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DayNight Switcher
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ClickDetector
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-
false
LightingSwitcher
-- -{BOOMARANG}-
daymins = 840 --420 to 1020
nightmins = 0 --1080 to 1439, or 0 to 360.
brick = script.Parent
mesh = brick.Mesh
lighting = game.Lighting
MeshTable = {"http://www.roblox.com/asset/?id=24824896", "http://www.roblox.com/asset/?id=24824915"} --Day, night.
function CheckLighting(l)
if l:GetMinutesAfterMidnight() >= 420 and l:GetMinutesAfterMidnight() <= 1020 then
print("It is "..l:GetMinutesAfterMidnight().." minutes after midnight, making it day time.")
return "Day"
elseif l:GetMinutesAfterMidnight() >= 1080 or l:GetMinutesAfterMidnight() <= 360 then
print("It is "..l:GetMinutesAfterMidnight().." minutes after midnight, making it night time.")
return "Night"
end
end
if CheckLighting(lighting) == "Day" then
mesh.TextureId = MeshTable[1]
elseif CheckLighting(lighting) == "Night" then
mesh.TextureId = MeshTable[2]
end
---------------------------------------------------------------------------------------------------------------------------------------------------------------------
function SwitchLighting()
if CheckLighting(lighting) == "Day" and mesh.TextureId == MeshTable[1] then
lighting:SetMinutesAfterMidnight(nightmins)
mesh.TextureId = MeshTable[2]
print("Lighting changed to Night. It is now "..lighting:GetMinutesAfterMidnight().." minutes after midnight!")
elseif CheckLighting(lighting) == "Night" and mesh.TextureId == MeshTable[2] then
lighting:SetMinutesAfterMidnight(daymins)
mesh.TextureId = MeshTable[1]
print("Lighting changed to Day. It is now "..lighting:GetMinutesAfterMidnight().." minutes after midnight!")
end
end
brick.ClickDetector.MouseClick:connect(SwitchLighting)
--I love the Eggs of Equinox.
true