-0.126900956
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
-2
-0.889999986
-0.5
0
0
1
0
1
0
-1
-0
-0
RotateV
[RBX276]
[RBX85]
true
-
false
Script
position = script.Parent.Engine.Position
local frame = Instance.new("CFrameValue")
frame.Name = "OriginCFrame"
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent
local object = Instance.new("ObjectValue")
object.Value = script.Parent.Parent.Parent
seat = script.Parent.Seat
function onChildAdded(part)
if part.className == "Weld" then
local torso = part.Part1
if torso ~= nil then
local parent = torso.Parent
if parent ~= nil then
script.Parent.Parent.Parent = parent
while true do
wait(2)
local pos = script.Parent.Engine.Position
if (position - pos).magnitude > 70 then
if object.Value ~= nil then
object.Value.Regen.Value = 1
wait(.5)
object.Value.Regen.Value = 0
object.Value = nil
end
break end
end
while true do
print("Loop")
wait(2)
if part == nil then
script.Parent.Parent.Parent = game.Workspace
script.Parent.Parent:MakeJoints()
break end
end
end
end
end
end
seat.ChildAdded:connect(onChildAdded)
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
1
359.399994
7.19999981
-163
0
1
0
0
0
-1
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0.600000024
0
0
0
true
1
8
1.20000005
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1
1
0
0
0
1
0
0
0
1
-3.5
0.400000095
0.100006104
-1
-0
-0
-0
-0
-1
-0
-1
-0
Weld
[RBX283]
[RBX77]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
0.800000191
1.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX283]
[RBX155]
true
-
0
0
1
1
0
0
0
1
0
0
0
1
0
1.39999986
1.6000061
-1
0
0
0
0
-1
-0
-1
-0
Weld
[RBX283]
[RBX85]
true
-
0
0
1
1
0
0
0
1
0
0
0
1
3.5
0.400000095
0.100006104
-1
-0
-0
-0
-0
-1
-0
-1
-0
Weld
[RBX283]
[RBX208]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
199
346.5
3.60000014
-163
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
10
1.20000005
1
-
5
Decal
20
0
http://www.roblox.com/asset/?id=2536206
true
-
0
0
-0.5
-1
-0
-0
0
1
0
-0
-0
-1
0
-1.20000005
2
-1
0
0
0
1
0
0
0
-1
Weld
[RBX289]
[RBX69]
true
-
OriginCFrame
-71
3.60000014
-110
-1
0
0
0
1
0
0
0
-1
true
-
OriginCFrame
-12.9925356
2.76006794
89.9948273
-0.999999762
7.4347245e-010
-0.000612684933
8.25168489e-010
1
-1.33340748e-007
0.000612684933
-1.33341231e-007
-0.999999762
true
-
OriginCFrame
-117.988937
2.75983477
26.9476891
-0.999875307
-1.28009559e-009
-0.0157888662
8.25489288e-010
1
-1.33352316e-007
0.0157888662
-1.33348735e-007
-0.999875307
true
-
OriginCFrame
-0.00168810214
2.76067281
43.9483833
-0.999858141
-1.4214947e-009
-0.0168398172
8.24279978e-010
1
-1.33354035e-007
0.0168398172
-1.33349005e-007
-0.999858141
true
-
OriginCFrame
-0.00171442132
2.75969911
43.948204
-0.999858379
-1.42028811e-009
-0.0168298613
8.24157187e-010
1
-1.33353964e-007
0.0168298613
-1.33348934e-007
-0.999858379
true
-
OriginCFrame
-0.00171235378
2.75965929
43.9477615
-0.999858379
-1.41988765e-009
-0.0168272518
8.24211643e-010
1
-1.33354078e-007
0.0168272518
-1.33349076e-007
-0.999858379
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
226
363.200012
5.30000019
-165.5
0
-1
0
-1
0
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Headlight
0.300000012
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
1
0.300000191
0.5
0
-1
0
-1
0
0
0
0
-1
Weld
[RBX298]
[RBX210]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
226
363.200012
5.30000019
-160.5
0
-1
0
-1
0
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Headlight
0.300000012
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
-1
0.300000191
0.5
0
-1
0
-1
0
0
0
0
-1
Weld
[RBX301]
[RBX83]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
194
355.5
9.59999847
-153
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
25
14.4000006
4
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
194
382
0.599998236
-175
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
18
1.20000005
4
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
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0
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true
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-
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Mesh
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true
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NewSeat
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true
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4
-
false
NewSeatScript
sit=false
function up()
if h.Sit==false then
weld:remove()
wait(.5)
sit=false
end
end
function Sit(hit)
h=hit.Parent:findFirstChild("Humanoid")
if h~=nil then
if sit==false then
sit=true
h.Sit=true
weld=Instance.new("Weld")
weld.Parent=script.Parent
weld.Part0=script.Parent
weld.Part1=hit.Parent.Torso
change=-((script.Parent.Size.y/2) + 1.49)
if script.Parent.Mode.Value==1 then --reg
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, 0)
elseif script.Parent.Mode.Value==2 then --Back
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, -((script.Parent.Size.z/2)-.5))
elseif script.Parent.Mode.Value==3 then --Centered
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, -0.75)
elseif script.Parent.Mode.Value==0 then --classic
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -2.4, 0)
end
h.Changed:connect(up)
end
end
end
script.Parent.Touched:connect(Sit)
true
-
Mode
1
true
-
false
Instructions
--[[
Modes:
1-Torso in the center, but the butt aligns no matter what size brick it is. (This is default for all except "0")
2-Back Aligned to the rear of the part, so if there is another part alongside it the back of the player will be aligned to appear to be resting.
