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function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human == nil) then return end -- if it is not a humanoid, then do nothing, otherwise...
human.Health = 0 -- then kill the humanoid
end
script.Parent.Touched:connect(onTouch)
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Electric Brick
function stick(x, y)
weld = Instance.new("Weld")
weld.Part0 = x
weld.Part1 = y
local HitPos = x.Position
local CJ = CFrame.new(HitPos)
local C0 = x.CFrame:inverse() *CJ
local C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end
function onTouched(part)
local h = part.Parent:findFirstChild("Humanoid") or part.Parent:findFirstChild("Zombie")
if h~=nil then
wait(0.001)
h.Health = 0
children = h.Parent:children()
part.Parent:findFirstChild("Head").BrickColor = BrickColor.new(26)
part.Parent:findFirstChild("Torso").BrickColor = BrickColor.new(26)
part.Parent:findFirstChild("Left Arm").BrickColor = BrickColor.new(26)
part.Parent:findFirstChild("Right Arm").BrickColor = BrickColor.new(26)
part.Parent:findFirstChild("Left Leg").BrickColor = BrickColor.new(26)
part.Parent:findFirstChild("Right Leg").BrickColor = BrickColor.new(26)
part.Parent:findFirstChild("Head").Anchored = true
part.Parent:findFirstChild("Torso").Anchored = true
part.Parent:findFirstChild("Left Arm").Anchored = true
part.Parent:findFirstChild("Right Arm").Anchored = true
part.Parent:findFirstChild("Left Leg").Anchored = true
part.Parent:findFirstChild("Right Leg").Anchored = true
part.Parent:findFirstChild("Head").Reflectance = 1
part.Parent:findFirstChild("Torso").Reflectance = 1
part.Parent:findFirstChild("Left Arm").Reflectance = 1
part.Parent:findFirstChild("Right Arm").Reflectance = 1
part.Parent:findFirstChild("Left Leg").Reflectance = 1
part.Parent:findFirstChild("Right Leg").Reflectance = 1
wait(0.1)
part.Parent:findFirstChild("Head").Reflectance = 0
part.Parent:findFirstChild("Torso").Reflectance = 0
part.Parent:findFirstChild("Left Arm").Reflectance = 0
part.Parent:findFirstChild("Right Arm").Reflectance = 0
part.Parent:findFirstChild("Left Leg").Reflectance = 0
part.Parent:findFirstChild("Right Leg").Reflectance = 0
wait(0.1)
part.Parent:findFirstChild("Head").Reflectance = 1
part.Parent:findFirstChild("Torso").Reflectance = 1
part.Parent:findFirstChild("Left Arm").Reflectance = 1
part.Parent:findFirstChild("Right Arm").Reflectance = 1
part.Parent:findFirstChild("Left Leg").Reflectance = 1
part.Parent:findFirstChild("Right Leg").Reflectance = 1
wait(0.1)
part.Parent:findFirstChild("Head").Reflectance = 0
part.Parent:findFirstChild("Torso").Reflectance = 0
part.Parent:findFirstChild("Left Arm").Reflectance = 0
part.Parent:findFirstChild("Right Arm").Reflectance = 0
part.Parent:findFirstChild("Left Leg").Reflectance = 0
part.Parent:findFirstChild("Right Leg").Reflectance = 0
wait(0.1)
part.Parent:findFirstChild("Head").Reflectance = 1
part.Parent:findFirstChild("Torso").Reflectance = 1
part.Parent:findFirstChild("Left Arm").Reflectance = 1
part.Parent:findFirstChild("Right Arm").Reflectance = 1
part.Parent:findFirstChild("Left Leg").Reflectance = 1
part.Parent:findFirstChild("Right Leg").Reflectance = 1
wait(0.1)
part.Parent:findFirstChild("Head").Reflectance = 0
part.Parent:findFirstChild("Torso").Reflectance = 0
part.Parent:findFirstChild("Left Arm").Reflectance = 0
part.Parent:findFirstChild("Right Arm").Reflectance = 0
part.Parent:findFirstChild("Left Leg").Reflectance = 0
part.Parent:findFirstChild("Right Leg").Reflectance = 0
wait(0.1)
part.Parent:findFirstChild("Head").Reflectance = 1
part.Parent:findFirstChild("Torso").Reflectance = 1
part.Parent:findFirstChild("Left Arm").Reflectance = 1
part.Parent:findFirstChild("Right Arm").Reflectance = 1
part.Parent:findFirstChild("Left Leg").Reflectance = 1
part.Parent:findFirstChild("Right Leg").Reflectance = 1
wait(0.1)
part.Parent:findFirstChild("Head").Reflectance = 0
part.Parent:findFirstChild("Torso").Reflectance = 0
part.Parent:findFirstChild("Left Arm").Reflectance = 0
part.Parent:findFirstChild("Right Arm").Reflectance = 0
part.Parent:findFirstChild("Left Leg").Reflectance = 0
part.Parent:findFirstChild("Right Leg").Reflectance = 0
wait(0.1)
part.Parent:findFirstChild("Head").Reflectance = 1
part.Parent:findFirstChild("Torso").Reflectance = 1
part.Parent:findFirstChild("Left Arm").Reflectance = 1
part.Parent:findFirstChild("Right Arm").Reflectance = 1
part.Parent:findFirstChild("Left Leg").Reflectance = 1
part.Parent:findFirstChild("Right Leg").Reflectance = 1
wait(0.1)
part.Parent:findFirstChild("Head").Reflectance = 0
part.Parent:findFirstChild("Torso").Reflectance = 0
part.Parent:findFirstChild("Left Arm").Reflectance = 0
part.Parent:findFirstChild("Right Arm").Reflectance = 0
part.Parent:findFirstChild("Left Leg").Reflectance = 0
