null nil 0 0 0 1 0 0 0 1 0 0 0 1 Model null true 0 0 0 1 0 0 0 1 0 0 0 1 Globadier null true 100 0 Humanoid 16 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1001 54.5999985 74.8016663 131.999878 1 1.98138217e-009 -2.15595742e-006 1.98138217e-009 1 -1.85095996e-006 -2.15595742e-006 -1.85095996e-006 1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.980000019 0 0 0 true 1 1 0.400000006 2 0 0 0 1 0 0 0 1 0 0 0 1 Warpfire Thrower null true 100 0 Humanoid 16 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1001 54.5999908 74.8015137 126.999893 1 1.32047806e-009 -1.43730495e-006 1.32047806e-009 1 -1.23397331e-006 -1.43730495e-006 -1.23397331e-006 1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.980000019 0 0 0 true 1 1 0.400000006 2 0 0 0 1 0 0 0 1 0 0 0 1 Globadier morph null true 0 0 0 1 0 0 0 1 0 0 0 1 Model null true 0 0 0 1 0 0 0 1 0 0 0 1 Arm1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1 54.9999542 72.6017761 133.499878 5.03056708e-006 4.5859796e-009 1 4.31890658e-006 1 -4.60770622e-009 -1 4.31890658e-006 5.03056708e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Leg1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 217 54.9999695 70.6017914 132.499878 5.03056708e-006 4.5859796e-009 1 4.31890658e-006 1 -4.60770622e-009 -1 4.31890658e-006 5.03056708e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Chest null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1 54.9999695 72.6017914 131.999878 5.03056708e-006 4.5859796e-009 1 4.31890658e-006 1 -4.60770622e-009 -1 4.31890658e-006 5.03056708e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 2 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 217 55.3000031 74.6016693 131.499878 -1.98138217e-009 1 -2.15595742e-006 -1 1.98138217e-009 -1.85095996e-006 1.85095996e-006 -2.15595742e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 217 55.3000031 74.6016693 132.499878 -1.98138217e-009 1 -2.15595742e-006 -1 1.98138217e-009 -1.85095996e-006 1.85095996e-006 -2.15595742e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1 54.5 74.1016693 131.999878 -1.98138217e-009 -1 2.15595742e-006 -1 -1.98138217e-009 1.85095996e-006 1.85095996e-006 2.15595742e-006 -1 true false 0.5 1 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.100000001 0.100000001 7 12 0 0 0 0 true 1 1 1.20000005 2 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 141 56.5 74.1010437 131.999863 6.46787248e-006 5.88428772e-009 1 5.55287988e-006 1 -5.92020299e-009 -1 5.55287988e-006 6.46787248e-006 false false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1056 tank 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 2 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 26 55.9999695 72.6017914 131.999878 5.03056708e-006 4.5859796e-009 1 4.31890658e-006 1 -4.60770622e-009 -1 4.31890658e-006 5.03056708e-006 false false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1056 tank 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Leg2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 217 54.9999695 70.6017914 131.499893 5.03056708e-006 4.5859796e-009 1 4.31890658e-006 1 -4.60770622e-009 -1 4.31890658e-006 5.03056708e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Arm2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1 54.9999695 72.6017914 130.499878 5.03056708e-006 4.5859796e-009 1 4.31890658e-006 1 -4.60770622e-009 -1 4.31890658e-006 5.03056708e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1020 51 69.4000015 132 0 0 -1 0 1 -0 1 0 -0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 TheButton 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.400000006 4 false Torso function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Arms function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then local g = script.Parent.Parent.Arm1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then local g = script.Parent.Parent.Arm2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Legs function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then local g = script.Parent.Parent.Leg1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then local g = script.Parent.Parent.Leg2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false WalkSpeed Script local debounce = false function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true human.WalkSpeed = 18 -- or whatever number wait(2) debounce = false end end script.Parent.Touched:connect(onTouch) true 2 2 1 Mesh 0 0 0 1 1 1 1 1 1 true false Invisble -- UAEmaple function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if human ~= nil then part.Parent:findFirstChild("Head").Transparency = 1 part.Parent:findFirstChild("Torso").Transparency = 1 part.Parent:findFirstChild("Left Arm").Transparency = 1 part.Parent:findFirstChild("Right Arm").Transparency = 1 part.Parent:findFirstChild("Left Leg").Transparency = 1 part.Parent:findFirstChild("Right Leg").Transparency = 1 if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end part.Parent:findFirstChild("Head"):findFirstChild("face"):remove() if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove() end end script.Parent.Touched:connect(onTouch) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 70.2000046 132 -1 0 -0 -0 1 -0 -0 0 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 69.8000031 132 -1 0 -0 -0 1 -0 -0 0 -1 false false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true 0 0 0 1 0 0 0 1 0 0 0 1 warpfire morph null true 0 0 0 1 0 0 0 1 0 0 0 1 Model null true 0 0 0 1 0 0 0 1 0 0 0 1 Arm1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1008 54.9999466 72.6018372 128.499878 3.59326236e-006 3.30452066e-009 1 3.08493327e-006 1 3.30452066e-009 -1 -3.08493327e-006 -3.59326236e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Leg1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1008 54.9999466 70.6018372 127.499886 3.59326236e-006 3.30452066e-009 1 3.08493327e-006 1 3.30452066e-009 -1 -3.08493327e-006 -3.59326236e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Chest null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1008 54.9999695 72.6018372 126.999878 3.59326236e-006 3.30452066e-009 1 3.08493327e-006 1 3.30452066e-009 -1 -3.08493327e-006 -3.59326236e-006 