3-The whole player is centered on the part.
0-The old seat functionality, not suggested.
]]
true
-
true
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0.5
0
0
-0.5
0.5
4
0
21
368
18.6000004
-154
-0
0
1
-0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
1.20000005
4
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Chair
[null]
true
-
true
-0.5
0.5
0
0
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0.5
4
0
26
368.5
20.2000008
-141.5
1
0
0
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1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
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0.5
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0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
3
1.20000005
1
-
true
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0
-0.5
0.5
4
0
21
367.5
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1
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1
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-1
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true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
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0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
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1
-
true
-0.5
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4
0
26
367.5
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-1
0
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-0
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-1
true
false
0.5
1
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-0.5
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0
-0.5
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false
256
Smooth Block Model
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0
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0
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true
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-
2
2
2
Mesh
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1
true
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true
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false
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Smooth Block Model
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Smooth Block Model
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Mesh
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true
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Smooth Block Model
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0
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true
1
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1.20000005
1
-
true
-0.5
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0
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false
0.5
1
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-0.5
0.5
0
0
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Smooth Block Model
0
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0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
1.20000005
1
-
2
2
2
Mesh
0
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1
true
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true
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NewSeat
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
NewSeatScript
sit=false
function up()
if h.Sit==false then
weld:remove()
wait(.5)
sit=false
end
end
function Sit(hit)
h=hit.Parent:findFirstChild("Humanoid")
if h~=nil then
if sit==false then
sit=true
h.Sit=true
weld=Instance.new("Weld")
weld.Parent=script.Parent
weld.Part0=script.Parent
weld.Part1=hit.Parent.Torso
change=-((script.Parent.Size.y/2) + 1.49)
if script.Parent.Mode.Value==1 then --reg
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, 0)
elseif script.Parent.Mode.Value==2 then --Back
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, -((script.Parent.Size.z/2)-.5))
elseif script.Parent.Mode.Value==3 then --Centered
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, -0.75)
elseif script.Parent.Mode.Value==0 then --classic
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -2.4, 0)
end
h.Changed:connect(up)
end
end
end
script.Parent.Touched:connect(Sit)
true
-
Mode
1
true
-
false
Instructions
--[[
Modes:
1-Torso in the center, but the butt aligns no matter what size brick it is. (This is default for all except "0")
2-Back Aligned to the rear of the part, so if there is another part alongside it the back of the player will be aligned to appear to be resting.
3-The whole player is centered on the part.
0-The old seat functionality, not suggested.
]]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
21
369
18.6000004
-143
-0
0
1
-0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
1.20000005
4
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
-12.5
0.599998474
4.5
0
-1
0
0
0
-1
1
0
0
Snap
[RBX341]
[RBX41]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
194
356.5
17.3999996
-138.5
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
37
1.20000005
115
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
-24.5
-0.599998474
-11.5
-0
1
-0
0
0
1
1
0
0
Snap
[RBX41]
[RBX21]
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
-1
7.20000076
-14.5
1
0
0
0
0
-1
0
1
0
Snap
[RBX41]
[RBX304]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
-15.5
-0.599998474
-11.5
-0
1
-0
0
0
1
1
0
0
Snap
[RBX41]
[RBX323]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
9.5
-0.599998474
-13.5
-0
1
-0
0
0
1
1
0
0
Snap
[RBX41]
[RBX347]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
27.5
-0.599998474
-13.5
-0
1
-0
0
0
1
1
0
0
Snap
[RBX41]
[RBX349]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Chair
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
26
369.5
20.2000008
-127.5
1
0
0
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1
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0
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true
false
0.5
1
0.300000012
-0.5
0.5
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-0.5
0.5
0
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false
256
Smooth Block Model
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true
1
3
1.20000005
1
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
21
368.5
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-0
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1
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true
false
0.5
1
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false
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Smooth Block Model
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true
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2
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true
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4
0
26
368.5
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0
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false
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true
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true
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true
false
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false
256
Smooth Block Model
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true
1
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2
2
2
Mesh
0
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1
1
1
1
1
1
true
-
true
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4
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26
368.5
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1
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true
false
0.5
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false
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Smooth Block Model
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true
1
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1
-
2
2
2
Mesh
0
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1
1
1
1
true
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true
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0
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0.5
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0
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369.5
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256
Smooth Block Model
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0.5
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0
0
0
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0
0
0
0
true
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3
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true
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Smooth Block Model
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0
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true
1
1
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-
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2
2
Mesh
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0
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1
1
1
1
true
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true
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0.5
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256
NewSeat
0
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0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
NewSeatScript
sit=false
function up()
if h.Sit==false then
weld:remove()
wait(.5)
sit=false
end
end
function Sit(hit)
h=hit.Parent:findFirstChild("Humanoid")
if h~=nil then
if sit==false then
sit=true
h.Sit=true
weld=Instance.new("Weld")
weld.Parent=script.Parent
weld.Part0=script.Parent
weld.Part1=hit.Parent.Torso
change=-((script.Parent.Size.y/2) + 1.49)
if script.Parent.Mode.Value==1 then --reg
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, 0)
elseif script.Parent.Mode.Value==2 then --Back
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, -((script.Parent.Size.z/2)-.5))
elseif script.Parent.Mode.Value==3 then --Centered
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, -0.75)
elseif script.Parent.Mode.Value==0 then --classic
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -2.4, 0)
end
h.Changed:connect(up)
end
end
end
script.Parent.Touched:connect(Sit)
true
-
Mode
1
true
-
false
Instructions
--[[
Modes:
1-Torso in the center, but the butt aligns no matter what size brick it is. (This is default for all except "0")
2-Back Aligned to the rear of the part, so if there is another part alongside it the back of the player will be aligned to appear to be resting.