part.Parent:findFirstChild("Right Leg").Reflectance = 0
wait(0.1)
part.Parent:findFirstChild("Head").Anchored = false
part.Parent:findFirstChild("Torso").Anchored = false
part.Parent:findFirstChild("Left Arm").Anchored = false
part.Parent:findFirstChild("Right Arm").Anchored = false
part.Parent:findFirstChild("Left Leg").Anchored = false
part.Parent:findFirstChild("Right Leg").Anchored = false
for i=1,#children do
if(children[i].className == "Part" and children[i].Name ~= "Torso") then stick(children[i], h.Parent.Torso) end
if(children[i].className == "Hat") then stick(children[i].Handle, h.Parent.Torso) end
end
end
end
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function OnTouch(hit)
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function stick(x, y)
weld = Instance.new("Weld")
weld.Part0 = x
weld.Part1 = y
local HitPos = x.Position
local CJ = CFrame.new(HitPos)
local C0 = x.CFrame:inverse() *CJ
local C1 = y.CFrame:inverse() * CJ
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function onTouched(part)
local h = part.Parent:findFirstChild("Humanoid")
if h~=nil then
wait(0.001)
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children = h.Parent:children()
for i=1,#children do
if(children[i].className == "Part" and children[i].Name ~= "Torso") then stick(children[i], h.Parent.Torso) end
if(children[i].className == "Hat") then stick(children[i].Handle, h.Parent.Torso) end
end
h.Parent.Head.Velocity = h.Parent.Head.Velocity + Vector3.new(5,0,0)
end
end
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0
0
0
0
true
1
2
1
1
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
5
face
20
0
true
-
0
0
0
1
0
0
0
1
0
0
0
1
HEAD
[RBX279]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[RBX279]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
226
-190
54.5
-196.5
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
1
1
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
5
face
20
0
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
18
-188.5
55
-186.5
-0
0
1
-0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
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0.5
0
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false
256
Right Arm
0
-0.5
0.5
0
0
0
0
0
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0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
HEAD
[RBX285]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[RBX285]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
192
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0
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1
-0
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0
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true
false
0.5
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0.5
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false
256
Head
0
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0.5
0
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true
1
2
1
1
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
5
face
20
0
true
-
true
-0.5
0.5
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0.5
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false
0.5
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0.5
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256
Smooth Block Model
0
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0.5
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0
0
0
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0.5
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0
0.300000012
0
0
0
true
1
3
4.80000019
1
-
0
2.4000001
0
-1
0
0
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1
0
1
-0
0
-0.599999905
-1.5
-1
0
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-0
Snap
[RBX289]
[RBX237]
true
-
0
-2.4000001
0
1
0
0
0
0
-1
0
1
0
0
0.599999905
-1.5
1
0
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Snap
[RBX289]
[RBX239]
true
-
true
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0.5
0
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0.5
4
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256
Torso
0
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2
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roblox
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Smooth Block Model
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-
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Smooth Block Model
0
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1
1
1.20000005
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-
false
PresentScript
local debounce = false
function getPlayer(humanoid)
local players = game.Players:children()
for i = 1, #players do
if players[i].Character.Humanoid == humanoid then return players[i] end
end
return nil
end
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
