null
nil
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Globadier
[null]
true
-
100
0
Humanoid
16
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1001
54.5999985
74.8016663
131.999878
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1.98138217e-009
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1.98138217e-009
1
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true
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0.5
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0.5
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256
Head
0
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0.5
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0
0
0
0
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0.5
3
0
0.980000019
0
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true
1
1
0.400000006
2
-
0
0
0
1
0
0
0
1
0
0
0
1
Warpfire Thrower
[null]
true
-
100
0
Humanoid
16
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1001
54.5999908
74.8015137
126.999893
1
1.32047806e-009
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1.32047806e-009
1
-1.23397331e-006
-1.43730495e-006
-1.23397331e-006
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
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0.5
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256
Head
0
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0.5
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0
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0.5
3
0
0.980000019
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true
1
1
0.400000006
2
-
0
0
0
1
0
0
0
1
0
0
0
1
Globadier morph
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1
54.9999542
72.6017761
133.499878
5.03056708e-006
4.5859796e-009
1
4.31890658e-006
1
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4.31890658e-006
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true
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0.5
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256
Middle
0
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0.5
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0.5
3
0
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0
0
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true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg1
[null]
true
-
true
-0.5
0.5
0
0
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0.5
4
0
217
54.9999695
70.6017914
132.499878
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1
4.31890658e-006
1
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5.03056708e-006
true
false
0.5
1
0.300000012
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0.5
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0.5
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256
Middle
0
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0.5
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3
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true
1
1
2
1
-
0
0
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1
0
0
0
1
0
0
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1
Chest
[null]
true
-
true
-0.5
0.5
0
0
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0.5
4
0
1
54.9999695
72.6017914
131.999878
5.03056708e-006
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1
4.31890658e-006
1
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4.31890658e-006
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true
false
0.5
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0.5
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256
Middle
0
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1
2
2
1
-
true
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0.5
0
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0.5
4
0
217
55.3000031
74.6016693
131.499878
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1
-2.15595742e-006
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1.98138217e-009
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1.85095996e-006
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1
false
false
0.5
2
0.300000012
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4
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256
Head
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0.5
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true
1
2
0.400000006
1
-
2
2
0
Mesh
0
0
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1
1
0.5
1
1
1
true
-
5
Texture
20
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2
2
true
-
true
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0.5
0
0
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0.5
4
0
217
55.3000031
74.6016693
132.499878
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1.98138217e-009
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1.85095996e-006
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1
false
false
0.5
2
0.300000012
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0.5
4
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0.5
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256
Head
0
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0.5
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0.5
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0
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true
1
2
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
0.5
1
1
1
true
-
5
Texture
20
0
2
2
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1
54.5
74.1016693
131.999878
-1.98138217e-009
-1
2.15595742e-006
-1
-1.98138217e-009
1.85095996e-006
1.85095996e-006
2.15595742e-006
-1
true
false
0.5
1
0.300000012
-0.5
0.5
4
0
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0.5
0
0
false
256
Head
0
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0.5
0
0
0
0
0
-0.100000001
0.100000001
7
12
0
0
0
0
true
1
1
1.20000005
2
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
5
Texture
20
0
2
2
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
141
56.5
74.1010437
131.999863
6.46787248e-006
5.88428772e-009
1
5.55287988e-006
1
-5.92020299e-009
-1
5.55287988e-006
6.46787248e-006
false
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1056
tank
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
1
1
1
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
26
55.9999695
72.6017914
131.999878
5.03056708e-006
4.5859796e-009
1
4.31890658e-006
1
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-1
4.31890658e-006
5.03056708e-006
false
false
0.5
0
0.300000012
-0.5
0.5
0
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0.5
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false
1056
tank
0
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0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg2
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
217
54.9999695
70.6017914
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1
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true
false
0.5
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256
Middle
0
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0.5
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0
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0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm2
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1
54.9999695
72.6017914
130.499878
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1
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4.31890658e-006
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true
false
0.5
1
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0.5
0
0
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0.5
0
0
false
256
Middle
0
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0.5
