null
nil
-
0
0
0
1
0
0
0
1
0
0
0
1
Shockdude Cars
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
HangarSystem
[RBX2]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
104
-68.856308
0.369748116
354.063873
1
2.18705054e-011
-7.27595761e-012
2.18705054e-011
1.00000012
0
-7.27595761e-012
0
1.00000012
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button1
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Activate
button = script.Parent
regen = button.Parent.Regen
local debounce = false
function onTouch(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil and debounce == false then
debounce = true
button.BrickColor = BrickColor.Black()
regen.Value = 1
wait()
regen.Value = 0
wait(5)
button.BrickColor = BrickColor.new(104)
debounce = false
end
end
button.Touched:connect(onTouch)
true
-
Regen
0
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Station1
[RBX6]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Plane
[RBX6]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Parts
[RBX6]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
21
-77.8450851
1.40716887
344.061829
-0.999999881
0.000541718211
0.000115894152
0.000541774149
0.999999762
0.000483914075
-0.00011563197
0.000483976793
-0.99999994
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Engine
0
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
2
0
0
-0.00304829702
0.00303499494
0.000527542201
true
1
6
1.20000005
22
-
500
BodyGyro
4000
true
0
0
0
1
0
0
0
1
0
0
0
1
400000
0
400000
-
200000000
BodyPosition
600000
true
4000
4000
4000
0
50
0
-
Count
0
true
-
true
Script
model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false
function onTouch(part)
if (part.Name == "Safe") and (debounce == false) and (script.Parent.Count.Value == 0) then
debounce = true
wait(2)
model = backup:clone()
model.Parent = game.Workspace
model:makeJoints()
script.Parent.Count.Value = 1
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
BodyThrust
true
0
1
0
0
0
0
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
1
5.5
1
-9.09494702e-013
5.08371123e-012
-5.08371123e-012
0
-1
-9.09494702e-013
1
0
Weld
[RBX6]
[RBX15]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
-0.600000381
2
-1
9.09494702e-013
-5.08371123e-012
5.08371123e-012
0
1
-9.09494702e-013
1
0
Weld
[RBX6]
[RBX17]
true
-
0
0
-11
-1
-0
-0
0
1
0
-0
-0
-1
0.899999619
0.199707031
-2.5
-5.08371123e-012
-1
0
-9.09494702e-013
0
-1
1
5.08371123e-012
9.09494702e-013
Weld
[RBX6]
[RBX19]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
1.52587891e-005
-10.7998047
0.5
-1
9.09494702e-013
-5.08371123e-012
-9.09494702e-013
1
0
-5.08371123e-012
0
-1
Weld
[RBX6]
[RBX21]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
-5.99951172
-1.79999924
2
-9.09494702e-013
1
0
5.08371123e-012
0
1
1
-9.09494702e-013
5.08371123e-012
Weld
[RBX6]
[RBX23]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
194
-75.84478
2.20560169
345.061951
-0.999999881
0.000541718211
0.000115894152
0.000541774149
0.999999762
0.000483914075
-0.00011563197
0.000483976793
-0.99999994
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat
0
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
2
0
0
-0.000773603097
-0.00249234494
0.000390686444
true
1
2
0.400000006
2
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-1.99998474
0.600000381
-0.999511719
1
9.09494702e-013
5.08371123e-012
-5.08371123e-012
0
-1
9.09494702e-013
1
0
Weld
[RBX24]
[RBX6]
true
-
false
Script
position = script.Parent.Engine.Position
local frame = Instance.new("CFrameValue")
frame.Name = "OriginCFrame"
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent
local object = Instance.new("ObjectValue")
object.Value = script.Parent.Parent.Parent
seat = script.Parent.Seat
function onChildAdded(part)
if part.className == "Weld" then
local torso = part.Part1
if torso ~= nil then
local parent = torso.Parent
if parent ~= nil then
script.Parent.Parent.Parent = parent
while true do
wait(2)
local pos = script.Parent.Engine.Position
if (position - pos).magnitude > 30 then
if object.Value ~= nil then
object.Value.Regen.Value = 1
wait(.5)
object.Value.Regen.Value = 0
object.Value = nil
end
break end
end
while true do
print("Loop")
wait(2)
if part == nil then
script.Parent.Parent.Parent = game.Workspace
script.Parent.Parent:MakeJoints()
break end
end
end
end
end
end
seat.ChildAdded:connect(onChildAdded)
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
24
-80.3458939
2.30310535
355.260986
0.000541718211
-0.000115894152
0.999999881
0.999999762
-0.000483914075
-0.000541774149
0.000483976793
0.99999994
0.00011563197
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
gold
0.200000003
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
0
0
0
-0.000313804951
0.0115159005
0.000459687901
true
1
1
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
2.5
0.900001526
-10.9990234
-5.08371123e-012
-1
9.09494702e-013
1
5.08371123e-012
0
0
-9.09494702e-013
1
Weld
[RBX27]
[RBX6]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-2.5
0.300001144
-1.99951172
5.08371123e-012
1
-9.09494702e-013
-1
-5.08371123e-012
0
0
-9.09494702e-013
1
Weld
[RBX27]
[RBX31]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
1
-81.3456039
2.80364347
355.261871
0.000541718211
-0.000115894152
0.999999881
0.999999762
-0.000483914075
-0.000541774149
0.000483976793
0.99999994
0.00011563197
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
gold
0.200000003
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
0
0
0
0.00110089313
0.0143415164
0.000414600712
true
1
2
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
10.9995117
0.800001144
0
0
9.09494702e-013
-1
1
5.08371123e-012
0
-5.08371123e-012
-1
9.09494702e-013
Weld
[RBX32]
[RBX35]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
24
-77.8464813
1.30155706
355.661499
-0.999999881
-0.000115894152
0.000541718211
0.000541774149
-0.000483914075
0.999999762
-0.00011563197
0.99999994
0.000483976793
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0.200000003
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
0
0
0
-0.00313726976
0.00450227922
0.000540890731
true
1
2
0.400000006
1
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
0.199707031
0
-1
5.08371123e-012
-9.09494702e-013
-9.09494702e-013
0
-1
5.08371123e-012
-1
0
Weld
[RBX36]
[RBX38]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
-0.5
-0.199707031
0
5.08371123e-012
1
0
9.09494702e-013
0
1
1
5.08371123e-012
9.09494702e-013
Weld
[RBX36]
[RBX40]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
21
-77.8448563
3.00450706
349.562592
0.999999881
-0.000541718211
0.000115894152
-0.000541774149
-0.999999762
0.000483914075
0.00011563197
-0.000483976793
-0.99999994
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Base
0
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
0
0
0
0.00156565476
0.00372828799
0.000326028414
true
1
6
2
3
-
0
0
1.5
1
0
0
0
1
0
0
0
1
-0.799999237
-0.199707031
2
5.08371123e-012
-1
0
-9.09494702e-013
0
1
-1
5.08371123e-012
9.09494702e-013
Weld
[RBX15]
[RBX42]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-82.4459
1.50602889
351.561615
0.000115894152
-0.999999881
0.000541718211
0.000483914075
0.000541774149
0.999999762
-0.99999994
-0.00011563197
0.000483976793
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
0
0
0
-0.00263342098
0.0169845074
0.000598173414
true
1
3
1.20000005
3
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
7.5
-0.5
0.500015259
-1
0
9.09494702e-013
0
1
5.08371123e-012
9.09494702e-013
-5.08371123e-012
-1
Weld
[RBX43]
[RBX35]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
21
-77.8454819
2.6028161
353.06192
0.999999881
-0.000541718211
0.000115894152
-0.000541774149
-0.999999762
0.000483914075
0.00011563197
-0.000483976793
-0.99999994
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Base
0
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
0
0
0
0.000493553467
0.00417150836
0.000376714393
true
1
6
1.20000005
4
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
0.600002289
-8.99951172
1
9.09494702e-013
5.08371123e-012
-5.08371123e-012
0
-1
9.09494702e-013
1
0
Weld
[RBX31]
[RBX6]
true
-
0
0
-2
-1
-0
-0
0
1
0
-0
-0
-1
1.52587891e-005
-0.200195313
-0.300001144
-1
-5.08371123e-012
9.09494702e-013
-9.09494702e-013
0
1
5.08371123e-012
1
0
Weld
[RBX31]
[RBX48]
true
-
0
0
-2
-1
-0
-0
0
1
0
-0
-0
-1
-0.300003052
0.200195313
-2.49998474
5.08371123e-012
1
0
9.09494702e-013
0
-1
-1
-5.08371123e-012
9.09494702e-013
Weld
[RBX31]
[RBX19]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
199
-77.8464355
1.30175054
355.26178
0.999999881
-0.000115894152
-0.000541718211
-0.000541774149
-0.000483914075
-0.999999762
0.00011563197
0.99999994
-0.000483976793
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0.200000003
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
0
0
0
-0.00314394291
0.00445172377
0.000540865469
true
1
8
0.400000006
1
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
-0.0999984741
-11
-1
5.08371123e-012
9.09494702e-013
5.08371123e-012
-1
0
-9.09494702e-013
0
1
Weld
[RBX38]
[RBX6]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
10.9995117
-0.699998856
-3.5
9.09494702e-013
0
-1
5.08371123e-012
-1
0
-1
5.08371123e-012
9.09494702e-013
Weld
[RBX38]
[RBX35]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
21
-77.8449326
3.60281324
353.062683
-0.999999881
0.000541718211
0.000115894152
0.000541774149
0.999999762
0.000483914075
-0.00011563197
0.000483976793
-0.99999994
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
3
0
0
0.00331988232
0.00417005271
0.000250551442
true
1
8
0.800000012
4
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
-2
-1
-0
-0
0
1
0
-0
-0
-1
0.800001144
-0.200195313
3.50001526
5.08371123e-012
1
0
9.09494702e-013
0
1
1
5.08371123e-012
9.09494702e-013
Weld
[RBX52]
[RBX32]
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
-1.52587891e-005
-0.600000381
-0.00048828125
-1
-9.09494702e-013
-5.08371123e-012
5.08371123e-012
0
1
9.09494702e-013
1
0
Weld
[RBX52]
[RBX31]
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
8.99951172
1.20000267
-3.49998474
-9.09494702e-013
-1
0
-5.08371123e-012
0
-1
1
9.09494702e-013
5.08371123e-012
Weld
[RBX52]
[RBX35]
true
-
0
0
-2
-1
-0
-0
0
1
0
-0
-0
-1
0.800003052
-0.200195313
-3.49998474
5.08371123e-012
1
0
9.09494702e-013
0
1
1
5.08371123e-012
9.09494702e-013
Weld
[RBX52]
[RBX58]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
199
-77.8458939
2.30175066
355.26178
0.999999881
-0.000115894152
-0.000541718211
-0.000541774149
-0.000483914075
-0.999999762
0.00011563197
0.99999994
-0.000483976793
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Base
0
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0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
2
0
1
-0.00171743101
0.00455211056
0.000477834459
true
1
2
0.400000006
8
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
OriginCFrame
-138
1.39999998
-422
-1
0
-0
-0
1
-0
-0
0
-1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
1
-77.8430862
3.81007433
338.062988
0.999999881
0.000541718211
-0.000115894152
-0.000541774149
0.999999762
-0.000483914075
0.00011563197
0.000483976793
0.99999994
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
2
0
0.899999976
0.00363473548
0.0022725712
0.000224371383
true
1
2
3.60000014
8
-
0
-1.80000007
0
1
0
0
-0
-0
-1
0
1
0
0
0.600002289
6
-1
-9.09494702e-013
5.08371123e-012
5.08371123e-012
0
-1
-9.09494702e-013
-1
0
Weld
[RBX94]
[RBX6]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
38
-79.8430862
3.81115437
338.063232
0.000115894152
0.000541718211
0.999999881
0.000483914075
0.999999762
-0.000541774149
-0.99999994
0.000483976793
0.00011563197
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
3
0
0
0.00363779254
0.00792524777
0.000260360335
true
1
8
3.60000014
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
38
-75.8430862
3.80898881
338.063232
-0.000115894152
0.000541718211
-0.999999881
-0.000483914075
0.999999762
0.000541774149
0.99999994
0.000483976793
-0.00011563197
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
3
0
0
0.00363167189
-0.0033800439
0.000188383099
true
1
8
3.60000014
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-1.80000007
0
1
0
0
-0
-0
-1
0
1
0
-2
0.600000381
6
-9.09494702e-013
1
5.08371123e-012
0
-5.08371123e-012
-1
-1
9.09494702e-013
0
Weld
[RBX97]
[RBX6]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
38
-78.3417892
6.21034336
338.064575
0.000115894152
0.000541718211
0.999999881
0.000483914075
0.999999762
-0.000541774149
-0.99999994
0.000483976793
0.00011563197
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
3
0
0
0.0104187001
0.00368226739
-6.94228511e-005
true
1
8
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
-0.5
1.79999924
0.00048828125
-9.09494702e-013
1
-5.08371123e-012
0
5.08371123e-012
-1
-1
9.09494702e-013
0
Weld
[RBX100]
[RBX94]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
38
-77.3417892
6.20980167
338.064697
-0.000115894152
0.000541718211
-0.999999881
-0.000483914075
0.999999762
0.000541774149
0.99999994
0.000483976793
-0.00011563197
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
3
0
0
0.0104171708
0.000855959603
-8.74171092e-005
true
1
8
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
0.5
1.79999924
0.00048828125
9.09494702e-013
-1
-5.08371123e-012
0
-5.08371123e-012
-1
1
-9.09494702e-013
0
Weld
[RBX103]
[RBX94]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
23
-77.8436584
5.20450497
349.564148
-0.999999881
0.000541718211
0.000115894152
0.000541774149
0.999999762
0.000483914075
-0.00011563197
0.000483976793
-0.99999994
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.000126153405
1.80626066e-005
-0.00282632303
-0.5
0.5
3
0
0.5
0.00778358756
0.00372509914
4.84695483e-005
true
1
8
2.4000001
3
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1.5
1
0
0
0
1
0
0
0
1
1.39999962
-0.200195313
2
-5.08371123e-012
1
0
9.09494702e-013
0
1
1
-5.08371123e-012
9.09494702e-013
Weld
[RBX106]
[RBX42]
true
-
OriginCFrame
250.000214
20.7764378
6428
1
-0.000136398536
-2.10108283e-005
0.000136400835
1
0.000109410539
2.09959053e-005
-0.000109413406
1
true
-
Stunt
0
true
-
PlaneCheck
0
true
-
false
Script
system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen
function checkRegen()
if regen.Value == 1 then
model:remove()
wait(1)
model = backup:Clone()
model.Parent = system
model:MakeJoints()
end
end
regen.Changed:connect(checkRegen)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
HangarSystem
[RBX114]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
104
-84.8035431
0.199999809
343.449463
-1
5.34740655e-013
2.32109297e-011
-5.34740655e-013
1
3.59137581e-011
2.32109297e-011
-3.59137581e-011
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button1
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Activate
button = script.Parent
regen = button.Parent.Regen
local debounce = false
function onTouch(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil and debounce == false then
debounce = true
button.BrickColor = BrickColor.Black()
regen.Value = 1
wait()
regen.Value = 0
wait(5)
button.BrickColor = BrickColor.new(104)
debounce = false
end
end
button.Touched:connect(onTouch)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Station1
[RBX114]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Plane
[RBX114]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Parts
[RBX114]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
125
-98.8035431
7.39999771
342.949463
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
6
0.400000006
13
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
2.5
1.19999886
0
1
0
0
0
0
-1
0
1
0
Snap
[RBX120]
[RBX122]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
2.5
4.69999981
1.49999428
-1
0
0
0
1
0
0
0
-1
Weld
[RBX120]
[RBX124]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
-2.5
4.69999981
1.49999428
-1
0
0
0
1
0
0
0
-1
Weld
[RBX120]
[RBX126]
true
-
false
-0.5
0.5
3
0
-0.5
0.5
4
0
1
-98.8035431
6.599998
350.949463
-1
0
0
0
1
0
0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0.200000003
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0.5
0
0
0
true
1
2
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
4
0
-0.5
0.5
4
0
1
-98.8035431
6.599998
347.449463
1
0
0
0
1
0
0
0
1
false
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0.200000003
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0.5
0
0
0
true
1
2
1.20000005
6
-
0
0
3
1
0
0
0
1
0
0
0
1
0
0
0.5
-1
0
0
0
1
0
0
0
-1
Snap
[RBX129]
[RBX127]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
125
-101.303543
5.99999905
342.949463
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2.4000001
13
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
0.5
0.600001335
-1
1
0
0
0
0
-1
0
1
0
Snap
[RBX122]
[RBX132]
true
-
false
-0.5
0.5
4
0
-0.5
0.5
4
0
104
-101.303543
5.99999905
350.449463
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2.4000001
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
0.5
0.600001335
6.5
-1
0
0
0
0
-1
0
-1
0
Snap
[RBX133]
[RBX132]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
104
-101.303543
9.0999918
338.249451
1
0
0
0
0
-1
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
3.60000014
3
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
104
-96.3035431
9.0999918
338.249451
1
0
0
0
0
-1
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
3.60000014
3
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
104
-94.3035431
6.49999905
338.249451
0
0
-1
-1
0
0
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
3.60000014
3
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
104
-103.303543
6.49999905
338.249451
0
0
1
1
0
0
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
3.60000014
3
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1.5
1
0
0
0
1
0
0
0
1
-0.5
0.5
-4.69999981
0
0
1
1
0
0
0
1
0
Weld
[RBX140]
[RBX122]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
104
-104.803543
5.29999685
343.249451
0
0
1
1
0
0
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
wing
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
9.60000038
6
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
3
1
0
0
0
1
0
0
0
1
-0.5
-0.700002193
0.300000191
0
0
1
1
0
0
0
1
0
Weld
[RBX143]
[RBX122]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
125
-96.3035431
5.99999905
342.949463
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2.4000001
13
-
0
1.20000005
0
-1
-0
-0
0
0
1
0
1
0
2.5
-0.199998856
0
-1
0
0
0
0
1
0
1
0
Snap
[RBX146]
[RBX120]
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
0.5
4.69999981
1.5
0
-1
0
-1
0
0
0
0
-1
Weld
[RBX146]
[RBX138]
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
-0.5
0.600001335
-1
1
0
0
0
0
-1
0
1
0
Snap
[RBX146]
[RBX150]
true
-
false
-0.5
0.5
4
0
-0.5
0.5
4
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1
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Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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0
-0.5
0.5
0
0
0
0
0
0
true
1
13
1.20000005
3
-
0
0
1.5
1
0
0
0
1
0
0
0
1
1
0
1
0
0
-1
0
1
0
1
0
0
Weld
[RBX212]
[RBX150]
true
-
-6.5
0
0
-0
-0
-1
0
1
0
1
0
0
0
0
1
-1
0
0
0
1
0
0
0
-1
Snap
[RBX212]
[RBX210]
true
-
6.5
0
0
0
0
1
0
1
0
-1
-0
-0
-0.5
0
1
-1
0
0
0
1
0
0
0
-1
Weld
[RBX212]
[RBX200]
true
-
false
-0.5
0.5
4
0
-0.5
0.5
4
0
125
-93.8035431
4.1999979
352.449463
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
1.20000005
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
0.5
1.19999743
5
0
1
0
0
0
-1
-1
0
0
Snap
[RBX200]
[RBX194]
true
-
false
-0.5
0.5
4
0
-0.5
0.5
2
0
104
-96.8035431
4.10000086
354.449463
0
0
-1
-1
0
0
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
6
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-3
0
1
0
0
-0
-0
-1
0
1
0
-1
-0.0999970436
7.5
0
-1
0
-1
0
0
0
0
-1
Weld
[RBX218]
[RBX150]
true
-
0
-3
0
1
0
0
-0
-0
-1
0
1
0
2
-0.0999970436
1.5
0
-1
0
-1
0
0
0
0
-1
Weld
[RBX218]
[RBX155]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
104
-102.303543
2.69999957
334.949463
0
0
1
0
1
0
-1
0
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
engine
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
-1.5
0
0
-0
-0
-1
0
1
0
1
0
0
2
-1.49999809
-1
1
0
0
0
1
0
0
0
1
Weld
[RBX222]
[RBX182]
true
-
-1.5
0
0
-0
-0
-1
0
1
0
1
0
0
-0.5
-1.49999809
-7.5
1
0
0
0
1
0
0
0
1
Weld
[RBX222]
[RBX132]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
104
-95.3035431
2.69999981
334.949463
-0
0
1
-0
1
0
-1
0
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
engine
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
-1.5
0
0
-0
-0
-1
0
1
0
1
0
0
0.5
-1.49999809
-7.5
1
0
0
0
1
0
0
0
1
Weld
[RBX225]
[RBX150]
true
-
-1.5
0
0
-0
-0
-1
0
1
0
1
0
0
-2
-1.49999809
-1
1
0
0
0
1
0
0
0
1
Weld
[RBX225]
[RBX210]
true
-
-1.5
0
0
-0
-0
-1
0
1
0
1
0
0
0.5
0.299999237
-1
0
0
-1
0
1
0
1
0
0
Weld
[RBX225]
[RBX229]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
104
-94.3035431
2.40000033
336.949463
0
0
1
0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2.4000001
5
-
0
1.20000005
0
-1
-0
-0
0
0
1
0
1
0
1.5
-0.599997282
-7
0
1
0
0
0
1
1
0
0
Snap
[RBX229]
[RBX150]
true
-
0
1.20000005
0
-1
-0
-0
0
0
1
0
1
0
-1
-0.599997282
-0.5
0
1
0
0
0
1
1
0
0
Snap
[RBX229]
[RBX210]
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
-1.5
0.199999571
-4.5
-1
0
0
0
0
-1
0
-1
0
Weld
[RBX229]
[RBX233]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
104
-103.303543
2.40000033
336.949463
0
0
1
0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2.4000001
5
-
0
1.20000005
0
-1
-0
-0
0
0
1
0
1
0
1
-0.599997282
-0.5
0
1
0
0
0
1
1
0
0
Snap
[RBX234]
[RBX182]
true
-
0
1.20000005
0
-1
-0
-0
0
0
1
0
1
0
-1.5
-0.599997282
-7
0
1
0
0
0
1
1
0
0
Snap
[RBX234]
[RBX132]
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
-1.5
-0.299999237
-1
0
0
1
0
1
0
-1
0
0
Weld
[RBX234]
[RBX222]
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
-1.5
0.199999571
4.5
-1
0
0
0
0
-1
0
-1
0
Weld
[RBX234]
[RBX233]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
125
-101.803543
2.40000033
344.949463
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
15
2.4000001
2
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
-5
0
2
-1
0
0
0
1
0
0
0
-1
Weld
[RBX192]
[RBX202]
true
-
7.5
0
0
0
0
1
0
1
0
-1
-0
-0
0.5
0
-3
0
0
-1
0
1
0
1
0
0
Weld
[RBX192]
[RBX194]
true
-
0
0
1
1
0
0
0
1
0
0
0
1
1.5
0
-0.899999619
0
0
-1
1
0
0
0
-1
0
Weld
[RBX192]
[RBX242]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
125
-95.8035431
2.40000033
344.949463
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
15
2.4000001
2
-
0
1.20000005
0
-1
-0
-0
0
0
1
0
1
0
0
-0.599997282
1
0
-1
0
0
0
1
-1
0
0
Snap
[RBX243]
[RBX150]
true
-
0
1.20000005
0
-1
-0
-0
0
0
1
0
1
0
2
-0.599997282
7.5
0
1
0
0
0
1
1
0
0
Snap
[RBX243]
[RBX200]
true
-
0
0
1
1
0
0
0
1
0
0
0
1
-5
0
-2
1
0
0
0
1
0
0
0
1
Weld
[RBX243]
[RBX202]
true
-
7.5
0
0
0
0
1
0
1
0
-1
-0
-0
0.5
0
3
0
0
-1
0
1
0
1
0
0
Weld
[RBX243]
[RBX194]
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
1.5
-3
-0.899999619
0
0
-1
1
0
0
0
-1
-0
Weld
[RBX243]
[RBX249]
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
1.5
0.899999619
