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Deadly
-- Edited by JJ5x5, basic damage/death script for deadly objects/obstacles
function onTouched(hit)
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
human.Health = human.Health - 15 --How much health is taken away each time its touched, -50 is 50% of your health gone and -100 is 1 touch death (100%) O_o, note that this is the amount of health taken away EACH time its touched...its not just 1 touch and its done :P
end
end
--if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
-- connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
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Deadly
-- Edited by JJ5x5, basic damage/death script for deadly objects/obstacles
function onTouched(hit)
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
human.Health = human.Health - 15 --How much health is taken away each time its touched, -50 is 50% of your health gone and -100 is 1 touch death (100%) O_o, note that this is the amount of health taken away EACH time its touched...its not just 1 touch and its done :P
end
end
--if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
-- connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
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Deadly
-- Edited by JJ5x5, basic damage/death script for deadly objects/obstacles
function onTouched(hit)
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
human.Health = human.Health - 15 --How much health is taken away each time its touched, -50 is 50% of your health gone and -100 is 1 touch death (100%) O_o, note that this is the amount of health taken away EACH time its touched...its not just 1 touch and its done :P
end
end
--if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
-- connection = script.Parent.Touched:connect(onTouched)
--end
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0
0
true
2
2
2
2
-
false
Deadly
-- Edited by JJ5x5, basic damage/death script for deadly objects/obstacles
function onTouched(hit)
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
human.Health = human.Health - 15 --How much health is taken away each time its touched, -50 is 50% of your health gone and -100 is 1 touch death (100%) O_o, note that this is the amount of health taken away EACH time its touched...its not just 1 touch and its done :P
end
end
--if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
-- connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
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-
false
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2
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Deadly
-- Edited by JJ5x5, basic damage/death script for deadly objects/obstacles
function onTouched(hit)
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
human.Health = human.Health - 15 --How much health is taken away each time its touched, -50 is 50% of your health gone and -100 is 1 touch death (100%) O_o, note that this is the amount of health taken away EACH time its touched...its not just 1 touch and its done :P
end
end
--if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
-- connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
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false
Deadly
-- Edited by JJ5x5, basic damage/death script for deadly objects/obstacles
function onTouched(hit)
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
human.Health = human.Health - 15 --How much health is taken away each time its touched, -50 is 50% of your health gone and -100 is 1 touch death (100%) O_o, note that this is the amount of health taken away EACH time its touched...its not just 1 touch and its done :P
end
end
--if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
-- connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
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Deadly
-- Edited by JJ5x5, basic damage/death script for deadly objects/obstacles
function onTouched(hit)
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
human.Health = human.Health - 15 --How much health is taken away each time its touched, -50 is 50% of your health gone and -100 is 1 touch death (100%) O_o, note that this is the amount of health taken away EACH time its touched...its not just 1 touch and its done :P
end
end
--if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
-- connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
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Deadly
-- Edited by JJ5x5, basic damage/death script for deadly objects/obstacles
function onTouched(hit)