2
0
0
0
0
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0.5
3
0
0
0
0
0
true
1
1
2
1
-
true
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0.5
0
0
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0.5
0
0
1020
51
69.4000015
132
0
0
-1
0
1
-0
1
0
-0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
TheButton
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Torso
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Arms
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
local g = script.Parent.Parent.Arm1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then
local g = script.Parent.Parent.Arm2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Legs
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then
local g = script.Parent.Parent.Leg1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then
local g = script.Parent.Parent.Leg2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
WalkSpeed Script
local debounce = false
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
human.WalkSpeed = 18 -- or whatever number
wait(2)
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
2
2
1
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Invisble
-- UAEmaple
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if human ~= nil then
part.Parent:findFirstChild("Head").Transparency = 1
part.Parent:findFirstChild("Torso").Transparency = 1
part.Parent:findFirstChild("Left Arm").Transparency = 1
part.Parent:findFirstChild("Right Arm").Transparency = 1
part.Parent:findFirstChild("Left Leg").Transparency = 1
part.Parent:findFirstChild("Right Leg").Transparency = 1
if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end
part.Parent:findFirstChild("Head"):findFirstChild("face"):remove()
if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end
part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove()
end
end
script.Parent.Touched:connect(onTouch)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
70.2000046
132
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
69.8000031
132
-1
0
-0
-0
1
-0
-0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
warpfire morph
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1008
54.9999466
72.6018372
128.499878
3.59326236e-006
3.30452066e-009
1
3.08493327e-006
1
3.30452066e-009
-1
-3.08493327e-006
-3.59326236e-006
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1008
54.9999466
70.6018372
127.499886
3.59326236e-006
3.30452066e-009
1
3.08493327e-006
1
3.30452066e-009
-1
-3.08493327e-006
-3.59326236e-006
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Chest
[null]
true
-
true
-0.5
0.5
0
0
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Part
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Fire
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2
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true
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56.4999695
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Leg2
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TheButton
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Torso
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Arms
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
local g = script.Parent.Parent.Arm1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then
local g = script.Parent.Parent.Arm2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Legs
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then
local g = script.Parent.Parent.Leg1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then
local g = script.Parent.Parent.Leg2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
WalkSpeed Script
local debounce = false
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
human.WalkSpeed = 18 -- or whatever number
wait(2)
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
2
2
1
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Invisble
-- UAEmaple
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if human ~= nil then
part.Parent:findFirstChild("Head").Transparency = 1
part.Parent:findFirstChild("Torso").Transparency = 1
part.Parent:findFirstChild("Left Arm").Transparency = 1
part.Parent:findFirstChild("Right Arm").Transparency = 1
part.Parent:findFirstChild("Left Leg").Transparency = 1
part.Parent:findFirstChild("Right Leg").Transparency = 1
if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end
part.Parent:findFirstChild("Head"):findFirstChild("face"):remove()
if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end
part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove()
end
end
script.Parent.Touched:connect(onTouch)
true
-
true
-0.5
0.5
0
0
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0.5
0
0
28
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127
-1
0
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0.5
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256
Button
0
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true
1
4
0.400000006
4
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false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
true
-0.5
0.5
0
0
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0.5
0
0
28
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127
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0.5
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256
Button
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true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Plague Monk
[null]
true
-
100
0
Humanoid
16
true
-
true
-0.5
0.5
0
0
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0.5
4
0
1001
54.5999908
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121.999916
1
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1.32047806e-009
1
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1
true
false
0.5
1
0.300000012
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0.5
0
0
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0.5
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false
256
Head
0
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0
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true
1
1
0.400000006
2
-
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0
0
1
0
0
0
1
0
0
0
1
plague monk morph
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
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1
Arm1
[null]
true
-
true
-0.5
0.5
0
0
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0.5
4
0
1022
54.9999695
72.6006927
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1
6.60017319e-010
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true
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0.5
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256
Middle
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true
1
1
2
1
-
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0
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1
0
0
0
1
0
0
0
1
Leg1
[null]
true
-
true
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0
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0.5
4
0
1008
54.9999695
70.6006775
122.499901
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1
6.60017319e-010
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true
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0.5
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256
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true
1
1
2
1
-
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0
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1
0
0
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1
0
0
0
1
Chest
[null]
true
-
true
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0.5
5
0
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0.5