3-The whole player is centered on the part.
0-The old seat functionality, not suggested.
]]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
21
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18.6000004
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false
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256
Smooth Block Model
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0
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true
1
4
1.20000005
4
-
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1
0
0
0
1
0
0
0
1
Model
[null]
true
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true
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-0.5
0.5
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0
104
361.003021
2.92827654
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1
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1
2.82722423e-009
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true
false
0.5
1
0.300000012
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0.5
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256
Button1
0
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0.5
0
0
0
0
0
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0.5
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0
0
0
0
true
1
4
0.400000006
4
-
false
Activate
button = script.Parent
regen = button.Parent.Regen
local debounce = false
function onTouch(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil and debounce == false then
debounce = true
button.BrickColor = BrickColor.Black()
regen.Value = 1
wait()
regen.Value = 0
wait(5)
button.BrickColor = BrickColor.new(104)
debounce = false
end
end
button.Touched:connect(onTouch)
true
-
Regen
0
true
-
false
Script
system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen
function checkRegen()
if regen.Value == 1 then
model:remove()
wait(1)
model = backup:Clone()
model.Parent = system
model:MakeJoints()
end
end
regen.Changed:connect(checkRegen)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Station1
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Plane
[null]
true
-
PlaneCheck
0
true
-
Stunt
0
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Parts
[null]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
21
354.5
5
-101.5
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
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0.5
0
0
false
256
Smooth Block Model
0
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0.5
0
0
4.11479496e-011
0.000286857976
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-0.5
0.5
2
0
0
0.00367601123
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true
1
1
2.4000001
1
-
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0
0
-0
-0
-1
0
1
0
1
0
0
4
0
0
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX377]
[RBX379]
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
4.5
0.200000048
-0.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX377]
[RBX381]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
21
358.5
5.80000019
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0
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1
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0
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true
false
0.5
1
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false
256
Smooth Block Model
0
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0.5
0
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0.000286857976
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-0.5
0.5
0
0
0
0.0033891534
0.00106386025
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true
1
3
0.800000012
1
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
21
349.5
5.80000019
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0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
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true
1
3
0.800000012
1
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
0
-1
0
1
0
0
0
0
1
0
-1
0
Weld
[RBX383]
[RBX385]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
21
359.5
5.60000038
-102.5
0
0
-1
0
-1
0
-1
0
0
true
false
0.5
1
0.300000012
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0.5
0
0
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0.5
0
0
false
256
Wedge
0
-0.5
0.5
2
0
4.11479496e-011
0.000286857976
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-0.5
0.5
0
0
0
0.0033891534
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true
1
3
0.400000006
1
-
2
2
2
Mesh
0
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1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
-0.199999809
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0
0
0
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0
0
0
1
Weld
[RBX386]
[RBX382]
true
-
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
2
0.800000191
0.5
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX386]
[RBX390]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
21
358.5
4.39999962
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false
0.5
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0
0
false
256
Wedge
0
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0.5
2
0
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0.5
0
0
0
0.00338915316
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true
1
3
2
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
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1
0
0
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-1
0
1
0
0
-0.400000095
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX391]
[RBX382]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
3.5
0.799999952
-4
-1
0
0
0
-1
0
0
0
1
Weld
[RBX391]
[RBX381]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
21
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0
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1
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true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Wedge
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.00338915316
0.00106386119
0.000159688643
true
1
3
2
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
199
362.899994
5.60000038
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0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Bumper
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
2
0
0
0.00373338675
0.00106385979