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX243]
[RBX251]
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
1.5
0.899999619
-6
0
0
-1
0
1
0
1
0
0
Weld
[RBX243]
[RBX253]
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
1.5
3
-0.899999619
0
0
-1
1
0
0
0
-1
-0
Weld
[RBX243]
[RBX255]
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
1.5
6
-0.899999619
0
0
-1
1
0
0
0
-1
-0
Weld
[RBX243]
[RBX257]
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
6.5
0.199999571
-3
1
0
0
0
0
-1
0
1
0
Weld
[RBX243]
[RBX233]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
104
-98.8035431
2.40000033
349.949463
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
5
2.4000001
4
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
104
-98.8035431
2.40000033
352.949463
0
0
1
0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2.4000001
14
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
2.5
0
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX194]
[RBX202]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-93.3035431
1.50000072
341.949463
-1
0
0
0
0
-1
0
-1
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
0
0
2
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-93.3035431
1.50000072
344.949463
-1
0
0
0
1
0
0
0
-1
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
0
0
2
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-104.303543
1.50000072
347.949463
1
0
0
0
-1
0
0
0
-1
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
0
0
2
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
3
-0.899999619
1
1
0
0
0
-1
0
0
0
-1
Weld
[RBX261]
[RBX192]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-104.303543
1.50000072
344.949463
1
0
0
0
0
-1
0
1
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
0
0
2
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-104.303543
1.50000072
341.949463
1
0
0
0
1
0
0
0
1
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
0
0
2
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
-3
-0.899999619
1
-1
0
0
0
1
0
0
0
-1
Weld
[RBX263]
[RBX192]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-104.303543
1.50000072
338.949463
1
0
0
0
-1
0
0
0
-1
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
0
0
2
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
-6
-0.899999619
1
1
0
0
0
-1
0
0
0
-1
Weld
[RBX265]
[RBX192]
true
-
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
0.5
0.5
4
1
0
0
0
-1
0
0
0
-1
Weld
[RBX265]
[RBX233]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-93.3035431
1.50000072
338.949463
-1
0
0
0
1
0
0
0
-1
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
0
0
2
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
0.5
0.5
-4
1
0
0
0
1
0
0
0
1
Weld
[RBX253]
[RBX233]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
26
-98.8035431
1.40000057
343.449463
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
2
0.400000006
2
-
false
FallScript
a = script.Parent
wait(2)
a.Anchored = false
wait(1)
a.BodyPosition:remove()
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-104.303543
1.50000072
350.949463
1
0
0
0
-1
0
0
0
-1
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
0
0
2
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
6
-0.899999619
1
1
0
0
0
-1
0
0
0
-1
Weld
[RBX271]
[RBX192]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-93.3035431
1.50000072
347.949463
-1
0
0
0
0
-1
0
-1
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
0
0
2
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-93.3035431
1.50000072
350.949463
-1
0
0
0
0
-1
0
-1
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
0
0
2
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
125
-98.8035431
1.00000072
338.449463
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
4
0.400000006
8
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
-6.5
-1.19999957
-3
-1
0
0
0
0
1
0
1
0
Weld
[RBX233]
[RBX192]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
125
-98.8035431
1.00000072
345.449463
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Engine
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
8
0.400000006
10
-
Count
0
true
-
true
Script
model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false
function onTouch(part)
if (part.Name == "Safe") and (debounce == false) and (script.Parent.Count.Value == 0) then
debounce = true
wait(2)
model = backup:clone()
model.Parent = game.Workspace
model:makeJoints()
script.Parent.Count.Value = 1
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
500
BodyGyro
3000
true
0
0
0
1
0
0
0
1
0
0
0
1
400000
0
400000
-
1250
BodyPosition
10000
true
4000
4000
4000
0
50
0
-
BodyThrust
true
0
1
0
0
0
0
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0.5
-1.19999957
-3
0
-1
0
0
0
1
-1
0
0
Weld
[RBX114]
[RBX192]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0.5
-1.19999957
3
0
-1
0
0
0
1
-1
0
0
Weld
[RBX114]
[RBX243]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
-4.5
-1.19999957
0
0
-1
0
0
0
1
-1
0
0
Weld
[RBX114]
[RBX202]
true
-
-4
0
0
-0
-0
-1
0
1
0
1
0
0
1.5
-3.5
0.5
0
0
-1
1
0
0
0
-1
-0
Weld
[RBX114]
[RBX249]
true
-
-4
0
0
-0
-0
-1
0
1
0
1
0
0
1.5
-0.5
-0.5
0
0
-1
0
1
0
1
0
0
Weld
[RBX114]
[RBX251]
true
-
4
0
0
0
0
1
0
1
0
-1
-0
-0
1.5
0.5
2.5
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX114]
[RBX261]
true
-
4
0
0
0
0
1
0
1
0
-1
-0
-0
1.5
0.5
0.5
0
0
-1
1
0
0
0
-1
0
Weld
[RBX114]
[RBX242]
true
-
4
0
0
0
0
1
0
1
0
-1
-0
-0
1.5
-0.5
3.5
0
0
-1
0
1
0
1
0
0
Weld
[RBX114]
[RBX263]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0
-0.199999928
-2
-1
0
0
0
0
1
0
1
0
Weld
[RBX114]
[RBX269]
true
-
4
0
0
0
0
1
0
1
0
-1
-0
-0
1.5
0.5
5.5
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX114]
[RBX271]
true
-
-4
0
0
-0
-0
-1
0
1
0
1
0
0
1.5
2.5
0.5
0
0
-1
1
0
0
0
-1
-0
Weld
[RBX114]
[RBX255]
true
-
-4
0
0
-0
-0
-1
0
1
0
1
0
0
1.5
5.5
0.5
0
0
-1
1
0
0
0
-1
-0
Weld
[RBX114]
[RBX257]
true
-
0
0
5
1
0
0
0
1
0
0
0
1
2
0
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX114]
[RBX233]
true
-
false
Script
position = script.Parent.Engine.Position
local frame = Instance.new("CFrameValue")
frame.Name = "OriginCFrame"
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent
local object = Instance.new("ObjectValue")
object.Value = script.Parent.Parent.Parent
seat = script.Parent.Seat
function onChildAdded(part)
if part.className == "Weld" then
local torso = part.Part1
if torso ~= nil then
local parent = torso.Parent
if parent ~= nil then
script.Parent.Parent.Parent = parent
while true do
wait(2)
local pos = script.Parent.Engine.Position
if (position - pos).magnitude > 30 then
if object.Value ~= nil then
object.Value.Regen.Value = 1
wait(.5)
object.Value.Regen.Value = 0
object.Value = nil
end
break end
end
while true do
print("Loop")
wait(2)
if part == nil then
script.Parent.Parent.Parent = game.Workspace
script.Parent.Parent:MakeJoints()
break end
end
end
end
end
end
seat.ChildAdded:connect(onChildAdded)
true
-
PlaneCheck
0
true
-
Stunt
0
true
-
Regen
0
true
-
false
Script
system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen
function checkRegen()
if regen.Value == 1 then
model:remove()
wait(1)
model = backup:Clone()
model.Parent = system
model:MakeJoints()
end
end
regen.Changed:connect(checkRegen)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
HangarSystem
[RBX298]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
104
-108.666542
0.199999809
344.844299
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button1
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Activate
button = script.Parent
regen = button.Parent.Regen
local debounce = false
function onTouch(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil and debounce == false then
debounce = true
button.BrickColor = BrickColor.Black()
regen.Value = 1
wait()
regen.Value = 0
wait(5)
button.BrickColor = BrickColor.new(104)
debounce = false
end
end
button.Touched:connect(onTouch)
true
-
Regen
0
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Station1
[RBX298]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[RBX298]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-114.167542
2.1281414
340.344788
-0.999997497
-0.000509327278
-0.00220716884
-0.00226433156
0.251317501
0.967902005
6.17219193e-005
0.967904508
-0.251318008
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
BL
0
-0
0
7
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
1.31675458
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
-2
-0.099999994
4
0
0
1
0
1
0
-1
-0
-0
RotateV
[RBX304]
[RBX298]
true
-
false
-0.5
0.5
0
0
-0.300000012
0.300000012
0
0
21
-117.667725
2.22061777
344.344299
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
2
0
false
256
Part
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
1.20000005
13
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
23
-120.467712
2.12061787
343.844299
0
-1
0
-1
0
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
1.60000002
4
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.800000012
0
1
0
0
-0
-0
-1
0
1
0
1.9999876
-0.0999999046
0.5
0
0
-1
-1
0
0
0
1
0
Weld
[RBX306]
[RBX298]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-121.167847
2.12793541
340.344116
-0.999997675
-0.000469766528
-0.00213083415
0.00218117726
-0.242060468
-0.970258653
-5.99955129e-005
-0.970261037
0.242060915
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
0
-0
7
12
false
256
BR
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
1.81528568
-1.5
0
0
-0
-0
-1
0
1
0
1
0
0
2
-0.099999994
4
-0
-0
-1
0
1
0
1
0
0
RotateV
[RBX309]
[RBX298]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
23
-114.667725
2.12061787
343.844299
0
0
-1
-1
0
0
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
4
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1
1
0
0
0
1
0
0
0
1
-2
-0.0999999046
0.5
0
0
1
-1
0
0
0
-1
0
Weld
[RBX311]
[RBX298]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
21
-117.667725
3.82060814
348.844299
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
2
4
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-1
0
1
0
0
-0
-0
-1
0
1
0
0
0.599990368
-4.5
1
0
0
0
0
-1
0
1
0
Snap
[RBX314]
[RBX298]
true
-
0
0
2
1
0
0
0
1
0
0
0
1
-0.5
-1.40000534
-1.5
0
0
1
0
1
0
-1
0
0
Weld
[RBX314]
[RBX318]
true
-
0
0
2
1
0
0
0
1
0
0
0
1
0
0.399991989
1.5
-1
0
0
0
1
0
0
0
-1
Weld
[RBX314]
[RBX320]
true
-
0
0
2
1
0
0
0
1
0
0
0
1
0.5
-1.40000534
-1.5
0
0
-1
0
1
0
1
0
0
Weld
[RBX314]
[RBX322]
true
-
-2
0
0
-0
-0
-1
0
1
0
1
0
0
-1.5
1.39999294
1
-1
0
0
0
1
0
0
0
-1
Weld
[RBX314]
[RBX324]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
21
-116.167725
4.62061357
338.844299
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
1.20000005
1
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
-0.5
0.59999752
-1.5
1
0
0
0
0
-1
0
1
0
Snap
[RBX325]
[RBX327]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
1
-0.599993706
0
-1
0
0
0
0
1
0
1
0
Snap
[RBX325]
[RBX329]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
21
-117.667725
3.42061615
339.344299
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
3
1.20000005
4
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
0
0.599998474
5
0
1
0
0
0
-1
-1
0
0
Snap
[RBX327]
[RBX298]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
-0.5
-0.59999752
0
-1
0
0
0
0
1
0
1
0
Snap
[RBX327]
[RBX332]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
23
-117.667725
4.42061663
345.344299
0
0
1
0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Shift
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.800000012
2
-
Action
SHIFT
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
-1
0
0
0
0
1
0
1
0
-1
0
0
Weld
[RBX333]
[RBX336]
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
0
0.600000381
0
0
1
0
0
0
-1
-1
0
0
Weld
[RBX333]
[RBX320]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
28
-116.167725
5.22061348
346.344299
0
0
1
0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Go
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
2.4000001
1
-
Action
GO
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
24
-119.667725
4.42061663
345.344299
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Right
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.800000012
1
-
Action
RIGHT
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
-2
0.600000381
0
-1
0
0
0
0
-1
0
-1
0
Weld
[RBX336]
[RBX320]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
21
-119.167725
4.62061357
338.844299
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
1.20000005
1
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
-0.5
0.59999752
1.5
1
0
0
0
0
-1
0
1
0
Snap
[RBX341]
[RBX327]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
21
-116.167725
5.82060719
337.844299
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
1.20000005
1
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
23
-117.667725
4.62061405
341.344299
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
3.60000014
1
-
0
-1.80000007
0
1
0
0
-0
-0
-1
0
1
0
0
0.59999609
3
-1
0
0
0
0
-1
0
-1
0
Snap
[RBX343]
[RBX298]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
1.40000057
1
-1
0
0
0
1
0
0
0
-1
Weld
[RBX343]
[RBX346]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-121.168091
2.13728142
347.344025
-0.999987423
0.00480616186
-0.00145485811
0.00502141239
0.955060542
-0.296368361
-3.49169204e-005
-0.296371907
-0.955072582
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
0
-0
7
12
false
256
FR
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
0.300891638
-1.5
0
0
-0
-0
-1
0
1
0
1
0
0
2
-0.0899999961
-3
-0
-0
-1
0
1
0
1
0
0
RotateV
[RBX347]
[RBX298]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
21
-117.667725
3.42061615
345.344299
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
4
1.20000005
3
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
0
0.599998474
-1
-1
0
0
0
0
-1
0
-1
0
Snap
[RBX320]
[RBX298]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
1
-1.19999743
-1.5
0
-1
0
0
0
1
-1
0
0
Weld
[RBX320]
[RBX318]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
-1
-1.19999743
-1.5
0
1
0
0
0
1
1
0
0
Weld
[RBX320]
[RBX322]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
21
-117.667725
4.62061357
339.844299
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
1.20000005
2
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
23
-117.667725
3.22061348
342.844299
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.800000012
2
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
0
0.599995613
1.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX346]
[RBX298]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
21
-119.167725
5.22061348
346.344299
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Stop
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
2.4000001
1
-
Action
STOP
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
24
-115.667725
4.42061567
345.344299
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Left
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.800000012
1
-
Action
LEFT
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
2
0.599999428
0
-1
0
0
0
0
-1
0
-1
0
Weld
[RBX354]
[RBX320]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-114.167419
2.13734055
347.343933
-0.999987423
-0.00371665973
-0.003373791
-0.00501926709
0.733069956
0.680134654
-5.46042538e-005
0.680143058
-0.733079433
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
FL
0
-0
0
7
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
0.747957766
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
-2
-0.0899999961
-3
0
0
1
0
1
0
-1
-0
-0
RotateV
[RBX357]
[RBX298]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
23
-120.667725
2.4206152
350.344299
0
0
1
0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
3
1.60000002
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1
1
0
0
0
1
0
0
0
1
2
0.199997425
-6
0
0
-1
0
1
0
1
0
0
Weld
[RBX359]
[RBX298]
true
-
0
0
1
1
0
0
0
1
0
0
0
1
2
-1.39999294
-1.5
0
0
-1
0
1
0
1
0
0
Weld
[RBX359]
[RBX314]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
21
-119.167725
5.82060719
337.844299
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
1.20000005
1
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
-1
0.599993706
0
1
0
0
0
0
-1
0
1
0
Snap
[RBX363]
[RBX341]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
23
-114.667725
2.4206152
350.344299
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
3
1.60000002
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1
1
0
0
0
1
0
0
0
1
-2
0.199997425
-6
0
0
1
0
1
0
-1
0
0
Weld
[RBX324]
[RBX298]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
23
-117.667725
2.4206152
351.844299
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
1.60000002
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1
1
0
0
0
1
0
0
0
1
0
0.199997425
-6.5
1
0
0
0
1
0
0
0
1
Weld
[RBX367]
[RBX298]
true
-
0
0
1
1
0
0
0
1
0
0
0
1
0
-1.39999294
-2
1
0
0
0
1
0
0
0
1
Weld
[RBX367]
[RBX314]
true
-
2
0
0
0
0
1
0
1
0
-1
-0
-0
-1.5
0
1
-1
0
0
0
1
0
0
0
-1
Weld
[RBX367]
[RBX359]
true
-
-2
0
0
-0
-0
-1
0
1
0
1
0
0
1.5
0
1
-1
0
0
0
1
0
0
0
-1
Weld
[RBX367]
[RBX324]
true
-
Gear
false
true
-
false
Script
system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen
function checkRegen()
if regen.Value == 1 then
model:remove()
wait(1)
model = backup:Clone()
model.Parent = system
model:MakeJoints()
end
end
regen.Changed:connect(checkRegen)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
HangarSystem
[RBX376]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
104
-151.054657
0.199999988
349.653992
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button1
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Activate
button = script.Parent
regen = button.Parent.Regen
local debounce = false
function onTouch(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil and debounce == false then
debounce = true
button.BrickColor = BrickColor.Black()
regen.Value = 1
wait()
regen.Value = 0
wait(5)
button.BrickColor = BrickColor.new(104)
debounce = false
end
end
button.Touched:connect(onTouch)
true
-
Regen
0
true
-
false
Script
system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen
function checkRegen()
if regen.Value == 1 then
model:remove()
wait(1)
model = backup:Clone()
model.Parent = system
model:MakeJoints()
end
end
regen.Changed:connect(checkRegen)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Station1
[RBX376]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
tank
[RBX376]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
21
-163.054581
6
349.653992
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0.300000012
0
0
0
true
1
4
2.4000001
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-1.20000005
0
1
0
0
0
0
-1
0
1
0
0
0.599999905
0.5
-1
0
-0
0
0
-1
0
-1
-0
Snap
[RBX383]
[RBX386]
true
-
false
-0.5
0.5
4
0
-0.5
0.5
4
0
141
-165.554581
6.00000048
349.653992
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2.4000001
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-168.554581
1.5
350.153992
1
0
0
0
-1
0
0
0
-1
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
0
0
2
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
3
Decal
20
0
http://www.roblox.com/asset/?id=175619750
true
-
0
Decal
20
0
http://www.roblox.com/asset/?id=175619750
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
141
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341.153992
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
3
1.20000005
2
-
1.5
0
0
0
0
1
0
1
-0
-1
0
0
-0.5
0
0
0
0
1
0
1
-0
-1
0
0
Weld
[RBX392]
[RBX394]
true
-
0
0.600000024
0
-1
0
0
0
0
1
0
1
-0
0
-0.599999428
0
0
1
0
0
0
1
1
0
0
Snap
[RBX392]
[RBX396]
true
-
false
-0.5
0.5
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0
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0.5
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141
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343.153992
0
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1
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1
0
0
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0.5
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0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
bEngine
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
1.20000005
2
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
141
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347.153992
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
0
0
6
0
-0.5
0.5
0
0
false
256
BigGun
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
1.20000005
7
-
0
0
3.5
1
0
0
0
1
0
0
0
1
0.5
0
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX397]
[RBX394]
true
-
false
-0.5
0.5
4
0
-0.5
0.5
4
0
141
-163.054581
10.1999998
341.153992
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
6
1.20000005
3
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
141
-165.054581
10
338.153992
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
0.800000012
3
-
0
0.400000006
0
-1
0
0
0
0
1
0
1
-0
-2
-0.200000763
0.5
-1
0
0
0
0
1
0
1
-0
Snap
[RBX400]
[RBX402]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
141
-165.054581
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339.153992
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
1.20000005
7
-
1
0
0
0
0
1
0
1
-0
-1
0
0
1
0
-1.5
0
0
-1
0
1
0
1
0
0
Weld
[RBX403]
[RBX405]
true
-
0
0.600000024
0
-1
0
0
0
0
1
0
1
-0
0
-0.399999619
1
-1
0
0
0
0
1
0
1
-0
Snap
[RBX403]
[RBX400]
true
-
1
0
0
0
0
1
0
1
-0
-1
0
0
-2
0
1
-1
0
0
0
1
0
0
0
-1
Weld
[RBX403]
[RBX392]
true
-
0
0.600000024
0
-1
0
0
0
0
1
0
1
-0
2
-0.599999428
2
1
0
-0
0
0
1
0
-1
0
Snap
[RBX403]
[RBX396]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
141
-161.054581
9
339.153992
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
1.20000005
7
-
0
0.600000024
0
-1
0
0
0
0
1
0
1
-0
-2
-0.599999428
2
1
0
-0
0
0
1
0
-1
0
Snap
[RBX409]
[RBX396]
true
-
0
0.600000024
0
-1
0
0
0
0
1
0
1
-0
0
-0.399999619
1
-1
0
0
0
0
1
0
1
-0
Snap
[RBX409]
[RBX412]
true
-
0
0.600000024
0
-1
0
0
0
0
1
0
1
-0
0
-0.399999619
3
-1
0
0
0
0
1
0
1
-0
Snap
[RBX409]
[RBX414]
true
-
-1
0
0
0
0
-1
0
1
0
1
0
0
-1
0
-1.5
0
0
1
0
1
-0
-1
0
0
Weld
[RBX409]
[RBX405]
true
-
-1
0
0
0
0
-1
0
1
0
1
0
0
-2
0
-1
1
0
0
0
1
0
0
0
1
Weld
[RBX409]
[RBX392]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
141
-168.554581
4.20000029
344.153992
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
3
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
13
1.20000005
3
-
-6.5
0
0
0
0
-1
0
1
0
1
0
0
0
0
1
-1
0
0
0
1
0
0
0
-1
Snap
[RBX417]
[RBX419]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
141
-166.054581
2.4000001
344.153992
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
15
2.4000001
2
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
141
-163.054581
2.4000001
349.153992
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
5
2.4000001
4
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
2.5
0
0
0
0
1
0
1
-0
-1
0
0
0.5
0
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX421]
[RBX424]
true
-
0
0
2
1
0
0
0
1
0
0
0
1
5
0
-1
1
0
0
0
1
0
0
0
1
Weld
[RBX421]
[RBX420]
true
-
0
0
-2
-1
0
0
0
1
0
0
0
-1
5
0
1
-1
0
0
0
1
0
0
0
-1
Weld
[RBX421]
[RBX427]
true