4
0
119
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121.999901
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1
6.60017319e-010
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true
false
0.5
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false
256
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true
1
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2
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0.5
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256
Head
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true
1
2
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1
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Mesh
0
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1
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true
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20
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true
-
true
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0.5
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119
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256
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1
1
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2
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0
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true
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0.5
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1
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false
false
0.5
2
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0.5
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512
tail
0
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0
0
0
0
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0.5
0
0
0
0
0
0
true
1
1
0.400000006
2
-
2
2
2
Mesh
0
0
0
0.5
1
1
1
1
1
true
-
5
Texture
20
0
2
2
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
217
55.2999878
74.5998993
122.499916
-1.32047806e-009
1
-1.43730495e-006
-1
1.32047806e-009
-1.23397331e-006
1.23397331e-006
-1.43730495e-006
1
false
false
0.5
2
0.300000012
-0.5
0.5
4
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
0.5
1
1
1
true
-
5
Texture
20
0
2
2
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg2
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1022
54.9999695
70.6006775
121.499901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
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0.5
0
0
false
256
Middle
0
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0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm2
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1008
54.9999695
72.600708
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6.60017319e-010
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true
false
0.5
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0.5
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false
256
Middle
0
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0
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0.5
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0
0
0
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true
1
1
2
1
-
true
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0.5
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1020
51
69.4000015
122
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-0
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false
0.5
1
0.300000012
-0.5
0.5
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0.5
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false
256
TheButton
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Torso
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Arms
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
local g = script.Parent.Parent.Arm1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then
local g = script.Parent.Parent.Arm2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Legs
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then
local g = script.Parent.Parent.Leg1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then
local g = script.Parent.Parent.Leg2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
WalkSpeed Script
local debounce = false
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
human.WalkSpeed = 20 -- or whatever number
wait(2)
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
2
2
1
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Invisble
-- UAEmaple
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if human ~= nil then
part.Parent:findFirstChild("Head").Transparency = 1
part.Parent:findFirstChild("Torso").Transparency = 1
part.Parent:findFirstChild("Left Arm").Transparency = 1
part.Parent:findFirstChild("Right Arm").Transparency = 1
part.Parent:findFirstChild("Left Leg").Transparency = 1
part.Parent:findFirstChild("Right Leg").Transparency = 1
if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end
part.Parent:findFirstChild("Head"):findFirstChild("face"):remove()
if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end
part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove()
end
end
script.Parent.Touched:connect(onTouch)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
70.2000046
122
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
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0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
69.8000031
122
-1
0
-0
-0
1
-0
-0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
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0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Ratling Gunner
[null]
true
-
100
0
Humanoid
16
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1001
54.5999527
74.800415
116.999908
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Head
0
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0.5
0
0
0
0
0
-0.5
0.5
3
0
0.980000019
0
0
0
true
1
1
0.400000006
2
-
0
0
0
1
0
0
0
1
0
0
0
1
warpfire morph
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
54.9999542
72.6012878
118.499901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
816
Middle
0
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0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
38
54.9999542
70.6012878
117.499901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
800
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Chest
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
38
54.9999542
72.6012878
116.999901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
800
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
2
1
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
55.2999573
74.6003876
116.499908
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1
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-1
2.64272959e-009
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2.46794662e-006
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1
false
false
0.5
2
0.300000012
-0.5
0.5
4
0
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0.5
0
0
false
816
Head
0
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0.5
0
0
0
0
0
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0.5
0
0
0
0
0
0
true
1
2
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
0.5
1
1
1
true
-
5
Texture
20
0
2
2
true
-
true
-0.5
0.5
0
0
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0.5
4
0
1030
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3.59326236e-006
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true
false
0.5
1
0.300000012
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0.5
0
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0.5
0
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false
816
Head
0