true false 0.5 1 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 2 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 26 55.2999954 74.6015167 126.499893 -1.32047806e-009 1 -1.43730495e-006 -1 1.32047806e-009 -1.23397331e-006 1.23397331e-006 -1.43730495e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 26 54.4999924 74.1015167 126.999893 -1.32047806e-009 -1 1.43730495e-006 -1 -1.32047806e-009 1.23397331e-006 1.23397331e-006 1.43730495e-006 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 true 1 1 1.20000005 2 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 26 55.2999954 74.6015015 127.499893 -1.32047806e-009 1 -1.43730495e-006 -1 1.32047806e-009 -1.23397331e-006 1.23397331e-006 -1.43730495e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true false -0.5 0.5 4 0 -0.5 0.5 4 0 1020 56.4999695 73.6018372 126.999878 -3.30452066e-009 -3.59326236e-006 -1 -1 -3.08493327e-006 -3.30452066e-009 3.08493327e-006 1 3.59326236e-006 false false 0.5 0 0.300000012 -0.5 0.5 4 0 -0.5 0.5 1 0 false 256 Part 0.400000006 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 true 2 2 2 2 4284940083 true Fire 4281584691 true 2 3 true -0.5 0.5 0 0 -0.5 0.5 0 0 1005 56.4999695 71.6018372 126.999878 1 3.30452066e-009 -3.59326236e-006 3.30452066e-009 1 -3.08493327e-006 -3.59326236e-006 -3.08493327e-006 1 false false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0.200000003 -0.5 0.5 0 0 0 0 0 -0.100000001 0.100000001 7 12 0 0 0 0 true 0 2 2 2 0 0 0 1 0 0 0 1 0 0 0 1 Leg2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1008 54.9999695 70.6018372 126.499886 3.59326236e-006 3.30452066e-009 1 3.08493327e-006 1 3.30452066e-009 -1 -3.08493327e-006 -3.59326236e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Arm2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1008 54.9999771 72.6018372 125.499878 3.59326236e-006 3.30452066e-009 1 3.08493327e-006 1 3.30452066e-009 -1 -3.08493327e-006 -3.59326236e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 2 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1020 51 69.4000015 127 0 0 -1 0 1 -0 1 0 -0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 TheButton 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.400000006 4 false Torso function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Arms function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then local g = script.Parent.Parent.Arm1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then local g = script.Parent.Parent.Arm2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Legs function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then local g = script.Parent.Parent.Leg1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then local g = script.Parent.Parent.Leg2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false WalkSpeed Script local debounce = false function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true human.WalkSpeed = 18 -- or whatever number wait(2) debounce = false end end script.Parent.Touched:connect(onTouch) true 2 2 1 Mesh 0 0 0 1 1 1 1 1 1 true false Invisble -- UAEmaple function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if human ~= nil then part.Parent:findFirstChild("Head").Transparency = 1 part.Parent:findFirstChild("Torso").Transparency = 1 part.Parent:findFirstChild("Left Arm").Transparency = 1 part.Parent:findFirstChild("Right Arm").Transparency = 1 part.Parent:findFirstChild("Left Leg").Transparency = 1 part.Parent:findFirstChild("Right Leg").Transparency = 1 if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end part.Parent:findFirstChild("Head"):findFirstChild("face"):remove() if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove() end end script.Parent.Touched:connect(onTouch) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 70.2000046 127 -1 0 -0 -0 1 -0 -0 0 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 69.8000031 127 -1 0 -0 -0 1 -0 -0 0 -1 false false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true 0 0 0 1 0 0 0 1 0 0 0 1 Plague Monk null true 100 0 Humanoid 16 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1001 54.5999908 74.799881 121.999916 1 1.32047806e-009 -1.43730495e-006 1.32047806e-009 1 -1.23397331e-006 -1.43730495e-006 -1.23397331e-006 1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.980000019 0 0 0 true 1 1 0.400000006 2 0 0 0 1 0 0 0 1 0 0 0 1 plague monk morph null true 0 0 0 1 0 0 0 1 0 0 0 1 Model null true 0 0 0 1 0 0 0 1 0 0 0 1 Arm1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1022 54.9999695 72.6006927 123.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Leg1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1008 54.9999695 70.6006775 122.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Chest null true true -0.5 0.5 5 0 -0.5 0.5 4 0 119 54.9999695 72.6006927 121.999901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 5 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 2 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 217 55.2999878 74.5998993 121.499916 -1.32047806e-009 1 -1.43730495e-006 -1 1.32047806e-009 -1.23397331e-006 1.23397331e-006 -1.43730495e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 119 54.4999847 74.0999298 121.999916 -1.98138217e-009 -1 2.15595742e-006 -1 -1.98138217e-009 1.85095996e-006 1.85095996e-006 2.15595742e-006 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 true 1 1 1.20000005 2 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 0 0 9 56.4999847 71.8005219 121.999985 -4.3119212e-006 2.0549528e-006 -1 -3.2889152e-006 1 2.05232209e-006 1 8.20975742e-007 -1.43730983e-006 false false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 512 tail 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 2 2 2 2 Mesh 0 0 0 0.5 1 1 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 217 55.2999878 74.5998993 122.499916 -1.32047806e-009 1 -1.43730495e-006 -1 1.32047806e-009 -1.23397331e-006 1.23397331e-006 -1.43730495e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true 0 0 0 1 0 0 0 1 0 0 0 1 Leg2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1022 54.9999695 70.6006775 121.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Arm2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1008 54.9999695 72.600708 120.