null
nil
-
0
true
0
0
0
1
0
0
0
1
0
0
0
1
Pinball Machine
[RBX1]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
199
41.5
0.800000012
-99.5
-0
0
1
-0
1
0
-1
0
0
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
0.800000012
1
-
0
Mesh
1
1.29999995
0.5
1
1
1
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
199
41.5
0.800000012
-102.5
-0
0
1
-0
1
0
-1
0
0
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
0.800000012
1
-
0
Mesh
1
1.29999995
0.5
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
194
41.2463379
2.45603704
-102.443306
-0.102884069
-0.949659288
-0.295917392
0.994695902
-0.0982038751
-0.0306779835
7.33137131e-005
-0.297502697
0.954721093
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
-0.00609682966
-0.0299782436
-0.0469727032
-0.5
0.5
0
0
0
0.00956945401
0.0352341309
0.00458532386
true
1
1
0.400000006
1
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
194
41.2363701
2.46618247
-99.6616364
-0.102892607
-0.957400799
0.26981765
0.994694889
-0.0990061685
0.0280121062
-0.000105142593
0.271267176
0.962504029
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0.0611797459
0.129856542
0.0282374974
-0.5
0.5
0
0
0
0.0664157644
-0.0566303134
0.073177807
true
1
1
0.400000006
1
-
true
-0.5
0.5
2
0
-0.5
0.5
0
0
26
41.5158997
1.49011183
-99.3999939
0.102867231
0
0.994697511
-0.994697511
0
0.102867231
0
-1
0
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
2
0
0
0
6
0
false
Part
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.400000006
1
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
1
40.6858215
2.71116495
-101
0
-0.994695127
-0.102866985
0
-0.102866985
0.994695127
-1
-0
0
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
2
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
4
0.400000006
3
-
1
Decal
20
0
http://assets.realja.me/battle/front1.png
true
-
0
true
0
0
0
1
0
0
0
1
0
0
0
1
Components
[RBX12]
true
-
0
true
0
0
0
1
0
0
0
1
0
0
0
1
Bumpers
[RBX14]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
21
43.8516846
2.23424006
-101.040009
0.102867216
0
-0.994697511
-0.994697511
0
-0.102867216
0
1
-0
true
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
1
1
1
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
21
45.3540344
2.28908014
-102.5
0.102867231
0
-0.994697511
-0.994697511
0
-0.102867231
0
1
-0
true
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
1
1
1
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
21
45.3540344
2.28908014
-99.5
0.102867231
0
-0.994697511
-0.994697511
0
-0.102867231
0
1
-0
true
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
2
1
1
1
-
false
Script
local power = 25
local cooldown = 0.50
function insert(bumper)
local ping = Instance.new("Sound")
ping.SoundId = "http://assets.realja.me/battle/bell.wav"
ping.Volume = 0.25
ping.Parent = bumper
return ping
end
local reward = 5
local alt = 2
for _,v in pairs(script.Parent:GetChildren()) do
if v.className == "Part" then
local debounce = false
local sound = insert(v)
v.Touched:connect(function(obj)
--if obj.Name ~= "Ball" then return end
if debounce then return end
debounce = true
local direction = (obj.Position - v.Position).unit
obj.Velocity = (direction * power) + Vector3.new(math.random(-alt, alt), 0, math.random(-alt,alt))
script.Parent.Parent.ScoreNum.Value = script.Parent.Parent.ScoreNum.Value + reward
sound:Play()
v.Reflectance = 1
wait(cooldown)
v.Reflectance = 0
debounce = false
end)
end
end
true
-
0
true
0
0
0
1
0
0
0
1
0
0
0
1
Flippers
[RBX19]
true
-
0
true
0
0
0
1
0
0
0
1
0
0
0
1
Flippers
[RBX19]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
194
41.5653687
2.50018263
-99.9626465
-0.102892607
0.957400799
-0.26981765
0.994694889
0.0990061685
-0.0280121062
-0.000105142593
-0.271267176
-0.962504029
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Right
0
-0.5
0.5
0
0
0.0611797459
0.129856542
0.0282374974
-0.5
0.5
0
0
0
0.0263675526
-0.0289244931
0.0325353146
true
1
1
0.400000006
1
-
BodyForce
true
0
0
0
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
194
41.5670166
2.48918295
-102.133362
-0.102884069
-0.949659288
-0.295917392
0.994695902
-0.0982038751
-0.0306779835
7.33137131e-005
-0.297502697
0.954721093
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Left
0
-0.5
0.5
0
0
-0.00609682966
-0.0299782436
-0.0469727032
-0.5
0.5
0
0
0
0.00183482561
0.0220606625
0.0139966235
true
1
1
0.400000006
1
-
BodyForce
true
0
0
0
-
false
Script
local Buttons, Flippers = script.Parent.Buttons, script.Parent.Flippers
local helper = script.Parent.Parent["Direction Helper"]
local power = 5000
local x = {"Left", "Right"}
for i = 1, 2 do
local b, f = Buttons:FindFirstChild(x[i]), Flippers:FindFirstChild(x[i])
if b and f then
b.Click.MouseClick:connect(function()
print("Click!")