local player = getPlayer(human)
if (player == nil) then return end
script.Parent.Delete:clone().Parent = player.Backpack
script.Parent.Grab:clone().Parent = player.Backpack
script.Parent.Copy:clone().Parent = player.Backpack
script.Parent.Rotate:clone().Parent = player.Backpack
script.Parent.Resize:clone().Parent = player.Backpack
wait(2)
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
false
4
Delete
http://www.roblox.com/asset/?id=12223874
true
-
false
1
Grab
rbxasset://Textures/GameTool.png
true
-
false
3
Copy
rbxasset://Textures/Clone.png
true
-
false
0
Rotate
true
-
false
Script
---------------------------------------------------------
rotation = 16 -- # clicks to make one full turn
---------------------------------------------------------
bin = script.Parent
mode = "free"
function Message(text)
local m = Instance.new("Message")
m.Text = text
m.Parent = game.Players.LocalPlayer
wait(1)
m:Remove()
end
e = true
function onButton1Down(mouse)
if not e then return end
e = false
local target = mouse.Target
if target ~= nil then
if target.Locked == false then
target.Anchored = true
if mode == "x" then
target.CFrame = target.CFrame * CFrame.fromAxisAngle(Vector3.new(1,0,0),math.pi/(rotation/2))
e = true
elseif mode == "y" then
target.CFrame = target.CFrame * CFrame.fromAxisAngle(Vector3.new(0,1,0),math.pi/(rotation/2))
e = true
elseif mode == "z" then
target.CFrame = target.CFrame * CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/(rotation/2))
e = true
elseif mode == "reset" then
target.CFrame = CFrame.new(target.Position)
e = true
else
while not e do
local point = mouse.Hit.p
target.CFrame = CFrame.new(target.Position,point)
wait()
end
end
end
end
end
function onButton1Up(mouse)
e = true
end
function onKeyDown(key)
key = key:lower()
if key == "x" or key == "y" or key == "z" then
print(key)
coroutine.resume(coroutine.create(Message),key:upper())
mode = key
elseif key == "f" then
print("free")
coroutine.resume(coroutine.create(Message),"Free Rotate")
mode = "free"
elseif key == "r" then
print("reset")
coroutine.resume(coroutine.create(Message),"Reset")
mode = "reset"
end
end
function onSelected(mouse)
local c = game.Players.LocalPlayer:GetChildren()
for i = 1,#c do
if c[i].Name == "Message" then
c[i]:Remove()
end
end
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.KeyDown:connect(onKeyDown)
local h = Instance.new("Hint")
h.Parent = game.Players.LocalPlayer
h.Text = "Key: X,Y,Z: Rotate respective vector; F: Free Rotate; R: Reset CFrame; Click: Apply to brick"
wait(3)
h:Remove()
end
bin.Selected:connect(onSelected)
true
-
false
0
Resize
http://www.roblox.com/asset/?id=2259961
true
-
false
TeleportScript
-- This script was made by Dued1 <<< See. Kreds 2 this guy. Edited buy RoboSanta --
manip = script.Parent.manipulate
bin = script.Parent
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
local player = game.Players.LocalPlayer
if player == nil then return end
enabled = false
mouse.Icon = "rbxasset://textures\\ArrowFarCursor.png"
if (mouse.Target ~= nil) and (mouse.Target.Locked == false) then
if script.Parent.Mode.Value == 1 and manip.Value == 1 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x + 1, mouse.Target.Size.y, mouse.Target.Size.z)
elseif script.Parent.Mode.Value == 2 and manip.Value == 1 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x, mouse.Target.Size.y+1.2, mouse.Target.Size.z)
elseif script.Parent.Mode.Value == 3 and manip.Value == 1 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x, mouse.Target.Size.y, mouse.Target.Size.z+1)
elseif script.Parent.Mode.Value == 1 and manip.Value == 2 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x - 1, mouse.Target.Size.y, mouse.Target.Size.z)
elseif script.Parent.Mode.Value == 2 and manip.Value == 2 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x, mouse.Target.Size.y-1.2, mouse.Target.Size.z)
elseif script.Parent.Mode.Value == 3 and manip.Value == 2 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x, mouse.Target.Size.y, mouse.Target.Size.z-1)
end
end
wait(0.01337)
mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
enabled = true
end
function onSelected(mouse)
b = Instance.new("Message")
b.Parent = script.Parent.Parent.Parent
b.Text = "Resize Tool"
h = Instance.new("Hint")
h.Parent = script.Parent.Parent.Parent
h.Text = "Press X, Y, and Z to resize in various ways. Press T to Increase Size, and G to Decrease Size."
h.Name = "Hint"
mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.KeyDown:connect(onKeyDown)
end
function onKeyDown(key)
if (key~=nil) then
local key = key:lower()
if (key=="t") then
manip.Value = 1
b.Text = "Increase Brick Size"
end
if (key=="g") then
manip.Value = 2
b.Text = "Decrease Brick Size"
end
if (key=="x") then
script.Parent.Mode.Value = 1
b.Text = "Edit X value"
end
if (key=="y") then
script.Parent.Mode.Value = 2