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true
1
1
0.800000012
1
-
2
2
0
Mesh
0
0
0
0.5
2
0.5
1
1
1
true
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
0
-4.5
-0.5
-0
1
0
-1
0
0
-0
0
1
Weld
[RBX396]
[RBX400]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
21
348.5
5.60000038
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0
0
1
0
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0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
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0.5
2
0
false
256
Wedge
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
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-0.5
0.5
0
0
0
0.0033891534
0.00106386119
0.000446546648
true
1
3
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
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0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX401]
[RBX383]
true
-
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0
0
-0
-0
-1
0
1
0
1
0
0
2
0.800000191
-0.5
0
0
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0
-1
0
-1
0
0
Weld
[RBX401]
[RBX405]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
360.5
3.91380072
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0.0524929501
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0.00411069533
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
r1
0
0
0
7
12
0.000184582648
0.0133308573
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-0.5
0.5
0
0
0
-0.0141590619
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true
2
3
3
3
-
1
Decal
20
0
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true
-
5
Decal
20
0
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true
-
4
Decal
20
0
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true
-
2
Decal
20
0
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true
-
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1.5
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-1
-0
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2
-0.889999986
-0.5
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-1
0
1
0
1
0
0
RotateV
[RBX406]
[RBX390]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
347.5
3.91375589
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true
false
0.5
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0.5
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false
256
r2
0
0
0
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true
2
3
3
3
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1
Decal
20
0
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true
-
5
Decal
20
0
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true
-
4
Decal
20
0
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true
-
2
Decal
20
0
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true
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0.5
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0
1
0
1
0
0
RotateV
[RBX412]
[RBX405]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
199
362.899994
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0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
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0.5
0
0
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256
Bumper
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
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-0.5
0.5
2
0
0
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true
1
1
0.800000012
1
-
2
2
0
Mesh
0
0
0
0.5
2
0.5
1
1
1
true
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
0
-1.29998779
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Weld
[RBX418]
[RBX400]
true
-
false
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0.5
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256
Bumper
0
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0.5
0
0
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true
1
1
9.60000038
1
-
2
2
0
Mesh
0
0
0
0.5
1
0.5
1
1
1
true
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
-4.5
0.400000095
0
0
-1
0
0
0
-1
1
0
0
Weld
[RBX422]
[RBX396]
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
-1.29998779
0.400000095
0
0
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0
0
0
-1
1
0
0
Weld
[RBX422]
[RBX418]
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
1.70001221
0.400000095
0
0
-1
0
0
0
-1
1
0
0
Weld
[RBX422]
[RBX428]
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
4.5
0.400000095
0
0
-1
0
0
0
-1
1
0
0
Weld
[RBX422]
[RBX430]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
21
348
4.80000019
-106
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Engine
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.00238515041
0.00106386142
0.000589975622
true
1
4
2.79999995
4
-
500
BodyGyro
3000
true
0
0
0
1
0
0
0
1
0
0
0
1
400000
0
400000
-
1250
BodyPosition
10000
true
4000
4000
4000
0
50
0
-
BodyThrust
true
0
1
0
0
0
0
-
2
0
0
0
0
1
0
1
0
-1
-0
-0
-1.5
-1
1.5
0
0
1
0
1
0
-1
0
0
Weld
[RBX405]
[RBX383]
true
-
2
0
0
0
0
1
0
1
0
-1
-0
-0
-1.5
-0.400000095
-1.5
0
0
1
0
-1
0
1
0
0
Weld
[RBX405]
[RBX385]
true
-
-2
0
0
-0
-0
-1
0
1
0
1
0
0
1.5
0.800000191
-0.5
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX405]
[RBX437]
true
-
-2
0
0
-0
-0
-1
0
1
0
1
0
0
1.5
-1
1.5
0
0
-1
0
1
0
1
0
0
Weld
[RBX405]
[RBX439]
true
-
0
0
-2
-1
-0
-0
0
1
0
-0
-0
-1
0
1.20000005
4
-1
0
0
0
1
0
0
0
-1
Weld
[RBX405]
[RBX381]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
21
360.5
6.4000001
-106
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wedge
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.00238515064
0.00106386025
-0.002995749
true
1
4
0.400000006
3
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
21
348.5
5.60000038
-109.5
0
0
1
0
-1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Wedge
0
-0.5
0.5
2
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.00138114765
0.00106386153
0.000446546648
true
1
3
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
21
349.5
5.80000019
-109.5
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.00138114765
0.00106386142
0.000159688585
true
1
3
0.800000012
1
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
-0.199999809
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX439]
[RBX437]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
21
362.200012
5.70000029
-106
0
1
0
0
0
-1
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wedge
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.00238515041