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1020 51 69.4000015 122 0 0 -1 0 1 -0 1 0 -0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 TheButton 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.400000006 4 false Torso function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Arms function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then local g = script.Parent.Parent.Arm1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then local g = script.Parent.Parent.Arm2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Legs function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then local g = script.Parent.Parent.Leg1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then local g = script.Parent.Parent.Leg2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false WalkSpeed Script local debounce = false function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true human.WalkSpeed = 20 -- or whatever number wait(2) debounce = false end end script.Parent.Touched:connect(onTouch) true 2 2 1 Mesh 0 0 0 1 1 1 1 1 1 true false Invisble -- UAEmaple function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if human ~= nil then part.Parent:findFirstChild("Head").Transparency = 1 part.Parent:findFirstChild("Torso").Transparency = 1 part.Parent:findFirstChild("Left Arm").Transparency = 1 part.Parent:findFirstChild("Right Arm").Transparency = 1 part.Parent:findFirstChild("Left Leg").Transparency = 1 part.Parent:findFirstChild("Right Leg").Transparency = 1 if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end part.Parent:findFirstChild("Head"):findFirstChild("face"):remove() if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove() end end script.Parent.Touched:connect(onTouch) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 70.2000046 122 -1 0 -0 -0 1 -0 -0 0 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 69.8000031 122 -1 0 -0 -0 1 -0 -0 0 -1 false false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true 0 0 0 1 0 0 0 1 0 0 0 1 Ratling Gunner null true 100 0 Humanoid 16 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1001 54.5999527 74.800415 116.999908 1 0 0 0 1 0 0 0 1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.980000019 0 0 0 true 1 1 0.400000006 2 0 0 0 1 0 0 0 1 0 0 0 1 warpfire morph null true 0 0 0 1 0 0 0 1 0 0 0 1 Model null true 0 0 0 1 0 0 0 1 0 0 0 1 Arm1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 54.9999542 72.6012878 118.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 816 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Leg1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 38 54.9999542 70.6012878 117.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 800 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Chest null true true -0.5 0.5 0 0 -0.5 0.5 4 0 38 54.9999542 72.6012878 116.999901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 800 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 2 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 55.2999573 74.6003876 116.499908 -2.64272981e-009 1 -2.87460989e-006 -1 2.64272959e-009 -2.46794662e-006 2.46794662e-006 -2.87460989e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 816 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 54.4999542 74.1004181 116.999908 -3.30452088e-009 -1 3.59326236e-006 -1 -3.30452044e-009 3.08493327e-006 3.08493327e-006 3.59326236e-006 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 816 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 1.20000005 2 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 0 0 9 56.4999542 71.8009796 116.999969 -5.74922615e-006 2.05627202e-006 -1 -4.5228885e-006 1 2.05100332e-006 1 -4.13000521e-007 -7.40493777e-012 false false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 512 tail 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 2 2 2 2 Mesh 0 0 0 0.5 1 1 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 55.2999573 74.6003876 117.499908 -2.64272981e-009 1 -2.87460989e-006 -1 2.64272959e-009 -2.46794662e-006 2.46794662e-006 -2.87460989e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 1280 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true true -0.100000001 0.100000001 7 12 -0.5 0.5 0 0 1005 56.4999542 73.6012878 116.999901 -6.60017319e-010 -1 7.18652473e-007 -1 -6.60017319e-010 6.16986654e-007 6.16986654e-007 7.18652473e-007 -1 false false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1056 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 2 2 2 2 0 0 0 1 0 0 0 1 0 0 0 1 Leg2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 38 54.9999542 70.6012878 116.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 800 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Arm2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 54.9999542 72.6013031 115.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 816 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 2 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1020 51 69.4000015 117 0 0 -1 0 1 -0 1 0 -0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 TheButton 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.400000006 4 false Torso function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Arms function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then local g = script.Parent.Parent.Arm1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then local g = script.Parent.Parent.Arm2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Legs function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then local g = script.Parent.Parent.Leg1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then local g = script.Parent.Parent.Leg2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false WalkSpeed Script local debounce = false function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true human.WalkSpeed = 18 -- or whatever number wait(2) debounce = false end end script.Parent.Touched:connect(onTouch) true 2 2 1 Mesh 0 0 0 1 1 1 1 1 1 true false Invisble -- UAEmaple function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if human ~= nil then part.Parent:findFirstChild("Head").Transparency = 1 part.Parent:findFirstChild("Torso").Transparency = 1 part.Parent:findFirstChild("Left Arm").Transparency = 1 part.Parent:findFirstChild("Right Arm").Transparency = 1 part.Parent:findFirstChild("Left Leg").Transparency = 1 part.Parent:findFirstChild("Right Leg").Transparency = 1 if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end part.Parent:findFirstChild("Head"):findFirstChild("face"):remove() if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove() end end script.Parent.Touched:connect(onTouch) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 70.2000046 117 -1 0 -0 -0 1 -0 -0 0 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 69.8000031 117 -1 0 -0 -0 1 -0 -0 0 -1 false false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true 0 0 0 1 0 0 0 1 0 0 0 1 Gutter Runner Assassin null true 100 0 Humanoid 16 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1001 54.5999603 74.800354 111.999916 1 1.32047806e-009 -1.43730495e-006 1.32047806e-009 1 -1.23397331e-006 -1.43730495e-006 -1.23397331e-006 1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.980000019 0 0 0 true 1 1 0.400000006 2 0 0 0 1 0 0 0 1 0 0 0 1 assassin morph null true 0 0 0 1 0 0 0 1 0 0 0 1 Model null true 0 0 0 1 0 0 0 1 0 0 0 1 Arm1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 194 54.9999542 72.6012421 113.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1536 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Leg1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 194 54.9999542 70.6012421 112.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1536 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Chest null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1001 54.9999542 72.6012421 111.999901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 1040 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 2 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 217 55.2999725 74.6003723 111.499916 -1.32047806e-009 1 -1.43730495e-006 -1 1.32047806e-009 -1.23397331e-006 1.23397331e-006 -1.43730495e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1002 54.4999542 74.1004028 111.999916 -1.98138217e-009 -1 2.15595742e-006 -1 -1.98138217e-009 1.85095996e-006 1.85095996e-006 2.15595742e-006 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1040 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 1.20000005 2 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 0 0 9 56.4999542 71.8009949 111.999985 -4.3119212e-006 2.0549528e-006 -1 -3.2889152e-006 1 2.05232209e-006 1 8.20975742e-007 -1.43730983e-006 false false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 512 tail 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 2 2 2 2 Mesh 0 0 0 0.5 1 1 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 217 55.2999725 74.6003723 112.499916 -1.32047806e-009 1 -1.43730495e-006 -1 1.32047806e-009 -1.23397331e-006 1.23397331e-006 -1.43730495e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true 0 0 0 1 0 0 0 1 0 0 0 1 Leg2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 194 54.9999542 70.6012421 111.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1536 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Arm2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 194 54.9999542 72.6012421 110.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1536 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1020 51 69.4000015 112 0 0 -1 0 1 -0 1 0 -0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 TheButton 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.400000006 4 false Torso function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Arms function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then local g = script.Parent.Parent.Arm1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then local g = script.Parent.Parent.Arm2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Legs function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then local g = script.Parent.Parent.Leg1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then local g = script.Parent.Parent.Leg2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false WalkSpeed Script local debounce = false function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true human.WalkSpeed = 20 -- or whatever number wait(2) debounce = false end end script.Parent.Touched:connect(onTouch) true 2 2 1 Mesh 0 0 0 1 1 1 1 1 1 true false Invisble -- UAEmaple function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if human ~= nil then part.Parent:findFirstChild("Head").Transparency = 1 part.Parent:findFirstChild("Torso").Transparency = 1 part.Parent:findFirstChild("Left Arm").Transparency = 1 part.Parent:findFirstChild("Right Arm").Transparency = 1 part.Parent:findFirstChild("Left Leg").Transparency = 1 part.Parent:findFirstChild("Right Leg").Transparency = 1 if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end part.Parent:findFirstChild("Head"):findFirstChild("face"):remove() if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove() end end script.Parent.Touched:connect(onTouch) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 70.2000046 112 -1 0 -0 -0 1 -0 -0 0 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 69.8000031 112 -1 0 -0 -0 1 -0 -0 0 -1 false false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true 0 0 0 1 0 0 0 1 0 0 0 1 Packmaster null true 100 0 Humanoid 16 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 54.5999527 74.8001556 106.999908 1 0 0 0 1 0 0 0 1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.980000019 0 0 0 true 1 1 0.400000006 2 0 0 0 1 0 0 0 1 0 0 0 1 assassin morph null true 0 0 0 1 0 0 0 1 0 0 0 1 Model null true 0 0 0 1 0 0 0 1 0 0 0 1 Arm1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 54.9999542 72.6009979 108.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 816 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Leg1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 54.9999542 70.6007538 107.