null nil 0 0 0 1 0 0 0 1 0 0 0 1 Model null true 0 0 0 1 0 0 0 1 0 0 0 1 Man null true 0 0 0 1 0 0 0 1 0 0 0 1 Model null true 0 0 0 1 0 0 0 1 0 0 0 1 Arm1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 -9 57.3999825 -227.500061 3.07993901e-007 2.82810275e-010 1 2.64422852e-007 1 2.82810275e-010 -1 -2.64422852e-007 -3.07993901e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Leg1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -9 55.3999786 -228.500061 3.07993901e-007 2.82810275e-010 1 2.64422852e-007 1 2.82810275e-010 -1 -2.64422852e-007 -3.07993901e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 1 0 -1 0 0 0 0 1 0 1 -0 -0.5 -1 0 -1 0 0 0 0 1 0 1 -0 Snap RBX6 RBX8 true 0 0 0 1 0 0 0 1 0 0 0 1 Chest null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 -9 57.3999825 -229.000061 3.07993901e-007 2.82810275e-010 1 2.64422852e-007 1 2.82810275e-010 -1 -2.64422852e-007 -3.07993901e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 2 2 1 0 1 0 -1 0 0 0 0 1 0 1 -0 0 -0.5 0 -1 0 0 0 0 1 0 1 -0 Snap RBX8 RBX11 true 0 -1 0 1 0 0 0 0 -1 0 1 0 -0.5 1 0 1 0 0 0 0 -1 0 1 0 Snap RBX8 RBX13 true true -0.5 0.5 0 0 -0.5 0.5 4 0 125 -9 58.8999825 -229.000061 3.07993901e-007 2.82810275e-010 1 2.64422852e-007 1 2.82810275e-010 -1 -2.64422852e-007 -3.07993901e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 1 1 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 true 0.25 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 dåååååååååååååång.........you got owned... null null true 0 0 0 1 0 0 0 1 0 0 0 1 Leg2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -9 55.3999786 -229.500061 3.07993901e-007 2.82810275e-010 1 2.64422852e-007 1 2.82810275e-010 -1 -2.64422852e-007 -3.07993901e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Arm2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 -9 57.3999825 -230.500061 3.07993901e-007 2.82810275e-010 1 2.64422852e-007 1 2.82810275e-010 -1 -2.64422852e-007 -3.07993901e-007 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1020 -13 54.2000008 -229 0 0 -1 0 1 -0 1 0 -0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 TheButton 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.400000006 4 false Torso function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Arms function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then local g = script.Parent.Parent.Arm1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then local g = script.Parent.Parent.Arm2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Legs function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then local g = script.Parent.Parent.Leg1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then local g = script.Parent.Parent.Leg2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false WalkSpeed Script local debounce = false function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true human.WalkSpeed = 20 -- or whatever number wait(2) debounce = false end end script.Parent.Touched:connect(onTouch) true 2 2 1 Mesh 0 0 0 1 1 1 1 1 1 true false Invisble -- UAEmaple function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if human ~= nil then part.Parent:findFirstChild("Head").Transparency = 1 part.Parent:findFirstChild("Torso").Transparency = 1 part.Parent:findFirstChild("Left Arm").Transparency = 1 part.Parent:findFirstChild("Right Arm").Transparency = 1 part.Parent:findFirstChild("Left Leg").Transparency = 1 part.Parent:findFirstChild("Right Leg").Transparency = 1 if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end part.Parent:findFirstChild("Head"):findFirstChild("face"):remove() if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove() end end script.Parent.Touched:connect(onTouch) true 0.25 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 dåååååååååååååång.........you got owned... null null true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 -13 55 -229 -1 0 -0 -0 1 -0 -0 0 -1 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 -13 54.6000023 -229 -1 0 -0 -0 1 -0 -0 0 -1 false false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true 0 0 0 1 0 0 0 1 0 0 0 1 Mesh null true 0 0 0 1 0 0 0 1 0 0 0 1 Model null true 0 0 0 1 0 0 0 1 0 0 0 1 Arm1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 -9 57.4030457 -223.5 6.67319273e-006 6.14350126e-009 1 5.72915951e-006 1 -5.80463455e-009 -1 5.37659571e-006 6.26253404e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 1 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Leg1 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 