0.00106386002
-0.00348341116
true
1
4
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
0.900000095
-2
-1
0
0
0
-1
0
0
0
1
Weld
[RBX445]
[RBX390]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0.5
0
0
0
0
-1
-0
-1
-0
-1
0
0
Weld
[RBX445]
[RBX449]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
21
350.5
5
-106
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.00238515041
0.00106386119
-0.00012716942
true
1
10
2.4000001
1
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3.5
-0.799999952
-0.5
1
0
0
0
1
0
0
0
1
Weld
[RBX450]
[RBX383]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3.5
-0.600000143
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX450]
[RBX385]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0.200000048
-2
1
0
0
0
1
0
0
0
1
Weld
[RBX450]
[RBX405]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
3.5
-0.799999952
-0.5
1
0
0
0
1
0
0
0
1
Weld
[RBX450]
[RBX439]
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
0
0.200000048
3.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX450]
[RBX381]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
21
360
4.80000019
-106
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.00238515041
0.00106386025
-0.00285232021
true
1
4
2.79999995
4
-
2
0
0
0
0
1
0
1
0
-1
-0
-0
-1.5
-1
-1.5
0
0
1
0
1
0
-1
0
0
Weld
[RBX390]
[RBX382]
true
-
2
0
0
0
0
1
0
1
0
-1
-0
-0
1.5
-0.400000095
-1.5
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX390]
[RBX391]
true
-
0
1.39999998
0
-1
-0
-0
0
0
1
0
1
0
0
-0.199999809
0.5
-1
0
0
0
0
1
0
1
0
Weld
[RBX390]
[RBX441]
true
-
0
0
-2
-1
-0
-0
0
1
0
-0
-0
-1
0.0999999046
0.199996948
0
0
1
0
0
0
-1
-1
0
0
Weld
[RBX390]
[RBX449]
true
-
0
0
-2
-1
-0
-0
0
1
0
-0
-0
-1
-0.5
1
0
0
0
1
0
1
0
-1
0
0
Weld
[RBX390]
[RBX461]
true
-
0
0
2
1
0
0
0
1
0
0
0
1
0
1.20000005
-4
1
0
0
0
1
0
0
0
1
Weld
[RBX390]
[RBX381]
true
-
-2
0
0
-0
-0
-1
0
1
0
1
0
0
1.5
-1
-1.5
0
0
-1
0
1
0
1
0
0
Weld
[RBX390]
[RBX464]
true
-
-2
0
0
-0
-0
-1
0
1
0
1
0
0
-1.5
0.800000191
-0.5
0
0
1
0
-1
0
1
0
0
Weld
[RBX390]
[RBX466]
true
-
-2
0
0
-0
-0
-1
0
1
0
1
0
0
-1.5
-0.400000095
-1.5
0
0
1
0
-1
0
1
0
0
Weld
[RBX390]
[RBX468]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
362.200012
4.70000029
-106
0
-1
0
1
0
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
2
0
0
0.00238515041
0.00106386002
-0.00348341139
true
1
1
0.400000006
4
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0.5
0.200012207
0
-0
-0
-1
-0
-1
-0
-1
-0
-0
Weld
[RBX449]
[RBX400]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
199
354.5
5
-106
0
0
1
0
-1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.00238515018
0.00106386084
-0.00127460121
true
1
8
2.4000001
1
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
352
4
-104.5
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat2
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
2
0
0
0.00281543727
0.00106386095
-0.00055745634
true
1
3
0.400000006
2
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
1.5
0.200000048
2
1
0
0
0
0
-1
0
1
0
Weld
[RBX470]
[RBX381]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
352
4
-107.5
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat2
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
2
0
0
0.00195486331
0.00106386107
-0.00055745634
true
1
3
0.400000006
2
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-1.5
0.200000048
2
1
0
0
0
0
-1
0
1
0
Weld
[RBX472]
[RBX381]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
199
362.5
3.80000019
-106
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
2
0
0
0.00238515041
0.00106386002
-0.00356946513
true
1
1
0.800000012
4
-
0
0.400000006
0
-1
-0
-0
0
0
1
0
1
0
-0.5
-0.300003052
0
0
0
1
1
0
0
0
1
0
Weld
[RBX461]
[RBX449]
true
-
0
0.400000006
0
-1
-0
-0
0
0
1
0
1
0
0.399993896
0.200012207
0.5
1
-0
-0
0
-1
-0
0
-0
-1
Weld
[RBX461]
[RBX400]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
199
354
3.5999999
-106
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.00238515018
0.00106386084
-0.00113117229
true
1
10
0.400000006
8
-
0
0
4
1
0
0
0
1
0
0
0
1
-3.5
0.799999952
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX381]
[RBX385]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
356
4
-104.5
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat2
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
2
0
0
0.00281543727
0.0010638606
-0.00170488819
true
1
3
0.400000006
2
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
1.5
0.200000048
-2
1
0
0
0
0
-1
0
1
0
Weld
[RBX477]
[RBX381]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
199
362.899994
4.70000029
-105.799988
-1
0
0
0
0
-1
0
-1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Bumper
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.0024425257
0.00106386002
-0.00368420663
true
1
1
9.60000038
1
-
2
2
0
Mesh
0
0
0
0.5
1
0.5
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
199
362.899994
5.60000038
-107.5
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Bumper
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
2
0
0
0.00195486378
0.00106386014
-0.00368420663
true
1
1
0.800000012
1
-
2
2
0
Mesh
0
0
0
0.5
2
0.5
1
1
1
true
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
0
1.70001221
-0.5
-0
1
0
-1
0
0
-0
0
1
Weld
[RBX428]
[RBX400]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
356
4
-107.5
0
0
-1
0
1
-0
1
0
-0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
2
0
0
0.00195486331
0.00106386072
-0.0017048883
true
1
3
0.400000006
2
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-1.5
0.200000048
-2
1
0
0
0
0
-1
0
1
0
Weld
[RBX483]
[RBX381]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
21
354.5
5
-110.5
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
2
0
0
0.00109428936
0.00106386095
-0.00127460121
true
1
1
2.4000001
1
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
-4.5
0.199999809
-0.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX485]
[RBX381]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
21
358.5
5.80000019
-109.5
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.00138114765
0.0010638606
-0.00242203311
true
1
3
0.800000012
1
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
0
-1
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX464]
[RBX468]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
21
359.5
5.60000038
-109.5
0
0
-1
0
-1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Wedge