-
0
1.20000005
0
-1
0
0
0
0
1
0
1
-0
0
-0.600000143
0
0
-1
0
0
0
1
-1
0
0
Snap
[RBX421]
[RBX386]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
141
-157.554581
4.20000029
344.153992
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
3
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
13
1.20000005
3
-
0
0
1.5
1
0
0
0
1
0
0
0
1
1
0
1
0
0
-1
0
1
0
1
0
0
Weld
[RBX429]
[RBX431]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
141
-160.054581
2.4000001
344.153992
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
15
2.4000001
2
-
7.5
0
0
0
0
1
0
1
-0
-1
0
0
0.5
0
3
0
0
-1
0
1
0
1
0
0
Weld
[RBX427]
[RBX424]
true
-
0
-1.20000005
0
1
0
0
0
0
-1
0
1
0
6.5
0.200000048
-3
1
0
0
0
0
-1
0
1
0
Weld
[RBX427]
[RBX434]
true
-
false
-0.5
0.5
4
0
-0.5
0.5
4
0
141
-163.054581
4.20000029
351.653992
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
14
1.20000005
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1
1
0
0
0
1
0
0
0
1
-3
0
7.5
-1
0
0
0
1
0
0
0
-1
Weld
[RBX435]
[RBX431]
true
-
0
0
1
1
0
0
0
1
0
0
0
1
0
0
1.5
-1
0
0
0
1
0
0
0
-1
Weld
[RBX435]
[RBX386]
true
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
0.5
1.20000029
0
0
1
0
0
0
-1
-1
0
0
Snap
[RBX435]
[RBX424]
true
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
2.5
1.20000029
0
0
-1
0
0
0
-1
1
0
0
Snap
[RBX435]
[RBX421]
true
-
0
0
1
1
0
0
0
1
0
0
0
1
6.5
0
-5.5
0
0
-1
0
1
0
1
0
0
Weld
[RBX435]
[RBX417]
true
-
0
0
1
1
0
0
0
1
0
0
0
1
6.5
0
5.5
0
0
-1
0
1
0
1
0
0
Weld
[RBX435]
[RBX429]
true
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
7.5
1.20000029
-3
0
-1
0
0
0
-1
1
0
0
Snap
[RBX435]
[RBX420]
true
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
7.5
1.20000029
3
0
-1
0
0
0
-1
1
0
0
Snap
[RBX435]
[RBX427]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
141
-163.054581
0.99999994
344.653992
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Engine
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
8
0.400000006
10
-
0
0.200000003
0
-1
0
0
0
0
1
0
1
-0
-4.5
-1.20000005
0
0
-1
0
0
0
1
-1
0
0
Weld
[RBX376]
[RBX421]
true
-
0
0.200000003
0
-1
0
0
0
0
1
0
1
-0
0.5
-1.20000005
-3
0
-1
0
0
0
1
-1
0
0
Weld
[RBX376]
[RBX420]
true
-
0
0.200000003
0
-1
0
0
0
0
1
0
1
-0
0.5
-1.20000005
3
0
-1
0
0
0
1
-1
0
0
Weld
[RBX376]
[RBX427]
true
-
0
0.200000003
0
-1
0
0
0
0
1
0
1
-0
0
-0.199999928
-2
-1
0
0
0
0
1
0
1
-0
Weld
[RBX376]
[RBX449]
true
-
0
0
5
1
0
0
0
1
0
0
0
1
2
0
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX376]
[RBX434]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
141
-166.054581
4.20000029
343.153992
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
1.20000005
15
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
-1
1.20000029
0
0
1
0
0
0
-1
-1
0
0
Snap
[RBX451]
[RBX420]
true
-
0
0.600000024
0
-1
0
0
0
0
1
0
1
-0
0
-0.600000381
1
0
-1
0
0
0
1
-1
0
0
Snap
[RBX451]
[RBX454]
true
-
-1
0
0
0
0
-1
0
1
0
1
0
0
-1
0
-1.5
1
0
0
0
1
0
0
0
1
Weld
[RBX451]
[RBX417]
true
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
-7
1.20000029
1.5
0
-1
0
0
0
-1
1
0
0
Snap
[RBX451]
[RBX457]
true
-
0
0.600000024
0
-1
0
0
0
0
1
0
1
-0
0.5
-1.20000029
6.5
1
0
-0
0
0
1
0
-1
0
Snap
[RBX451]
[RBX387]
true
-
0
0.600000024
0
-1
0
0
0
0
1
0
1
-0
-0.5
-1.20000029
1
-1
0
0
0
0
1
0
1
-0
Snap
[RBX451]
[RBX460]
true
-
1
0
0
0
0
1
0
1
-0
-1
0
0
-2
0
-6
0
0
1
0
1
-0
-1
0
0
Weld
[RBX451]
[RBX386]
true
-
0
0
7.5
1
0
0
0
1
0
0
0
1
3
0
1
-1
0
0
0
1
0
0
0
-1
Weld
[RBX451]
[RBX435]
true
-
0
0.600000024
0
-1
0
0
0
0
1
0
1
-0
-6.5
-0.600000381
0.5
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false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
0
0
2
12
0
0
0
0
true
1
2
0.800000012
2
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-157.554581
1.5
338.153992
-1
0
0
0
1
0
0
0
-1
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
0
0
2
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
3
Decal
20
0
http://www.roblox.com/asset/?id=175619750
true
-
0
Decal
20
0
http://www.roblox.com/asset/?id=175619750
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-157.554581
1.5
350.153992
-1
0
0
0
0
-1
0
-1
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
0
0
2
12
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
3
Decal
20
0
http://www.roblox.com/asset/?id=175619750
true
-
0
Decal
20
0
http://www.roblox.com/asset/?id=175619750
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
141
-163.054581
0.99999994
337.653992
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
4
0.400000006
8
-
0
0.200000003
0
-1
0
0
0
0
1
0
1
-0
-6.5
-1.20000005
-3
-1
0
0
0
0
1
0
1
-0
Weld
[RBX434]
[RBX420]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
141
-161.054581
10
336.153992
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
0.800000012
1
-
0
0.400000006
0
-1
0
0
0
0
1
0
1
-0
2
-0.200000763
-1.5
-1
0
0
0
0
1
0
1
-0
Snap
[RBX414]
[RBX402]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0
-1.5
1
0
0
0
1
0
0
0
1
Weld
[RBX414]
[RBX412]
true
-
false
-0.5
0.5
4
0
-0.5
0.5
4
0
141
-157.554581
4.20000029
336.653992
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
3
1.20000005
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1
1
0
0
0
1
0
0
0
1
-6.5
0
0
0
0
1
0
1
-0
-1
0
0
Snap
[RBX526]
[RBX429]
true
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
-0.5
1.20000029
1
0
-1
0
0
0
-1
1
0
0
Snap
[RBX526]
[RBX466]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
141
-158.554581
2.4000001
336.153992
0
0
1
0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2.4000001
5
-
0
-1.20000005
0
1
0
0
0
0
-1
0
1
0
-1.5
0.200000048
-4.5
-1
0
-0
0
0
-1
0
-1
-0
Weld
[RBX466]
[RBX434]
true
-
false
-0.5
0.5
4
0
-0.5
0.5
4
0
141
-159.554581
5.40000057
336.653992
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
26
-163.054581
1.39999986
342.653992
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
AircraftSeat
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
2
0.400000006
2
-
false
EngineSound1
1
-1
false
http://www.roblox.com/asset/?id=980849485
1
true
-
BasePitch
200
true
-
true
SoundScript
while true do
wait(0.1)
script.Parent.Volume = 0.2
script.Parent:Play()
end
true
-
false
EngineSound2
1
-1
false
http://www.roblox.com/asset/?id=980849485
1
true
-
BasePitch
40
true
-
true
SoundScript
while true do
wait(0.1)
script.Parent.Volume = 0.2
script.Parent:Play()
end
true
-
false
EngineSound3
1
-1
false
http://www.roblox.com/asset/?id=980849485
1
true
-
BasePitch
140
true
-
true
SoundScript
while true do
wait(0.1)
script.Parent.Volume = 0.2
script.Parent:Play()
end
true
-
Acceleration
3000
true
-
DropOnJump
true
true
-
EngineSound
0
true
-
Guns
0
true
-
Repeats
false
true
-
ShotsPerMinute
0
true
-
Gun1Pos
0
0
0
true
-
Gun2Pos
0
0
0
true
-
Gun3Pos
0
0
0
true
-
Gun4Pos
0
0
0
true
-
Gun8Pos
0
0
0
true
-
Gun5Pos
0
0
0
true
-
Gun6Pos
0
0
0
true
-
Gun7Pos
0
0
0
true
-
ProjectileType
1
true
-
ReloadTime
10
true
-
LiftTrim
16
true
-
MaxSpeed
100
true
-
MinSpeed
-100
true
-
false
PlayerResetedMumbo
sp=script.Parent
thiscar=sp.Parent
function check(obj)
if obj:IsA("Weld") then
local torso = obj.Part1
if torso ~= nil then
local char = torso.Parent
if char ~= nil then
local currentcar = char:findFirstChild("Car")
if currentcar ~= nil and thiscar.Parent ~= char then currentcar:Remove() end
thiscar.Parent = char
script.Parent.Parent.Unanchor.Disabled = false
end
end
end
end
sp.ChildAdded:connect(check)
true
-
Speed
300
true
-
TiltFactor
0
true
-
false
ToolScript
position = script.Parent.Position
local frame = Instance.new("CFrameValue")
frame.Name = "OriginCFrame"
frame.Value = script.Parent.CFrame
frame.Parent = script.Parent
local object = Instance.new("ObjectValue")
object.Value = script.Parent
seat = script.Parent
seat.Direction.cframe = seat.CFrame
function onSitUp(child, hopper, gui, plane)
if child.Parent == nil then
if seat.DropOnJump.Value == true then
seat.Direction.maxTorque = Vector3.new(0,0,0)
seat.Thrust.maxForce = Vector3.new(0,0,0)
end
hopper.Parent = script
hopper.Active = false
gui.Parent = script
script.Parent.Locked = false
script.Parent.Parent = game.Workspace
if seat.EngineSound.Value > 0 then
seat["EngineSound".. seat.EngineSound.Value].SoundScript.Disabled = true
end
end
end
function onChildAdded(part)
if part.className == "Weld" then
local torso = part.Part1
if torso ~= nil then
local char = torso.Parent
local player = game.Players:GetPlayerFromCharacter(char)
if player ~= nil then
local hopper = script["drive tool"]
hopper.Parent = player.Backpack
local GUI = script["Controls"]
GUI.Parent = player.PlayerGui
part.AncestryChanged:connect(function(child) onSitUp(child, hopper, GUI, script.Parent) end)
if seat.Speed.Value < seat.MinSpeed.Value then
seat.Speed.Value = seat.MinSpeed.Value
end
if seat.EngineSound.Value > 0 then
seat["EngineSound".. seat.EngineSound.Value].Pitch = seat["EngineSound".. seat.EngineSound.Value].BasePitch.Value/100
seat["EngineSound".. seat.EngineSound.Value].SoundScript.Disabled = false
end
end
local parent = torso.Parent
if parent ~= nil then
script.Parent.Locked = true
script.Parent.Parent = parent
end
end
end
end
seat.ChildAdded:connect(onChildAdded)
-- Mark901
true
-
false
0
drive tool
true
-
false
Aircraft
bin = script.Parent
plane = nil
hold = false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false
local currentspeed = 0
local turn = nil
local CanShoot = false
fly = false
function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end
function move(point, engine)
local origincframe = engine:findFirstChild("Direction").cframe
size = engine.Size
target = engine.Position+((point - engine.Position).unit*100)
local dir = (target - engine.Position).unit
local spawnPos = engine.Position
left = engine.CFrame*CFrame.new(-size.x/2, 0, 0).p
right = engine.CFrame*CFrame.new(size.x/2, 0, 0).p
md = (target - engine.Position).magnitude
foebmd = engine.CFrame*CFrame.new(0, 0, -md).p
toleft = (target -left).magnitude
toright = (target -right).magnitude
rot = ((foebmd - target).magnitude/10)
local pos = spawnPos + (dir * 1)
turn = math.rad((rot/10)*engine.TiltFactor.Value)
if turn > math.rad(89) then
turn = math.rad(89)
end
if toleft< toright and toleft >rot then
engine:findFirstChild("Direction").cframe = CFrame.new(pos, pos + dir)*CFrame.fromEulerAnglesXYZ(0, 0, turn)
elseif toleft > toright and toright >rot then
engine:findFirstChild("Direction").cframe = CFrame.new(pos, pos + dir)*CFrame.fromEulerAnglesXYZ(0, 0, -turn)
else
engine:findFirstChild("Direction").cframe = CFrame.new(pos, pos + dir)
end
if engine:findFirstChild("Direction").maxTorque == Vector3.new(4e3,0,4e3) then
engine:findFirstChild("Direction").maxTorque = Vector3.new(4e3,4e3,4e3)
end
engine:findFirstChild("Direction").P = engine.TurnSpeed.Value
end
function findPlane(player)
local list = player.Character:GetChildren()
for x = 1, #list do
if (list[x].Name == "AircraftSeat") then
return list[x]
end
end
return nil
end
function onButton1Down(mouse)
local vehicle = findPlane(script.Parent.Parent.Parent)
if vehicle ~= nil and debounce == false and planedebounce == false then
if fly == false and taxi == false then return end
debounce = true
controlling = true
while true do
wait()
local engine = vehicle
local position = mouse.Hit
local target = position.p
move(target, engine)
if planedebounce == true or
controlling == false then break end
end
wait(0.1)
debounce = false
end
end
function onButton1Up(mouse)
controlling = false
end
function onSelected(mouse)
mouse.Icon = ""
game.Workspace.CurrentCamera.CameraSubject = bin.Parent.Parent.Character.Head
game.Workspace.CurrentCamera.CameraType = "Custom"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.KeyDown:connect(onKeyDown)
mouse.KeyUp:connect(onKeyUp)
mouse.Move:connect(function() Fly(mouse) end)
mouse.Idle:connect(function() Fly(mouse) end)
end
function onDeselected(mouse)
game.Workspace.CurrentCamera.CameraSubject = bin.Parent.Parent.Character.Humanoid
game.Workspace.CurrentCamera.CameraType = "Custom"
end
function Fly(mouse)
local vehicle = findPlane(script.Parent.Parent.Parent)
if (vehicle==nil) then return end
vehicle.Thrust.velocity = (vehicle.CFrame.lookVector * currentspeed) + Vector3.new(0,vehicle.LiftTrim.Value/100,0)
end
function onKeyDown(key)
if (key~=nil) then
key = key:lower()
local vehicle = findPlane(script.Parent.Parent.Parent)
if (vehicle==nil) then return end
if key == "y" then
fly = true
vehicle.Direction.maxTorque = Vector3.new(1,20,1)
vehicle.Thrust.maxForce = Vector3.new(50000,1,50000)
while fly == true do
if currentspeed < vehicle.Speed.Value then
currentspeed = currentspeed + 1
elseif currentspeed > vehicle.Speed.Value then
currentspeed = currentspeed - 1
end
if vehicle.Acceleration.Value > 1000 then vehicle.Acceleration.Value = 1000 end
if vehicle.EngineSound.Value > 1 then
vehicle["EngineSound".. vehicle.EngineSound.Value].Pitch = (currentspeed/240) + (vehicle["EngineSound".. vehicle.EngineSound.Value].BasePitch.Value/100)
end
wait((1-(vehicle.Acceleration.Value/1000))+0.01)
if fly == false then break end
end
end
if key == "x" then
fly = false
currentspeed = 0
vehicle.Direction.maxTorque = Vector3.new(0,0,0)
vehicle.Thrust.maxForce = Vector3.new(0,0,0)
if vehicle.EngineSound.Value > 0 then
vehicle["EngineSound".. vehicle.EngineSound.Value].Pitch = (currentspeed/240) + (vehicle["EngineSound".. vehicle.EngineSound.Value].BasePitch.Value/100)
end
end
--if key == "f" and CanShoot == true then
if key == "c" then
if vehicle.Speed.Value < vehicle.MaxSpeed.Value then
vehicle.Speed.Value = vehicle.Speed.Value + 100
end
end
if key == "z" then
if vehicle.Speed.Value > vehicle.MinSpeed.Value then
vehicle.Speed.Value = vehicle.Speed.Value - 100
end
end
end
end
function onKeyUp(key)
if (key~=nil) then
key = key:lower()
local vehicle = findPlane(script.Parent.Parent.Parent)
if (vehicle==nil) then return end
end
end
bin.Selected:connect(onSelected)
bin.Deselected:connect(onDeselected)
-- Mark901
true
-
Controls
true
-
TurnSpeed
1000
true
-
500
Direction
0
true
0
0
0
1
0
0
0
1
0
0
0
1
400000
0
400000
-
Thrust
1250
true
4000
4000
4000
0
2
0
-
false
Enable
wait(3)
script.Parent.VehicleSeat.Disabled = false
true
-
0
0
0
1
0
0
0
1
0
0
0
1
HangarSystem
[RBX572]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
104
-174.95433
0.200000763
348.934174
-1
1.03380415e-008
-3.84812113e-011
-1.03380415e-008
1
-7.55746221e-009
-3.84812113e-011
7.55746221e-009
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button1
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Activate
button = script.Parent
regen = button.Parent.Regen
local debounce = false
function onTouch(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil and debounce == false then
debounce = true
button.BrickColor = BrickColor.Black()
regen.Value = 1
wait()
regen.Value = 0
wait(5)
button.BrickColor = BrickColor.new(104)
debounce = false
end
end
button.Touched:connect(onTouch)
true
-
Regen
0
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Station1
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
storm
[null]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
23
-180.45433
4.70000076
346.434174
-1
5.16902077e-009
-1.9240597e-011
-5.16902077e-009
1
-3.77873111e-009
-1.9240597e-011
3.77873111e-009
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
3
0
0.5
0.0136197433
-0.657202125
0.00655681174
true
1
1
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
0
0.800000191
-4
0
-1
0
0
0
-1
1
0
0
Weld
[RBX577]
[RBX580]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0
-1
1
0
0
0
1
0
0
0
1
Weld
[RBX577]
[RBX582]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
28
-184.45433
4.5
346.434174
1.9240597e-011
5.16902077e-009
-1
3.77873111e-009
1
-5.16902077e-009
1
3.77873111e-009
-1.9240597e-011
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
2
0
0
0.0198769048
-0.782344818
0.00588587485
true
1
1
0.800000012
7
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
23
-184.45433
5.90000105
346.434174
-1
5.16902077e-009
-1.9240597e-011
-5.16902077e-009
1
-3.77873111e-009
-1.9240597e-011
3.77873111e-009
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
0
0
0.5
-0.0239230655
-0.782344759
0.00267436216
true
1
5
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
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0
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-1
0
1
0
1
0
0
0.5
-0.400000095
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX661]
[RBX668]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
23
-184.45433
5.90000105
344.934174
-1
-5.16902077e-009
1.9240597e-011
-5.16902077e-009
-1
3.77873111e-009
-1.9240597e-011
-3.77873111e-009
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
0
0
0.5
-0.0234994181
-0.785785675
0.00267436216
true
1
5
1.20000005
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
23
-180.45433
4.70000076
344.934174
-1
5.16902077e-009
-1.9240597e-011
-5.16902077e-009
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-3.77873111e-009
-1.9240597e-011
3.77873111e-009
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
2
0
0.5
0.0140433908
-0.660642982
0.00655681081
true
1
1
1.20000005
2
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
0
0.800000191
-3
1
0
0
0
0
-1
0
1
0
Weld
[RBX582]
[RBX598]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
23
-181.45433
5.5
344.934174
-1
-5.16902077e-009
1.9240597e-011
-5.16902077e-009
-1
3.77873111e-009
-1.9240597e-011
-3.77873111e-009
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
0
0
0.5
-0.0109851211
-0.691928685
0.00443923287
true
1
1
1.20000005
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
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0
1
0
0
0
0
-1
0
1
0
0
-0.600000381
0
1
0
-0
0
0
1
0
-1
0
Weld
[RBX596]
[RBX696]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
23
-181.45433
6.70000029
344.934174
-1
5.16902077e-009
-1.9240597e-011
-5.16902077e-009
1
-3.77873111e-009
-1.9240597e-011
3.77873111e-009
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
3
0
0.5
-0.0485279411
-0.691928685
0.00168650993
true
1
1
1.20000005
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
23
-180.45433
5.90000105
344.934174
-1
5.16902077e-009
-1.9240597e-011
-5.16902077e-009
1
-3.77873111e-009
-1.9240597e-011
3.77873111e-009
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
3
0
0.5
-0.0234994199
-0.660643041
0.0038040881
true
1
1
1.20000005
2
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1
1
0
0
0
1
0
0
0
1
0
0.599999905
-2.5
1
0
0
0
1
0
0
0
1
Weld
[RBX713]
[RBX658]
true
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
0
0.600000381
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX713]
[RBX582]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-180.45433
3.40000081
348.434174
-1
5.16902077e-009
-1.9240597e-011
-5.16902077e-009
1
-3.77873111e-009
-1.9240597e-011
3.77873111e-009
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
2
0
0
0.0537262633
-0.652614236
0.00953892712
true
1
1
0.800000012
3
-
0.5
0
0
0
0
1
0
1
-0
-1
0
0
-3.5
0.300000191
1
0
0
1
0
1
-0
-1
0
0
Weld
[RBX631]
[RBX647]
true
-
0
0
1.5
1
0
0
0
1
0
0
0
1
0.5
0.100000381
-4
0
0
-1
0
1
0
1
0
0
Weld
[RBX631]
[RBX580]
true
-
0.5
0
0
0
0
1
0
1
-0
-1
0
0
-1.5
-0.899999619
-1
1
0
0
0
1
0
0
0
1
Weld
[RBX631]
[RBX642]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
23
-187.45433
5.5
346.434174
-1
5.16902077e-009
-1.9240597e-011
-5.16902077e-009
1
-3.77873111e-009
-1.9240597e-011
3.77873111e-009
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
3
0
0.5
-0.0114087723
-0.876201868
0.00274464488
true
1
1
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
0
0.400000095
3
0
-1
0
0
0
-1
1
0
0
Weld
[RBX611]
[RBX583]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-184.45433
4.30000067
347.434174
-1
-5.16902077e-009
1.9240597e-011
-5.16902077e-009
-1
3.77873111e-009
-1.9240597e-011
-3.77873111e-009
1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
2
0
0
0.0258515887
-0.780050874
0.00634465972
true
1
7
1.20000005
1
-
3.5
0
0
0
0
1
0
1
-0
-1
0
0
-0.5
0.899999619
1
0
0
1
0
-1
0
1
0
-0
Weld
[RBX625]
[RBX723]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-1.5
-0.800000191
0
0
0
1
0
-1
0
1
0
-0
Weld
[RBX625]
[RBX634]
true
-
-3.5
0
0
0
0
-1
0
1
0
1
0
0
0.5
0.899999619
1
0
0
-1
0
-1
-0
-1
0
-0
Weld
[RBX625]
[RBX631]
true
-
0
0
-0.5
-1
0
0
0
1
0
0
0
-1
0.5
1
0
0
0
-1
0
-1
-0
-1
0
-0
Weld
[RBX625]
[RBX580]
true
-
0
0
-0.5
-1
0
0
0
1
0
0
0
-1
0.5
-0.199999809
0
0
0
-1
0
-1
-0
-1
0
-0
Weld
[RBX625]
[RBX583]
true
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
0
0.200000286
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX625]
[RBX590]
true
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
0
-0.200000286
3
0
-1
0
0
0
1
-1
0
0
Weld
[RBX625]
[RBX730]
true
-
0
0.600000024
0
-1
0
0
0
0
1
0
1
-0
0
0.599999905
2
-1
0
-0
0
0
-1
0
-1
-0
Weld
[RBX625]
[RBX647]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
194
-182.45433
4.30000114
352.934174
-1.9240597e-011
5.16902077e-009
1
-3.77873111e-009
1
5.16902077e-009
-1
3.77873111e-009
1.9240597e-011
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0.300000012
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
0
0
0
0.0242981985
-0.704862833
0.00690952176
true
1
2
1.20000005
1
-
0
0
-0.5
-1
0
0
0
1
0
0
0
-1
-0.5
-0.400000095
1.5
-1
0
0
0
1
0
0
0
-1
Weld
[RBX732]
[RBX645]
true
-
0
0.600000024
0
-1
0
0
0
0
1
0
1
-0
0
-0.200000286
0
1
0
-0
0
0
1
0
-1
0
Weld
[RBX732]
[RBX635]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
23
-184.45433
5.80000114
337.334167
-1
-1.9240597e-011
-5.16902077e-009
-5.16902077e-009
-3.77873111e-009
-1
-1.9240597e-011
-1
-3.77873111e-009
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
0
0
0.5
-0.0182243772
-0.803219616
0.00290375552
true
1
5
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
-2.5
0
0
0
0
-1
0
1
0
1
0
0
-0.5
-0.5
-0.600000381
0
0
1
-1
0
0
0
-1
0
Weld
[RBX675]
[RBX668]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0.599999905
1.39999962
-1
0
-0
0
0
-1
0
-1
-0
Weld
[RBX675]
[RBX687]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-182.95433
2.60000038
343.934174
-1
5.16902077e-009
-1.9240597e-011
-5.16902077e-009
1
-3.77873111e-009
-1.9240597e-011
3.77873111e-009
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
AircraftSeat
0
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
2
0
0
0.0800257623
-0.741151094
0.0106679974
true
1
2
0.400000006
2
-
0
-0.200000003
0
1
0
0
0
0
-1
0
1
0
-1.5
0.599999905
-1
1
0
0
0
0
-1
0
1
0
Weld
[RBX738]
[RBX602]
true
-
500
Direction
0
true
0
0
0
1
0
0
0
1
0
0
0
1
400000
0
400000
-
Thrust
1250
true
4000
4000
4000
0
2
0
-
false
PlayerResetedMumbo
sp=script.Parent
thiscar=sp.Parent
function check(obj)
if obj:IsA("Weld") then
local torso = obj.Part1
if torso ~= nil then
local char = torso.Parent
if char ~= nil then
local currentcar = char:findFirstChild("Car")
if currentcar ~= nil and thiscar.Parent ~= char then currentcar:Remove() end
thiscar.Parent = char
script.Parent.Parent.Unanchor.Disabled = false
end
end
end
end
sp.ChildAdded:connect(check)
true
-
false
ToolScript
position = script.Parent.Position
local frame = Instance.new("CFrameValue")