f.BodyForce.force = helper.CFrame.lookVector * power--Vector3.new(0,0,0)
wait(.05)
f.BodyForce.force = Vector3.new(0,0,0)
end)
end
end
true
-
0
true
0
0
0
1
0
0
0
1
0
0
0
1
Buttons
[RBX26]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
21
40.1850891
3.66446614
-102.25
7.66420705e-010
0.99469763
0.102867328
-7.41107486e-009
0.102867253
-0.994698465
-1.00000083
0
7.4505806e-009
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Left
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.400000006
1
-
0
Mesh
1
1.5
1
1
1
1
true
-
true
32
Click
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
21
40.1850891
3.66446614
-99.75
-0.102867156
0.994696796
0
0.994696796
0.102867156
0
0
0
-1
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Right
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.400000006
1
-
0
Mesh
1
1.5
1
1
1
1
true
-
true
32
Click
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
194
39.8999329
2.8484292
-99.5
0
1.00000226
-4.12177776e-008
0
-4.12177776e-008
-1.00000226
-1
0
-0
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Start
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
1.60000002
1
-
0
Mesh
1
1
0.400000006
1
1
1
true
-
false
Script
local ball = script.Parent.Parent.Ball
local Spawners = script.Parent.Parent.Spawners
local helper = script.Parent.Parent["Direction Helper"]
script.Parent.Click.MouseClick:connect(function()
local spawn = Spawners:GetChildren()[math.random(1, 2)]
if not spawn then return end
-- check for credits, if credits then -1 credits and +3 lives
if script.Parent.Parent.Credits.Value > 0 or script.Parent.Parent.Lives.Value > 0 then
if script.Parent.Parent.Lives.Value <= 0 then
script.Parent.Parent.Lives.Value = 3
script.Parent.Parent.Credits.Value = script.Parent.Parent.Credits.Value -1
else
script.Parent.Parent.Lives.Value = script.Parent.Parent.Lives.Value - 1
end
local new = ball:Clone()
new.Name = "Player Ball"
new.Anchored = false
new.CanCollide = true
new.Transparency = 0
new.Position = spawn.Position - (helper.CFrame.lookVector)
new.Parent = script.Parent.Parent
end
end)
true
-
false
32
Click
true
-
false
Script
print 'Hello world!'
true
-
ScoreNum
0
true
-
Lives
0
true
-
Credits
0
true
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
199
49.1026917
8.55052471
-101.600006
0
0.0871558785
-0.996197402
0
0.996197402
0.0871558785
1
0
0
false
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Ball
1
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
1
0
0
0
true
0
1
1
1
-
0
true
0
0
0
1
0
0
0
1
0
0
0
1
Display
[RBX41]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
26
47.6283569
5.46701336
-102.100006
7.94709365e-008
-0.996197522
0.0871559232
-9.47097618e-008
0.0871559232
0.996197522
-1
-8.74227766e-008
-8.74227766e-008
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Credits
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.400000006
1
-
false
Script
local comps = script.Parent.Parent.Parent
local ScoreNum = comps.Credits
local d = script.Parent.Decal
ScoreNum.Changed:connect(function()
local str = tostring(ScoreNum.Value)
str = ScoreNum.Value > 9 and "9" or str
--[[local array = {}
for i = #str, 1, -1 do
local answer = string.sub(str, i, i)
--answer = answer == "" and "0" or answer
table.insert(array, answer)
end ]]
--for i = 1, #Display do
d.Texture = "rbxasset://../../../shareddata/battle/" .. str .. ".png"
--end
end)
wait(1)
ScoreNum.Value = 3
--ScoreNum.Value = 0
true
-
1
Decal
20
0
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
26
47.6283569
5.46701336
-100.100006
7.94709294e-008
-0.996197402
0.0871558785
-9.47097476e-008
0.0871558785
0.996197402
-1
-8.74227766e-008
-8.74227766e-008
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Lives
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.400000006
1
-
1
Decal
20
0
true
-
false
Script
local comps = script.Parent.Parent.Parent
local ScoreNum = comps.Lives
local d = script.Parent.Decal