b.Text = "Edit Y value"
end
if (key=="z") then
script.Parent.Mode.Value = 3
b.Text = "Edit Z value"
end
end
end
bin.Selected:connect(onSelected)
function onDeS(mouse)
script.Parent.Parent.Parent.Hint:remove()
script.Parent.Parent.Parent.Message:remove()
end
script.Parent.Deselected:connect(onDeS)
true
-
manipulate
1
true
-
Mode
1
true
-
true
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1007
-195
54.6000023
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Smooth Block Model
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false
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Smooth Block Model
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true
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-
true
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0.5
4
0
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1
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true
false
0.5
1
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0.5
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0.5
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false
256
Smooth Block Model
0
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0
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true
1
3
4.80000019
1
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0
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1
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1
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-2
-0.599999905
-0.5
0
1
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1
0
0
Snap
[RBX307]
[RBX237]
true
-
0
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0
1
0
0
0
0
-1
0
1
0
-2
0.599999905
-0.5
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1
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0
Snap
[RBX307]
[RBX239]
true
-
true
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0.5
0
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0.5
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1013
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true
false
0.5
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false
256
Smooth Block Model
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true
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false
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256
Smooth Block Model
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4
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-
true
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true
false
0.5
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256
Smooth Block Model
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true
1
4
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4
-
true
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0.5
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0.5
0
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true
false
0.5
1
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-0.5
0.5
0
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0.5
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false
256
Smooth Block Model
0
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0
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0.5
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1
4
1.20000005
4
-
true
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0.5
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107
-215
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true
false
0.5
1
0.300000012
-0.5
0.5
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0.5
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false
256
Smooth Block Model
0
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0.5
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0
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0.5
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0.5
0
0
0
true
1
4
1.20000005
4
-
true
-0.5
0.5
0
0
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0.5
4
0
199
-189.400009
54.9000015
-212
0
-1
-0
0
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-1
1
-0
-0
true
false
0.5
1
0.300000012
-0.5
0.5
0
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0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
6
4.80000019
1
-
5
picy
20
0
http://www.roblox.com/asset/?version=1&id=1127187
true
-
false
Script
movie = script.Parent
while true do
wait(5)
movie.picy.Texture = "http://www.roblox.com/asset/?version=1&id=1127195"
wait(5)
movie.picy.Texture = "http://www.roblox.com/asset/?version=1&id=1127179"
wait(5)
--POOOOW
movie.picy.Texture = "http://www.roblox.com/asset/?version=1&id=1127181"
wait(2)
movie.picy.Texture = "http://www.roblox.com/asset/?version=1&id=1127183"
wait(3)
movie.picy.Texture = "http://www.roblox.com/asset/?version=1&id=1127185"
wait(2.5)
--EEK!