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 816 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Chest null true true -0.5 0.5 1 0 -0.5 0.5 4 0 1005 54.9999542 72.6009979 106.999901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 1 0 -0.5 0.5 0 0 false 1040 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 2 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 55.2999725 74.6001282 106.499916 -1.32047806e-009 1 -1.43730495e-006 -1 1.32047806e-009 -1.23397331e-006 1.23397331e-006 -1.43730495e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 816 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 54.4999542 74.1001587 106.999916 -1.98138217e-009 -1 2.15595742e-006 -1 -1.98138217e-009 1.85095996e-006 1.85095996e-006 2.15595742e-006 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 816 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 1.20000005 2 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 0 0 9 56.4999542 71.8007507 106.999985 -4.3119212e-006 2.0549528e-006 -1 -3.2889152e-006 1 2.05232209e-006 1 8.20975742e-007 -1.43730983e-006 false false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 512 tail 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 2 2 2 2 Mesh 0 0 0 0.5 1 1 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 55.2999725 74.6001282 107.499916 -1.32047806e-009 1 -1.43730495e-006 -1 1.32047806e-009 -1.23397331e-006 1.23397331e-006 -1.43730495e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 816 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true 0 0 0 1 0 0 0 1 0 0 0 1 Leg2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 54.9999542 70.6007538 106.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 816 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Arm2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 54.9999542 72.6009979 105.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 816 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1020 51 69.4000015 107 0 0 -1 0 1 -0 1 0 -0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 TheButton 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.400000006 4 false Torso function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Arms function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then local g = script.Parent.Parent.Arm1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then local g = script.Parent.Parent.Arm2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Legs function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then local g = script.Parent.Parent.Leg1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then local g = script.Parent.Parent.Leg2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false WalkSpeed Script local debounce = false function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true human.WalkSpeed = 21 -- or whatever number wait(2) debounce = false end end script.Parent.Touched:connect(onTouch) true 2 2 1 Mesh 0 0 0 1 1 1 1 1 1 true false Invisble -- UAEmaple function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if human ~= nil then part.Parent:findFirstChild("Head").Transparency = 1 part.Parent:findFirstChild("Torso").Transparency = 1 part.Parent:findFirstChild("Left Arm").Transparency = 1 part.Parent:findFirstChild("Right Arm").Transparency = 1 part.Parent:findFirstChild("Left Leg").Transparency = 1 part.Parent:findFirstChild("Right Leg").Transparency = 1 if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end part.Parent:findFirstChild("Head"):findFirstChild("face"):remove() if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove() end end script.Parent.Touched:connect(onTouch) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 70.2000046 107 -1 0 -0 -0 1 -0 -0 0 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1040 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 69.8000031 107 -1 0 -0 -0 1 -0 -0 0 -1 false false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true 0 0 0 1 0 0 0 1 0 0 0 1 Gutter Runner Slinger null true 100 0 Humanoid 16 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1001 54.5999527 74.8007813 101.999908 1 0 0 0 1 0 0 0 1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.980000019 0 0 0 true 1 1 0.400000006 2 0 0 0 1 0 0 0 1 0 0 0 1 assassin morph null true 0 0 0 1 0 0 0 1 0 0 0 1 Model null true 0 0 0 1 0 0 0 1 0 0 0 1 Arm1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 194 54.9999542 72.6016235 103.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1536 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Leg1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1024 54.9999542 70.6014404 102.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1040 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Chest null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1024 54.9999542 72.6016235 101.999901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 1040 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 2 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 217 55.2999725 74.6007538 101.499916 -1.32047806e-009 1 -1.43730495e-006 -1 1.32047806e-009 -1.23397331e-006 1.23397331e-006 -1.43730495e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 194 54.4999542 74.1007843 101.999916 -1.98138217e-009 -1 2.15595742e-006 -1 -1.98138217e-009 1.85095996e-006 1.85095996e-006 2.15595742e-006 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1536 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 1.20000005 2 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 0 0 9 56.4999542 71.8013763 101.999985 -4.3119212e-006 2.0549528e-006 -1 -3.2889152e-006 1 2.05232209e-006 1 8.20975742e-007 -1.43730983e-006 false false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 512 tail 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 2 2 2 2 Mesh 0 0 0 0.5 1 1 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 217 55.2999725 74.6007538 102.499916 -1.32047806e-009 1 -1.43730495e-006 -1 1.32047806e-009 -1.23397331e-006 1.23397331e-006 -1.43730495e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true 0 0 0 1 0 0 0 1 0 0 0 1 Leg2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1024 54.9999542 70.6014404 101.