null nil 0 true 0 0 0 1 0 0 0 1 0 0 0 1 Pinball Machine RBX1 true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 41.5 0.800000012 -99.5 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 0.800000012 1 0 Mesh 1 1.29999995 0.5 1 1 1 true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 41.5 0.800000012 -102.5 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 0.800000012 1 0 Mesh 1 1.29999995 0.5 1 1 1 true false -0.5 0.5 0 0 -0.5 0.5 2 0 194 41.2463379 2.45603704 -102.443306 -0.102884069 -0.949659288 -0.295917392 0.994695902 -0.0982038751 -0.0306779835 7.33137131e-005 -0.297502697 0.954721093 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 -0.00609682966 -0.0299782436 -0.0469727032 -0.5 0.5 0 0 0 0.00956945401 0.0352341309 0.00458532386 true 1 1 0.400000006 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 41.2363701 2.46618247 -99.6616364 -0.102892607 -0.957400799 0.26981765 0.994694889 -0.0990061685 0.0280121062 -0.000105142593 0.271267176 0.962504029 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0.0611797459 0.129856542 0.0282374974 -0.5 0.5 0 0 0 0.0664157644 -0.0566303134 0.073177807 true 1 1 0.400000006 1 true -0.5 0.5 2 0 -0.5 0.5 0 0 26 41.5158997 1.49011183 -99.3999939 0.102867231 0 0.994697511 -0.994697511 0 0.102867231 0 -1 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 2 0 0 0 6 0 false Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1 40.6858215 2.71116495 -101 0 -0.994695127 -0.102866985 0 -0.102866985 0.994695127 -1 -0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.400000006 3 1 Decal 20 0 http://assets.realja.me/battle/front1.png true 0 true 0 0 0 1 0 0 0 1 0 0 0 1 Components RBX12 true 0 true 0 0 0 1 0 0 0 1 0 0 0 1 Bumpers RBX14 true true -0.5 0.5 0 0 -0.5 0.5 0 0 21 43.8516846 2.23424006 -101.040009 0.102867216 0 -0.994697511 -0.994697511 0 -0.102867216 0 1 -0 true 0 true false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 2 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 21 45.3540344 2.28908014 -102.5 0.102867231 0 -0.994697511 -0.994697511 0 -0.102867231 0 1 -0 true 0 true false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 2 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 21 45.3540344 2.28908014 -99.5 0.102867231 0 -0.994697511 -0.994697511 0 -0.102867231 0 1 -0 true 0 true false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 2 1 1 1 false Script local power = 25 local cooldown = 0.50 function insert(bumper) local ping = Instance.new("Sound") ping.SoundId = "http://assets.realja.me/battle/bell.wav" ping.Volume = 0.25 ping.Parent = bumper return ping end local reward = 5 local alt = 2 for _,v in pairs(script.Parent:GetChildren()) do if v.className == "Part" then local debounce = false local sound = insert(v) v.Touched:connect(function(obj) --if obj.Name ~= "Ball" then return end if debounce then return end debounce = true local direction = (obj.Position - v.Position).unit obj.Velocity = (direction * power) + Vector3.new(math.random(-alt, alt), 0, math.random(-alt,alt)) script.Parent.Parent.ScoreNum.Value = script.Parent.Parent.ScoreNum.Value + reward sound:Play() v.Reflectance = 1 wait(cooldown) v.Reflectance = 0 debounce = false end) end end true 0 true 0 0 0 1 0 0 0 1 0 0 0 1 Flippers RBX19 true 0 true 0 0 0 1 0 0 0 1 0 0 0 1 Flippers RBX19 true false -0.5 0.5 0 0 -0.5 0.5 0 0 194 41.5653687 2.50018263 -99.9626465 -0.102892607 0.957400799 -0.26981765 0.994694889 0.0990061685 -0.0280121062 -0.000105142593 -0.271267176 -0.962504029 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Right 0 -0.5 0.5 0 0 0.0611797459 0.129856542 0.0282374974 -0.5 0.5 0 0 0 0.0263675526 -0.0289244931 0.0325353146 true 1 1 0.400000006 1 BodyForce true 0 0 0 false -0.5 0.5 0 0 -0.5 0.5 0 0 194 41.5670166 2.48918295 -102.133362 -0.102884069 -0.949659288 -0.295917392 0.994695902 -0.0982038751 -0.0306779835 7.33137131e-005 -0.297502697 0.954721093 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Left 0 -0.5 0.5 0 0 -0.00609682966 -0.0299782436 -0.0469727032 -0.5 0.5 0 0 0 0.00183482561 0.0220606625 0.0139966235 true 1 1 0.400000006 1 