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0.5
0
0
0
0
0
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0.5
0
0
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0
0
0
true
1
1
1.20000005
2
-
2
2
0
Mesh
0
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1.25
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1.25
1
1
1
true
-
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Texture
20
0
2
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true
-
true
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0.5
0
0
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0.5
0
0
9
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1
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1
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false
false
0.5
2
0.300000012
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0.5
0
0
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0.5
0
0
false
512
tail
0
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0.5
0
0
0
0
0
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0.5
0
0
0
0
0
0
true
1
1
0.400000006
2
-
2
2
2
Mesh
0
0
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1
1
1
1
1
true
-
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Texture
20
0
2
2
true
-
true
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0.5
0
0
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0.5
4
0
1030
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1
false
false
0.5
2
0.300000012
-0.5
0.5
4
0
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0.5
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false
1280
Head
0
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0.5
0
0
0
0
0
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0.5
0
0
0
0
0
0
true
1
2
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
0.5
1
1
1
true
-
5
Texture
20
0
2
2
true
-
true
-0.100000001
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7
12
-0.5
0.5
0
0
1005
56.4999542
73.6012878
116.999901
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7.18652473e-007
-1
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6.16986654e-007
6.16986654e-007
7.18652473e-007
-1
false
false
0.5
0
0.300000012
-0.5
0.5
0
0
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0.5
0
0
false
1056
Part
0
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0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
2
2
2
2
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg2
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
38
54.9999542
70.6012878
116.499901
7.18652473e-007
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1
6.16986654e-007
1
6.60017319e-010
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true
false
0.5
1
0.300000012
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0.5
0
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0
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800
Middle
0
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3
0
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0
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true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm2
[null]
true
-
true
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0
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4
0
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1
6.60017319e-010
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true
false
0.5
1
0.300000012
-0.5
0.5
0
0
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0.5
0
0
false
816
Middle
0
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0.5
0
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0
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0.5
0
0
0
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1
1
2
1
-
true
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0.5
0
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0.5
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0
1020
51
69.4000015
117
0
0
-1
0
1
-0
1
0
-0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
TheButton
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Torso
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Arms
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
local g = script.Parent.Parent.Arm1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then
local g = script.Parent.Parent.Arm2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Legs
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then
local g = script.Parent.Parent.Leg1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then
local g = script.Parent.Parent.Leg2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
WalkSpeed Script
local debounce = false
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
human.WalkSpeed = 18 -- or whatever number
wait(2)
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
2
2
1
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Invisble
-- UAEmaple
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if human ~= nil then
part.Parent:findFirstChild("Head").Transparency = 1
part.Parent:findFirstChild("Torso").Transparency = 1
part.Parent:findFirstChild("Left Arm").Transparency = 1
part.Parent:findFirstChild("Right Arm").Transparency = 1
part.Parent:findFirstChild("Left Leg").Transparency = 1
part.Parent:findFirstChild("Right Leg").Transparency = 1
if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end
part.Parent:findFirstChild("Head"):findFirstChild("face"):remove()
if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end
part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove()
end
end
script.Parent.Touched:connect(onTouch)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
70.2000046
117
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
69.8000031
117
-1
0
-0
-0
1
-0
-0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Gutter Runner Assassin
[null]
true
-
100
0
Humanoid
16
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1001
54.5999603
74.800354
111.999916
1
1.32047806e-009
-1.43730495e-006
1.32047806e-009
1
-1.23397331e-006
-1.43730495e-006
-1.23397331e-006
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0.980000019
0
0
0
true
1
1
0.400000006
2
-
0
0
0
1
0
0
0
1
0
0
0
1
assassin morph
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
194
54.9999542
72.6012421
113.499901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1536
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
4
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
194
54.9999542
70.6012421
112.499901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1536
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Chest
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1001
54.9999542
72.6012421
111.999901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
1040
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
2
1
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
217
55.2999725
74.6003723
111.499916
-1.32047806e-009
1
-1.43730495e-006
-1
1.32047806e-009
-1.23397331e-006
1.23397331e-006
-1.43730495e-006
1
false
false
0.5
2
0.300000012
-0.5
0.5
4
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
0.5
1
1
1
true
-
5
Texture
20
0
2
2
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1002
54.4999542
74.1004028
111.999916
-1.98138217e-009
-1
2.15595742e-006
-1
-1.98138217e-009
1.85095996e-006
1.85095996e-006
2.15595742e-006
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1040
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
1.20000005
2
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
5
Texture
20
0
2
2
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
9
56.4999542
71.8009949
111.999985
-4.3119212e-006
2.0549528e-006
-1
-3.2889152e-006
1
2.05232209e-006
1