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1040 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Arm2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 194 54.9999542 72.6016235 100.499901 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1536 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1020 51 69.4000015 102 0 0 -1 0 1 -0 1 0 -0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 TheButton 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.400000006 4 false Torso function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Arms function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then local g = script.Parent.Parent.Arm1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then local g = script.Parent.Parent.Arm2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Legs function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then local g = script.Parent.Parent.Leg1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then local g = script.Parent.Parent.Leg2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false WalkSpeed Script local debounce = false function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true human.WalkSpeed = 18 -- or whatever number wait(2) debounce = false end end script.Parent.Touched:connect(onTouch) true 2 2 1 Mesh 0 0 0 1 1 1 1 1 1 true false Invisble -- UAEmaple function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if human ~= nil then part.Parent:findFirstChild("Head").Transparency = 1 part.Parent:findFirstChild("Torso").Transparency = 1 part.Parent:findFirstChild("Left Arm").Transparency = 1 part.Parent:findFirstChild("Right Arm").Transparency = 1 part.Parent:findFirstChild("Left Leg").Transparency = 1 part.Parent:findFirstChild("Right Leg").Transparency = 1 if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end part.Parent:findFirstChild("Head"):findFirstChild("face"):remove() if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove() end end script.Parent.Touched:connect(onTouch) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 70.2000046 102 -1 0 -0 -0 1 -0 -0 0 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1040 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 69.8000031 102 -1 0 -0 -0 1 -0 -0 0 -1 false false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true 0 0 0 1 0 0 0 1 0 0 0 1 Rakilauncher null true 100 0 Humanoid 16 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1001 54.5999451 74.8006287 96.9998932 1 0 0 0 1 0 0 0 1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.980000019 0 0 0 true 1 1 0.400000006 2 0 0 0 1 0 0 0 1 0 0 0 1 Raki launcher morph null true 0 0 0 1 0 0 0 1 0 0 0 1 Model null true 0 0 0 1 0 0 0 1 0 0 0 1 Arm1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 54.999939 72.601532 98.4999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 816 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Leg1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1028 54.999939 70.601532 97.4999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 800 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Chest null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1028 54.999939 72.601532 96.9999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 800 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 2 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 55.299942 74.6006012 96.4999008 -3.96675492e-009 1 -4.31191484e-006 -1 3.96675492e-009 -3.70191992e-006 3.70191992e-006 -4.31191484e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 816 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 54.499939 74.1006317 96.9999008 -4.62943284e-009 -1 -5.03056708e-006 -1 4.65115946e-009 -4.31890658e-006 4.31890658e-006 5.03056708e-006 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 816 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 1.20000005 2 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 0 0 9 56.499939 71.8011932 96.9999619 -7.18653155e-006 2.05759306e-006 -1 -5.75686181e-006 1 2.04968273e-006 1 -1.64697678e-006 1.43729505e-006 false false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 512 tail 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 2 2 2 2 Mesh 0 0 0 0.5 1 1 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 0 0 1030 55.2999268 74.6005859 97.4999008 -3.96675492e-009 1 -4.31191484e-006 -1 3.96675492e-009 -3.70191992e-006 3.70191992e-006 -4.31191484e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 816 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 0 0 194 55.999939 72.4011841 97.9999619 -1 1.32047806e-009 1.43730495e-006 -1.32047806e-009 1 1.23397331e-006 1.43730495e-006 -1.23397331e-006 -1 false false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1056 tail 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 1 2 2 2 Mesh 0 0 0 0.5 1 1 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 0 0 194 55.999939 72.6006775 96.9998932 -1.32047806e-009 -1 1.43730495e-006 -1 -1.32047806e-009 1.23397331e-006 1.23397331e-006 1.43730495e-006 -1 false false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1056 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 2 1 1 1 4294934528 true Fire 4294901760 true 3 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 55.999939 73.6006775 96.9998932 -1.32047806e-009 -1 1.43730495e-006 -1 -1.32047806e-009 1.23397331e-006 1.23397331e-006 1.43730495e-006 -1 false false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1056 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 2 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 21 55.999939 74.600647 96.9998932 -1.32047806e-009 -1 1.43730495e-006 -1 -1.32047806e-009 1.23397331e-006 1.23397331e-006 1.43730495e-006 -1 false false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1056 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 2 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 56.999939 72.4011993 96.9999619 -1.43730495e-006 1.32047806e-009 -1 -1.23397331e-006 1 -1.32047806e-009 1 -1.23397331e-006 1.43730495e-006 false false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1056 tail 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 1 2 2 2 Mesh 0 0 0 0.5 1 1 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 0 0 194 55.999939 72.4011993 95.9999619 1 1.32047806e-009 -1.43730495e-006 1.32047806e-009 1 -1.23397331e-006 -1.43730495e-006 -1.23397331e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1056 