37 -9 55.4030533 -224.5 6.67319273e-006 6.14350126e-009 1 5.72915951e-006 1 -5.80463455e-009 -1 5.37659571e-006 6.26253404e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 1 0 -1 0 0 0 0 1 0 1 -0 -0.5 -0.999988556 3.05175781e-005 -1 0 0 0 -1.73472348e-017 1 0 1 -1.73472348e-017 Snap RBX38 RBX40 true 0 0 0 1 0 0 0 1 0 0 0 1 Chest null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 -9 57.4030457 -225 6.67319273e-006 6.14350126e-009 1 5.72915951e-006 1 -5.80463455e-009 -1 5.37659571e-006 6.26253404e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 2 2 1 2 2 http://www.roblox.com/asset/?id=25266134 5 Mesh 0 0 0 3 3 3 http://www.roblox.com/asset/?id=25266108 1 1 1 true 0 1 0 -1 0 0 0 0 1 0 1 -0 6.10351563e-005 -0.5 0 -1 0 0 0 -1.73472348e-017 1 0 1 -1.73472348e-017 Snap RBX40 RBX44 true 0 -1 0 1 0 0 0 0 -1 0 1 0 -0.5 0.999988556 0 1 0 0 0 -1.73472348e-017 -1 0 1 1.73472348e-017 Snap RBX40 RBX46 true true -0.5 0.5 0 0 -0.5 0.5 4 0 125 -9 58.9030457 -224.999939 6.67319273e-006 6.14350126e-009 1 5.72915951e-006 1 -5.80463455e-009 -1 5.37659571e-006 6.26253404e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 2 1 1 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 true 0.25 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 dåååååååååååååång.........you got owned... null null true 0 0 0 1 0 0 0 1 0 0 0 1 Leg2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 37 -9 55.4030685 -225.5 6.67319273e-006 6.14350126e-009 1 5.72915951e-006 1 -5.80463455e-009 -1 5.37659571e-006 6.26253404e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 2 1 0 0 0 1 0 0 0 1 0 0 0 1 Arm2 null true true -0.5 0.5 0 0 -0.5 0.5 4 0 1030 -9 57.4030685 -226.5 6.67319273e-006 6.14350126e-009 1 5.72915951e-006 1 -5.80463455e-009 -1 5.37659571e-006 6.26253404e-006 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Middle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 1 0 0 0 true 1 1 2 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1020 -13 54.2000008 -225 0 0 -1 0 1 -0 1 0 -0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 TheButton 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.400000006 4 false Torso function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Arms function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then local g = script.Parent.Parent.Arm1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then local g = script.Parent.Parent.Arm2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false Legs function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then local g = script.Parent.Parent.Leg1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then local g = script.Parent.Parent.Leg2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.Touched:connect(onTouched) true false WalkSpeed Script local debounce = false function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true human.WalkSpeed = 20 -- or whatever number wait(2) debounce = false end end script.Parent.Touched:connect(onTouch) true 2 2 1 Mesh 0 0 0 1 1 1 1 1 1 true false Invisble -- UAEmaple function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if human ~= nil then part.Parent:findFirstChild("Head").Transparency = 1 part.Parent:findFirstChild("Torso").Transparency = 1 part.Parent:findFirstChild("Left Arm").Transparency = 1 part.Parent:findFirstChild("Right Arm").Transparency = 1 part.Parent:findFirstChild("Left Leg").Transparency = 1 part.Parent:findFirstChild("Right Leg").Transparency = 1 if part.Parent:findFirstChild("Head"):findFirstChild("face") == nil then return end part.Parent:findFirstChild("Head"):findFirstChild("face"):remove() if part.Parent:findFirstChild("Torso"):findFirstChild("roblox") == nil then return end part.Parent:findFirstChild("Torso"):findFirstChild("roblox"):remove() end end script.Parent.Touched:connect(onTouch) true 0.25 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 dåååååååååååååång.........you got owned... null null true true -0.5 0.5 0 0 -0.5 0.5 0 0 28 -13 54.6000023 -225 -1 0 -0 -0 1 -0 -0 0 -1 false false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Button 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 4 0.400000006 4 false Debounce debounce = true button = script.Parent function onTouched(hit) if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false button.BrickColor = BrickColor.Red() wait(1) button.BrickColor = BrickColor.Green() debounce = true end end button.Touched:connect(onTouched) true false HatRemover function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) true