8.20975742e-007
-1.43730983e-006
false
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
512
tail
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.400000006
2
-
2
2
2
Mesh
0
0
0
0.5
1
1
1
1
1
true
-
5
Texture
20
0
2
2
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
217
55.2999725
74.6003723
112.499916
-1.32047806e-009
1
-1.43730495e-006
-1
1.32047806e-009
-1.23397331e-006
1.23397331e-006
-1.43730495e-006
1
false
false
0.5
2
0.300000012
-0.5
0.5
4
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
0.5
1
1
1
true
-
5
Texture
20
0
2
2
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg2
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
194
54.9999542
70.6012421
111.499901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1536
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm2
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
194
54.9999542
72.6012421
110.499901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1536
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
1020
51
69.4000015
112
0
0
-1
0
1
-0
1
0
-0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
TheButton
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Torso
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Arms
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
local g = script.Parent.Parent.Arm1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then
local g = script.Parent.Parent.Arm2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Legs
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then
local g = script.Parent.Parent.Leg1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then
local g = script.Parent.Parent.Leg2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
WalkSpeed Script
local debounce = false
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
human.WalkSpeed = 20 -- or whatever number
wait(2)
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
2
2
1
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Invisble
-- UAEmaple
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if human ~= nil then
part.Parent:findFirstChild("Head").Transparency = 1
part.Parent:findFirstChild("Torso").Transparency = 1
part.Parent:findFirstChild("Left Arm").Transparency = 1
part.Parent:findFirstChild("Right Arm").Transparency = 1
part.Parent:findFirstChild("Left Leg").Transparency = 1
part.Parent:findFirstChild("Right Leg").Transparency = 1
if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end
part.Parent:findFirstChild("Head"):findFirstChild("face"):remove()
if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end
part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove()
end
end
script.Parent.Touched:connect(onTouch)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
70.2000046
112
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
69.8000031
112
-1
0
-0
-0
1
-0
-0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Packmaster
[null]
true
-
100
0
Humanoid
16
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
54.5999527
74.8001556
106.999908
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0.980000019
0
0
0
true
1
1
0.400000006
2
-
0
0
0
1
0
0
0
1
0
0
0
1
assassin morph
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
54.9999542
72.6009979
108.499901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
816
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
4
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
54.9999542
70.6007538
107.499901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
816
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Chest
[null]
true
-
true
-0.5
0.5
1
0
-0.5
0.5
4
0
1005
54.9999542
72.6009979
106.999901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
1
0
-0.5
0.5
0
0
false
1040
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
2
1
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
55.2999725
74.6001282
106.499916
-1.32047806e-009
1
-1.43730495e-006
-1
1.32047806e-009
-1.23397331e-006
1.23397331e-006
-1.43730495e-006
1
false
false
0.5
2
0.300000012
-0.5
0.5
4
0
-0.5
0.5
0
0
false
816
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
0.5
1
1
1
true
-
5
Texture
20
0
2
2
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
54.4999542
74.1001587
106.999916
-1.98138217e-009
-1
2.15595742e-006
-1
-1.98138217e-009
1.85095996e-006
1.85095996e-006
2.15595742e-006
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
816
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
1.20000005
2
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
5
Texture
20
0
2
2
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
9
56.4999542
71.8007507
106.999985
-4.3119212e-006
2.0549528e-006
-1
-3.2889152e-006
1
2.05232209e-006
1
8.20975742e-007
-1.43730983e-006
false
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
512
tail
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.400000006
2
-
2
2
2
Mesh
0
0
0
0.5
1
1
1
1
1
true
-
5
Texture
20
0
2
2
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
55.2999725
74.6001282
107.499916
-1.32047806e-009
1
-1.43730495e-006
-1
1.32047806e-009
-1.23397331e-006
1.23397331e-006
-1.43730495e-006
1
false
false
0.5
2
0.300000012
-0.5
0.5
4
0
-0.5
0.5
0
0
false
816
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
0.5
1
1
1
true
-
5
Texture
20
0
2
2
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg2
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
54.9999542
70.6007538
106.499901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
816
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm2
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
54.9999542
72.6009979
105.499901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
816
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
1020
51
69.4000015
107
0
0
-1
0
1
-0
1
0
-0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
TheButton
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Torso
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Arms
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
local g = script.Parent.Parent.Arm1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then
local g = script.Parent.Parent.Arm2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Legs
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then
local g = script.Parent.Parent.Leg1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then
local g = script.Parent.Parent.Leg2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
WalkSpeed Script
local debounce = false
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
human.WalkSpeed = 21 -- or whatever number
wait(2)
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
2
2
1
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Invisble
-- UAEmaple
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if human ~= nil then
part.Parent:findFirstChild("Head").Transparency = 1
part.Parent:findFirstChild("Torso").Transparency = 1
part.Parent:findFirstChild("Left Arm").Transparency = 1
part.Parent:findFirstChild("Right Arm").Transparency = 1
part.Parent:findFirstChild("Left Leg").Transparency = 1
part.Parent:findFirstChild("Right Leg").Transparency = 1
if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end
part.Parent:findFirstChild("Head"):findFirstChild("face"):remove()
if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end
part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove()
end
end
script.Parent.Touched:connect(onTouch)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
70.2000046
107
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1040
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
69.8000031
107
-1
0
-0
-0
1
-0
-0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Gutter Runner Slinger