tail 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 1 2 2 2 Mesh 0 0 0 0.5 1 1 1 1 1 true 5 Texture 20 0 2 2 true 0 0 0 1 0 0 0 1 0 0 0 1 Leg2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1028 54.999939 70.601532 96.4999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 800 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Arm2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 54.999939 72.601532 95.4999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 816 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1020 51 69.4000015 97 0 0 -1 0 1 -0 1 0 -0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 TheButton 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.400000006 4 false Torso function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Arms function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then local g = script.Parent.Parent.Arm1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then local g = script.Parent.Parent.Arm2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Legs function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then local g = script.Parent.Parent.Leg1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then local g = script.Parent.Parent.Leg2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false WalkSpeed Script local debounce = false function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true human.WalkSpeed = 18 -- or whatever number wait(2) debounce = false end end script.Parent.Touched:connect(onTouch) true 2 2 1 Mesh 0 0 0 1 1 1 1 1 1 true false Invisble -- UAEmaple function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if human ~= nil then part.Parent:findFirstChild("Head").Transparency = 1 part.Parent:findFirstChild("Torso").Transparency = 1 part.Parent:findFirstChild("Left Arm").Transparency = 1 part.Parent:findFirstChild("Right Arm").Transparency = 1 part.Parent:findFirstChild("Left Leg").Transparency = 1 part.Parent:findFirstChild("Right Leg").Transparency = 1 if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end part.Parent:findFirstChild("Head"):findFirstChild("face"):remove() if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove() end end script.Parent.Touched:connect(onTouch) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 70.2000046 97 -1 0 -0 -0 1 -0 -0 0 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 69.8000031 97 -1 0 -0 -0 1 -0 -0 0 -1 false false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true 0 0 0 1 0 0 0 1 0 0 0 1 Stormvermin null true 100 0 Humanoid 16 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1001 54.5999603 74.7998505 91.9999161 1 1.32047806e-009 -1.43730495e-006 1.32047806e-009 1 -1.23397331e-006 -1.43730495e-006 -1.23397331e-006 1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.980000019 0 0 0 true 1 1 0.400000006 2 0 0 0 1 0 0 0 1 0 0 0 1 blackrat morph null true 0 0 0 1 0 0 0 1 0 0 0 1 Model null true 0 0 0 1 0 0 0 1 0 0 0 1 Arm1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 54.9999542 72.6007233 93.4999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1072 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Leg1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 54.9999542 70.6007233 92.4999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1072 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Chest null true true -0.5 0.5 3 0 -0.5 0.5 4 0 21 54.9999542 72.6007233 91.9999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 3 0 -0.5 0.5 0 0 false 1056 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 2 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 26 55.2999725 74.5998383 91.4999161 -1.32047806e-009 1 -1.43730495e-006 -1 1.32047806e-009 -1.23397331e-006 1.23397331e-006 -1.43730495e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 816 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 54.4999542 74.0998688 91.9999161 -1.98138217e-009 -1 2.15595742e-006 -1 -1.98138217e-009 1.85095996e-006 1.85095996e-006 2.15595742e-006 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1072 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 1.20000005 2 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 0 0 9 56.4999542 71.8004456 91.9999847 -4.3119212e-006 2.0549528e-006 -1 -3.2889152e-006 1 2.05232209e-006 1 8.20975742e-007 -1.43730983e-006 false false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 512 tail 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 2 2 2 2 Mesh 0 0 0 0.5 1 1 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 26 55.2999725 74.5998383 92.4999161 -1.32047806e-009 1 -1.43730495e-006 -1 1.32047806e-009 -1.23397331e-006 1.23397331e-006 -1.43730495e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 816 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true 0 0 0 1 0 0 0 1 0 0 0 1 Leg2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 54.9999542 70.6007233 91.4999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1072 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Arm2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 54.9999542 72.6007233 90.4999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1072 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1020 51 69.4000015 92 0 0 -1 0 1 -0 1 0 -0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 TheButton 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.400000006 4 false Torso function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Arms function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then local g = script.Parent.Parent.Arm1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then local g = script.Parent.Parent.Arm2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Legs function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then local g = script.Parent.Parent.Leg1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then local g = script.Parent.Parent.Leg2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false WalkSpeed Script local debounce = false function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true human.WalkSpeed = 18 -- or whatever number wait(2) debounce = false end end script.Parent.Touched:connect(onTouch) true 2 2 1 Mesh 