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.00138114765
0.00106386049
-0.00270889117
true
1
3
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
-0.199999809
-0.5
-1
0
0
0
-1
0
0
0
1
Weld
[RBX466]
[RBX464]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
347.5
3.91375875
-109.499817
-4.01424904e-006
-0.056106586
-0.998424709
-0.00410652393
0.998416364
-0.0561060943
0.999991536
0.00409983005
-0.000234410953
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
l2
0
0
0
7
12
0.0005726167
-0.019559402
0.00622577919
-0.5
0.5
0
0
0
0.00161657296
-0.0150107015
-0.00495616114
true
2
3
3
3
-
5
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
1
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
2
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
4
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
-0.056136068
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
-2
-0.889999986
0.5
0
0
1
0
1
0
-1
-0
-0
RotateV
[RBX490]
[RBX405]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
21
349.5
4.39999962
-109.5
0
0
1
0
-1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wedge
0
-0.5
0.5
2
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.00138114742
0.00106386142
0.000159688643
true
1
3
2
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
-2
-0.400000095
-1.5
0
0
1
0
-1
0
1
0
0
Weld
[RBX496]
[RBX405]
true
-
0
-1
0
1
0
0
-0
-0
-1
0
1
0
0
-0.400000095
0
1
0
0
0
0
1
0
-1
0
Weld
[RBX496]
[RBX439]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3.5
-0.600000143
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX496]
[RBX450]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3.5
0.799999952
4
1
0
0
0
-1
0
0
0
-1
Weld
[RBX496]
[RBX381]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
21
358.5
4.39999962
-109.5
0
0
-1
0
-1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Wedge
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
0
0
0
0.00138114742
0.00106386049
-0.00242203334
true
1
3
2
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3.5
0.799999952
-4
-1
0
0
0
-1
0
0
0
1
Weld
[RBX468]
[RBX381]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
199
362.899994
5.60000038
-110.299988
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Bumper
0
-0.5
0.5
0
0
4.11479496e-011
0.000286857976
-1.00618944e-010
-0.5
0.5
2
0
0
0.00115166488
0.00106386025
-0.00368420663
true
1
1
0.800000012
1
-
2
2
0
Mesh
0
0
0
0.5
2
0.5
1
1
1
true
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
0
4.5
-0.5
-0
1
0
-1
0
0
-0
0
1
Weld
[RBX430]
[RBX400]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
360.5
3.91377115
-109.499817
-9.21841911e-006
-0.0571127608
-0.998367727
-0.00410656352
0.998359323
-0.0571122393
0.999991596
0.00409933366
-0.000243740462
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
l1
0
0
0
7
12
0.000691672845
0.0237416159
-0.00694852835
-0.5
0.5
0
0
0
-0.0232541617
0.0133129209
0.00631860457
true
2
3
3
3
-
5
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
1
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
2
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
4
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
-0.0571438558
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
-2
-0.889999986
-0.5
0
0
1
0
1
0
-1
-0
-0
RotateV
[RBX507]
[RBX390]
true
-
false
Script
position = script.Parent.Engine.Position
local frame = Instance.new("CFrameValue")
frame.Name = "OriginCFrame"
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent
local object = Instance.new("ObjectValue")
object.Value = script.Parent.Parent.Parent
seat = script.Parent.Seat
function onChildAdded(part)
if part.className == "Weld" then
local torso = part.Part1
if torso ~= nil then
local parent = torso.Parent
if parent ~= nil then
script.Parent.Parent.Parent = parent
while true do
wait(2)
local pos = script.Parent.Engine.Position
if (position - pos).magnitude > 70 then
if object.Value ~= nil then
object.Value.Regen.Value = 1
wait(.5)
object.Value.Regen.Value = 0
object.Value = nil
end
break end
end
while true do
print("Loop")
wait(2)
if part == nil then
script.Parent.Parent.Parent = game.Workspace
script.Parent.Parent:MakeJoints()
break end
end
end
end
end
end
seat.ChildAdded:connect(onChildAdded)
true
-
OriginCFrame
-71
3.60000014
-110
-1
0
0
0
1
0
0
0
-1
true
-
OriginCFrame
-12.9925356
2.76006794
89.9948273
-0.999999762
7.4347245e-010
-0.000612684933
8.25168489e-010
1
-1.33340748e-007
0.000612684933
-1.33341231e-007
-0.999999762
true
-
OriginCFrame
9.00892067
2.76072097
15.9944887
-0.999999762
7.41937178e-010
-0.000623431464
8.25066293e-010
1
-1.33340947e-007
0.000623431464
-1.3334143e-007
-0.999999762
true
-
OriginCFrame
-20.9897575
2.77099991
7.99911308
-0.999999762
2.65809219e-009
-0.000542512804
2.82729062e-009
1
-3.11878182e-007
0.000542512804
-3.1187966e-007
-0.999999762
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
104
361.201843
2.84297895
-147.242859
-0.0175153464
1.29063537e-007
-0.999846697
1.6175794e-009
1
1.2905501e-007
0.999846697
6.43111564e-010
-0.0175153464
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button1
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Activate
button = script.Parent
regen = button.Parent.Regen
local debounce = false
function onTouch(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil and debounce == false then
debounce = true
button.BrickColor = BrickColor.Black()
regen.Value = 1
wait()
regen.Value = 0
wait(5)
button.BrickColor = BrickColor.new(104)
debounce = false
end
end
button.Touched:connect(onTouch)
true
-
Regen
0
true
-
false
Script
system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen
function checkRegen()
if regen.Value == 1 then
model:remove()
wait(1)
model = backup:Clone()
model.Parent = system
model:MakeJoints()
end
end
regen.Changed:connect(checkRegen)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Station1
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Plane
[null]
true
-
PlaneCheck
0
true
-
Stunt
0
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Parts
[null]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
28
354.5
5
-133.5
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
2
0
0
0.000684979954
0.000943896244
0.00316884788
true
1
1
2.4000001
1
-
0
0
-0.5
-1
-0
-0
0
1
0
-0
-0
-1
0
0
1.5
-1
0
0
0
1
0
0
0
-1
Weld
[RBX528]
[RBX530]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0
-1.5
1
0
0
0
1
0
0
0
1
Weld
[RBX528]
[RBX532]