frame.Name = "OriginCFrame"
frame.Value = script.Parent.CFrame
frame.Parent = script.Parent
local object = Instance.new("ObjectValue")
object.Value = script.Parent
seat = script.Parent
seat.Direction.cframe = seat.CFrame
function onSitUp(child, hopper, gui, plane)
if child.Parent == nil then
if seat.DropOnJump.Value == true then
seat.Direction.maxTorque = Vector3.new(0,0,0)
seat.Thrust.maxForce = Vector3.new(0,0,0)
end
hopper.Parent = script
hopper.Active = false
gui.Parent = script
script.Parent.Locked = false
script.Parent.Parent = game.Workspace
if seat.EngineSound.Value > 0 then
seat["EngineSound".. seat.EngineSound.Value].SoundScript.Disabled = true
end
end
end
function onChildAdded(part)
if part.className == "Weld" then
local torso = part.Part1
if torso ~= nil then
local char = torso.Parent
local player = game.Players:GetPlayerFromCharacter(char)
if player ~= nil then
local hopper = script["drive tool"]
hopper.Parent = player.Backpack
local GUI = script["Controls"]
GUI.Parent = player.PlayerGui
part.AncestryChanged:connect(function(child) onSitUp(child, hopper, GUI, script.Parent) end)
if seat.Speed.Value < seat.MinSpeed.Value then
seat.Speed.Value = seat.MinSpeed.Value
end
if seat.EngineSound.Value > 0 then
seat["EngineSound".. seat.EngineSound.Value].Pitch = seat["EngineSound".. seat.EngineSound.Value].BasePitch.Value/100
seat["EngineSound".. seat.EngineSound.Value].SoundScript.Disabled = false
end
end
local parent = torso.Parent
if parent ~= nil then
script.Parent.Locked = true
script.Parent.Parent = parent
end
end
end
end
seat.ChildAdded:connect(onChildAdded)
-- Mark901
true
-
false
0
drive tool
true
-
false
Aircraft
bin = script.Parent
plane = nil
hold = false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false
local currentspeed = 0
local turn = nil
local CanShoot = false
fly = false
function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end
function move(point, engine)
local origincframe = engine:findFirstChild("Direction").cframe
size = engine.Size
target = engine.Position+((point - engine.Position).unit*100)
local dir = (target - engine.Position).unit
local spawnPos = engine.Position
left = engine.CFrame*CFrame.new(-size.x/2, 0, 0).p
right = engine.CFrame*CFrame.new(size.x/2, 0, 0).p
md = (target - engine.Position).magnitude
foebmd = engine.CFrame*CFrame.new(0, 0, -md).p
toleft = (target -left).magnitude
toright = (target -right).magnitude
rot = ((foebmd - target).magnitude/10)
local pos = spawnPos + (dir * 1)
turn = math.rad((rot/10)*engine.TiltFactor.Value)
if turn > math.rad(89) then
turn = math.rad(89)
end
if toleft< toright and toleft >rot then
engine:findFirstChild("Direction").cframe = CFrame.new(pos, pos + dir)*CFrame.fromEulerAnglesXYZ(0, 0, turn)
elseif toleft > toright and toright >rot then
engine:findFirstChild("Direction").cframe = CFrame.new(pos, pos + dir)*CFrame.fromEulerAnglesXYZ(0, 0, -turn)
else
engine:findFirstChild("Direction").cframe = CFrame.new(pos, pos + dir)
end
if engine:findFirstChild("Direction").maxTorque == Vector3.new(4e3,0,4e3) then
engine:findFirstChild("Direction").maxTorque = Vector3.new(4e3,4e3,4e3)
end
engine:findFirstChild("Direction").P = engine.TurnSpeed.Value
end
function findPlane(player)
local list = player.Character:GetChildren()
for x = 1, #list do
if (list[x].Name == "AircraftSeat") then
return list[x]
end
end
return nil
end
function onButton1Down(mouse)
local vehicle = findPlane(script.Parent.Parent.Parent)
if vehicle ~= nil and debounce == false and planedebounce == false then
if fly == false and taxi == false then return end
debounce = true
controlling = true
while true do
wait()
local engine = vehicle
local position = mouse.Hit
local target = position.p
move(target, engine)
if planedebounce == true or
controlling == false then break end
end
wait(0.1)
debounce = false
end
end
function onButton1Up(mouse)
controlling = false
end
function onSelected(mouse)
mouse.Icon = ""
game.Workspace.CurrentCamera.CameraSubject = bin.Parent.Parent.Character.Head
game.Workspace.CurrentCamera.CameraType = "Custom"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.KeyDown:connect(onKeyDown)
mouse.KeyUp:connect(onKeyUp)
mouse.Move:connect(function() Fly(mouse) end)
mouse.Idle:connect(function() Fly(mouse) end)
end
function onDeselected(mouse)
game.Workspace.CurrentCamera.CameraSubject = bin.Parent.Parent.Character.Humanoid
game.Workspace.CurrentCamera.CameraType = "Custom"
end
function Fly(mouse)
local vehicle = findPlane(script.Parent.Parent.Parent)
if (vehicle==nil) then return end
vehicle.Thrust.velocity = (vehicle.CFrame.lookVector * currentspeed) + Vector3.new(0,vehicle.LiftTrim.Value/100,0)
end
function onKeyDown(key)
if (key~=nil) then
key = key:lower()
local vehicle = findPlane(script.Parent.Parent.Parent)
if (vehicle==nil) then return end
if key == "y" then
fly = true
vehicle.Direction.maxTorque = Vector3.new(1,20,1)
vehicle.Thrust.maxForce = Vector3.new(50000,1,50000)
while fly == true do
if currentspeed < vehicle.Speed.Value then
currentspeed = currentspeed + 1
elseif currentspeed > vehicle.Speed.Value then
currentspeed = currentspeed - 1
end
if vehicle.Acceleration.Value > 1000 then vehicle.Acceleration.Value = 1000 end
if vehicle.EngineSound.Value > 1 then
vehicle["EngineSound".. vehicle.EngineSound.Value].Pitch = (currentspeed/240) + (vehicle["EngineSound".. vehicle.EngineSound.Value].BasePitch.Value/100)
end
wait((1-(vehicle.Acceleration.Value/1000))+0.01)
if fly == false then break end
end
end
if key == "x" then
fly = false
currentspeed = 0
vehicle.Direction.maxTorque = Vector3.new(0,0,0)
vehicle.Thrust.maxForce = Vector3.new(0,0,0)
if vehicle.EngineSound.Value > 0 then
vehicle["EngineSound".. vehicle.EngineSound.Value].Pitch = (currentspeed/240) + (vehicle["EngineSound".. vehicle.EngineSound.Value].BasePitch.Value/100)
end
end
--if key == "f" and CanShoot == true then
if key == "c" then
if vehicle.Speed.Value < vehicle.MaxSpeed.Value then
vehicle.Speed.Value = vehicle.Speed.Value + 100
end
end
if key == "z" then
if vehicle.Speed.Value > vehicle.MinSpeed.Value then
vehicle.Speed.Value = vehicle.Speed.Value - 100
end
end
end
end
function onKeyUp(key)
if (key~=nil) then
key = key:lower()
local vehicle = findPlane(script.Parent.Parent.Parent)
if (vehicle==nil) then return end
end
end
bin.Selected:connect(onSelected)
bin.Deselected:connect(onDeselected)
-- Mark901
true
-
Controls
true
-
false
EngineSound1
1
-1
false
http://www.roblox.com/asset/?id=980849485
1
true
-
BasePitch
200
true
-
true
SoundScript
while true do
wait(0.1)
script.Parent.Volume = 0.2
script.Parent:Play()
end
true
-
false
EngineSound2
1
-1
false
http://www.roblox.com/asset/?id=980849485
1
true
-
BasePitch
40
true
-
true
SoundScript
while true do
wait(0.1)
script.Parent.Volume = 0.2
script.Parent:Play()
end
true
-
false
EngineSound3
1
-1
false
http://www.roblox.com/asset/?id=980849485
1
true
-
BasePitch
140
true
-
true
SoundScript
while true do
wait(0.1)
script.Parent.Volume = 0.2
script.Parent:Play()
end
true
-
DropOnJump
true
true
-
Acceleration
3000
true
-
EngineSound
0
true
-
Guns
0
true
-
Repeats
false
true
-
ShotsPerMinute
0
true
-
Gun1Pos
0
0
0
true
-
Gun2Pos
0
0
0
true
-
Gun3Pos
0
0
0
true
-
Gun4Pos
0
0
0
true
-
Gun8Pos
0
0
0
true
-
Gun5Pos
0
0
0
true
-
Gun6Pos
0
0
0
true
-
Gun7Pos
0
0
0
true
-
ProjectileType
1
true
-
ReloadTime
10
true
-
LiftTrim
16
true
-
MaxSpeed
100
true
-
MinSpeed
-100
true
-
Speed
300
true
-
TiltFactor
0
true
-
TurnSpeed
1000
true
-
false
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0
1
0
1
-0
0
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0
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1
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1
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Weld
[RBX778]
[RBX598]
true
-
0.5
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0
1
-0
-1
0
0
-3.5
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0.5
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1
-0
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0
0
Weld
[RBX778]
[RBX602]
true
-
0
1
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0
0
0
0
1
0
1
-0
-4
-0.799999952
-4
0
-1
0
0
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1
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0
0
Weld
[RBX778]
[RBX580]
true
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false
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true
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0.599998474
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Weld
[RBX782]
[RBX785]
true
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true
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true
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true
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true
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Smooth Block Model
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0
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-2.5
0.400000572
1
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Weld
[RBX645]
[RBX640]
true
-
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0.5
0
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-0.5
0.5
0
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28
-184.45433
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true
false
0.5
1
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-0.5
0.5
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0.5
0
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false
256
Smooth Block Model
0
-0.5
0.5
0
0
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0.0312856771
-0.5
0.5
2
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0.0663599372
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0.00909738243
true
1
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1.20000005
4
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3.5
0
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-0
-1
0
0
-0.5
-0.300000191
-0.5
0
0
1
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1
-0
-1
0
0
Weld
[RBX788]
[RBX790]
true
-
-3.5
0
0
0
0
-1
0
1
0
1
0
0
-0.5
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0.5
0
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1
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1
-0
-1
0
0
Weld
[RBX788]
[RBX792]
true
-
3.5
0
0
0
0
1
0
1
-0
-1
0
0
-0.5
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1.60000014
-1
0
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Weld
[RBX788]
[RBX794]
true
-
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1
0
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Weld
[RBX788]
[RBX796]
true
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false
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0.5
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true
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0.5
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Smooth Block Model
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0
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Weld
[RBX580]
[RBX583]
true
-
0.5
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1
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2.5
-1
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Weld
[RBX580]
[RBX647]
true
-
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0
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0
0
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1
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4
1
4
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-1
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0
0
Weld
[RBX580]
[RBX800]
true
-
0.5
0
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1
-0
-1
0
0
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-0.100000381
1.5
-1
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Weld
[RBX580]
[RBX723]
true
-
0.5
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1
-0
-1
0
0
1.5
-4.0999999
1.79999995
0
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1
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Weld
[RBX580]
[RBX803]
true
-
false
-0.5
0.5
2
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0.5
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23
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false
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0.5
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Smooth Block Model
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[RBX621]
true
-
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4
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Weld
[RBX804]
[RBX580]
true
-
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[RBX811]
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true
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1.29999995
-0.599999905
0.5
0
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-0
-1
0
-0
0
0
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Weld
[RBX909]
[RBX891]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
28
-184.45433
3.90000105
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5.16902077e-009
1.9240597e-011
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3.77873111e-009
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3.77873111e-009
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false
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0.5
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Smooth Block Model
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Weld
[RBX834]
[RBX896]
true
-
0
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0
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0.600000381
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Weld
[RBX834]
[RBX886]
true
-
0
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0
1
0
0
0
0
-1
0
1
0
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0.600000381
0
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Weld
[RBX834]
[RBX888]
true
-
false
-0.5
0.5
0
0
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0.5
2
0
24
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3.10000062
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1.9240597e-011
5.16902077e-009
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3.77873111e-009
1
-1.9240597e-011
1
3.77873111e-009
false
false
0.5
1
0.300000012
-0.5
0.5
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256
Smooth Block Model
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2
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true
1
1
0.400000006
1
-
2
2
2
Mesh
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0
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1
1
1
1
true
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
false
-0.5
0.5
0
0
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0.5
0
0
26
-188.45433
3.10000062
353.334167
-1
1.9240597e-011
5.16902077e-009
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3.77873111e-009
1
-1.9240597e-011
1
3.77873111e-009
true
false
0.5
1
0.300000012
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256
Smooth Block Model
0
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
0
0
0
0.0617280565
-0.891659379
0.00796765648
true
1
1
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-184.45433
1.60000038
352.53418
-1
1.9240597e-011
5.16902077e-009
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3.77873111e-009
1
-1.9240597e-011
1
3.77873111e-009
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
2
0
0
0.108882524
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true
1
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1.20000005
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2
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2
Mesh
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true
-
0
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1
0
0
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-8.99999809
1
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1
Weld
[RBX829]
[RBX602]
true
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
-4
-0.600000143
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1
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1
Weld
[RBX829]
[RBX853]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
24
-187.45433
3.10000062
353.334167
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1.9240597e-011
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1
-1.9240597e-011
1
3.77873111e-009
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
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0.5
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false
256
Smooth Block Model
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-0.5
0.5
2
0
0
0.0617280565
-0.860373735
0.0082500875
true
1
1
0.400000006
1
-
2
2
2
Mesh
0
0
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1
1
1
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1
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true
-
2
2
0
Mesh
0
0
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1.25
1.25
1.25
1
1
1
true
-
false
-0.5
0.5
0
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2
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26
-188.554337
1.50000048
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-1
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3.77873111e-009
true
false
0.5
1
0.300000012
-0.5
0.5
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256
Wheel
0
-0.5
0.5
0
0
-0.00229393551
-0.000282431516
0.0312856771
-0.5
0.5
0
0
0
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true
1
3
1.20000005
3
-
2
2
0
Mesh
0
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1
1
true
-
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0
3.5
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6.5
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1
0
0
Weld
[RBX794]
[RBX602]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-188.554337
1.50000048
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5.16902077e-009
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1
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3.77873111e-009
true
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0.5
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256
Wheel
0
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-0.5
0.5
0
0
0
0.113169059
-0.90602839
0.011609708
true
1
3
1.20000005
3
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
3.5
-0.299999952
-5.5
0
0
-1
0
1
0
1
0
0
Weld
[RBX803]
[RBX602]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
24
-186.45433
3.10000062
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5.16902077e-009
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1
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3.77873111e-009
-1
true
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0.5
1
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256
Smooth Block Model
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0.0312856771
-0.5
0.5
2
0
0.5
0.0670660138
-0.872443378
0.00853251945
true
1
1
1.20000005
1
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-188.45433
3.40000081
348.434174
-1
5.16902077e-009
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1
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3.77873111e-009
-1
true
false
0.5
1
0.300000012
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0.5
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0
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0
false
256
Smooth Block Model
0
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-0.5
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2
0
0
0.0537262633
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0.00727947522
true
1
1
0.800000012
3
-
-0.5
0
0
0
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-1
0
1
0
1
0
0
3.5
0.300000191
1
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1
0
0
Weld
[RBX723]
[RBX647]
true
-
0
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0
1
0
0
0
0
-1
0
1
0
0
-0.0999999046
1.50000024
0
1
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1
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0
0
0
-1
Weld
[RBX723]
[RBX803]
true
-
-0.5
0
0
0
0
-1
0
1
0
1
0
0
1.5
-0.899999619
-1
1
0
0
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1
0
0
0
1
Weld
[RBX723]
[RBX640]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
1
-184.45433
3.10000062
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true
false
0.5
1
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0.5
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0.5
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false
256
Smooth Block Model
0
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0.5
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0
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-0.000282431516
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-0.5
0.5
2
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0
0.0670660138
-0.809872031
0.00909738243
true
1
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1.20000005
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-
false
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26
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1
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3.77873111e-009
-1
true
false
0.5
1
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0
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false
256
Smooth Block Model
0
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0.0312856771
-0.5
0.5
2
0
0
0.0905630067
-0.897164822
0.0100321984
true
1
1
3.20000005
2
-
-0.5
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-1
0
1
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1
0
0
3.5
0.400000095
-8
0
0
-1
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1
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1
0
0
Weld
[RBX853]
[RBX602]
true
-
-0.5
0
0
0
0
-1
0
1
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1
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-1
-2.0999999
-1
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0
0
1
Weld
[RBX853]
[RBX640]
true
-
false
Enable
wait(3)
script.Parent.VehicleSeat.Disabled = false
true
-
false
Script
system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen
function checkRegen()
if regen.Value == 1 then
model:remove()
wait(1)
model = backup:Clone()
model.Parent = system
model:MakeJoints()
end
end
regen.Changed:connect(checkRegen)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Rigged Van
[null]
true
-
Regen
0
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
104
-144.491241
0.199999809
349.676819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
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0.5
0
0
false
256
Button1
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Activate
button = script.Parent
regen = button.Parent.Regen
local debounce = false