movie.picy.Texture = "http://www.roblox.com/asset/?version=1&id=1127187"
wait(2)
--BOOM
movie.picy.Texture = "http://www.roblox.com/asset/?version=1&id=1127189"
wait(1)
movie.picy.Texture = "http://www.roblox.com/asset/?version=1&id=1127191"
end
true
-
false
s1
1
-1
false
rbxasset://music/ufofly.wav
1
true
-
false
s3
1
-1
false
http://www.roblox.com/asset/?id=12222084
1
true
-
false
s2
1
-1
false
rbxasset://sounds/uuhhh.wav
1
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
26
-189.5
54.2000008
-215
0
0
-1
0
1
-0
1
0
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true
false
0.5
1
0.300000012
-0.5
0.5
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0.5
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false
256
screen
0
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0
0
0
0
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0.5
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1
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0
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true
1
4
0.400000006
3
-
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0
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2
2
Mesh
0
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1.25
1
1
1
1
true
-
0
0
0
1
0
0
0
1
0
0
0
1
HEAD
[RBX324]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[RBX324]
true
-
true
-0.5
0.5
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0
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0.5
4
0
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54.5
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true
false
0.5
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false
256
Head
0
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true
1
2
1
1
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
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face
20
0
true
-
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0
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1
0
0
0
1
0
0
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-182.5
55
-186.5
-0
0
1
-0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Right Arm
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
HEAD
[RBX453]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[RBX453]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
26
-184
54.4999809
-196.599976
-0.99999994
0
1.04866194e-005
0
1
0
-1.04866194e-005
0
-0.99999994
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
1
1
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
5
face
20
0
true
-
0
0
0
1
0
0
0
1
0
0
0
1
HEAD
[RBX458]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[RBX458]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
45
-184
54.5
-198.5
-1
0
-0
-0
1
-0
-0
0
-1
true
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0.5
1
0.300000012
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0.5
0
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
1
1
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
5
face
20
0
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
11
-182.5
55
-182.5
-0
0
1
-0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Right Arm
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
29
-184
55
-190.5
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
0
0
2
0
false
256
Torso
0
0
0
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
2
1
-
5
roblox
20
0
true
-
1
0
0
0
0
1
0
1
-0
-1
0
0
-1
0
0
0
0
1
0
1
-0
-1
0
0
Weld
[RBX463]
[RBX364]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
153
-184
55
-189.5
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
0
0
2
0
false
256
Torso
0
0
0
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
2
1
-
5
roblox
20
0
true
-
1
0
0
0
0
1
0
1
-0
-1
0
0
-1
0
0
0
0
1
0
1
-0
-1
0
0
Weld
[RBX466]
[RBX360]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
119
-182.5
55
-184.5
-0
0
1
-0
1
0
-1
0
0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Right Arm
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
26
-184
55
-192.5
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
0
0
2
0
false
256
Torso
0
0
0
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
2
1
-
5
roblox
20
0
true
-
1
0
0
0
0
1
0
1
-0
-1
0
0
-1
0
0
0
0
1
0
1
-0
-1
0
0
Weld
[RBX470]
[RBX377]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
HEAD
[RBX474]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[RBX474]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
217
-186
54.5
-202.5
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
1
1
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
5
face
20
0
true
-
0
0
0
1
0
0
0
1
0
0
0
1
HEAD
[RBX479]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[RBX479]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
151
-186
54.5
-200.5
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
1
1
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
5
face
20
0
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1004
-199.5
54.6000023
-235.5
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
11
1.20000005
11
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1009
-180
58.2000008
-229.5
-0
0
1
-0
1
0
-1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
7
1.20000005
2
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
0
0.599999905
0
1
0
0
0
0
-1
0
1
0
Snap
[RBX484]
[RBX486]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1009
-180
57
-229.5
-0
0
1
-0
1
0
-1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
7
1.20000005
2
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
0
0.600000143
0
1
0
0
0
0
-1
0
1
0
Snap
[RBX486]
[RBX488]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1001
-211.5
54.6000023
-235.5
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
11
1.20000005
11
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1006
-183
55.7999992
-229.5
-0
0
1
-0
1
0
-1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
7
1.20000005
2
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
0
0.600000024
0
1
0
0
0
0
-1
0
1
0
Snap
[RBX490]
[RBX492]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1006
-183
54.6000023
-229.5
-0
0
1
-0
1
0
-1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
7
1.20000005
2
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1006
-183
58.2000008
-229.5
-0
0
1
-0
1
0
-1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
7
1.20000005
2
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
0
0.599999905
0
1
0
0
0
0
-1
0
1
0
Snap
[RBX392]
[RBX494]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1009
-180
59.4000015
-229.5
-0
0
1
-0
1
0
-1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
7
1.20000005
2
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
0
0.600000381
0
1
0
0
0
0
-1
0
1
0
Snap
[RBX495]
[RBX484]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1006
-183
57
-229.5
-0