[null]
true
-
100
0
Humanoid
16
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1001
54.5999527
74.8007813
101.999908
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0.980000019
0
0
0
true
1
1
0.400000006
2
-
0
0
0
1
0
0
0
1
0
0
0
1
assassin morph
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
194
54.9999542
72.6016235
103.499901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1536
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
4
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1024
54.9999542
70.6014404
102.499901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1040
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Chest
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1024
54.9999542
72.6016235
101.999901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
1040
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
2
1
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
217
55.2999725
74.6007538
101.499916
-1.32047806e-009
1
-1.43730495e-006
-1
1.32047806e-009
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1.23397331e-006
-1.43730495e-006
1
false
false
0.5
2
0.300000012
-0.5
0.5
4
0
-0.5
0.5
0
0
false
256
Head
0
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0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
0.5
1
1
1
true
-
5
Texture
20
0
2
2
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
194
54.4999542
74.1007843
101.999916
-1.98138217e-009
-1
2.15595742e-006
-1
-1.98138217e-009
1.85095996e-006
1.85095996e-006
2.15595742e-006
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1536
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
1.20000005
2
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
5
Texture
20
0
2
2
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
9
56.4999542
71.8013763
101.999985
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2.0549528e-006
-1
-3.2889152e-006
1
2.05232209e-006
1
8.20975742e-007
-1.43730983e-006
false
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
512
tail
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.400000006
2
-
2
2
2
Mesh
0
0
0
0.5
1
1
1
1
1
true
-
5
Texture
20
0
2
2
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
217
55.2999725
74.6007538
102.499916
-1.32047806e-009
1
-1.43730495e-006
-1
1.32047806e-009
-1.23397331e-006
1.23397331e-006
-1.43730495e-006
1
false
false
0.5
2
0.300000012
-0.5
0.5
4
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.400000006
1
-
2
2
0
Mesh
0
0
0
1
1
0.5
1
1
1
true
-
5
Texture
20
0
2
2
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg2
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1024
54.9999542
70.6014404
101.499901
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1040
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm2
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
194
54.9999542
72.6016235
100.499901
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1
6.16986654e-007
1
6.60017319e-010
-1
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-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1536
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
1020
51
69.4000015
102
0
0
-1
0
1
-0
1
0
-0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
TheButton
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Torso
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Arms
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
local g = script.Parent.Parent.Arm1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then
local g = script.Parent.Parent.Arm2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Legs
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then
local g = script.Parent.Parent.Leg1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then
local g = script.Parent.Parent.Leg2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
WalkSpeed Script
local debounce = false
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
human.WalkSpeed = 18 -- or whatever number
wait(2)
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
2
2
1
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Invisble
-- UAEmaple
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if human ~= nil then
part.Parent:findFirstChild("Head").Transparency = 1
part.Parent:findFirstChild("Torso").Transparency = 1
part.Parent:findFirstChild("Left Arm").Transparency = 1
part.Parent:findFirstChild("Right Arm").Transparency = 1
part.Parent:findFirstChild("Left Leg").Transparency = 1
part.Parent:findFirstChild("Right Leg").Transparency = 1
if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end
part.Parent:findFirstChild("Head"):findFirstChild("face"):remove()
if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end
part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove()
end
end
script.Parent.Touched:connect(onTouch)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
70.2000046
102
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1040
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
69.8000031
102
-1
0
-0
-0
1
-0
-0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Rakilauncher
[null]
true
-
100
0
Humanoid
16
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1001
54.5999451
74.8006287
96.9998932
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0.980000019
0
0
0
true
1
1
0.400000006
2
-
0
0
0
1
0
0
0
1
0
0
0
1
Raki launcher morph
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
54.999939
72.601532
98.4999008
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
816
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
4
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1028
54.999939
70.601532
97.4999008
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
800
Middle
0
-0.5
0.5
0
0
0
0
0
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tail
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tail
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Fire
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tail
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Leg2
[null]
true
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true
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Middle
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Arm2
[null]
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TheButton
0
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true
1
4
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false
Torso
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Arms
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
local g = script.Parent.Parent.Arm1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then
local g = script.Parent.Parent.Arm2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Legs
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then
local g = script.Parent.Parent.Leg1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then
local g = script.Parent.Parent.Leg2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
WalkSpeed Script
local debounce = false
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
human.WalkSpeed = 18 -- or whatever number
wait(2)
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
2
2
1
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Invisble
-- UAEmaple
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if human ~= nil then
part.Parent:findFirstChild("Head").Transparency = 1
part.Parent:findFirstChild("Torso").Transparency = 1
part.Parent:findFirstChild("Left Arm").Transparency = 1
part.Parent:findFirstChild("Right Arm").Transparency = 1
part.Parent:findFirstChild("Left Leg").Transparency = 1
part.Parent:findFirstChild("Right Leg").Transparency = 1
if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end