function onTouch(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil and debounce == false then
debounce = true
button.BrickColor = BrickColor.Black()
regen.Value = 1
wait()
regen.Value = 0
wait(5)
button.BrickColor = BrickColor.new(104)
debounce = false
end
end
button.Touched:connect(onTouch)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Station1
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Plane
[null]
true
-
PlaneCheck
0
true
-
Stunt
0
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Parts
[null]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-136.491241
8.39999866
338.176819
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
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0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.800000012
1
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2
2
2
Mesh
0
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1
1
1
true
-
false
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0.5
2
0
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0.5
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26
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-1
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-1
0
0
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1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
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0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
1.20000005
1
-
2
2
2
Mesh
0
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1
1
1
1
1
1
true
-
0
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0
1
0
0
-0
-0
-1
0
1
0
-0.5
0.199999809
0
-1
0
0
0
0
-1
0
-1
0
Weld
[RBX950]
[RBX953]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX950]
[RBX955]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-136.491241
10.1999989
338.176819
1
0
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true
false
0.5
1
0.300000012
-0.5
0.5
0
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0.5
0
0
false
256
Smooth Block Model
0
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0.5
0
0
0
0
0
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0.5
2
0
0
0
0
0
true
1
4
0.400000006
1
-
2
2
6
Mesh
0
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1
1
1
1
true
-
false
-0.5
0.5
2
0
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0.5
2
0
26
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9.39999866
339.176819
-1
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0
0
1
0
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0
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true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
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0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.20000005
1
-
2
2
2
Mesh
0
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1
1
1
true
-
0
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0
1
0
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6
-1
0
0
0
0
1
0
1
0
Weld
[RBX955]
[RBX959]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
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6.99999905
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true
false
0.5
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false
256
Smooth Block Model
0
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0.5
2
0
0
0
0
0
true
1
1
2
2
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
1
0
-1
-0
-0
0
0
1
0
1
0
-1.5
-0.399999619
0.5
1
0
0
0
0
1
0
-1
0
Weld
[RBX960]
[RBX948]
true
-
0
-1
0
1
0
0
-0
-0
-1
0
1
0
0
0.599999428
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX960]
[RBX964]
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
0
0
2
-1
0
0
0
1
0
0
0
-1
Weld
[RBX960]
[RBX966]
true
-
0
1
0
-1
-0
-0
0
0
1
0
1
0
-1.5
0.399999619
6.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX960]
[RBX959]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
21
-137.991241
5.39999914
338.676819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.20000005
2
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
0
0
2
-1
0
0
0
1
0
0
0
-1
Weld
[RBX964]
[RBX970]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
21
-133.491241
8.39999866
338.176819
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.800000012
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
-1
0
0
-0
-0
-1
0
1
0
1
0
0
2
0
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX971]
[RBX948]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0
6.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX971]
[RBX975]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
21
-133.491241
10.1999989
338.176819
1
0
0
0
-1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.400000006
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
-1
0
0
-0
-0
-1
0
1
0
1
0
0
2
0
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX976]
[RBX953]
true
-
1
0
0
0
0
1
0
1
0
-1
-0
-0
-2
0
0
0
0
1
0
1
0
-1
0
0
Weld
[RBX976]
[RBX980]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-137.991241
6.99999809
341.676819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
2
4
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-1
0
1
0
0
-0
-0
-1
0
1
0
0
0.599999428
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX966]
[RBX970]
true
-
0
0
-2
-1
-0
-0
0
1
0
-0
-0
-1
0
0
1.5
-1
0
0
0
1
0
0
0
-1
Weld
[RBX966]
[RBX984]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-133.491241
2.79999948
339.176819
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.800000012
8
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
0
0.399999857
-0.5
0
1
0
0
0
-1
-1
0
0
Weld
[RBX985]
[RBX988]
true
-
0
0
4
1
0
0
0
1
0
0
0
1
-0.5
-0.799999952
-0.5
0
0
1
0
1
0
-1
0
0
Weld
[RBX985]
[RBX990]
true
-
0
0.400000006
0
-1
-0
-0
0
0
1
0
1
0
0
-0.200000048
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX985]
[RBX992]
true
-
0
0.400000006
0
-1
-0
-0
0
0
1
0
1
0
-2
-0.200000048
-3
-1
0
0
0
0
1
0
1
0
Weld
[RBX985]
[RBX994]
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
0
-0.200000048
1.5
-1
0
0
0
1
0
0
0
-1
Weld
[RBX985]
[RBX996]
true
-
0
0.400000006
0
-1
-0
-0
0
0
1
0
1
0
-2
-0.200000048
3
-1
0
0
0
0
1
0
1
0
Weld
[RBX985]
[RBX998]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-136.491241
8.39999866
345.176819
1
0
0
0
-1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.800000012
13
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
6.5
1
0
0
0
1
0
0
0
1
0
0
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX959]
[RBX948]
true
-
0
0.400000006
0
-1
-0
-0
0
0
1
0
1
0
-1.5
1.00000048
-3.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX959]
[RBX966]
true
-
0
0.400000006
0
-1
-0
-0
0
0
1
0
1
0
-1.5
1.00000048
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX959]
[RBX984]
true
-
0
0
-6.5
-1
-0
-0
0
1
0
-0
-0
-1
0
0
0.5
1
0
0
0
-1
0
-0
0
-1
Weld
[RBX959]
[RBX1004]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1003
-133.491241
5
341.176819
-1
0
0
0
-1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Nuke
0.5
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
2
0.400000006
1
-
false
Touch
function activate(hit)
Boom2 = Instance.new("Explosion")
Boom2.BlastRadius = 15
Boom2.BlastPressure = 1000000
Boom2.Parent = game.Workspace
Boom2.Position = script.Parent.Position
wait(0.5)
Boom2:Remove()
end
script.Parent.Touched:connect(activate)
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0
-0.600000381
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX1005]
[RBX1008]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
21
-133.491241
8.39999866
345.176819
1
0
0
0
-1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.800000012
13
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-133.491241
1.99999964
338.676819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
10
0.800000012
2
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
194
-133.491241
2.09999943
337.476807
-1
0
0
0
0
1
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
10
0.400000006
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0
0.0999999046
1
-1
0
0
0
1
0
0
0
-1
Weld
[RBX1012]
[RBX988]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
-4.5
-1.5
1
-1
0
0
0
1
0
0
0
-1
Weld
[RBX1012]
[RBX990]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
4.5
-1.5
1
-1
0
0
0
1
0
0
0
-1
Weld
[RBX1012]
[RBX1018]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-137.991241
3.59999943
338.676819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
2.4000001
2
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
1.20000005
0
-1
-0
-0
0
0
1
0
1
0
0
-0.599999905
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX990]
[RBX964]
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
4.5
0.399999857
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX990]
[RBX988]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
21
-137.991241
5.39999914
341.676819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.20000005
4
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-137.991241
4.19999933
341.676819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.20000005
4
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
2
1
0
0
0
1
0
0
0
1
0
0.599999905
-1
1
0
0
0
1
0
0
0
1
Weld
[RBX1023]
[RBX990]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
-0.599999905
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX1023]
[RBX970]
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
-1.0999999
0.199996948
2.5
0
1
0
0
0
-1
-1
0
0
Weld
[RBX1023]
[RBX1028]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
21
-133.491241
4.19999981
341.176819
-1
0
0
0
-1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Nuke
0.5
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
4
1.20000005
3
-
false
Touch
function activate(hit)
Boom2 = Instance.new("Explosion")
Boom2.BlastRadius = 15
Boom2.BlastPressure = 1000000
Boom2.Parent = game.Workspace
Boom2.Position = script.Parent.Position
wait(0.5)
Boom2:Remove()
end
script.Parent.Touched:connect(activate)
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-133.491241
3.39999962
339.176819
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
4
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0
-0.600000381
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX992]
[RBX1032]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1003
-138.691238
5.29999924
342.176819
0
1
0
1
0
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Nuke
0.5
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
1
-
false
Touch
function activate(hit)
Boom2 = Instance.new("Explosion")
Boom2.BlastRadius = 15
Boom2.BlastPressure = 1000000
Boom2.Parent = game.Workspace
Boom2.Position = script.Parent.Position
wait(0.5)
Boom2:Remove()
end
script.Parent.Touched:connect(activate)
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0.5
-0.0999999046
-0.5
0
0
-1
-1
0
0
0
1
0
Weld
[RBX1033]
[RBX970]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-137.991241
6.99999809
345.176819
-1
0
0
0
1
0
0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
2
3
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
-0.300000191
0.199996948
-1
0
1
0
0
0
-1
-1
0
0
Weld
[RBX984]
[RBX1038]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-133.491241
4.19999981
339.176819
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.20000005
4
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1003
-138.691238
7.29999828
344.176819
0
1
0
1
0
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Nuke
0.5
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
1
-
false
Touch
function activate(hit)
Boom2 = Instance.new("Explosion")
Boom2.BlastRadius = 15
Boom2.BlastPressure = 1000000
Boom2.Parent = game.Workspace
Boom2.Position = script.Parent.Position
wait(0.5)
Boom2:Remove()
end
script.Parent.Touched:connect(activate)
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-135.991241
4.19999981
341.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.20000005
5
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
21
-137.991241
5.39999914
345.176819
-1
0
0
0
1
0
0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.20000005
3
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1.5
1
0
0
0
1
0
0
0
1
0
0
-2
1
0
0
0
1
0
0
0
1
Weld
[RBX1043]
[RBX970]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
-0.999999523
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX1043]
[RBX984]
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
0.0999999046
0.199996948
-1
0
1
0
0
0
-1
-1
0
0
Weld
[RBX1043]
[RBX1028]
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
0
1.39999986
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX1043]
[RBX1049]
true
-
0
0
-1.5
-1
-0
-0
0
1
0
-0
-0
-1
0
-4.76837158e-007
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX1043]
[RBX1051]
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
-0.0999999046
0.199996948
1
0
1
0
0
0
-1
-1
0
0
Weld
[RBX1043]
[RBX1053]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-128.991241
6.99999809
338.676819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
2
2
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
0
0
4
-1
0
0
0
1
0
0
0
-1
Weld
[RBX1054]
[RBX1057]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-128.991241
6.99999809
343.676819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
2
8
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
-0.5
0
0
-0
-0
-1
0
1
0
1
0
0
1.9000001
0.199996948
-0.5
0
1
0
0
0
-1
-1
0
0
Weld
[RBX1057]
[RBX1060]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
21
-128.991241
5.39999819
338.676819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.20000005
2
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
-1
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX1061]
[RBX1054]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
21
-128.991241
5.39999819
343.676819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.20000005
8
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
-1
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX1064]
[RBX1057]
true
-
0
0
4
1
0
0
0
1
0
0
0
1
0
0
-1
1
0
0
0
1
0
0
0
1
Weld
[RBX1064]
[RBX1061]
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
0
0.600000381
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX1064]
[RBX1069]
true
-
-0.5
0
0
-0
-0
-1
0
1
0
1
0
0
0.300000191
0.199996948
-2.5
0
1
0
0
0
-1
-1
0
0
Weld
[RBX1064]
[RBX1071]
true
-
-0.5
0
0
-0
-0
-1
0
1
0
1
0
0
0.300000191
0.199996948
-0.5
0
1
0
0
0
-1
-1
0
0
Weld
[RBX1064]
[RBX1060]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-130.491241
8.39999866
345.176819
1
0
0
0
-1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.800000012
13
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.400000006
0
-1
-0
-0
0
0
1
0
1
0
1.5
1.00000048
-6.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX1073]
[RBX1054]
true
-
0
0.400000006
0
-1
-0
-0
0
0
1
0
1
0
1.5
1.00000048
-1.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX1073]
[RBX1057]
true
-
0
0.400000006
0
-1
-0
-0
0
0
1
0
1
0
1.5
1
6
1
0
0
0
0
-1
0
1
0
Weld
[RBX1073]
[RBX1078]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
21
-138.691238
5.29999924
344.176819
0
1
0
1
0
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Nuke
0.5
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
3
0.400000006
3
-
false
Touch
function activate(hit)
Boom2 = Instance.new("Explosion")
Boom2.BlastRadius = 15
Boom2.BlastPressure = 1000000
Boom2.Parent = game.Workspace
Boom2.Position = script.Parent.Position
wait(0.5)
Boom2:Remove()
end
script.Parent.Touched:connect(activate)
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0.5
-1.69999933
-2.5
0
0
-1
-1
0
0
0
1
0
Weld
[RBX1028]
[RBX966]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0.5
-0.0999999046
-2.5
0
0
-1
-1
0
0
0
1
0
Weld
[RBX1028]
[RBX970]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0.5
-1.69999933
1
0
0
-1
-1
0
0
0
1
0
Weld
[RBX1028]
[RBX984]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
0.200004578
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX1028]
[RBX1084]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-133.491241
2.59999943
343.176819
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.20000005
8
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
-0.5
0
0
-0
-0
-1
0
1
0
1
0
0
0
-0.400000095
-1.5
1
0
0
0
1
0
0
0
1
Weld
[RBX1085]
[RBX996]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
-0.200000286
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX1085]
[RBX1089]
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
0
0.600000143
4
0
1
0
0
0
-1
-1
0
0
Weld
[RBX1085]
[RBX1091]
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
3.5
0.400000095
4
0
1
0
0
0
-1
-1
0
0
Weld
[RBX1085]
[RBX1093]
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
-3.5
0.400000095
4
0
1
0
0
0
-1
-1
0
0
Weld
[RBX1085]
[RBX1095]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
192
-135.491241
4.29999924
348.076813
1
0
0
0
0
-1
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
2
0.800000012
3
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1.5
1
0
0
0
1
0
0
0
1
0
0.199999809
1.09999847
-1
-0
0
0
0
-1
-0
-1
0
Weld
[RBX1096]
[RBX1099]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-136.491241
3.39999962
341.176819
-0
0
-1
-0
1
-0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
5
0.400000006
2
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1
1
0
0
0
1
0
0
0
1
-0.5
-0.199999809
-2.5
0
0
1
0
1
0
-1
0
0
Weld
[RBX994]
[RBX990]
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
2
0
2
-1
0
0
0
1
0
0
0
-1
Weld
[RBX994]
[RBX992]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0.5
-0.600000381
0
0
1
0
0
0
1
1
0
0
Weld
[RBX994]
[RBX1041]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-2
0.600000143
3
1
0
0
0
0
-1
0
1
0
Weld
[RBX994]
[RBX1085]
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
2
0.400000095
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX994]
[RBX996]
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
-2
0
2
-1
0
0
0
1
0
0
0
-1
Weld
[RBX994]
[RBX1089]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-137.991241
6.99999905
347.176819
1
0
0
0
-1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
2
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-1
0
1
0
0
-0
-0
-1
0
1
0
-1.5
0.399999619
-2
1
0
0
0
0
-1
0
1
0
Weld
[RBX1107]
[RBX959]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0
-1.5
-1
0
0
0
-1
0
0
0
1
Weld
[RBX1107]
[RBX984]
true
-
0
1
0
-1
-0
-0
0
0
1
0
1
0
0
-0.599999905
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX1107]
[RBX1051]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
192
-131.491241
4.29999924
348.076813
1
0
0
0
0
-1
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
2
0.800000012
3
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
21
-133.491241
8.39999866
352.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.800000012
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0
-6.5
-1
0
0
0
-1
0
0
0
1
Weld
[RBX1114]
[RBX975]
true
-
1
0
0
0
0
1
0
1
0
-1
-0
-0
-2
0
0
0
0
1
0
1
0
-1
0
0
Weld
[RBX1114]
[RBX1004]
true
-
-1
0
0
-0
-0
-1
0
1
0
1
0
0
2
0
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX1114]
[RBX1119]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-136.491241
8.39999866
352.176819
-1
0
0
-0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.800000012
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-130.491241
8.39999866
338.176819
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.800000012
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
-2
0
0
-0
-0
-1
0
1
0
1
0
0
1
0
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX1121]
[RBX971]
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
1.5
1.00000048
0.5
-1
0
0
0
0
-1
0
-1
0
Weld
[RBX1121]
[RBX1054]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0
6.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX1121]
[RBX1073]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-136.991241
1.4999994
341.176819
1
0
0
0
-1
0
0
0
-1
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.300000012
0.300000012
2
0
false
256
Wheel
0
-0.300000012
0.300000012
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-133.491241
2.99999952
341.176819
-1
0
0
-0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
4
1.20000005
3
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
0.600000381
0
-1
0
0
0
0
-1
0
-1
0
Weld
[RBX996]
[RBX1008]
true
-
0
0
1.5
1
0
0
0
1
0
0
0
1
0.5
-0.400000095
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX996]
[RBX992]
true
-
2
0
0
0
0
1
0
1
0
-1
-0
-0
1.5
-1.50000012
0
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX996]
[RBX1126]
true
-
-2
0
0
-0
-0
-1
0
1
0
1
0
0
-1.5
-1.50000012
0
0
0
1
0
-1
0
1
0
0
Weld
[RBX996]
[RBX1133]
true
-
0
0
-1.5
-1
-0
-0
0
1
0
-0
-0
-1
-0.5
-0.400000095
0
0
0
1
0
1
0
-1
0
0
Weld
[RBX996]
[RBX1089]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-133.491241
4.19999981
343.176819
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.20000005
4
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
0
0.200000286
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX1135]
[RBX1089]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-129.991241
1.4999994
341.176819
1
0
0
0
-1
0
0
0
-1
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.300000012
0.300000012
2
0
false
256
Wheel
0
-0.300000012
0.300000012
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-130.491241
8.39999866
352.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.800000012
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0
-6.5
-1
0
0
0
-1
0
0
0
1
Weld
[RBX1119]
[RBX1073]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-128.991241
4.1999979
343.676819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.20000005
8
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
0
-0.799999237
1.5
-1
0
0
-0
0
1
-0
1
0
Weld
[RBX1069]
[RBX1143]
true
-
-0.5
0
0
-0
-0
-1
0
1
0
1
0
0
-0.900000095
0.199996948
-0.5
0
1
0
0
0
-1
-1
0
0
Weld
[RBX1069]
[RBX1060]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
194
-128.991241
6.99999905
351.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
2
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-130.491241
3.39999962
341.176819
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
5
0.400000006
2
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1
1
0
0
0
1
0
0
0
1
2
0
-2
1
0
0
0
1
0
0
0
1
Weld
[RBX998]
[RBX992]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-2
0.600000143
-3
1
0
0
0
0
-1
0
1
0
Weld
[RBX998]
[RBX1085]
true
-
0
0
1
1
0
0
0
1
0
0
0
1
-2
0.400000095
0
0
0
1
0
1
0
-1
0
0
Weld
[RBX998]
[RBX996]
true
-
0
0
1
1
0
0
0
1
0
0
0
1
-2
0
-2
1
0
0
0
1
0
0
0
1
Weld
[RBX998]
[RBX1089]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-128.991241
3.59999943
338.676819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
2.4000001
2
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
-4.5
0.399999857
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX1018]
[RBX988]
true
-
0
1.20000005
0
-1
-0
-0
0
0
1
0
1
0
0
-0.599999428
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX1018]
[RBX1061]
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