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
human.Health = human.Health - 15 --How much health is taken away each time its touched, -50 is 50% of your health gone and -100 is 1 touch death (100%) O_o, note that this is the amount of health taken away EACH time its touched...its not just 1 touch and its done :P
end
end
--if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
-- connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
true
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Deadly
-- Edited by JJ5x5, basic damage/death script for deadly objects/obstacles
function onTouched(hit)
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
human.Health = human.Health - 15 --How much health is taken away each time its touched, -50 is 50% of your health gone and -100 is 1 touch death (100%) O_o, note that this is the amount of health taken away EACH time its touched...its not just 1 touch and its done :P
end
end
--if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
-- connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
true
-
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false
Deadly
-- Edited by JJ5x5, basic damage/death script for deadly objects/obstacles
function onTouched(hit)
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
human.Health = human.Health - 15 --How much health is taken away each time its touched, -50 is 50% of your health gone and -100 is 1 touch death (100%) O_o, note that this is the amount of health taken away EACH time its touched...its not just 1 touch and its done :P
end
end
--if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
-- connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
true
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-- takeovertom
seat = script.Parent
local Wheel = script.Parent.Parent.Wheels
while true do
wait(.1)
if seat.Steer == -1 then
Wheel.Left1.LeftParamB = -.4
Wheel.Left2.LeftParamB = -.4
Wheel.Left3.LeftParamB = -.4
Wheel.Left4.LeftParamB = -.4
Wheel.Left5.LeftParamB = -.4
Wheel.Right1.LeftParamB = -.4
Wheel.Right2.LeftParamB = -.4
Wheel.Right3.LeftParamB = -.4
Wheel.Right4.LeftParamB = -.4
Wheel.Right5.LeftParamB = -.4
end
if seat.Steer == 1 then
Wheel.Left1.LeftParamB = .4
Wheel.Left2.LeftParamB = .4
Wheel.Left3.LeftParamB = .4
Wheel.Left4.LeftParamB = .4
Wheel.Left5.LeftParamB = .4
Wheel.Right1.LeftParamB = .4
Wheel.Right2.LeftParamB = .4
Wheel.Right3.LeftParamB = .4
Wheel.Right4.LeftParamB = .4
Wheel.Right5.LeftParamB = .4
end
if seat.Throttle == -1 then
Wheel.Left1.LeftParamB = -1
Wheel.Left2.LeftParamB = -1
Wheel.Left3.LeftParamB = -1
Wheel.Left4.LeftParamB = -1
Wheel.Left5.LeftParamB = -1
Wheel.Right1.LeftParamB = 1
Wheel.Right2.LeftParamB = 1
Wheel.Right3.LeftParamB = 1
Wheel.Right4.LeftParamB = 1
Wheel.Right5.LeftParamB = 1
end
if seat.Throttle == 1 then
Wheel.Left1.LeftParamB = 1.5
Wheel.Left2.LeftParamB = 1.5
Wheel.Left3.LeftParamB = 1.5
Wheel.Left4.LeftParamB = 1.5
Wheel.Left5.LeftParamB = 1.5
Wheel.Right1.LeftParamB = -1.5
Wheel.Right2.LeftParamB = -1.5
Wheel.Right3.LeftParamB = -1.5
Wheel.Right4.LeftParamB = -1.5
Wheel.Right5.LeftParamB = -1.5
end
if seat.Steer == -1 and seat.Throttle == 1 then
Wheel.Left1.LeftParamB = 1
Wheel.Left2.LeftParamB = 1
Wheel.Left3.LeftParamB = 1
Wheel.Left4.LeftParamB = 1
Wheel.Left5.LeftParamB = 1
Wheel.Right1.LeftParamB = -2
Wheel.Right2.LeftParamB = -2
Wheel.Right3.LeftParamB = -2
Wheel.Right4.LeftParamB = -2
Wheel.Right5.LeftParamB = -2
end
if seat.Steer == 1 and seat.Throttle == 1 then
Wheel.Left1.LeftParamB = 2
Wheel.Left2.LeftParamB = 2
Wheel.Left3.LeftParamB = 2
Wheel.Left4.LeftParamB = 2
Wheel.Left5.LeftParamB = 2
Wheel.Right1.LeftParamB = -1
Wheel.Right2.LeftParamB = -1
Wheel.Right3.LeftParamB = -1
Wheel.Right4.LeftParamB = -1
Wheel.Right5.LeftParamB = -1
end
if seat.Steer == 1 and seat.Throttle == -1 then
Wheel.Left1.LeftParamB = 0.0
Wheel.Left2.LeftParamB = 0.0
Wheel.Left3.LeftParamB = 0.0
Wheel.Left4.LeftParamB = 0.0
Wheel.Left5.LeftParamB = 0.0
end
if seat.Steer == -1 and seat.Throttle == -1 then
Wheel.Right1.LeftParamB = 0.0
Wheel.Right2.LeftParamB = 0.0
Wheel.Right3.LeftParamB = 0.0
Wheel.Right4.LeftParamB = 0.0
Wheel.Right5.LeftParamB = 0.0
end
if seat.Steer == 0 and seat.Throttle == 0 then
Wheel.Left1.LeftParamB = 0.0
Wheel.Left2.LeftParamB = 0.0
Wheel.Left3.LeftParamB = 0.0
Wheel.Left4.LeftParamB = 0.0
Wheel.Left5.LeftParamB = 0.0
Wheel.Right1.LeftParamB = 0.0
Wheel.Right2.LeftParamB = 0.0
Wheel.Right3.LeftParamB = 0.0
Wheel.Right4.LeftParamB = 0.0
Wheel.Right5.LeftParamB = 0.0
end
end
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