part.Parent:findFirstChild("Head"):findFirstChild("face"):remove()
if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end
part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove()
end
end
script.Parent.Touched:connect(onTouch)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
70.2000046
97
-1
0
-0
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1
-0
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0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
69.8000031
97
-1
0
-0
-0
1
-0
-0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
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0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Stormvermin
[null]
true
-
100
0
Humanoid
16
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1001
54.5999603
74.7998505
91.9999161
1
1.32047806e-009
-1.43730495e-006
1.32047806e-009
1
-1.23397331e-006
-1.43730495e-006
-1.23397331e-006
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0.980000019
0
0
0
true
1
1
0.400000006
2
-
0
0
0
1
0
0
0
1
0
0
0
1
blackrat morph
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
199
54.9999542
72.6007233
93.4999008
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true
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1
1
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-
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Leg1
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true
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true
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54.9999542
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0.5
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true
1
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2
1
-
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0
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1
0
0
0
1
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0
0
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Chest
[null]
true
-
true
-0.5
0.5
3
0
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0
21
54.9999542
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6.60017319e-010
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true
false
0.5
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Mesh
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54.4999542
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false
0.5
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Head
0
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true
1
1
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2
2
0
Mesh
0
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1
1
true
-
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Texture
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56.4999542
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1
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1
8.20975742e-007
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false
false
0.5
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0.300000012
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0.5
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false
512
tail
0
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0.5
0
0
0
0
0
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0.5
0
0
0
0
0
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true
1
1
0.400000006
2
-
2
2
2
Mesh
0
0
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1
1
1
1
true
-
5
Texture
20
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2
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true
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true
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0.5
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0.5
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26
55.2999725
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0.5
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816
Head
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0.5
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true
1
2
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2
0
Mesh
0
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1
0.5
1
1
1
true
-
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Texture
20
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2
true
-
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1
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0
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1
0
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Leg2
[null]
true
-
true
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199
54.9999542
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true
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Middle
0
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0
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0
0
true
1
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2
1
-
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0
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1
0
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1
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Arm2
[null]
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true
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Middle
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256
TheButton
0
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0.5
0
0
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0
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0.5
0
0
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0
0
0
true
1
4
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4
-
false
Torso
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Arms
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
local g = script.Parent.Parent.Arm1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then
local g = script.Parent.Parent.Arm2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Legs
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then
local g = script.Parent.Parent.Leg1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then
local g = script.Parent.Parent.Leg2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
WalkSpeed Script
local debounce = false
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
human.WalkSpeed = 18 -- or whatever number
wait(2)
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
2
2
1
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Invisble
-- UAEmaple
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if human ~= nil then
part.Parent:findFirstChild("Head").Transparency = 1
part.Parent:findFirstChild("Torso").Transparency = 1
part.Parent:findFirstChild("Left Arm").Transparency = 1
part.Parent:findFirstChild("Right Arm").Transparency = 1
part.Parent:findFirstChild("Left Leg").Transparency = 1
part.Parent:findFirstChild("Right Leg").Transparency = 1
if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end
part.Parent:findFirstChild("Head"):findFirstChild("face"):remove()
if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end
part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove()
end
end
script.Parent.Touched:connect(onTouch)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
70.2000046
92
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
69.8000031
92
-1
0
-0
-0
1
-0
-0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
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0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Shieldvermin
[null]
true
-
100
0
Humanoid
16
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1001
53.5999527
74.8006744
86.9999084
1
0
0
0
1
0
0
0
1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0.980000019
0
0
0
true