0
-0.599998951
4
-1
0
0
0
1
0
0
0
-1
Weld
[RBX1018]
[RBX1069]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-128.991241
2.79999924
345.176819
1
-0
0
0
-1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.60000002
5
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-137.991241
6.99999905
351.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
2
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
1
0
-1
-0
-0
0
0
1
0
1
0
-1.5
0.399999619
-6
1
0
0
0
0
-1
0
1
0
Weld
[RBX1156]
[RBX959]
true
-
0
-1
0
1
0
0
-0
-0
-1
0
1
0
4.5
2
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX1156]
[RBX1160]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-137.991241
3.39999962
345.176819
-1
0
0
0
1
0
0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
2.79999995
3
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1.5
1
0
0
0
1
0
0
0
1
0
-0.799999952
-2
1
0
0
0
1
0
0
0
1
Weld
[RBX1049]
[RBX1023]
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
-1.89999986
0.199996948
-1
0
1
0
0
0
-1
-1
0
0
Weld
[RBX1049]
[RBX1028]
true
-
0
0
-1.5
-1
-0
-0
0
1
0
-0
-0
-1
0
0
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX1049]
[RBX1165]
true
-
0
-1.39999998
0
1
0
0
-0
-0
-1
0
1
0
1
0.400000095
2
1
0
0
0
0
-1
0
1
0
Weld
[RBX1049]
[RBX1095]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
21
-137.991241
5.39999866
347.176819
1
0
0
0
-1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.20000005
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
-1.39999938
0
-1
0
0
-0
0
1
-0
1
0
Weld
[RBX1051]
[RBX1165]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
1
-133.491241
6.99999905
352.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0.200000003
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0.5
0
0
0
true
1
10
2
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-1
0
1
0
0
-0
-0
-1
0
1
0
0
0.199999809
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX1169]
[RBX1172]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-137.991241
3.39999938
347.176819
1
-0
0
0
-1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
2.79999995
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-130.491241
10.1999989
338.176819
1
0
0
0
-1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
4
0.400000006
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0.5
-0.600000381
0
1
0
0
0
0
1
0
-1
0
Weld
[RBX980]
[RBX1176]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-133.491241
3.39999962
343.176819
0
0
-1
0
1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
4
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-130.991241
4.19999981
341.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
1.20000005
5
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
0
0.200000286
0.5
0
-1
0
0
0
-1
1
0
0
Weld
[RBX1178]
[RBX998]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-129.991241
9.39999866
338.176819
-1
0
0
0
-1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-129.991241
9.39999866
339.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
0.5
-0.399999619
6
-1
0
0
0
0
1
0
1
0
Weld
[RBX1182]
[RBX1073]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX1182]
[RBX1176]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1003
-128.291245
5.099998
346.176819
0
-1
0
1
0
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Nuke
0.5
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
1
-
false
Touch
function activate(hit)
Boom2 = Instance.new("Explosion")
Boom2.BlastRadius = 15
Boom2.BlastPressure = 1000000
Boom2.Parent = game.Workspace
Boom2.Position = script.Parent.Position
wait(0.5)
Boom2:Remove()
end
script.Parent.Touched:connect(activate)
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
-0.5
0.900000095
-2.5
0
0
1
-1
0
0
0
-1
0
Weld
[RBX1071]
[RBX1069]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1003
-128.291245
3.09999919
344.176819
0
-1
0
1
0
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Nuke
0.5
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
1
-
false
Touch
function activate(hit)
Boom2 = Instance.new("Explosion")
Boom2.BlastRadius = 15
Boom2.BlastPressure = 1000000
Boom2.Parent = game.Workspace
Boom2.Position = script.Parent.Position
wait(0.5)
Boom2:Remove()
end
script.Parent.Touched:connect(activate)
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0.5
-0.299999952
1
0
0
-1
1
0
-0
0
-1
-0
Weld
[RBX1188]
[RBX1143]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1003
-127.891243
5.099998
344.176819
0
-1
0
1
0
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Nuke
0.5
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
1
-
false
Touch
function activate(hit)
Boom2 = Instance.new("Explosion")
Boom2.BlastRadius = 15
Boom2.BlastPressure = 1000000
Boom2.Parent = game.Workspace
Boom2.Position = script.Parent.Position
wait(0.5)
Boom2:Remove()
end
script.Parent.Touched:connect(activate)
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0
-0.200004578
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX1191]
[RBX1060]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1003
-138.691238
3.29999971
344.176819
0
1
0
1
0
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Nuke
0.5
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
1
-
false
Touch
function activate(hit)
Boom2 = Instance.new("Explosion")
Boom2.BlastRadius = 15
Boom2.BlastPressure = 1000000
Boom2.Parent = game.Workspace
Boom2.Position = script.Parent.Position
wait(0.5)
Boom2:Remove()
end
script.Parent.Touched:connect(activate)
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0.5
-0.0999999046
1
0
0
-1
-1
0
0
0
1
0
Weld
[RBX1194]
[RBX1049]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1003
-128.291245
7.099998
344.176819
0
-1
0
1
0
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Nuke
0.5
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
1
-
false
Touch
function activate(hit)
Boom2 = Instance.new("Explosion")
Boom2.BlastRadius = 15
Boom2.BlastPressure = 1000000
Boom2.Parent = game.Workspace
Boom2.Position = script.Parent.Position
wait(0.5)
Boom2:Remove()
end
script.Parent.Touched:connect(activate)
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
-0.5
0.0999999046
-0.5
0
0
1
-1
0
0
0
-1
0
Weld
[RBX1197]
[RBX1057]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1003
-128.291245
5.29999828
342.176819
0
-1
0
1
0
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Nuke
0.5
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
1
-
false
Touch
function activate(hit)
Boom2 = Instance.new("Explosion")
Boom2.BlastRadius = 15
Boom2.BlastPressure = 1000000
Boom2.Parent = game.Workspace
Boom2.Position = script.Parent.Position
wait(0.5)
Boom2:Remove()
end
script.Parent.Touched:connect(activate)
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
-0.5
-0.0999999046
1.5
0
0
1
-1
0
0
0
-1
0
Weld
[RBX1200]
[RBX1064]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1003
-138.691238
5.49999905
346.176819
0
1
0
1
0
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Nuke
0.5
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
1
-
false
Touch
function activate(hit)
Boom2 = Instance.new("Explosion")
Boom2.BlastRadius = 15
Boom2.BlastPressure = 1000000
Boom2.Parent = game.Workspace
Boom2.Position = script.Parent.Position
wait(0.5)
Boom2:Remove()
end
script.Parent.Touched:connect(activate)
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
21
-128.291245
5.099998
344.176819
0
-1
0
1
0
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Nuke
0.5
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
3
0.400000006
3
-
false
Touch
function activate(hit)
Boom2 = Instance.new("Explosion")
Boom2.BlastRadius = 15
Boom2.BlastPressure = 1000000
Boom2.Parent = game.Workspace
Boom2.Position = script.Parent.Position
wait(0.5)
Boom2:Remove()
end
script.Parent.Touched:connect(activate)
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1003
-139.091248
5.29999924
344.176819
0
1
0
1
0
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Nuke
0.5
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
1
0.400000006
1
-
false
Touch
function activate(hit)
Boom2 = Instance.new("Explosion")
Boom2.BlastRadius = 15
Boom2.BlastPressure = 1000000
Boom2.Parent = game.Workspace
Boom2.Position = script.Parent.Position
wait(0.5)
Boom2:Remove()
end
script.Parent.Touched:connect(activate)
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-131.491241
2.59999943
349.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
2
0.400000006
3
-
false
FallScript
a = script.Parent
wait(2)
a.Anchored = false
wait(1)
a.BodyPosition:remove()
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0
1.09999847
1.49999976
1
0
0
0
-1
0
0
0
-1
Weld
[RBX1206]
[RBX1112]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-130.491241
5.79999876
353.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3
0
-0.5
1
0
0
0
1
0
0
0
1
Weld
[RBX1209]
[RBX1172]
true
-
2
0
0
0
0
1
0
1
0
-1
-0
-0
-1
0
0
0
0
1
0
1
0
-1
0
0
Weld
[RBX1209]
[RBX1213]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-133.491241
5.79999924
352.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
10
0.400000006
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-133.491241
1.39999938
347.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Engine
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
4
1.20000005
15
-
1250
BodyPosition
10000
true
4000
4000
4000
0
50
0
-
500
BodyGyro
3000
true
0
0
0
1
0
0
0
1
0
0
0
1
400000
0
400000
-
true
Script
model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false
function onTouch(part)
if (part.Name == "Safe") and (debounce == false) and (script.Parent.Count.Value == 0) then
debounce = true
wait(2)
model = backup:clone()
model.Parent = game.Workspace
model:makeJoints()
script.Parent.Count.Value = 1
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
Count
0
true
-
BodyThrust
true
0
1
0
0
0
0
-
2
0
0
0
0
1
0
1
0
-1
-0
-0
1.5
0.100000024
-6
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX1091]
[RBX1126]
true
-
-2
0
0
-0
-0
-1
0
1
0
1
0
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-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.800000012
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3
0
-1.5
1
0
0
0
1
0
0
0
1
Weld
[RBX1286]
[RBX1262]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
21
-133.491241
4.79999971
355.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.800000012
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0
-1.5
1
0
0
0
1
0
0
0
1
Weld
[RBX1289]
[RBX1262]
true
-
-1
0
0
-0
-0
-1
0
1
0
1
0
0
2
0
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX1289]
[RBX1286]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-136.491241
4.79999971
355.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.800000012
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
3
0
-1.5
1
0
0
0
1
0
0
0
1
Weld
[RBX1293]
[RBX1262]
true
-
-2
0
0
-0
-0
-1
0
1
0
1
0
0
1
0
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX1293]
[RBX1289]
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
3
0.199999809
-1.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX1293]
[RBX1298]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
21
-133.491241
5.39999962
354.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
0.400000095
-1
1
0
0
0
0
-1
0
1
0
Weld
[RBX1266]
[RBX1262]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-136.491241
5.39999962
354.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
3
0.400000095
-1
1
0
0
0
0
-1
0
1
0
Weld
[RBX1268]
[RBX1262]
true
-
-2
0
0
-0
-0
-1
0
1
0
1
0
0
1
0
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX1268]
[RBX1266]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-129.991241
1.4999994
353.176819
1
0
0
0
-1
0
0
0
-1
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.300000012
0.300000012
2
0
false
256
Wheel
0
-0.300000012
0.300000012
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
-1.5
0
0
-0
-0
-1
0
1
0
1
0
0
-2
-1.50000012
0
0
0
1
0
-1
0
1
0
0
Weld
[RBX1225]
[RBX1227]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-136.991241
3.59999967
354.176819
-1
0
0
0
-1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
3
0.800000012
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
-1.5
0
0
-0
-0
-1
0
1
0
1
0
0
2
0.600000381
-1
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX1306]
[RBX1227]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
3.5
0.600000143
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX1306]
[RBX1310]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-136.991241
3.59999967
352.176819
1
0
0
0
-1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
3
0.800000012
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
3.5
-0.399999142
-0.5
-1
0
0
0
-1
0
0
0
1
Weld
[RBX1311]
[RBX1160]
true
-
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
2
0.600000381
1
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX1311]
[RBX1227]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-133.491241
2.99999952
353.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
4
2
3
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
-1.5
-1
-0
-0
0
1
0
-0
-0
-1
0
-2.38418579e-007
0.5
-1
0
0
0
1
0
0
0
-1
Weld
[RBX1227]
[RBX1310]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-133.491241
4.19999981
353.676819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
10
0.400000006
4
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
2
1
0
0
0
1
0
0
0
1
0
0.200000763
-0.5
1
0
0
0
1
0
0
0
1
Weld
[RBX1298]
[RBX1160]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0
-0.400000095
-0.5
-1
0
0
0
0
1
0
1
0
Weld
[RBX1298]
[RBX1262]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-3.5
-0.400000095
-1.5
-1
0
0
0
0
1
0
1
0
Weld
[RBX1298]
[RBX1279]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
3
-0.400000095
1.5
-1
0
0
0
0
1
0
1
0
Weld
[RBX1298]
[RBX1286]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0
-0.400000095
1.5
-1
0
0
0
0
1
0
1
0
Weld
[RBX1298]
[RBX1289]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-3.5
-0.400000095
-0.5
1
0
0
0
0
1
0
-1
0
Weld
[RBX1298]
[RBX1306]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
3.5
-0.400000095
-1.5
-1
0
0
0
0
1
0
1
0
Weld
[RBX1298]
[RBX1311]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
1.00000048
-0.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX1298]
[RBX1227]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
3.5
-0.400000095
-0.5
1
0
0
0
0
1
0
-1
0
Weld
[RBX1298]
[RBX1327]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-1.00000024
-1.20000076
4.5
0
0
1
0
-1
0
1
0
0
Weld
[RBX1298]
[RBX1329]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-0.500000238
-1.60000038
4.5
0
0
1
0
-1
0
1
0
0
Weld
[RBX1298]
[RBX1331]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-0.500000238
-1.60000038
-4.5
0
0
1
0
-1
0
1
0
0
Weld
[RBX1298]
[RBX1333]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
1.00000024
1.5
1
0
0
0
0
-1
0
1
0
Weld
[RBX1298]
[RBX1310]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-129.991241
3.59999967
354.176819
-1
0
0
0
-1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
3
0.800000012
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
-2
0.600000381
-1
0
0
1
0
-1
0
1
0
0
Weld
[RBX1327]
[RBX1227]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-0.600000143
-0.200000763
1
0
1
0
0
0
1
1
0
0
Weld
[RBX1327]
[RBX1329]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3.5
0.600000143
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX1327]
[RBX1310]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-136.991241
1.4999994
353.176819
1
0
0
0
-1
0
0
0
-1
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.300000012
0.300000012
2
0
false
256
Wheel
0
-0.300000012
0.300000012
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
3
3
3
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
2
0.100000024
-6
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX1339]
[RBX1091]
true
-
1.5
0
0
0
0
1
0
1
0
-1
-0
-0
2
-1.50000012
0
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX1339]
[RBX1227]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-128.991241
2.99999952
354.876831
0
0
-1
-1
0
0
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
2
0.400000006
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-4
0
0.299999237
0
0
1
-1
0
0
0
-1
0
Weld
[RBX1329]
[RBX1310]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
1
-128.991241
3.49999952
355.276825
0
0
-1
-1
0
0
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0.300000012
0
0
0
true
1
1
0.400000006
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-0.5
0.199998856
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX1331]
[RBX1329]
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
-0.5
0
0
0
0
1
0
1
0
-1
0
0
Weld
[RBX1331]
[RBX1349]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-4
0.5
-0.100000381
0
0
1
-1
0
0
0
-1
0
Weld
[RBX1331]
[RBX1310]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
1
-137.991241
3.49999952
355.276825
0
0
-1
-1
0
0
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0.300000012
0
0
0
true
1
1
0.400000006
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
0
0
-0.5
-1
-0
-0
0
1
0
-0
-0
-1
4
0.5
-0.100000381
0
0
-1
1
0
0
0
-1
0
Weld
[RBX1333]
[RBX1310]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-137.991241
3
354.876831
0
0
-1
-1
0
0
-0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
2
0.400000006
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
1
0.600000143
0.5
0
1
0
1
0
0
0
0
-1
Weld
[RBX1354]
[RBX1306]
true
-
-1
0
0
-0
-0
-1
0
1
0
1
0
0
4.5
-0.199999809
-1.20000076
1
0
0
0
0
1
0
-1
0
Weld
[RBX1354]
[RBX1298]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0.5
-0.199998856
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX1354]
[RBX1333]
true
-
0
0
-0.5
-1
-0
-0
0
1
0
-0
-0
-1
4
0
0.299999237
0
0
-1
1
0
0
0
-1
0
Weld
[RBX1354]
[RBX1310]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
-0.5
-0.199998856
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX1354]
[RBX1361]
true
-
1
0
0
0
0
1
0
1
0
-1
-0
-0
4.5
0.600000024
0.299999237
-1
0
0
0
0
-1
0
-1
0
Weld
[RBX1354]
[RBX1363]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
105
-128.991241
2.49999952
355.276825
0
0
-1
-1
0
0
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0.300000012
0
0
0
true
1
1
0.400000006
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0.5
0.199998856
0
1
0
0
0
0
-1
0
1
0
Weld
[RBX1349]
[RBX1329]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-4
-0.5
-0.100000381
0
0
1
-1
0
0
0
-1
0
Weld
[RBX1349]
[RBX1310]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-133.491241
2.99999952
355.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
8
2
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
105
-137.991241
2.49999952
355.276825
0
0
-1
-1
0
0
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0.300000012
0
0
0
true
1
1
0.400000006
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
-0.5
0
0
-0
-0
-1
0
1
0
1
0
0
0.5
0
0
0
0
-1
0
1
0
1
0
0
Weld
[RBX1361]
[RBX1333]
true
-
0
0
-0.5
-1
-0
-0
0
1
0
-0
-0
-1
4
-0.5
-0.100000381
0
0
-1
1
0
0
0
-1
0
Weld
[RBX1361]
[RBX1310]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
194
-133.491241
1.3999995
355.176819
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
10
1.20000005
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
1
0.299999237
4.5
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX1363]
[RBX1329]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0.5
-0.100000381
4.5
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX1363]
[RBX1349]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
-1
0
-1
0
0
0
0
1
0
1
0
Weld
[RBX1363]
[RBX1310]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0.5
-0.100000381
-4.5
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX1363]
[RBX1361]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
194
-133.491241
1.29999948
355.876831
1
0
0
0
0
-1
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
10
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Script
function onTouched(hit)
hit:BreakJoints()
end
connection = script.Parent.Touched:connect(onTouched)
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
-0.100000024
-0.5
-1
0
0
0
-1
0
0
0
1
Weld
[RBX1380]
[RBX1363]
true
-
false
Script
position = script.Parent.Engine.Position
local frame = Instance.new("CFrameValue")
frame.Name = "OriginCFrame"
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent
local object = Instance.new("ObjectValue")
object.Value = script.Parent.Parent.Parent
seat = script.Parent.Seat
function onChildAdded(part)
if part.className == "Weld" then
local torso = part.Part1
if torso ~= nil then
local parent = torso.Parent
if parent ~= nil then
script.Parent.Parent.Parent = parent
while true do
wait(2)
local pos = script.Parent.Engine.Position
if (position - pos).magnitude > 30 then
if object.Value ~= nil then
object.Value.Regen.Value = 1
wait(.5)
object.Value.Regen.Value = 0
object.Value = nil
end
break end
end
while true do
print("Loop")
wait(2)
if part == nil then
script.Parent.Parent.Parent = game.Workspace
script.Parent.Parent:MakeJoints()
break end
end
end
end
end
end
seat.ChildAdded:connect(onChildAdded)
true
-
false
Script
system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen
function checkRegen()
if regen.Value == 1 then
model:remove()
wait(1)
model = backup:Clone()
model.Parent = system
model:MakeJoints()
end
end
regen.Changed:connect(checkRegen)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
HangarSystem
[RBX1387]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
104
-47.9016953
0.199999988
355.469391
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button1
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Activate
button = script.Parent
regen = button.Parent.Regen
local debounce = false
function onTouch(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil and debounce == false then
debounce = true
button.BrickColor = BrickColor.Black()
regen.Value = 1
wait()
regen.Value = 0
wait(5)
button.BrickColor = BrickColor.new(104)
debounce = false
end
end
button.Touched:connect(onTouch)
true
-
Regen
0
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Station1
[RBX1391]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Plane
[RBX1391]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-55.9023209
3.25817752
345.467255
-0.999996722
-5.14924141e-005
0.000125209554
-5.14790045e-005
0.999999344
0.000206376732
-0.000123650272
0.000206390221
-1.00000072
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat
0
-0.5
0.5
0
0
-0.00290290406
-0.00317293475
-0.00569960847
-0.5
0.5
0
0
0
-0.125613794
-0.0321355574
0.020855967
true
1
2
0.400000006
2
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-2.00001669
0.599992514
0.999994278
0.99999541
-2.23318057e-006
1.56833266e-008
3.50337359e-009
-2.57404906e-008
-0.999999404
4.30169166e-007
1.00000012
-5.80860871e-009
Weld
[RBX1393]
[RBX1391]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0.499996185
0.600001574
-1.49997997
-2.11366569e-006
1.00000012
2.26985897e-008
-1.3907993e-008
2.76891932e-009
-0.999999404
-0.99999541