0 0 0 1 1 1 1 1 1 true false Invisble -- UAEmaple function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if human ~= nil then part.Parent:findFirstChild("Head").Transparency = 1 part.Parent:findFirstChild("Torso").Transparency = 1 part.Parent:findFirstChild("Left Arm").Transparency = 1 part.Parent:findFirstChild("Right Arm").Transparency = 1 part.Parent:findFirstChild("Left Leg").Transparency = 1 part.Parent:findFirstChild("Right Leg").Transparency = 1 if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end part.Parent:findFirstChild("Head"):findFirstChild("face"):remove() if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove() end end script.Parent.Touched:connect(onTouch) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 70.2000046 92 -1 0 -0 -0 1 -0 -0 0 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 69.8000031 92 -1 0 -0 -0 1 -0 -0 0 -1 false false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true 0 0 0 1 0 0 0 1 0 0 0 1 Shieldvermin null true 100 0 Humanoid 16 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1001 53.5999527 74.8006744 86.9999084 1 0 0 0 1 0 0 0 1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.980000019 0 0 0 true 1 1 0.400000006 2 0 0 0 1 0 0 0 1 0 0 0 1 shieldrat morph null true 0 0 0 1 0 0 0 1 0 0 0 1 Model null true 0 0 0 1 0 0 0 1 0 0 0 1 Arm1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 54.9999542 72.6015472 88.4999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 false false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1040 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 true 1 1 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 38 54.0999451 72.6015472 87.9999008 -6.60017319e-010 -1 7.18652473e-007 -1 -6.60017319e-010 6.16986654e-007 6.16986654e-007 7.18652473e-007 -1 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 512 Shield 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.800000012 2 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 true 5 Texture 20 0 2 2 true 0 0 0 1 0 0 0 1 0 0 0 1 Leg1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 54.9999542 70.6015472 87.4999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1040 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Chest null true true -0.5 0.5 4 0 -0.5 0.5 4 0 18 54.9999542 72.6015472 86.9999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 1056 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 2 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 26 55.2999725 74.600647 86.4999084 -2.64272981e-009 1 -2.87460989e-006 -1 2.64272959e-009 -2.46794662e-006 2.46794662e-006 -2.87460989e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 816 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 54.4999542 74.1006775 86.9999084 -3.30452088e-009 -1 3.59326236e-006 -1 -3.30452044e-009 3.08493327e-006 3.08493327e-006 3.59326236e-006 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1040 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 1.20000005 2 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 0 0 9 56.4999542 71.8012543 86.9999695 -5.74922615e-006 2.05627202e-006 -1 -4.5228885e-006 1 2.05100332e-006 1 -4.13000521e-007 -7.40493777e-012 false false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 512 tail 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 2 2 2 2 Mesh 0 0 0 0.5 1 1 1 1 1 true 5 Texture 20 0 2 2 true true -0.5 0.5 0 0 -0.5 0.5 4 0 26 55.2999573 74.600647 87.4999084 -2.64272981e-009 1 -2.87460989e-006 -1 2.64272959e-009 -2.46794662e-006 2.46794662e-006 -2.87460989e-006 1 false false 0.5 2 0.300000012 -0.5 0.5 4 0 -0.5 0.5 0 0 false 816 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 1 2 2 0 Mesh 0 0 0 1 1 0.5 1 1 1 true 5 Texture 20 0 2 2 true 0 0 0 1 0 0 0 1 0 0 0 1 Leg2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 54.9999542 70.6015472 86.4999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1040 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Arm2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 54.9999542 72.6015472 85.4999008 7.18652473e-007 6.60017319e-010 1 6.16986654e-007 1 6.60017319e-010 -1 -6.16986654e-007 -7.18652473e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1040 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1020 51 69.4000015 87 0 0 -1 0 1 -0 1 0 -0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 TheButton 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.400000006 4 false Torso function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Arms function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then local g = script.Parent.Parent.Arm1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then local g = script.Parent.Parent.Arm2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Legs function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then local g = script.Parent.Parent.Leg1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then local g = script.Parent.Parent.Leg2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false WalkSpeed Script local debounce = false function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true human.WalkSpeed = 18 -- or whatever number wait(2) debounce = false end end script.Parent.Touched:connect(onTouch) true 2 2 1 Mesh 0 0 0 1 1 1 1 1 1 true false Invisble -- UAEmaple function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if human ~= nil then part.Parent:findFirstChild("Head").Transparency = 1 part.Parent:findFirstChild("Torso").Transparency = 1 part.Parent:findFirstChild("Left Arm").Transparency = 1 part.Parent:findFirstChild("Right Arm").Transparency = 1 part.Parent:findFirstChild("Left Leg").Transparency = 1 part.Parent:findFirstChild("Right Leg").Transparency = 1 if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end part.Parent:findFirstChild("Head"):findFirstChild("face"):remove() if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove() end end script.Parent.Touched:connect(onTouch) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 70.2000046 87 -1 0 -0 -0 1 -0 -0 0 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 51 69.8000031 87 -1 0 -0 -0 1 -0 -0 0 -1 false false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true