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Script
local engine = script.Parent.Parent.Engine
local bodyforce = engine.BodyForce
local car = script.Parent.Parent
local debounce = false
function onTouched(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid")
if humanoid~=nil and debounce == false then
debounce = true
script.Parent.BrickColor = BrickColor.new(21)
bodyforce.force = Vector3.new(-100000, 130000,0)
wait(3)
bodyforce.force = Vector3.new(-50000,130000,0)
wait(5)
bodyforce.force = Vector3.new(-5000,130000,0)
wait(5)
bodyforce.force = Vector3.new(0,0,0)
script.Parent.BrickColor = BrickColor.new(28)
wait(1)
debounce = false
end
end
script.Parent.Touched:connect(onTouched)
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