-3.10668838e-007
1.72076398e-009
Weld
[RBX1393]
[RBX1396]
true
-
0
0
1
1
0
0
0
1
0
0
0
1
-0.5
-1.39999151
1.99998808
-1.51358518e-006
-1.71089134e-008
1
-1.04447153e-008
1
1.71088974e-008
-1
-1.04446896e-008
-1.51358506e-006
Weld
[RBX1393]
[RBX1398]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-59.902298
3.25798559
345.466736
-0.999999821
-5.14872372e-005
0.000126024708
-5.14630228e-005
0.999999881
0.000206368219
-0.000125862658
0.00020636461
-1.00000024
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat
0
-0.5
0.5
0
0
-0.00290290406
-0.00317293475
-0.00569960847
-0.5
0.5
0
0
0
-0.125613242
-0.00933875795
0.00816485751
true
1
2
0.400000006
2
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
1.99997139
0.600008249
1.00000572
0.999999821
-1.41801138e-006
1.0470103e-008
8.70932126e-009
-1.7214747e-008
-0.99999994
1.24539656e-006
1.00000024
-1.42626186e-008
Weld
[RBX1399]
[RBX1391]
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0.500005722
0.600004911
1.49999952
-3.55852535e-007
1.00000083
5.88692028e-009
-3.52883944e-009
-5.87726046e-009
-0.999999642
-0.999999166
3.55852535e-007
-3.51428753e-009
Weld
[RBX1399]
[RBX1402]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[RBX1391]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
21
-54.403553
6.05640173
354.468018
0.000131574634
-5.14416497e-005
0.999999642
0.000206293029
0.999999821
5.14181229e-005
-1.00000048
0.000206292039
0.00013123994
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.00290290406
-0.00317293475
-0.00569960847
-0.5
0.5
3
0
0
-0.138223857
-0.0145495953
0.0174884815
true
1
4
0.400000006
3
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-1.50000238
0.599999905
-1.90734863e-006
1
-5.53653808e-006
-7.23527762e-008
-7.23509999e-008
-4.37466952e-008
-1
5.53653808e-006
1
-4.37539711e-008
Snap
[RBX1404]
[RBX1406]
true
-
2
0
0
0
0
1
0
1
0
-1
-0
-0
-0.99998951
0.39999342
-3.81469727e-006
1.06083462e-008
7.4162898e-012
1
-3.63797881e-012
1
-7.68141106e-012
-1
3.63797881e-012
1.06083462e-008
Weld
[RBX1404]
[RBX1408]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
21
-54.403553
3.05631065
354.967407
0.000128913816
-5.14662934e-005
0.999999642
0.000206333993
0.999999821
5.14432759e-005
-1.00000048
0.000206333134
0.000128579079
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
-0.00290290406
-0.00317293475
-0.00569960847
-0.5
0.5
3
0
0
-0.156907722
-0.0130999144
0.0261974595
true
1
1
2.4000001
3
-
-0.5
0
0
-0
-0
-1
0
1
0
1
0
0
-0.499931335
-0.599990845
0.500001431
-1
-1.91976142e-008
2.65269773e-006
-1.91939762e-008
1
3.15414077e-008
-2.65268318e-006
3.15346256e-008
-1
Weld
[RBX1409]
[RBX1411]
true
-
-0.5
0
0
-0
-0
-1
0
1
0
1
0
0
0.999978065
-0.599997759
0.499997139
-1
-4.18476702e-008
5.89500996e-006
-4.18403943e-008
1
6.86808121e-008
-5.89499541e-006
6.86779202e-008
-1
Weld
[RBX1409]
[RBX1413]
true
-
0
1.20000005
0
-1
-0
-0
0
0
1
0
1
0
0.5
-0.400009155
4.76837158e-006
-1
6.61191007e-006
-7.41525525e-008
-7.41429034e-008
4.52891982e-008
1
6.61191007e-006
1
-4.52819222e-008
Snap
[RBX1409]
[RBX1415]
true
-
0
0
1.5
1
0
0
0
1
0
0
0
1
0.700006723
-0.199865341
0.499988556
-6.83037769e-008
1
6.09652488e-008
-6.1923638e-006
-6.09579729e-008
1
1
6.83031871e-008
6.19237835e-006
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Weld
[RBX1664]
[RBX1638]
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false
-0.5
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0
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0.5
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194
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true
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256
Smooth Block Model
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Weld
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[RBX1638]
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false
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0.000206364901
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false
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0.5
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256
Smooth Block Model
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0.5
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1.27372914e-007
Weld
[RBX1669]
[RBX1667]
true
-
false
Script
system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen
function checkRegen()
if regen.Value == 1 then
model:remove()
wait(1)
model = backup:Clone()
model.Parent = system
model:MakeJoints()
end
end
regen.Changed:connect(checkRegen)
true
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[RBX1673]
true
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Model
[RBX1673]
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true
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256
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0.5
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1
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Weld
[RBX1675]
[RBX1679]
true
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true
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0.5
2
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0.5
2
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256
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true
1
1
1.20000005
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Mesh
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true
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256
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0
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0.5
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true
1
3
1.20000005
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Mesh
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true
-
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1
0
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-0
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0
0
0.5
1
0
0
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0
0
0
-1
Weld
[RBX1682]
[RBX1680]
true
-
0
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0
1
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0
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0
1
0
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0
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Weld
[RBX1682]
[RBX1686]
true
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4.5
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Weld
[RBX1682]
[RBX1688]
true
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Weld
[RBX1682]
[RBX1690]
true
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true
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256
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true
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[RBX1686]
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[RBX1686]
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true
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2.5
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Weld
[RBX1686]
[RBX1679]
true
-
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3.5
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Weld
[RBX1686]
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true
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Weld
[RBX1686]
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true
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Weld
[RBX1686]
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true
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256
Part
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0.5
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256
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0
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true
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true
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256
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0
1
0
-1
0
Weld
[RBX1688]
[RBX1717]
true
-
0
0
1
1
0
0
0
1
0
0
0
1
-3.5
0
1.5
-0
-0
1
-0
-1
0
1
0
0
Weld
[RBX1688]
[RBX1806]
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-35.0815125
3.02422667
358.555054
0
1
0
1
0
0
0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
-0.0233375132
-3.40456629
-0.0840608552
true
1
1
0.800000012
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0.600036621
-0.5
0.5
-0
-1
-0
-1
-0
-0
-0
-0
-1
Weld
[RBX1861]
[RBX1831]
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
-0.499938965
-0.0999999046
-0.5
-0
-0
1
1
0
0
0
1
0
Weld
[RBX1861]
[RBX1836]
true
-
-0.5
0
0
-0
-0
-1
0
1
0
1
0
0
-2.39996338
-0.0999755859
0.5
-0
-1
0
-1
-0
0
0
0
-1
Weld
[RBX1861]
[RBX1782]
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-40.4814758
2.52422667
344.555054
-1
-0
-0
-0
-1
-0
0
0
1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
0.00847298186
-3.40458107
-0.00158015674
true
1
2
2
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
3
-0.599999905
0.5
1
0
0
-0
-1
-0
-0
-0
-1
Weld
[RBX1866]
[RBX1728]
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-37.4814758
2.02422667
358.655029
-1
-0
0
-0
-0
1
0
1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
-0.00919794291
-3.40457296
-0.0846521407
true
1
8
1.20000005
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-40.4814758
2.52422667
353.555054
1
-0
0
0
-1
0
0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
0.00847523008
-3.40458107
-0.0546034724
true
1
2
2
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-1
0
1
0
0
-0
-0
-1
0
1
0
-1.5
0.199999809
1
-0
-1
-0
-0
-0
-1
1
0
0
Weld
[RBX1870]
[RBX1795]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-1.5
0.400000095
0
0
0
1
0
-1
0
1
0
0
Weld
[RBX1870]
[RBX1823]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-37.4814758
2.12422705
349.055054
-1
0
0
-0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Engine
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
2
0
0
-0.00920033548
-3.40457296
-0.0280936491
true
1
4
1.20000005
16
-
true
Script
model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false
function onTouch(part)
if (part.Name == "Safe") and (debounce == false) and (script.Parent.Count.Value == 0) then
debounce = true
wait(2)
model = backup:clone()
model.Parent = game.Workspace
model:makeJoints()
script.Parent.Count.Value = 1
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
Count
0
true
-
500
BodyGyro
3000
true
0
0
0
1
0
0
0
1
0
0
0
1
400000
0
400000
-
1250
BodyPosition
10000
true
4000
4000
4000
0
50
0
-
Drift
1250
true
4000
4000
4000
0
2
0
-
-2
0
0
-0
-0
-1
0
1
0
1
0
0
2.5
0
1
-1
-0
-0
0
1
0
-0
-0
-1
Weld
[RBX1673]
[RBX1679]
true
-
-2
0
0
-0
-0
-1
0
1
0
1
0
0
3.5
0
1
-1
-0
-0
0
1
0
-0
-0
-1
Weld
[RBX1673]
[RBX1699]
true
-
2
0
0
0
0
1
0
1
0
-1
-0
-0
-3.5
0
1
-1
0
0
0
1
0
0
0
-1
Weld
[RBX1673]
[RBX1882]
true
-
2
0
0
0
0
1
0
1
0
-1
-0
-0
2.5
0
1
-1
0
0
0
1
0
0
0
-1
Weld
[RBX1673]
[RBX1823]
true
-
0
0
-8
-1
-0
-0
0
1
0
-0
-0
-1
0
0
0.5
-1
-0
0
0
1
0
0
0
-1
Weld
[RBX1673]
[RBX1808]
true
-
-2
0
0
-0
-0
-1
0
1
0
1
0
0
-2.5
0
1
-1
-0
-0
0
1
0
-0
-0
-1
Weld
[RBX1673]
[RBX1690]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
-0.400000095
-3.5
-1
-0
-0
0
0
1
0
1
0
Weld
[RBX1673]
[RBX1728]
true
-
0
0
8
1
0
0
0
1
0
0
0
1
0
0
0.5
-1
0
0
0
1
0
0
-0
-1
Weld
[RBX1673]
[RBX1888]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
-0.600000381
-4
1
0
0
0
0
1
0
-1
0
Weld
[RBX1673]
[RBX1890]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
2
0
1
-41.9814758
5.12422609
345.555054
0
0
1
0
1
0
-1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0.5
0.0173104573
-3.40458536
-0.0074641495
true
1
1
2.4000001
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-1.20000005
0
1
0
0
-0
-0
-1
0
1
0
-0.5
0.799999714
0
-1
-0
0
0
0
-1
-0
-1
0
Weld
[RBX1891]
[RBX1825]
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-40.4814758
2.12422705
346.555054
-0
0
-1
-0
1
-0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
0.00847348012
-3.40458131
-0.0133642079
true
1
1
1.20000005
2
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
1
1
0
0
0
1
0
0
0
1
0.5
-1
-0.5
1
-0
0
0
1
0
0
-0
1
Weld
[RBX1819]
[RBX1825]
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-32.9814758
2.92422724
357.555054
-1
-0
-0
-0
-1
-0
0
0
1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
-0.0357098766
-3.40456057
-0.0781701431
true
1
1
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0.900000095
0.100036621
0.5
-0
-1
-0
-1
-0
-0
-0
-0
-1
Weld
[RBX1896]
[RBX1899]
true
-
0
-0.600000024
0
1
0
0
-0
-0
-1
0
1
0
2.5
0.199999809
0.5
0
1
-0
0
0
-1
-1
0
0
Weld
[RBX1896]
[RBX1901]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
-0.200073242
-0.0999999046
1
0
0
0
0
1
-0
-1
-0
Weld
[RBX1896]
[RBX1903]
true
-
true
-0.5
0.5
2
0
-0.5
0.5
0
0
194
-35.9814758
3.72422647
355.555054
-0
-0
1
-0
-1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
-0.0180359259
-3.40456891
-0.0663842782
true
1
7
0.400000006
1
-
2
2
6
Mesh
0
0
0
1.10000002
1.70000005
1
1
1
1
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0
0.400000095
2.5
-0
-1
0
0
0
-1
1
0
0
Weld
[RBX1904]
[RBX1836]
true
-
-3.5
0
0
-0
-0
-1
0
1
0
1
0
0
1.5
0
1
1
0
0
0
-1
0
-0
0
-1
Weld
[RBX1904]
[RBX1688]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0
-0.5
1
0
-0
0
1
-0
0
0
1
Weld
[RBX1904]
[RBX1835]
true
-
0
0
-0.5
-1
-0
-0
0
1
0
-0
-0
-1
-1
4.76837158e-007
1
-1
2.41956699e-009
8.24728996e-009
-2.41956699e-009
1
5.57161677e-008
8.24728996e-009
-5.57161677e-008
-1
Weld
[RBX1904]
[RBX1910]
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-40.4814758
2.12422705
345.555054
0
0
1
0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
0.00847323239
-3.40458107
-0.00747272884
true
1
1
1.20000005
2
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
-3.5
-0.199999809
0.5
1
-0
0
0
-1
0
0
0
-1
Weld
[RBX1882]
[RBX1814]
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
0
0.400000095
0.5
1
-0
-0
0
-1
-0
0
-0
-1
Weld
[RBX1882]
[RBX1866]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
3
-0.400000095
0
0
-1
-0
0
0
1
-1
0
0
Weld
[RBX1882]
[RBX1728]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-41.9814758
3.12422705
339.555054
-0
0
-1
-0
1
-0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
0.017308956
-3.40458512
0.0278792623
true
1
1
0.800000012
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
0
-0.199999809
0.5
1
0
0
-0
-1
0
0
0
-1
Weld
[RBX1841]
[RBX1843]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-41.9814758
3.12422705
348.555054
-0
0
-1
-0
1
-0
1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
0.0173112024
-3.40458536
-0.0251440536
true
1
3
1.60000002
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.800000012
0
-1
-0
-0
0
0
1
0
1
0
0
-1.19999981
0
1
0
0
0
0
1
0
-1
0
Weld
[RBX1821]
[RBX1919]
true
-
true
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-41.4814758
3.72422647
355.055054
-0
-0
1
-0
-1
0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
0.014367085
-3.40458393
-0.0634371638
true
1
6
0.400000006
2
-
2
2
6
Mesh
0
0
0
1.15999997
1
1
1
1
1
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-37.4814758
6.12422705
347.555054
1
0
-0
0
1
-0
0
0
1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
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0.5
0
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2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
-0.0092006987
-3.40457296
-0.0192454997
true
1
2
0.400000006
5
-
2
2
6
Mesh
0
0
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-3.40457296
0.0131516261
true
1
2
0.800000012
6
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.400000006
0
-1
-0
-0
0
0
1
0
1
0
0
-1
-1.5
-1
0
0
0
0
1
0
1
-0
Weld
[RBX2024]
[RBX1766]
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
-2.5
0.400000095
0
0
-1
0
0
0
-1
1
0
0
Weld
[RBX2024]
[RBX1736]
true
-
0
0.400000006
0
-1
-0
-0
0
0
1
0
1
0
0
-0.199999809
-2.5
1
0
-0
0
0
1
0
-1
0
Weld
[RBX2024]
[RBX2029]
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
194
-38.9814758
4.52422667
339.555054
-1
0
0
-0
1
0
0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
-0.000365478103
-3.40457702
0.0278823469
true
1
1
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
0.400000095
-2.5
-1
0
0
0
0
-1
0
-1
0
Weld
[RBX2030]
[RBX2014]
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-40.4814758
2.52422667
340.555054
1
-0
0
0
-1
0
0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
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0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
0.00847198255
-3.40458107
0.0219857618
true
1
2
2
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
194
-38.9814758
3.92422724
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1
0
-0
0
1
-0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
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0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
-0.000364858162
-3.40457702
0.0131520079
true
1
1
0.800000012
6
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-37.4814758
2.12422705
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1
0
-0
0
1
-0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
-0.00920245331
-3.40457296
0.0219839271
true
1
4
1.20000005
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
208
-38.9814758
3.12422705
339.555054
-0
0
-1
-0
1
-0
1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
-0.000365480199
-3.40457702
0.027878521
true
1
1
0.800000012
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.400000006
0
-1
-0
-0
0
0
1
0
1
0
0
-0.400000095
-2.5
0
-1
0
0
0
1
-1
0
-0
Weld
[RBX2021]
[RBX2014]
true
-
0
-0.400000006
0
1
0
0
-0
-0
-1
0
1
0
-1.5
0.599999905
0
-0
-1
-0
-0
-0
-1
1
0
0
Weld
[RBX2021]
[RBX1845]
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-37.4814758
2.12422705
339.555054
1
0
-0
0
1
-0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
-0.0092027057
-3.40457296
0.0278754067
true
1
8
1.20000005
1
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
-0.400000095
1.5
0
1
-0
0
0
1
1
0
-0
Weld
[RBX1845]
[RBX1730]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
-3
0.400000095
0.5
1
0
0
-0
-1
0
0
0
-1
Weld
[RBX1845]
[RBX1750]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
-0.400000095
3
0
1
-0
0
0
1
1
0
-0
Weld
[RBX1845]
[RBX1734]
true
-
4
0
0
0
0
1
0
1
0
-1
-0
-0
0
0
0.5
1
0
0
-0
-1
-0
-0
-0
-1
Weld
[RBX1845]
[RBX1773]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
3
0.400000095
0.5
1
0
0
-0
-1
0
0
0
-1
Weld
[RBX1845]
[RBX1960]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0
-0.5
1
0
0
0
1
0
-0
-0
1
Weld
[RBX1845]
[RBX1888]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
0
-0.400000095
0
0
-1
0
0
0
1
-1
0
0
Weld
[RBX1845]
[RBX1736]
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-37.4814758
3.12422705
339.555054
0
0
1
0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.800000012
2
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
3
License plate
20
0
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-37.4814758
4.52422667
339.555054
-1
0
0
-0
1
0
0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
-0.00920269731
-3.40457296
0.027881965
true
1
2
0.400000006
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
true
-0.5
0.5
0
0
-0.5
0.5
2
0
26
-37.4814758
2.22422647
338.855103
0
0
-1
1
0
-0
0
-1
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.400000006
2
-
false
Script
bob = script.Parent
function Fall(hit)
if hit.Name == ("kill") then
bob.BrickColor = BrickColor.new("Bright red")
wait(1)
bob.Transparency = 0.2
bob.CanCollide = false
bob.Anchored = false
end
end
script.Parent.Touched:connect(Fall)
true
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
0
0.0999999046
-0.5
0
-1
0
1
0
0
-0
0
1
Weld
[RBX2050]
[RBX1845]
true
-
true
-0.5
0.5
2
0
-0.5
0.5
2
0
226
-41.9814758
3.02422667
358.255127
-1
-0
0
-0
-0
1
0
1
0
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
0.0173136182
-3.40458536
-0.082291685
true
1
1
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
1
1
1
1
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
194
-37.4814758
4.32422686
354.555054
1
1.67148244e-007
-2.47418424e-008
1.67148244e-007
1
-7.25868921e-009
-2.47418424e-008
-7.25868921e-009
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.800000012
3
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
true
-0.5
0.5
2
0
-0.5
0.5
0
0
26
-37.4814758
3.72422743
356.555054
-8.24728996e-009
-5.57161677e-008
1
-2.41956699e-009
-1
5.57161677e-008
1
2.41956699e-009
-8.24728996e-009
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
5
0.400000006
2
-
2
2
6
Mesh
0
0
0
1.10000002
1.70000005
1
1
1
1
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
1
-4.76837158e-007
0.5
-1
2.41956699e-009
8.24728996e-009
-2.41956699e-009
1
5.57161677e-008
8.24728996e-009
-5.57161677e-008
-1
Weld
[RBX1910]
[RBX1806]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
26
-37.4814758
3.32422733
353.055054
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Part
0
-0.5
0.5
0
0
2.73251021e-006
0.00589147955
-6.18124618e-009
-0.5
0.5
0
0
0
0.0143655902
-3.40458393
-0.0280903708
true
1
2
1.20000005
2
-
2
2
6
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
-1
-1
-0
-0
0
1
0
-0
-0
-1
0
-0.399999619
1
-1
0
0
0
1
0
0
-0
-1
Weld
[RBX1890]
[RBX1688]
true
-
-1
0
0
-0
-0
-1
0
1
0
1
0
0
-2.5
0.399999619
0.5
1
-0
0
0
-1
0
0
0
-1
Weld
[RBX1890]
[RBX1806]
true
-
0
0
1
1
0
0
0
1
0
0
0
1
-2.5
0.400000095
0
-8.24728996e-009
-2.41956699e-009
1
-5.57161677e-008
-1
2.41956699e-009
1
5.57161677e-008
-8.24728996e-009
Weld
[RBX1890]
[RBX1910]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
104
-47.488739
1.14030981
343.051514
-5.97755707e-006
9.62164995e-006
-1
1.06002381e-005
1
9.62158629e-006
1
-1.06001808e-005
-5.97765893e-006
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
1.20000005
4
-
false
Regen
--Made by ?!?!?!?!, just group with the model to get it to work. This button also works for planes.
--Do not change anything besides the lines mentioned below.Again,Group it to anything you want(Cars,Trains,Planes Etc.)
model = script.Parent.Parent--Indicates that the script interacts with the model the button is grouped with.
messageText = ""--If you want a message to appear upon pressing, type it here.
message = Instance.new("Message")
message.Text = messageText
backup = model:clone()
enabled = true
function regenerate()
message.Parent = game.Workspace
model:remove()
wait(2)--Change this number to display the regen message as long as you want in seconds.
model = backup:clone()
model.Parent = game.Workspace
model:makeJoints()
message.Parent = nil
script.Disabled = true
script.Parent.BrickColor = BrickColor.new(26)--Black
wait(5)--Change this number to change the time in between regenerations via the button, in seconds..
script.Parent.BrickColor = BrickColor.new(104)--Purple
script.Disabled = false
end
function onHit(hit)
if (hit.Parent:FindFirstChild("Humanoid") ~= nil) and enabled then
regenerate()
end
end
script.Parent.Touched:connect(onHit)
--Remember To read EVERYTHING on this button that includes the top >_> Edit it only for Pros.