BodyForce true 0 0 0 false Script local Buttons, Flippers = script.Parent.Buttons, script.Parent.Flippers local helper = script.Parent.Parent["Direction Helper"] local power = 5000 local x = {"Left", "Right"} for i = 1, 2 do local b, f = Buttons:FindFirstChild(x[i]), Flippers:FindFirstChild(x[i]) if b and f then b.Click.MouseClick:connect(function() print("Click!") f.BodyForce.force = helper.CFrame.lookVector * power--Vector3.new(0,0,0) wait(.05) f.BodyForce.force = Vector3.new(0,0,0) end) end end true 0 true 0 0 0 1 0 0 0 1 0 0 0 1 Buttons RBX26 true true -0.5 0.5 0 0 -0.5 0.5 0 0 21 40.1850891 3.66446614 -102.25 7.66420705e-010 0.99469763 0.102867328 -7.41107486e-009 0.102867253 -0.994698465 -1.00000083 0 7.4505806e-009 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Left 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 1 0 Mesh 1 1.5 1 1 1 1 true true 32 Click true true -0.5 0.5 0 0 -0.5 0.5 0 0 21 40.1850891 3.66446614 -99.75 -0.102867156 0.994696796 0 0.994696796 0.102867156 0 0 0 -1 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Right 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 1 0 Mesh 1 1.5 1 1 1 1 true true 32 Click true true -0.5 0.5 0 0 -0.5 0.5 0 0 194 39.8999329 2.8484292 -99.5 0 1.00000226 -4.12177776e-008 0 -4.12177776e-008 -1.00000226 -1 0 -0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Start 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 1.60000002 1 0 Mesh 1 1 0.400000006 1 1 1 true false Script local ball = script.Parent.Parent.Ball local Spawners = script.Parent.Parent.Spawners local helper = script.Parent.Parent["Direction Helper"] script.Parent.Click.MouseClick:connect(function() local spawn = Spawners:GetChildren()[math.random(1, 2)] if not spawn then return end -- check for credits, if credits then -1 credits and +3 lives if script.Parent.Parent.Credits.Value > 0 or script.Parent.Parent.Lives.Value > 0 then if script.Parent.Parent.Lives.Value <= 0 then script.Parent.Parent.Lives.Value = 3 script.Parent.Parent.Credits.Value = script.Parent.Parent.Credits.Value -1 else script.Parent.Parent.Lives.Value = script.Parent.Parent.Lives.Value - 1 end local new = ball:Clone() new.Name = "Player Ball" new.Anchored = false new.CanCollide = true new.Transparency = 0 new.Position = spawn.Position - (helper.CFrame.lookVector) new.Parent = script.Parent.Parent end end) true false 32 Click true false Script print 'Hello world!' true ScoreNum 0 true Lives 0 true Credits 0 true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 49.1026917 8.55052471 -101.600006 0 0.0871558785 -0.996197402 0 0.996197402 0.0871558785 1 0 0 false 0 true false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Ball 1 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 1 0 0 0 true 0 1 1 1 0 true 0 0 0 1 0 0 0 1 0 0 0 1 Display RBX41 true true -0.5 0.5 0 0 -0.5 0.5 0 0 26 47.6283569 5.46701336 -102.100006 7.94709365e-008 -0.996197522 0.0871559232 -9.47097618e-008 0.0871559232 0.996197522 -1 -8.74227766e-008 -8.74227766e-008 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Credits 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 1 false Script local comps = script.Parent.Parent.Parent local ScoreNum = comps.Credits local d = script.Parent.Decal ScoreNum.Changed:connect(function() local str = tostring(ScoreNum.Value) str = ScoreNum.Value > 9 and "9" or str --[[local array = {} for i = #str, 1, -1 do local answer = string.sub(str, i, i) --answer = answer == "" and "0" or answer table.insert(array, answer) end ]] --for i = 1, #Display do d.Texture = "rbxasset://../../../shareddata/battle/" .. str .. ".png" --end end) wait(1) ScoreNum.Value = 3 --ScoreNum.Value = 0 true 1 Decal 20 0 true true -0.5 0.5 0 0 -0.5 0.5 0 0 26 47.6283569 5.46701336 -100.100006 7.94709294e-008 -0.996197402 0.0871558785 -9.47097476e-008 0.0871558785 0.996197402 -1 -8.74227766e-008 -8.74227766e-008 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Lives 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 1 1 Decal 20 0 true false Script local comps = script.Parent.Parent.Parent local ScoreNum = comps.Lives