0
1
-0
1
0
-1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
7
1.20000005
2
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
0
0.600000143
0
1
0
0
0
0
-1
0
1
0
Snap
[RBX494]
[RBX490]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1031
-186
55.7999992
-229.5
-0
0
1
-0
1
0
-1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
7
1.20000005
2
-
0
-0.600000024
0
1
0
0
0
0
-1
0
1
0
0
0.600000024
0
1
0
0
0
0
-1
0
1
0
Snap
[RBX403]
[RBX499]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1031
-186
54.6000023
-229.5
-0
0
1
-0
1
0
-1
0
0
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
7
1.20000005
2
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
24
-210.5
62.4000015
-233.5
0
0
-1
0
1
-0
1
0
-0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
1
4.80000019
3
-
false
Script
amnt = 500
function onTouched(part)
local h = part.Parent:findFirstChild("Humanoid")
if (h~=nil) then
local thisplr = game.Players:findFirstChild(h.Parent.Name)
if (thisplr~=nil) then
local stats = thisplr:findFirstChild("leaderstats")
if (stats~=nil) then
local score = stats:findFirstChild("Cash")
if (score~=nil) then
score.Value = score.Value + 500
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Cash
print("Cash Leaderboard Loaded")
function onPlayerEntered(newPlayer)
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local cash = Instance.new("IntValue")
cash.Name = "Cash"
cash.Value = 25
cash.Parent = stats
stats.Parent = newPlayer
end
game.Players.ChildAdded:connect(onPlayerEntered)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
119
-223.5
54.6000023
-235.5
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
11
1.20000005
11
-
0
0
0
1
0
0
0
1
0
0
0
1
HEAD
[RBX505]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[RBX505]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
5
-182
54.5
-202.5
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
1
1
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
5
face
20
0
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
5
-182
55
-189.5
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
0
0
2
0
false
256
Torso
0
0
0
2
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
2
1
-
5
roblox
20
0
true
-
1
0
0
0
0
1
0
1
-0
-1
0
0
-1
0
0
0
0
1
0
1
-0
-1
0
0
Weld
[RBX509]
[RBX466]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
HEAD
[RBX513]
true
-
0
0
0
1
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roblox
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roblox
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Weld
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roblox
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roblox
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Weld
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HEAD
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256
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2
2
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Mesh
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1.25
1.25
1.25
1
1
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true
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face
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true
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HEAD
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Model
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256
Head
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Mesh
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1.25
1.25
1.25
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true
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face
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true
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1
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1
HEAD
[RBX755]
true
-
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1
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0
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1
Model
[RBX755]
true
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true
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2
1
1
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2
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Mesh
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1.25
1.25
1.25
1
1
1
true
-
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face
20
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true
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1
HEAD
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true
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Model
[RBX760]
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true
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0.5
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Head
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Mesh
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true
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face
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Part
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1
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false
0.5
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0.5
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256
Part
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1
1
1.20000005
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0.5
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56
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false
0.5
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256
Smooth Block Model
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0.5
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true
2
4
4
4
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false
Script
while true do
script.Parent.Color = Color3.new (math.random (), math.random (), math.random () )
wait(0.01)
end
true
-
true
Sparkles
4280092115
true
-
true
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0.5
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0.5
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1
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1
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false
0.5
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0.5
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256
Part
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1
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0.400000006
1
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true
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0.5
0
0
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0.5
4
0
1003
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-0
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1
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1
0
