null
nil
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Man
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
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57.3999825
-227.500061
3.07993901e-007
2.82810275e-010
1
2.64422852e-007
1
2.82810275e-010
-1
-2.64422852e-007
-3.07993901e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg1
[null]
true
-
true
-0.5
0.5
0
0
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0.5
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0
194
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55.3999786
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3.07993901e-007
2.82810275e-010
1
2.64422852e-007
1
2.82810275e-010
-1
-2.64422852e-007
-3.07993901e-007
true
false
0.5
1
0.300000012
-0.5
0.5
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0.5
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false
256
Middle
0
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0.5
0
0
0
0
0
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0.5
3
0
0
0
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0
true
1
1
2
1
-
0
1
0
-1
0
0
0
0
1
0
1
-0
-0.5
-1
0
-1
0
0
0
0
1
0
1
-0
Snap
[RBX6]
[RBX8]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Chest
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
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57.3999825
-229.000061
3.07993901e-007
2.82810275e-010
1
2.64422852e-007
1
2.82810275e-010
-1
-2.64422852e-007
-3.07993901e-007
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
2
1
-
0
1
0
-1
0
0
0
0
1
0
1
-0
0
-0.5
0
-1
0
0
0
0
1
0
1
-0
Snap
[RBX8]
[RBX11]
true
-
0
-1
0
1
0
0
0
0
-1
0
1
0
-0.5
1
0
1
0
0
0
0
-1
0
1
0
Snap
[RBX8]
[RBX13]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
125
-9
58.8999825
-229.000061
3.07993901e-007
2.82810275e-010
1
2.64422852e-007
1
2.82810275e-010
-1
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true
false
0.5
1
0.300000012
-0.5
0.5
0
0
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0.5
0
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false
256
Head
0
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0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
1
1
-
2
2
0
Mesh
0
0
0
1.25
1.25
1.25
1
1
1
true
-
0.25
0
0
0
1
0
0
0
1
0
0
0
1
0
0
0
1
0
0
0
1
0
0
0
1
dåååååååååååååång.........you got owned...
[null]
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg2
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
194
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55.3999786
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2.64422852e-007
1
2.82810275e-010
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true
false
0.5
1
0.300000012
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false
256
Middle
0
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0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm2
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
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57.3999825
-230.500061
3.07993901e-007
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1
2.82810275e-010
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true
false
0.5
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0.5
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256
Middle
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0
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true
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256
TheButton
0
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0
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-
false
Torso
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Arms
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
local g = script.Parent.Parent.Arm1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then
local g = script.Parent.Parent.Arm2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Legs
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then
local g = script.Parent.Parent.Leg1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then
local g = script.Parent.Parent.Leg2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
WalkSpeed Script
local debounce = false
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
human.WalkSpeed = 20 -- or whatever number
wait(2)
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
2
2
1
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Invisble
-- UAEmaple
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if human ~= nil then
part.Parent:findFirstChild("Head").Transparency = 1
part.Parent:findFirstChild("Torso").Transparency = 1
part.Parent:findFirstChild("Left Arm").Transparency = 1
part.Parent:findFirstChild("Right Arm").Transparency = 1
part.Parent:findFirstChild("Left Leg").Transparency = 1
part.Parent:findFirstChild("Right Leg").Transparency = 1
if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end
part.Parent:findFirstChild("Head"):findFirstChild("face"):remove()
if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end
part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove()
end
end
script.Parent.Touched:connect(onTouch)
true
-
0.25
0
0
0
1
0
0
0
1
0
0
0
1
0
0
0
1
0
0
0
1
0
0
0
1
dåååååååååååååång.........you got owned...