1
1
0.400000006
2
-
0
0
0
1
0
0
0
1
0
0
0
1
shieldrat morph
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
199
54.9999542
72.6015472
88.4999008
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1040
Middle
0
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0.5
0
0
0
0
0
-0.5
0.5
4
0
0
0
0
0
true
1
1
2
1
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
38
54.0999451
72.6015472
87.9999008
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-1
7.18652473e-007
-1
-6.60017319e-010
6.16986654e-007
6.16986654e-007
7.18652473e-007
-1
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
512
Shield
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
0.800000012
2
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
5
Texture
20
0
2
2
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg1
[null]
true
-
true
-0.5
0.5
0
0
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0.5
4
0
199
54.9999542
70.6015472
87.4999008
7.18652473e-007
6.60017319e-010
1
6.16986654e-007
1
6.60017319e-010
-1
-6.16986654e-007
-7.18652473e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
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0.5
0
0
false
1040
Middle
0
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0.5
0
0
0
0
0
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0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Chest
[null]
true
-
true
-0.5
0.5
4
0
-0.5
0.5
4
0
18
54.9999542
72.6015472
86.9999008
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1
6.60017319e-010
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true
false
0.5
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0.300000012
-0.5
0.5
4
0
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0.5
0
0
false
1056
Middle
0
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0.5
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0
0
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0
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0.5
3
0
0
0
0
0
true
1
2
2
1
-
true
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0.5
0
0
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0.5
4
0
26
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1
false
false
0.5
2
0.300000012
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0.5
4
0
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0.5
0
0
false
816
Head
0
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0.5
0
0
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Mesh
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54.4999542
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3.59326236e-006
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true
false
0.5
1
0.300000012
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false
1040
Head
0
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0.5
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true
1
1
1.20000005
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2
2
0
Mesh
0
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1.25
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1
1
1
true
-
5
Texture
20
0
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true
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true
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0.5
0
0
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0.5
0
0
9
56.4999542
71.8012543
86.9999695
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-1
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1
2.05100332e-006
1
-4.13000521e-007
-7.40493777e-012
false
false
0.5
2
0.300000012
-0.5
0.5
0
0
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0.5
0
0
false
512
tail
0
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0
0
0
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0
0
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0
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true
1
1
0.400000006
2
-
2
2
2
Mesh
0
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1
1
1
1
true
-
5
Texture
20
0
2
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true
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true
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0.5
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0
26
55.2999573
74.600647
87.4999084
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1
false
false
0.5
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0.300000012
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816
Head
0
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true
1
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Mesh
0
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true
-
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Texture
20
0
2
2
true
-
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0
0
1
0
0
0
1
0
0
0
1
Leg2
[null]
true
-
true
-0.5
0.5
0
0
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0.5
4
0
199
54.9999542
70.6015472
86.4999008
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6.60017319e-010
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true
false
0.5
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Middle
0
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true
1
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-
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1
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1
0
0
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Arm2
[null]
true
-
true
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199
54.9999542
72.6015472
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true
false
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1040
Middle
0
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87
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false
0.5
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0.5
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256
TheButton
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Torso
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Arms
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
local g = script.Parent.Parent.Arm1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then
local g = script.Parent.Parent.Arm2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Legs
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then
local g = script.Parent.Parent.Leg1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then
local g = script.Parent.Parent.Leg2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
WalkSpeed Script
local debounce = false
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
human.WalkSpeed = 18 -- or whatever number
wait(2)
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
2
2
1
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Invisble
-- UAEmaple
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if human ~= nil then
part.Parent:findFirstChild("Head").Transparency = 1
part.Parent:findFirstChild("Torso").Transparency = 1
part.Parent:findFirstChild("Left Arm").Transparency = 1
part.Parent:findFirstChild("Right Arm").Transparency = 1
part.Parent:findFirstChild("Left Leg").Transparency = 1
part.Parent:findFirstChild("Right Leg").Transparency = 1
if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end
part.Parent:findFirstChild("Head"):findFirstChild("face"):remove()
if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end
part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove()
end
end
script.Parent.Touched:connect(onTouch)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
70.2000046
87
-1
0
-0
-0
1
-0
-0
0
-1
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
51
69.8000031
87
-1
0
-0
-0
1
-0
-0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true