ScoreNum.Changed:connect(function()
local str = tostring(ScoreNum.Value)
str = ScoreNum.Value > 3 and "3" or str
--[[local array = {}
for i = #str, 1, -1 do
local answer = string.sub(str, i, i)
--answer = answer == "" and "0" or answer
table.insert(array, answer)
end ]]
--for i = 1, #Display do
d.Texture = "rbxasset://../../../shareddata/battle/" .. str .. ".png"
--end
end)
wait(1)
ScoreNum.Value = 2
ScoreNum.Value = 0
true
-
0
true
0
0
0
1
0
0
0
1
0
0
0
1
Score
[RBX41]
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
26
47.9809265
7.09705639
-102.600006
-8.5143455e-008
0.973927498
0.226866707
1.9833319e-008
-0.226866707
0.973927498
1
8.74227766e-008
0
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
4
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.400000006
2
-
6
Mesh
1
1
0.5
1
1
1
true
-
4
Decal
20
0
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
26
47.9809265
7.09705639
-101.600006
-8.5143455e-008
0.973927498
0.226866707
1.9833319e-008
-0.226866707
0.973927498
1
8.74227766e-008
0
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
3
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.400000006
2
-
6
Mesh
1
1
0.5
1
1
1
true
-
4
Decal
20
0
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
26
47.9809265
7.09705639
-100.600006
-8.5143455e-008
0.973927498
0.226866707
1.9833319e-008
-0.226866707
0.973927498
1
8.74227766e-008
0
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
2
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.400000006
2
-
6
Mesh
1
1
0.5
1
1
1
true
-
4
Decal
20
0
true
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
26
47.9809265
7.09705639
-99.6000061
-8.5143455e-008
0.973927498
0.226866707
1.9833319e-008
-0.226866707
0.973927498
1
8.74227766e-008
0
true
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
1
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.400000006
2
-
6
Mesh
1
1
0.5
1
1
1
true
-
4
Decal
20
0
true
-
false
Score Display
local comps = script.Parent.Parent.Parent
local ScoreNum = comps.ScoreNum
local Display = {}
for i = 1, (#script.Parent:GetChildren() -1) do
if script.Parent:FindFirstChild(tostring(i)) then
table.insert(Display, script.Parent[tostring(i)])
end
end
ScoreNum.Changed:connect(function()
local str = tostring(ScoreNum.Value)
str = ScoreNum.Value > 9999 and "9999" or str
local array = {}
for i = #str, 1, -1 do
local answer = string.sub(str, i, i)
--answer = answer == "" and "0" or answer
table.insert(array, answer)
end
for i = 1, #Display do
Display[i].Decal.Texture = "rbxasset://../../../shareddata/battle/" .. (array[i] and array[i] or "0") .. ".png"
end
end)
wait(1)
ScoreNum.Value = 2
ScoreNum.Value = 0
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Script
script.Parent.Touched:connect(function(obj)
if not obj then return end
if obj.Name ~= "Player Ball" then return end
obj:Remove()
script.Parent.Parent.Lives.Value = script.Parent.Parent.Lives.Value -1
end)
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Special
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Script
local power = 25
local cooldown = 0.50
function insert(bumper)
local ping = Instance.new("Sound")
ping.SoundId = "rbxasset://sounds/electronicpingshort.wav"
ping.Volume = 0.25
ping.Parent = bumper
return ping
end
local reward = 15
local alt = 2
for _,v in pairs(script.Parent:GetChildren()) do
if v.className == "Part" then
local debounce = false
local sound = insert(v)
v.Touched:connect(function(obj)
--if obj.Name ~= "Ball" then return end
if debounce then return end
debounce = true
--local direction = (obj.Position - v.Position).unit
--obj.Velocity = (direction * power) + Vector3.new(math.random(-alt, alt), 0, math.random(-alt,alt))
script.Parent.Parent.ScoreNum.Value = script.Parent.Parent.ScoreNum.Value + reward
sound:Play()
v.Reflectance = 1
wait(cooldown)
v.Reflectance = 0
debounce = false
end)
end
end
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