local d = script.Parent.Decal ScoreNum.Changed:connect(function() local str = tostring(ScoreNum.Value) str = ScoreNum.Value > 3 and "3" or str --[[local array = {} for i = #str, 1, -1 do local answer = string.sub(str, i, i) --answer = answer == "" and "0" or answer table.insert(array, answer) end ]] --for i = 1, #Display do d.Texture = "rbxasset://../../../shareddata/battle/" .. str .. ".png" --end end) wait(1) ScoreNum.Value = 2 ScoreNum.Value = 0 true 0 true 0 0 0 1 0 0 0 1 0 0 0 1 Score RBX41 true true -0.5 0.5 0 0 -0.5 0.5 0 0 26 47.9809265 7.09705639 -102.600006 -8.5143455e-008 0.973927498 0.226866707 1.9833319e-008 -0.226866707 0.973927498 1 8.74227766e-008 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 4 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 2 6 Mesh 1 1 0.5 1 1 1 true 4 Decal 20 0 true true -0.5 0.5 0 0 -0.5 0.5 0 0 26 47.9809265 7.09705639 -101.600006 -8.5143455e-008 0.973927498 0.226866707 1.9833319e-008 -0.226866707 0.973927498 1 8.74227766e-008 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 3 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 2 6 Mesh 1 1 0.5 1 1 1 true 4 Decal 20 0 true true -0.5 0.5 0 0 -0.5 0.5 0 0 26 47.9809265 7.09705639 -100.600006 -8.5143455e-008 0.973927498 0.226866707 1.9833319e-008 -0.226866707 0.973927498 1 8.74227766e-008 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 2 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 2 6 Mesh 1 1 0.5 1 1 1 true 4 Decal 20 0 true true -0.5 0.5 0 0 -0.5 0.5 0 0 26 47.9809265 7.09705639 -99.6000061 -8.5143455e-008 0.973927498 0.226866707 1.9833319e-008 -0.226866707 0.973927498 1 8.74227766e-008 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 1 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 2 6 Mesh 1 1 0.5 1 1 1 true 4 Decal 20 0 true false Score Display local comps = script.Parent.Parent.Parent local ScoreNum = comps.ScoreNum local Display = {} for i = 1, (#script.Parent:GetChildren() -1) do if script.Parent:FindFirstChild(tostring(i)) then table.insert(Display, script.Parent[tostring(i)]) end end ScoreNum.Changed:connect(function() local str = tostring(ScoreNum.Value) str = ScoreNum.Value > 9999 and "9999" or str local array = {} for i = #str, 1, -1 do local answer = string.sub(str, i, i) --answer = answer == "" and "0" or answer table.insert(array, answer) end for i = 1, #Display do Display[i].Decal.Texture = "rbxasset://../../../shareddata/battle/" .. (array[i] and array[i] or "0") .. ".png" end end) wait(1) ScoreNum.Value = 2 ScoreNum.Value = 0 true true -0.5 0.5 0 0 -0.5 0.5 4 0 194 46.4999695 0.998787403 -100.91507 0 -3.24856098e-009 -1.00000226 0 1.00000226 -3.24856098e-009 1 0 -0 false 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Direction Helper 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 1 0 0 0 true 1 1 1.20000005 1 0 true 0 0 0 1 0 0 0 1 0 0 0 1 Spawners RBX63 true true -0.5 0.5 0 0 -0.5 0.5 0 0 226 47.7103882 2.83441782 -100.5 0 -0.994695127 0.102866985 0 -0.102866985 -0.994695127 1 -0 0 false 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 1 0.400000006 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 226 47.7103882 2.83441782 -101.5 0 -0.994695127 0.102866985 0 -0.102866985 -0.994695127 1 -0 0 false 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 1 0.400000006 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 26 40.9604492 2.28420496 -101 0 -0.994697511 0.102867231 0 -0.102867231 -0.994697511 1 -0 0 false 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Void 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 true 1 2 0.400000006 1 false Script script.Parent.Touched:connect(function(obj) if not obj then return end if obj.Name ~= "Player Ball" then return end obj:Remove() script.Parent.Parent.Lives.Value = script.Parent.Parent.Lives.Value -1 end) true 0 true 0 0 0 1 0 0 0 1 0 0 0 1 Special RBX68 true true -0.5 0.5 0 0 -0.5 0.5 0 0 226 47.7103882 2.83441782 -99.5 0 -0.994695127 0.102866985 0 -0.102866985 -0.994695127 1 -0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 226 47.7103882 2.83441782 -102.5 0 -0.994695127 0.102866985 