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
4.5
0.200000048
-0.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX528]
[RBX534]
true
-
0
1.20000005
0
-1
-0
-0
0
0
1
0
1
0
0
-1
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX528]
[RBX536]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
28
349.5
6.79999924
-138
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
0
0
0
0.00209166319
0.000943895953
0.00160586683
true
1
10
0.400000006
3
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
0.199999809
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX537]
[RBX539]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
28
349.5
6.39999962
-138
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
2
0
0
0.00209166319
0.000943895953
0.00160586671
true
1
10
0.400000006
3
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
28
360.5
6.00000048
-134.5
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
0
0
0
0.000997576397
0.000943896477
0.00504442584
true
1
3
0.400000006
3
-
0
0
-1.5
-1
-0
-0
0
1
0
-0
-0
-1
0.0999999046
0.199996948
1
0
1
0
0
0
-1
-1
0
0
Weld
[RBX540]
[RBX542]
true
-
0
0
1.5
1
0
0
0
1
0
0
0
1
0
0.200000286
-0.5
1
0
0
0
1
0
0
0
1
Weld
[RBX540]
[RBX544]
true
-
0
0
-1.5
-1
-0
-0
0
1
0
-0
-0
-1
0.5
-0.199996948
-0.300000191
1
0
0
0
0
1
0
-1
0
Weld
[RBX540]
[RBX546]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
-0.200000286
-1
-1
0
0
0
0
1
0
1
0
Weld
[RBX540]
[RBX548]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
-0.200000286
-1
1
0
0
0
0
1
0
-1
0
Weld
[RBX540]
[RBX550]
true
-
-1.5
0
0
-0
-0
-1
0
1
0
1
0
0
2
1.20000029
-0.5
0
0
-1
0
1
0
1
0
0
Weld
[RBX540]
[RBX552]
true
-
false
-0.5
0.5
0
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Headlight
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Weld
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Smooth Block Model
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Wedge
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Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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Seat2
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Seat2
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Smooth Block Model
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Smooth Block Model
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Seat2
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Bumper
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Bumper
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Seat
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0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
0
0
0
0.00318574999
0.000943896419
0.00504442584
true
1
3
0.400000006
3
-
0
0
1.5
1
0
0
0
1
0
0
0
1
0
0.200000286
-0.5
1
0
0
0
1
0
0
0
1
Weld
[RBX679]
[RBX699]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
-0.200000286
-1
1
0
0
0
0
1
0
-1
0
Weld
[RBX679]
[RBX681]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
-0.200000286
-1
-1
0
0
0
0
1
0
1
0
Weld
[RBX679]
[RBX702]
true
-
0
0
-1.5
-1
-0
-0
0
1
0
-0
-0
-1
-0.5
-0.199996948
-0.300000191
1
0
0
0
0
1
0
-1
0
Weld
[RBX679]
[RBX730]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
28
354.5
5
-142.5
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
2
0
0
0.00349834608
0.000943896128
0.00316884788
true
1
1
2.4000001
1
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
-4.5
0.199999809
-0.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX731]
[RBX534]
true
-
0
0
-0.5
-1
-0
-0
0
1
0
-0
-0
-1
0
0
1.5
-1
0
0
0
1
0
0
0
-1
Weld
[RBX731]
[RBX734]
true
-
0
1.20000005
0
-1
-0
-0
0
0
1
0
1
0
0
-1
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX731]
[RBX736]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
28
358.5
5.80000019
-141.5
-0
-0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
0
0
0
0.00318574999
0.000943896302
0.00441923318
true
1
3
0.800000012
1
-
0
0
-0.5
-1
-0
-0
0
1
0
-0
-0
-1
0
-0.199999809
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX699]
[RBX702]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
1
0.800000191
-1.5
1
0
0
0
1
0
0
0
1
Weld
[RBX699]
[RBX734]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
28
361.5
5.60000038
-141.5
0
0
1
0
-1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wedge
0
-0.5
0.5
2
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
0
0
0
0.00318574999
0.000943896419
0.00535702193
true
1
3
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
28
359.5
5.60000038
-141.5
0
0
-1
0
-1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Wedge
0
-0.5
0.5
0
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
0
0
0
0.00318574999
0.000943896361
0.00473182928
true
1
3
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
199
345.5
4.80000019
-141.5
0
0
-1
0
-1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Wedge
0
-0.5
0.5
0
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
0
0
0
0.00318574999
0.000943895779
0.000355481752
true
1
3
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
0
-0.399999619
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX741]
[RBX640]
true
-
-1.5
0
0
-0
-0
-1
0
1
0
1
0
0
-2
0
0
0
0
1
0
-1
0
1
0
0
Weld
[RBX741]
[RBX629]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
21
344.799988
5.5
-141.5
-0
1
0
1
0
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Taillight
0.200000003
-0.5
0.5
0
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
2
0
0
0.00318574999
0.00094389572
0.000136660557
true
1
1
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0
-0.299999714
0.5
0
-1
0
-1
0
0
0
0
-1
Weld
[RBX745]
[RBX640]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0
-0.699999809
0.5
0
1
0
1
0
0
0
0
-1
Weld
[RBX745]
[RBX741]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
347.499969
3.92558622
-141.499817
-1.45484719e-005
-0.121312179
-0.992614567
-0.00767475367
0.992585182
-0.121308483
0.999970734
0.00761630759
-0.000945480599
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
l2
0
0
0
7
12
-0.000805486983
0.0832583308
0.0118267993
-0.5
0.5
0
0
0
-0.0282598436
-0.0129738348
0.0217915624
true
2
3
3
3
-
5
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
1
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
2
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
4
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
-0.121611699
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
-2
-0.889999986
0.5
0
0
1
0
1
0
-1
-0
-0
RotateV
[RBX749]