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0
0
false
false
0.5
1
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0.5
0
0
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0.5
0
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256
Smooth Block Model
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0.5
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0
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0
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0.5
3
0
0
0
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true
1
7
1.20000005
2
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true
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0.5
0
0
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0.5
4
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false
0.5
1
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0.5
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0.5
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256
Smooth Block Model
9
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
3.60000014
4
-
false
Script
while true do
script.Parent.Color = Color3.new (math.random (), math.random (), math.random () )
wait(0.01)
end
true
-
true
Sparkles
4280092119
true
-
true
-0.5
0.5
0
0
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0.5
4
0
194
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56
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0
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1
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1
0
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true
false
0.5
0
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0.5
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256
Smooth Block Model
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0.5
0
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0
0
0
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0.5
0
0
0
0
0
0
true
2
4
4
4
-
false
Script
while true do
script.Parent.Color = Color3.new (math.random (), math.random (), math.random () )
wait(0.01)
end
true
-
true
Sparkles
4280092120
true
-
true
-0.5
0.5
0
0
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0.5
0
0
194
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54.6000023
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-0
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-1
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-1
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true
false
0.5
1
0.300000012
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0.5
0
0
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0.5
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256
Smooth Block Model
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0.5
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0
0
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0.5
0
0
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true
1
2
1.20000005
4
-
true
-0.5
0.5
0
0
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0.5
4
0
1027
-202
56
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0
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1
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1
0
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true
false
0.5
0
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0.5
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256
Smooth Block Model
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-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
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true
0
4
4
4
-
false
Script
while true do
script.Parent.Color = Color3.new (math.random (), math.random (), math.random () )
wait(0.01)
end
true
-
true
Sparkles
4280092121
true
-
true
-0.5
0.5
0
0
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0.5
4
0
1011
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55.5
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0
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1
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true
false
0.5
1
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0.5
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256
Smooth Block Model
9
-0.5
0.5
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0
0
-0.5
0.5
0
0
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true
1
4
3
4
-
false
Script
while true do
script.Parent.Color = Color3.new (math.random (), math.random (), math.random () )
wait(0.01)
end
true
-
true
Sparkles
4280092122
true
-
true
-0.5
0.5
0
0
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0.5
4
0
194
-224
55.7999992
-244
0
0
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1
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1
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true
false
0.5
1
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0.5
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256
Smooth Block Model
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true
1
4
3.60000014
4
-
false
Script
while true do
script.Parent.Color = Color3.new (math.random (), math.random (), math.random () )
wait(0.01)
end
true
-
true
Sparkles
4280092118
true
-
true
-0.5
0.5
0
0
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0.5
0
0
37
-176.5
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1
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0.5
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256
Part
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1
1
1.20000005
1
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1003
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0.5
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256
Part
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1
1
0.400000006
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194
-229
54.6000023
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0
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false
0.5
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256
Smooth Block Model
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1
4
1.20000005
4
-
false
Script
while true do
script.Parent.Color = Color3.new (math.random (), math.random (), math.random () )
wait(0.01)
end
true
-
true
Sparkles
4280092117
true
-
true
-0.5
0.5
0
0
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0.5
4
0
1031
-234
56
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0
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true
false
0.5
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256
Smooth Block Model
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true
0
4
4
4
-
false
Script
while true do
script.Parent.Color = Color3.new (math.random (), math.random (), math.random () )
wait(0.01)
end
true
-
true
Sparkles
4280092116
true