0 -0.102866985 -0.994695127 1 -0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 1 false Script local power = 25 local cooldown = 0.50 function insert(bumper) local ping = Instance.new("Sound") ping.SoundId = "rbxasset://sounds/electronicpingshort.wav" ping.Volume = 0.25 ping.Parent = bumper return ping end local reward = 15 local alt = 2 for _,v in pairs(script.Parent:GetChildren()) do if v.className == "Part" then local debounce = false local sound = insert(v) v.Touched:connect(function(obj) --if obj.Name ~= "Ball" then return end if debounce then return end debounce = true --local direction = (obj.Position - v.Position).unit --obj.Velocity = (direction * power) + Vector3.new(math.random(-alt, alt), 0, math.random(-alt,alt)) script.Parent.Parent.ScoreNum.Value = script.Parent.Parent.ScoreNum.Value + reward sound:Play() v.Reflectance = 1 wait(cooldown) v.Reflectance = 0 debounce = false end) end end true true -0.5 0.5 0 0 -0.5 0.5 0 0 1 44.8635254 3.14320302 -98.8000183 -0.994695127 0 -0.102866985 -0.102866985 0 0.994695127 -0 1 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 8 0.400000006 3 1 Decal 20 0 http://assets.realja.me/battle/side2.png true 6 Mesh 1.10000002 1 1 1 1 1 true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 48.5 1.20000005 -99.5 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 1.60000002 1 0 Mesh 1 1.29999995 0.5 1 1 1 true true -0.5 0.5 0 0 -0.5 0.5 4 0 199 48.5 1.20000005 -102.5 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 true 1 1 1.60000002 1 0 Mesh 1 1.29999995 0.5 1 1 1 true true -0.5 0.5 0 0 -0.5 0.5 4 0 1 48.5 3.10000014 -101 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 0 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 2 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1 44.6161499 3.87053514 -101 -0.994695961 0.102867074 0 -0.102867074 -0.994695961 0 -0 0 1 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0.600000024 0 0 0 true 1 8 0.400000006 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 44.4999084 1.79867125 -101 0 -0.102866985 0.994695127 0 0.994695127 0.102866985 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 4 0.400000006 7 1 Decal 20 0 http://assets.realja.me/battle/pin1.png true true -0.5 0.5 2 0 -0.5 0.5 0 0 26 41.532959 1.48068571 -102.700012 0.102867231 0 0.994697511 -0.994697511 0 0.102867231 0 -1 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 2 0 0 0 6 0 false Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.400000006 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 1 44.887085 3.19481969 -103.200012 0.994695127 0 -0.102866985 0.102866985 0 0.994695127 0 -1 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 8 0.400000006 3 1 Decal 20 0 http://assets.realja.me/battle/side1.png true 6 Mesh 1.10000002 1 1 1 1 1 true true -0.5 0.5 2 0 -0.5 0.5 0 0 1 48.8847656 6.05977917 -98.3200073 0.996197164 1.90848248e-009 0.0871558711 -0.0871558711 4.37114736e-008 0.996197164 -1.90847826e-009 -1 4.37113705e-008 true 0 true false 0.5 2 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 4 4 Decal 20 0 http://assets.realja.me/battle/side4.png true 6 Mesh 1 1 1 1 1 1 true true -0.5 0.5 0 0 -0.5 0.5 0 0 1 48.8847656 6.05977917 -101.02002 -3.809705e-009 0.0871558785 -0.996197402 -4.35451675e-008 0.996197402 0.0871558785 1 4.37113883e-008 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 5 4 2 2 Decal 20 0 http://assets.realja.me/battle/pin2.png true true -0.5 0.5 2 0 -0.5 0.5 0 0 1 48.8847656 6.05977917 -103.720001 0.996197045 4.19021096e-010 0.0871558189 -0.0871557966 4.38417622e-008 0.996196926 -3.40362138e-009 -0.99999994 4.37113528e-008 true 0 true false 0.5 2 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 4 1 Decal 20 0 http://assets.realja.me/battle/side3.png true 6 Mesh 1 1 1 1 1 1 true true -0.5 0.5 2 0 -0.5 0.5 0 0 1 49.0765076 8.25154877 -101.02002 0.996197164 0.0871558711 -1.67529759e-008 -0.0871558711 0.996197164 -4.24127435e-008 1.29926825e-008 4.3711367e-008 1 true 0 true false 0.5 2 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 2 0.400000006 5 6 Mesh 1 1 1.16999996 1 1 1 true