[RBX567]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
28
362.200012
5.70000029
-142
0
1
0
0
0
-1
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wedge
0
-0.5
0.5
0
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
0
0
0
0.00334204803
0.000943896477
0.00557584316
true
1
2
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-0.5
-0.0999999046
0.5
-1
0
0
0
1
0
0
0
-1
Weld
[RBX730]
[RBX681]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
28
349.5
4.39999962
-141.5
0
0
1
0
-1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wedge
0
-0.5
0.5
2
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
0
0
0
0.00318574999
0.000943895953
0.00160586671
true
1
3
2
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3.5
-0.600000143
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX632]
[RBX569]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3.5
0.799999952
4
1
0
0
0
-1
0
0
0
-1
Weld
[RBX632]
[RBX534]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
28
356.5
5
-142.5
0
0
-1
0
1
0
1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
0
0
0
0.00349834608
0.000943896244
0.00379404053
true
1
1
2.4000001
3
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
-4.5
0.199999809
-2.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX734]
[RBX534]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
28
358.5
4.39999962
-141.5
0
0
-1
0
-1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Wedge
0
-0.5
0.5
0
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
0
0
0
0.00318574999
0.000943896302
0.00441923272
true
1
3
2
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3.5
0.799999952
-4
-1
0
0
0
-1
0
0
0
1
Weld
[RBX704]
[RBX534]
true
-
0
-1
0
1
0
0
-0
-0
-1
0
1
0
0
-0.400000095
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX704]
[RBX699]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
1
-0.599999905
-1.5
-1
0
0
0
-1
0
0
0
1
Weld
[RBX704]
[RBX734]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
28
352.5
5
-142.5
0
0
-1
0
1
0
1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
0
0
0
0.00349834608
0.00094389607
0.00254365546
true
1
1
2.4000001
3
-
0
0
1.5
1
0
0
0
1
0
0
0
1
-4.5
-2.38418579e-007
-0.5
1
0
0
0
1
0
0
0
1
Weld
[RBX765]
[RBX569]
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
-4.5
0.199999809
1.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX765]
[RBX534]
true
-
0
0
-1.5
-1
-0
-0
0
1
0
-0
-0
-1
0
0
0.5
-1
0
0
0
1
0
0
0
-1
Weld
[RBX765]
[RBX731]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
199
362.899994
5.60000038
-142.299988
0
0
-1
0
1
-0
1
0
-0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Bumper
0
-0.5
0.5
0
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
2
0
0
0.00343582314
0.000943896477
0.0057946546
true
1
1
0.800000012
1
-
2
2
0
Mesh
0
0
0
0.5
2
0.5
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
360.499969
3.9256053
-141.499908
1.85126701e-005
-0.137443408
-0.990509689
-0.00768402545
0.990480363
-0.137439474
0.999970555
0.00761364587
-0.00103778346
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
l1
0
0
0
7
12
0.00152037176
0.114817053
0.00208307756
-0.5
0.5
0
0
0
-0.0076459446
-0.0811249316
0.0328536779
true
2
3
3
3
-
5
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
1
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
2
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
4
Decal
20
0
http://www.roblox.com/asset/?id=2186371
true
-
-0.137879848
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
-2
-0.889999986
-0.5
0
0
1
0
1
0
-1
-0
-0
RotateV
[RBX770]
[RBX552]
true
-
false
Script
position = script.Parent.Engine.Position
local frame = Instance.new("CFrameValue")
frame.Name = "OriginCFrame"
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent
local object = Instance.new("ObjectValue")
object.Value = script.Parent.Parent.Parent
seat = script.Parent.Seat
function onChildAdded(part)
if part.className == "Weld" then
local torso = part.Part1
if torso ~= nil then
local parent = torso.Parent
if parent ~= nil then
script.Parent.Parent.Parent = parent
while true do
wait(2)
local pos = script.Parent.Engine.Position
if (position - pos).magnitude > 70 then
if object.Value ~= nil then
object.Value.Regen.Value = 1
wait(.5)
object.Value.Regen.Value = 0
object.Value = nil
end
break end
end
while true do
print("Loop")
wait(2)
if part == nil then
script.Parent.Parent.Parent = game.Workspace
script.Parent.Parent:MakeJoints()
break end
end
end
end
end
end
seat.ChildAdded:connect(onChildAdded)
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
1
358.399994
7.20000029
-138
0
1
0
0
0
-1
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-1.32916083e-011
-0.000312596239
4.18355593e-011
-0.5
0.5
0
0
0.600000024
0.00209166296
0.000943896361
0.00438797148
true
1
10
1.20000005
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1
1
0
0
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http://www.roblox.com/asset/?id=2536206
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NewSeat
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NewSeatScript
sit=false
function up()
if h.Sit==false then
weld:remove()
wait(.5)
sit=false
end
end
function Sit(hit)
h=hit.Parent:findFirstChild("Humanoid")
if h~=nil then
if sit==false then
sit=true
h.Sit=true
weld=Instance.new("Weld")
weld.Parent=script.Parent
weld.Part0=script.Parent
weld.Part1=hit.Parent.Torso
change=-((script.Parent.Size.y/2) + 1.49)
if script.Parent.Mode.Value==1 then --reg
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, 0)
elseif script.Parent.Mode.Value==2 then --Back
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, -((script.Parent.Size.z/2)-.5))
elseif script.Parent.Mode.Value==3 then --Centered
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, change, -0.75)
elseif script.Parent.Mode.Value==0 then --classic
weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -2.4, 0)
end
h.Changed:connect(up)
end
end
end
script.Parent.Touched:connect(Sit)
true
-
Mode
1
true
-
false
Instructions
--[[
Modes:
1-Torso in the center, but the butt aligns no matter what size brick it is. (This is default for all except "0")
2-Back Aligned to the rear of the part, so if there is another part alongside it the back of the player will be aligned to appear to be resting.
3-The whole player is centered on the part.
0-The old seat functionality, not suggested.
]]
true
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