true
-
0
0
0
1
0
0
0
1
0
0
0
1
R2 Energy
[null]
true
-
Regen
0
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
104
-13.1386032
0.200020909
350.07489
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button1
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Activate
button = script.Parent
regen = button.Parent.Regen
local debounce = false
function onTouch(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil and debounce == false then
debounce = true
button.BrickColor = BrickColor.Black()
regen.Value = 1
wait()
regen.Value = 0
wait(5)
button.BrickColor = BrickColor.new(104)
debounce = false
end
end
button.Touched:connect(onTouch)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Station1
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Plane
[null]
true
-
PlaneCheck
0
true
-
Stunt
0
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Parts
[null]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
1012
-19.6386032
2.80002093
343.57489
-1
-0
0
0
-1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0.300000012
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
-3.5
-0.0999999046
-1
0
0
1
0
-1
0
1
0
0
Weld
[RBX2073]
[RBX2076]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0.900000095
3.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX2073]
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Smooth Block Model
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Smooth Block Model
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Weld
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Weld
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Weld
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Weld
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Weld
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Weld
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Weld
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Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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Weld
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Weld
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Weld
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Weld
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3.5
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Weld
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4
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Weld
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Smooth Block Model
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Weld
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Weld
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Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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Weld
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Smooth Block Model
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Smooth Block Model
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Smooth Block Model
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1
0
-0
-0
-1
2.5
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3.5
-1
0
0
0
1
0
0
0
-1
Weld
[RBX2114]
[RBX2076]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
1012
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3.60002112
342.57489
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0
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true
false
0.5
1
0.300000012
-0.5
0.5
0
0
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0.5
0
0
false
256
Smooth Block Model
0.300000012
-0.5
0.5
2
0
0
0
0
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0.5
3
0
0
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0
true
1
7
0.400000006
7
-
0
-0.200000003
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1
0
0
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-1
0
1
0
0
0.5
0
1
0
0
0
0
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0
1
-0
Weld
[RBX2158]
[RBX2076]
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-
3.5
0
0
0
0
1
0
1
0
-1
-0
-0
-0.5
0
4.5
0
0
1
0
1
0
-1
0
0
Weld
[RBX2158]
[RBX2118]
true
-
0
0
3.5
1
0
0
0
1
0
0
0
1
0
0.0999999046
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1
0
0
0
1
0
0
0
1
Weld
[RBX2158]
[RBX2120]
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0
0
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-0
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0
1
0
1
0
0
0.5
0
4.5
0
0
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0
1
0
1
0
0
Weld
[RBX2158]
[RBX2163]
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-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
1012
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2.90002108
342.57489
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true
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0.5
1
0.300000012
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0.5
0
0
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0.5
0
0
false
256
Smooth Block Model
0.300000012
-0.5
0.5
2
0
0
0
0
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0.5
2
0
0
0
0
0
true
1
7
1
7
-
3.5
0
0
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0
1
0
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-0
-0
-0.5
-0.0999999046
-1
0
0
1
0
-1
0
1
0
0
Weld
[RBX2076]
[RBX2165]
true
-
0
0
3.5
1
0
0
0
1
0
0
0
1
0
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1
0
0
0
1
0
0
0
1
Weld
[RBX2076]
[RBX2120]
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-
0
0
3.5
1
0
0
0
1
0
0
0
1
2.5
0.399999857
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1
0
0
0
1
0
0
0
1
Weld
[RBX2076]
[RBX2168]
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0
0
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0
1
0
1
0
0
0.5
1
5
0
0
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0
1
0
1
0
0
Weld
[RBX2076]
[RBX2078]
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0
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0
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0
1
0
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1
0.600000381
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0
0
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0
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-0
Weld
[RBX2076]
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-0.5
0.5
2
0
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0.5
2
0
1012
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0.5
1
0.300000012
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0.5
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0.5
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256
Smooth Block Model
0.300000012
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0.5
0
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0
0
0
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0.5
3
0
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0
true
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1
0.800000012
1
-
2
2
2
Mesh
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1
1
1
1
1
true
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0.5
2
0
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0.5
0
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1012
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347.57489
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0
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1
0
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0.5
1
0.300000012
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0.5
0
0
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0.5
0
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256
Smooth Block Model
0.300000012
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0.5
2
0
0
0
0
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0.5
3
0
0
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0
true
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1
3
7
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0.5
0
0
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1
0
1
0
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3.5
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-5
0
0
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0
1
0
1
0
0
Weld
[RBX2173]
[RBX2076]
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-
0
0
3.5
1
0
0
0
1
0
0
0
1
0
0.900000095
0.5
1
0
0
0
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0
0
0
-1
Weld
[RBX2173]
[RBX2176]
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0
0
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-1
-0
-0
0
1
0
-0
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0
0.900000095
0.5
1
0
0
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0
0
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Weld
[RBX2173]
[RBX2165]
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-
0.5
0
0
0
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1
0
1
0
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-0
-0
3.5
0.899999976
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0
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0
1
0
1
-0
-0
Weld
[RBX2173]
[RBX2139]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
1012
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2.00002098
342.57489
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1
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true
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0.5
1
0.300000012
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0.5
0
0
-0.5
0.5
0
0
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256
Smooth Block Model
0.300000012
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0.5
2
0
0
0
0
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0.5
3
0
0
0
0
0
true
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7
0.800000012
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-
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0
0
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0
1
0
1
0
0
0.5
0.799999952
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0
0
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-0
-1
0
-1
0
0
Weld
[RBX2179]
[RBX2073]
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0
0
3.5
1
0
0
0
1
0
0
0
1
-2.5
-0.5
-0.5
1
0
0
0
1
0
0
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1
Weld
[RBX2179]
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3.5
0
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0
1
0
1
0
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-0
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0.5
0.100000143
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0
0
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0
1
0
1
0
0
Weld
[RBX2179]
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-
3.5
0
0
0
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1
0
1
0
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0.5
0.799999952
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0
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0
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0
0
Weld
[RBX2179]
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3.5
0
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0
1
0
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0.799999952
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0
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1
0
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0
1
0
0
Weld
[RBX2179]
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0
0
3.5
1
0
0
0
1
0
0
0
1
0
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1
0
0
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1
0
0
0
1
Weld
[RBX2179]
[RBX2186]
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-
0
0
3.5
1
0
0
0
1
0
0
0
1
0
0.200000048
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1
0
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1
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1
Weld
[RBX2179]
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0
0
3.5
1
0
0
0
1
0
0
0
1
2.5
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1
0
0
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1
0
0
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1
Weld
[RBX2179]
[RBX2168]
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0
0
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0
1
0
1
0
0
0.5
0.100000143
5
0
0
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0
1
0
1
0
0
Weld
[RBX2179]
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-
3.5
0
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1
0
1
0
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-0
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0.599998474
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0
Weld
[RBX2179]
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0
0
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0
1
0
1
0
0
1
0.600000381
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0
0
0
0
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0
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-0
Weld
[RBX2179]
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-
false
-0.5
0.5
2
0
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0.5
0
0
26
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348.07489
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1
0
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false
false
0.5
1
0.300000012
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0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0.300000012
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0.5
2
0
0
0
0
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0.5
3
0
0.300000012
0
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true
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4
2
1
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2
2
2
Mesh
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1
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1
true
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0
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0
0.800000191
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1
0
0
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1
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0
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1
Weld
[RBX2094]
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true
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2
0
0
0
0
1
0
1
0
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1
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0
0
Weld
[RBX2094]
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false
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0.5
2
0
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0.5
0
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1012
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0.5
1
0.300000012
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0.5
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0.5
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256
Smooth Block Model
0.300000012
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0.5
2
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0
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0
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0.5
3
0
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true
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1
1.20000005
1
-
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2
2
Mesh
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true
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1012
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0.5
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0.5
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256
Smooth Block Model
0.300000012
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0.5
0
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true
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1
0.400000006
2
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2
2
2
Mesh
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true
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0.5
2
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1012
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0.5
1
0.300000012
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0.5
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0.5
0
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256
Smooth Block Model
0.300000012
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0.5
2
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0
0
0
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0.5
3
0
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true
1
7
0.400000006
1
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4.76837158e-007
0
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1
0
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0
0
Weld
[RBX2199]
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0
0
0.5
1
0
0
0
1
0
0
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1
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0
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1
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1
Weld
[RBX2199]
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0
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0
1
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1
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0
0.5
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1
0
0
Weld
[RBX2199]
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true
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-0.5
0.5
2
0
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0.5
0
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1012
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5.00002098
343.57489
1
0
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0.5
1
0.300000012
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0.5
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0.5
0
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256
Smooth Block Model
0.300000012
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0.5
0
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0
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0.5
3
0
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true
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1.60000002
3
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2
2
Mesh
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0
1
0
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0.199999809
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Weld
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2.5
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Weld
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0.5
2
0
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0.5
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1012
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0.5
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0.5
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256
Smooth Block Model
0.300000012
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0.5
3
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1
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2
Mesh
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3.5
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0.5
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Weld
[RBX2132]
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0.5
2
0
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0.5
0
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199
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355.07489
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0.5
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0.5
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256
Smooth Block Model
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2
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0.5
2
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true
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2
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2
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2
2
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true
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1012
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0.5
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256
Smooth Block Model
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3
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2
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1
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0.5
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Weld
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0.5
2
0
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0.5
0
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1012
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0.5
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0.5
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0.5
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256
Smooth Block Model
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2
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0.5
3
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true
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1
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0.5
0
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Weld
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0.5
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1
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Weld
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3.5
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Weld
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2
0
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1012
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355.57489
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0.5
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256
Smooth Block Model
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0
1
0
0
Weld
[RBX2218]
[RBX2210]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
1012
-27.6386032
2.80002093
339.57489
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true
false
0.5
1
0.300000012
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0.5
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0
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0.5
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256
Smooth Block Model
0.300000012
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0.5
2
0
0
0
0
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0.5
3
0
0
0
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0
true
1
1
1.20000005
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2
2
Mesh
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1
1
1
1
1
true
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3.5
-0.0999999046
3
0
0
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0
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0
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-0
0
Weld
[RBX2116]
[RBX2076]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0.700000048
0.5
1
0
0
0
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0
0
0
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Weld
[RBX2116]
[RBX2214]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
1012
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0
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0.5
1
0.300000012
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0.5
0
0
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0.5
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256
Smooth Block Model
0.300000012
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0.5
0
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0
0
0
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0.5
3
0
0
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true
1
1
0.800000012
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-
2
2
2
Mesh
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1
1
1
1
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true
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1
0
0
0
1
0
0
0
1
0
0
0.5
1
0
0
0
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0
0
0
-1
Weld
[RBX2224]
[RBX2081]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
1012
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3.40002108
338.57489
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0.5
1
0.300000012
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0.5
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0
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0.5
0
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false
256
Smooth Block Model
0.300000012
-0.5
0.5
2
0
0
0
0
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0.5
3
0
0
0
0
0
true
1
1
1.60000002
1
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0
0.800000012
0
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0
0
1
0
1
0
0
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0
1
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0
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0
Weld
[RBX2142]
[RBX2081]
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0
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0.5
1
0
0
0
1
0
0
0
1
0
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8
-1
0
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1
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0
0
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Weld
[RBX2142]
[RBX2163]
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false
-0.5
0.5
2
0
-0.5
0.5
0
0
1012
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342.57489
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false
0.5
1
0.300000012
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0.5
0
0
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0.5
0
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256
Smooth Block Model
0.300000012
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0.5
2
0
0
0
0
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0.5
0
0
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0
true
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1
0.400000006
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-
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1
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1
0
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-0
-0
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0
0
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0
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0
1
0
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0
0
Weld
[RBX2229]
[RBX2143]
true
-
0
0
2.5
1
0
0
0
1
0
0
0
1
-4
0
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1
0
0
0
1
0
0
0
1
Weld
[RBX2229]
[RBX2122]
true
-
0
0.200000003
0
-1
-0
-0
0
0
1
0
1
0
0
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0
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0
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1
0
1
0
Weld
[RBX2229]
[RBX2233]
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0
0
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-1
-0
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1
0
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0
0
0.5
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0
0
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1
0
0
0
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Weld
[RBX2229]
[RBX2203]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
1012
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4.00002098
353.07489
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0
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false
0.5
1
0.300000012
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0.5
0
0
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0.5
0
0
false
256
Smooth Block Model
0.300000012
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0.5
0
0
0
0
0
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0.5
3
0
0
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0
true
1
1
0.400000006
4
-
2
2
2
Mesh
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1
1
1
1
1
true
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2
1
0
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0
1
0
0
0
1
0
0.199999809
0.5
-1
0
0
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1
0
0
0
-1
Weld
[RBX2235]
[RBX2218]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
1012
-20.6386032
4.40002108
341.07489
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true
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0.5
1
0.300000012
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0.5
0
0
-0.5
0.5
0
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256
Smooth Block Model
0.300000012
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0.5
0
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0
0
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0.5
3
0
0
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0
0
true
1
1
0.400000006
2
-
2
2
2
Mesh
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1
1
1
1
1
true
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0.5
2
0
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0.5
0
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1012
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2.80002093
343.57489
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true
false
0.5
1
0.300000012
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0.5
0
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0.5
0
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false
256
Smooth Block Model
0.300000012
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0.5
0
0
0
0
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0.5
3
0
0
0
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0
true
1
1
1.20000005
1
-
2
2
2
Mesh
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1
1
1
1
1
1
true
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0.5
2
0
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0.5
0
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1012
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3.60002112
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0
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false
false
0.5
1
0.300000012
-0.5
0.5
0
0
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0.5
2
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false
256
Smooth Block Model
0.300000012
-0.5
0.5
0
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0
0
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0.5
0
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true
1
1
0.400000006
16
-
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0
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0
1
0
1
0
0
1
0
8
0
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0
1
0
1
0
0
Weld
[RBX2118]
[RBX2210]
true
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0
0
-8
-1
-0
-0
0
1
0
-0
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0
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0.5
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0
0
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1
0
0
0
-1
Weld
[RBX2118]
[RBX2218]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
194
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2.50002098
338.57489
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0
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1
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true
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0.5
1
0.300000012
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0.5
0
0
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0.5
0
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256
Smooth Block Model
0.300000012
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0.5
2
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0
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0
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0.5
3
0
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true
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3
1
1
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2
2
6
Mesh
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1
1
1
true
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1
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-0
-0
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0
0
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1
0
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0
0
Weld
[RBX2186]
[RBX2114]
true
-
0
0
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-1
-0
-0
0
1
0
-0
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0
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3.5
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Weld
[RBX2186]
[RBX2076]
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-
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0
0
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0
1
0
1
0
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1
0
0
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1
0
0
Weld
[RBX2186]
[RBX2168]
true
-
false
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0.5
2
0
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0.5
0
0
1012
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2.60002089
352.57489
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0.5
1
0.300000012
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0.5
0
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0.5
0
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false
256
Smooth Block Model
0.300000012
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0.5
2
0
0
0
0
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0.5
3
0
0
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0
true
1
7
2
3
-
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0
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1
0
0
0.5
0.200000048
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0
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0
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0
0
Weld
[RBX2246]
[RBX2176]
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0
1.5
1
0
0
0
1
0
0
0
1
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1
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0
0
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1
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Weld
[RBX2246]
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0
0
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0
1
0
1
0
0
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-5.5
0
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1
0
1
0
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0
0
Weld
[RBX2246]
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true
-
3.5
0
0
0
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1
0
1
0
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-0
-0
0.5
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-5.5
0
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0
1
0
1
0
0
Weld
[RBX2246]
[RBX2163]
true
-
0
0
1.5
1
0
0
0
1
0
0
0
1
0
0.599999905
-1
1
0
0
0
1
0
0
0
1
Weld
[RBX2246]
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true
-
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0.5
0
0
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0.5
0
0
26
-23.6386032
3.50002122
338.57489
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0.5
1
0.300000012
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0.5
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0.5
0
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256
Smooth Block Model
0.300000012
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0.5
2
0
0
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0
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0.5
0
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0
true
1
7
1
1
-
2
2
6
Mesh
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1
1.39999998
1
1
1
1
true
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0.5
0
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0.5
0
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26
-23.6386032
5.20002127
337.57489
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0.5
1
0.300000012
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0.5
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0.5
0
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256
Smooth Block Model
0.300000012
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0.5
2
0
0
0
0
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0.5
0
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true
1
9
0.400000006
1
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6
Mesh
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1
1
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1
true
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0
1
0
-4
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0
1
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1
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0
Weld
[RBX2254]
[RBX2155]
true
-
0
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0
1
0
0
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0
1
0
4
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0
1
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1
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0
Weld
[RBX2254]
[RBX2224]
true
-
0
0.200000003
0
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-0
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0
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1
0
1
0
4
-0.200000286
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1
0
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0
Weld
[RBX2254]
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true
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0
0.200000003
0
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0
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1
0
1
0
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0
1
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1
0
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0
Weld
[RBX2254]
[RBX2261]
true
-
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-0.5
0.5
0
0
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0.5
0
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26
-23.6386032
1.80002093
338.57489
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0.5
1
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256
Smooth Block Model
0.300000012
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2
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0.5
3
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true
1
7
0.400000006
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6
Mesh
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1
1
1
true
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2
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0.5
2
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1012
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5.60002136
337.57489
1
0
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true
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0.5
1
0.300000012
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0.5
0
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0.5
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256
Smooth Block Model
0.300000012
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0.5
2
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0.5
3
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true
1
1
0.400000006
1
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0.200000003
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4
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Snap
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0.5
2
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0.5
2
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1012
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5.60002136
337.57489
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0
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0.5
1
0.300000012
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0.5
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256
Smooth Block Model
0.300000012
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3
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true
1
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0.400000006
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Snap
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2
0
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0.5
2
0
1012
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1.100021
338.57489
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0.5
1
0.300000012
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0.5
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256
Smooth Block Model
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true
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0.800000012
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2
Mesh
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0.5
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256
Smooth Block Model
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1
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0.400000006
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2.5
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Weld
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0.5
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-4
0.600000143
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Weld
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0.5
1
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Weld
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2.5
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Weld
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0.5
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0.5
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1012
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342.57489
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0.5
1
0.300000012
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0.5
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2
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256
Smooth Block Model
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0.5
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4.76837158e-007
0.5
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true
1
1
0.800000012
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0.199999809
-8
1
0
0
0
1
0
0
0
1
Weld
[RBX2311]
[RBX2163]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
1012
-19.6386032
2.80002093
355.57489
-1
0
0
0
-1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0.300000012
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
1.20000005
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
3.5
0.799999952
0.5
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX2295]
[RBX2252]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
21
-21.1386032
2.10002089
357.57489
0
1
0
1
0
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
256
Smooth Block Model
0.300000012
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0.300000012
0
0
0
true
1
1
2
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
-2.5
-0.400000095
-0.5
0
-1
0
0
0
1
-1
0
0
Weld
[RBX2324]
[RBX2209]
true
-
-0.5
0
0
-0
-0
-1
0
1
0
1
0
0
-2.5
0.600000024
-0.5
0
-1
0
0
0
-1
1
0
0
Weld
[RBX2324]
[RBX2316]
true
-
0
1
0
-1
-0
-0
0
0
1
0
1
0
0.5
0.0999999046
0
0
0
-1
-1
0
0
0
1
0
Weld
[RBX2324]
[RBX2329]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
1012
-19.6386032
2.00002098
356.57489
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0.300000012
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
0.800000012
1
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0.799999952
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX2330]
[RBX2295]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
1012
-19.6386032
2.90002108
356.57489
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0.300000012
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
1
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0.5
0
0
0
0
1
0
1
0
-1
-0
-0
-3.5
-0.0999999046
0.5
0
0
1
0
1
0
-1
0
0
Weld
[RBX2332]
[RBX2209]
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
-0.100000143
0.5
1
0
0
0
-1
0
0
0
-1
Weld
[RBX2332]
[RBX2295]
true
-
false
-0.5
0.5
2
0
-0.5
0.5
0
0
1012
-19.6386032
2.00002098
357.57489
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0.300000012
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
0.800000012
1
-
2
2
2
Mesh
0
0
0
1
1
1
1
1
1
true
-
0
0
0.5
1
0
0
0
1
0
0
0
1
0
0
-0.5
1
0
0
0
1
0
0
0
1
Weld
[RBX2329]
[RBX2330]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1012
-23.6386032
1.00002098
347.07489
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Engine
0.300000012
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
7
1.20000005
18
-
1250
BodyPosition
10000
true
4000
4000
4000
0
50
0
-
500
BodyGyro
3000
true
0
0
0
1
0
0
0
1
0
0
0
1
400000
0
400000
-
BodyThrust
true
0
1
0
0
0
0
-
-3.5
0
0
-0
-0
-1
0
1
0
1
0
0
8.5
-0.399999619
-0.100000024
-1
0
0
0
0
1
0
1
0
Weld
[RBX2139]
[RBX2127]
true
-
-3.5
0
0
-0
-0
-1
0
1
0
1
0
0
0.5
-0.899999976
0.5
0
0
-1
0
1
0
1
0
0
Weld
[RBX2139]
[RBX2078]
true
-
-3.5
0
0
-0
-0
-1
0
1
0
1
0
0
5.5
0.600000381
0.5
-1
0
0
0
0
-1
0
-1
-0
Weld
[RBX2139]
[RBX2171]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
-1.5
-0.200000048
2
-1
0
0
0
0
1
0
1
0
Snap
[RBX2139]
[RBX2345]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-27.7386036
1.50002098
341.57489
0
1
-0
0
0
-1
-1
0
-0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
3
1.20000005
3
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
3.5
-1.39999998
1
0
0
-1
0
-1
0
-1
-0
0
Weld
[RBX2192]
[RBX2076]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
3.5
0.5
5.5
-0
0
-1
0
-1
0
-1
0
-0
Weld
[RBX2192]
[RBX2139]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-19.5386028
1.50002098
341.57489
0
-1
-0
0
0
-1
1
0
-0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
3
1.20000005
3
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
26
-22.1386032
1.80002093
349.07489
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
2
0.400000006
2
-
0
-0.200000003
0
1
0
0
-0
-0
-1
0
1
0
-1.5
0.600000024
-2
1
0
0
0
0
-1
0
1
0
Snap
[RBX2350]
[RBX2139]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-27.7386036
1.50002098
353.57489
0
1
-0
0
0
-1
-1
0
-0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
3
1.20000005
3
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
-3.5
-1.10000002
1
0
0
1
0
-1
0
1
0
0
Weld
[RBX2352]
[RBX2246]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
-3.5
-0.500000119
-1.5
0
0
1
0
-1
0
1
0
0
Weld
[RBX2352]
[RBX2252]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
-3.5
-1.39999998
-1.5
0
0
1
0
-1
0
1
0
0
Weld
[RBX2352]
[RBX2291]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
3.5
0.5
-6.5
-0
0
-1
0
-1
0
-1
0
-0
Weld
[RBX2352]
[RBX2139]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
26
-25.1386032
1.80002105
349.07489
-1
0
0
0
1
0
0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Seat2
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
2
0.400000006
2
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-19.5386028
1.50002098
353.57489
0
-1
-0
0
0
-1
1
0
-0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Wheel
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
3
1.20000005
3
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
3.5
-1.10000002
1
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX2297]
[RBX2246]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
3.5
-0.500000119
-1.5
0
0
-1
0
-1
0
-1
0
0
Weld
[RBX2297]
[RBX2252]
true
-
0
0.600000024
0
-1
-0
-0
0
0
1
0
1
0
-3.5
0.5
-6.5
0
0
1
0
-1
0
1
0
0
Weld
[RBX2297]
[RBX2139]
true
-
false
Script
position = script.Parent.Engine.Position
local frame = Instance.new("CFrameValue")
frame.Name = "OriginCFrame"
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent
local object = Instance.new("ObjectValue")
object.Value = script.Parent.Parent.Parent
seat = script.Parent.Seat
function onChildAdded(part)
if part.className == "Weld" then
local torso = part.Part1
if torso ~= nil then
local parent = torso.Parent
if parent ~= nil then
script.Parent.Parent.Parent = parent
while true do
wait(2)
local pos = script.Parent.Engine.Position
if (position - pos).magnitude > 30 then
if object.Value ~= nil then
object.Value.Regen.Value = 1
wait(.5)
object.Value.Regen.Value = 0
object.Value = nil
end
break end
end
while true do
print("Loop")
wait(2)
if part == nil then
script.Parent.Parent.Parent = game.Workspace
script.Parent.Parent:MakeJoints()
break end
end
end
end
end
end
seat.ChildAdded:connect(onChildAdded)
true
-
false
Script
system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen
function checkRegen()
if regen.Value == 1 then
model:remove()
wait(1)
model = backup:Clone()
model.Parent = system
model:MakeJoints()
end
end
regen.Changed:connect(checkRegen)
true
-
false
0
Drive
true
-
false
LocalScript
print("RobloxPolice's Drive Action Tool!")
shooting = false
reloadtime = 0
time = 0
dir=1
turning=false
lastPiece=nil
bin=script.Parent
function CheckDistance(part1,part2)
if (part1~=nil and part2~=nil) then
local x1=part1.Position.x
local y1=part1.Position.y
local z1=part1.Position.z
local x2=part2.Position.x
local y2=part2.Position.y
local z2=part2.Position.z
local dist=(math.abs(x1-x2)+math.abs(y1-y2)+math.abs(z1-z2))/3 --Average Position?
if (dist<=8) then
return true
else
return false
end
else
return false
end
end
function SetSpeed(car,spd,spd2)
car.FL.RightParamA = -spd
car.FL.RightParamB = spd
car.BL.RightParamA = -spd
car.BL.RightParamB = spd
car.FR.LeftParamA = spd2
car.FR.LeftParamB = -spd2
car.BR.LeftParamA = spd2
car.BR.LeftParamB = -spd2
end
function Execute(piece, com)
com = com:lower()
if (com=="go") then
local car = piece.Parent
local gear = car.Gear
if (car~=nil and gear~=nil) then
dir=1
if (gear.Value==true) then
dir=-0.5
end
SetSpeed(car,0.5*dir,0.5*dir)
end
time=4
end
if (com=="stop") then
local car = piece.Parent
if (car~=nil) then
SetSpeed(car,0,0)
end
time=4
end
if (com=="left") then
local car = piece.Parent
local gear = car.Gear
if (car~=nil and gear~=nil) then
dir=1
if (gear.Value==true) then
dir=-0.5
end
SetSpeed(car,0,0.5*dir)
turning=true
end
end
if (com=="right") then
local car = piece.Parent
local gear = car.Gear
if (car~=nil and gear~=nil) then
dir=1
if (gear.Value==true) then
dir=-0.5
end
SetSpeed(car,0.5*dir,0)
turning=true
end
end
if (com=="shift") then
local car = piece.Parent
if (car.Gear~=nil) then
if (car.Gear.Value==false) then
car.Gear.Value=true
else
car.Gear.Value=false
end
end
time=4
end
end
function onButton1Down(mouse)
if reloadtime > 0 then return end
if shooting == true then return end
reloadtime = 1.0
shooting = true
time = 0
while shooting == true do
--FIRE MECHANISM
local part = mouse.Target
local act = part:findFirstChild("Action")
if (act~=nil) then
lastPiece=part
local body = bin.Parent.Parent.Character.Torso
if (CheckDistance(part,body)==true) then
local val = act.Value
if (val~=nil) then
Execute(part, val)
end
end
end
wait(.03)
time = time + .1
if time > 3.5 then shooting = false end
end
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
wait(0.5)
reloadtime = 0
mouse.Icon = "rbxasset://textures\\GunCursor.png"
end
function onButton1Up(mouse)
shooting = false
if (turning==true) then
turning=false
local car = lastPiece.Parent
if (car~=nil) then
SetSpeed(car,0.5*dir,0.5*dir)
end
end
end
function onSelected(mouse)
if reloadtime > 0 then
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
else
mouse.Icon = "rbxasset://textures\\GunCursor.png"
end
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
end
bin.Selected:connect(onSelected)
true