[null]
[null]
true
-
true
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false
256
Button
0
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0
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0.5
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0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
-13
54.6000023
-229
-1
0
-0
-0
1
-0
-0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
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0.5
0
0
false
256
Button
0
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0.5
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0
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0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Mesh
[null]
true
-
0
0
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1
0
0
0
1
0
0
0
1
Model
[null]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm1
[null]
true
-
true
-0.5
0.5
0
0
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0.5
4
0
1030
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57.4030457
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6.67319273e-006
6.14350126e-009
1
5.72915951e-006
1
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5.37659571e-006
6.26253404e-006
true
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0.5
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0.5
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0.5
0
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false
256
Middle
0
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0.5
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3
0
1
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Leg1
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
37
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55.4030533
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6.67319273e-006
6.14350126e-009
1
5.72915951e-006
1
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5.37659571e-006
6.26253404e-006
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
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0.5
0
0
false
256
Middle
0
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0.5
0
0
0
0
0
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0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
1
0
-1
0
0
0
0
1
0
1
-0
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-0.999988556
3.05175781e-005
-1
0
0
0
-1.73472348e-017
1
0
1
-1.73472348e-017
Snap
[RBX38]
[RBX40]
true
-
0
0
0
1
0
0
0
1
0
0
0
1
Chest
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
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57.4030457
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6.67319273e-006
6.14350126e-009
1
5.72915951e-006
1
-5.80463455e-009
-1
5.37659571e-006
6.26253404e-006
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
2
2
1
-
2
2
http://www.roblox.com/asset/?id=25266134
5
Mesh
0
0
0
3
3
3
http://www.roblox.com/asset/?id=25266108
1
1
1
true
-
0
1
0
-1
0
0
0
0
1
0
1
-0
6.10351563e-005
-0.5
0
-1
0
0
0
-1.73472348e-017
1
0
1
-1.73472348e-017
Snap
[RBX40]
[RBX44]
true
-
0
-1
0
1
0
0
0
0
-1
0
1
0
-0.5
0.999988556
0
1
0
0
0
-1.73472348e-017
-1
0
1
1.73472348e-017
Snap
[RBX40]
[RBX46]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
125
-9
58.9030457
-224.999939
6.67319273e-006
6.14350126e-009
1
5.72915951e-006
1
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5.37659571e-006
6.26253404e-006
true
false
0.5
1
0.300000012
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0.5
0
0
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0.5
0
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false
256
Head
0
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0
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0.5
0
0
1
0
0
0
true
1
2
1
1
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2
2
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Mesh
0
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1.25
1.25
1.25
1
1
1
true
-
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0
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0
0
1
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0
0
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0
0
1
dåååååååååååååång.........you got owned...
[null]
[null]
true
-
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0
0
1
0
0
0
1
0
0
0
1
Leg2
[null]
true
-
true
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true
false
0.5
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256
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0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
0
0
0
1
0
0
0
1
0
0
0
1
Arm2
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1030
-9
57.4030685
-226.5
6.67319273e-006
6.14350126e-009
1
5.72915951e-006
1
-5.80463455e-009
-1
5.37659571e-006
6.26253404e-006
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Middle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
1
0
0
0
true
1
1
2
1
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
1020
-13
54.2000008
-225
0
0
-1
0
1
-0
1
0
-0
true
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
TheButton
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
4
-
false
Torso
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Arms
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then
local g = script.Parent.Parent.Arm1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then
local g = script.Parent.Parent.Arm2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Arm"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
Legs
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then
local g = script.Parent.Parent.Leg1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Left Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then
local g = script.Parent.Parent.Leg2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
true
-
false
WalkSpeed Script
local debounce = false
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human ~= nil) and debounce == false then
debounce = true
human.WalkSpeed = 20 -- or whatever number
wait(2)
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
true
-
2
2
1
Mesh
0
0
0
1
1
1
1
1
1
true
-
false
Invisble
-- UAEmaple
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if human ~= nil then
part.Parent:findFirstChild("Head").Transparency = 1
part.Parent:findFirstChild("Torso").Transparency = 1
part.Parent:findFirstChild("Left Arm").Transparency = 1
part.Parent:findFirstChild("Right Arm").Transparency = 1
part.Parent:findFirstChild("Left Leg").Transparency = 1
part.Parent:findFirstChild("Right Leg").Transparency = 1
if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end
part.Parent:findFirstChild("Head"):findFirstChild("face"):remove()
if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end
part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove()
end
end
script.Parent.Touched:connect(onTouch)
true
-
0.25
0
0
0
1
0
0
0
1
0
0
0
1
0
0
0
1
0
0
0
1
0
0
0
1
dåååååååååååååång.........you got owned...
[null]
[null]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
28
-13
54.6000023
-225
-1
0
-0
-0
1
-0
-0
0
-1
false
false
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
true
1
4
0.400000006
4
-
false
Debounce
debounce = true
button = script.Parent
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
button.BrickColor = BrickColor.Red()
wait(1)
button.BrickColor = BrickColor.Green()
debounce = true
end
end
button.Touched:connect(onTouched)
true
-
false
HatRemover
function onTouched(hit)
local d = hit.Parent:GetChildren()
for i=1, #d do
if (d[i].className == "Hat") then
d[i]:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
true