null
nil
-
7
true
0
0
0
1
0
0
0
1
0
0
0
1
Turnip
[RBX1]
true
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
28
166.5
44.1000023
-8
0
0
1
0
1
0
-1
0
0
true
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
2
1
1
-
http://www.roblox.com/asset/?id=1091940
5
Mesh
1.5
1.5
1.5
http://www.roblox.com/asset/?id=1091942
1
1
1
true
-
false
-0.5
0.5
0
0
-0.5
0.5
2
0
104
166.5
42.6000023
-8
-0
0
1
-0
1
0
-1
0
0
true
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
0
0
0
0
false
Torso
0
0
0
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
true
1
2
2
1
-
0
Mesh
1.5
1
2
1
1
1
true
-
5
Decal
20
0
http://www.roblox.com/asset/?id=3588918763
true
-
false
Script
function onTouch(part)
local humanoid = part.Parent:FindFirstChild("Humanoid")
if (humanoid ~= nil) then -- if a humanoid exists, then
humanoid.Health = 0 -- damage the humanoid
end
end
script.Parent.Touched:connect(onTouch)
true
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
104
166.5
42.6000023
-6.5
0
0
1
0
1
0
-1
0
0
false
0
true
false
0.5
0
0.300000012
-0.5
0.5
2
0
-0.5
0.5
2
0
false
Left Arm
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
3
0
1
0
0
0
true
1
1
2
1
-
false
-0.5
0.5
2
0
-0.5
0.5
2
0
104
166.5
42.6000023
-9.5
0
0
1
0
1
0
-1
0
0
false
0
true
false
0.5
0
0.300000012
-0.5
0.5
2
0
-0.5
0.5
2
0
false
Right Arm
0
-0.5
0.5
2
0
0
0
0
-0.5
0.5
2
0
1
0
0
0
true
1
1
2
1
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
104
166.5
40.6000023
-7.5
0
0
1
0
1
0
-1
0
0
false
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Left Leg
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
104
166.5
40.6000023
-8.5
0
0
1
0
1
0
-1
0
0
false
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
Right Leg
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
100
false
100
Zombie
false
false
0
0
0
0
0
0
0
16
[null]
0
0
0
true
-
false
Script
local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")
function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = 1000
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("Torso")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
function Hit(hit)
local human = hit.Parent:FindFirstChild("Humanoid")
if human ~= nil then
human.Health = human.Health -8
end
end
larm.Touched:connect(Hit)
rarm.Touched:connect(Hit)
while true do
wait(0.1)
local target = findNearestTorso(script.Parent.Torso.Position)
if target ~= nil then
script.Parent.Zombie:MoveTo(target.Position, target)
end
end
true
-
false
Robot
model = script.Parent
backup = model:Clone()
regentime = 1 --5 minutes
------------------
--SPAWNING--
------------------
miked=script.Parent
itlh=miked.Torso:findFirstChild("Left Hip")
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild("Left Leg")
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itrh=miked.Torso:findFirstChild("Right Hip")
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild("Right Leg")
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itls=miked.Torso:findFirstChild("Left Shoulder")
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild("Left Arm")
itrs=miked.Torso:findFirstChild("Right Shoulder")
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild("Right Arm")
miked.Head:makeJoints()
------------------
------------------
function waitForChild(parent, childName)
while true do
local child = parent:findFirstChild(childName)
if child then
return child
end
parent.ChildAdded:wait()
end
end
local Figure = script.Parent
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Zombie")
local pose = "Standing"
local toolAnim = "None"
local toolAnimTime = 0
local isSeated = false
function onRunning(speed)
if isSeated then return end
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end
function onDied()
pose = "Dead"
wait(regentime)
wait(1)
model:remove()
model = backup:Clone()
wait(3)
model.Parent = game.Workspace
model:MakeJoints()
end
function onJumping()
isSeated = false
pose = "Jumping"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
pose = "FreeFall"
end
function onDancing()
pose = "Dancing"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
isSeated = true
pose = "Seated"
end
function moveJump()
RightShoulder.MaxVelocity = 1
LeftShoulder.MaxVelocity = 1
RightShoulder.DesiredAngle = -3.14
LeftShoulder.DesiredAngle = -3.14
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
function moveFreeFall()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = -1
LeftShoulder.DesiredAngle = -1
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
function moveFloat()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = -1.57
LeftShoulder.DesiredAngle = 1.57
RightHip.DesiredAngle = 1.57
LeftHip.DesiredAngle = -1.57
end
function moveBoogy()
while pose=="Boogy" do
wait(.5)
RightShoulder.MaxVelocity = 1
LeftShoulder.MaxVelocity = 1
RightShoulder.DesiredAngle = -3.14
LeftShoulder.DesiredAngle = 0
RightHip.DesiredAngle = 1.57
LeftHip.DesiredAngle = 0
wait(.5)
RightShoulder.MaxVelocity = 1
LeftShoulder.MaxVelocity = 1
RightShoulder.DesiredAngle = 0
LeftShoulder.DesiredAngle = -3.14
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 1.57
end
end
function moveZombie()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = -1.57
LeftShoulder.DesiredAngle = 1.57
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
function movePunch()
script.Parent.Torso.Anchored=true
RightShoulder.MaxVelocity = 60
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = -1.57
LeftShoulder.DesiredAngle = 0
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose="Standing"
end
function moveKick()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 0
LeftShoulder.DesiredAngle = 0
RightHip.MaxVelocity = 40
RightHip.DesiredAngle = 1.57
LeftHip.DesiredAngle = 0
wait(1)
pose="Standing"
end
function moveFly()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 0
LeftShoulder.DesiredAngle = 0
RightHip.MaxVelocity = 40
RightHip.DesiredAngle = 1.57
LeftHip.DesiredAngle = 0
wait(1)
pose="Standing"
end
function moveClimb()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = -3.14
LeftShoulder.DesiredAngle = 3.14
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder.DesiredAngle = -3.14 /2
LeftShoulder.DesiredAngle = -3.14 /2
RightHip.DesiredAngle = 3.14 /2
LeftHip.DesiredAngle = -3.14 /2
end
function getTool()
kidTable = Figure:children()
if (kidTable ~= nil) then
numKids = #kidTable
for i=1,numKids do
if (kidTable[i].className == "Tool") then return kidTable[i] end
end
end
return nil
end
function getToolAnim(tool)
c = tool:children()
for i=1,#c do
if (c[i].Name == "toolanim" and c[i].className == "StringValue") then
return c[i]
end
end
return nil
end
function animateTool()
if (toolAnim == "None") then
RightShoulder.DesiredAngle = -1.57
return
end
if (toolAnim == "Slash") then
RightShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 0
return
end
if (toolAnim == "Lunge") then
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightHip.MaxVelocity = 0.5
LeftHip.MaxVelocity = 0.5
RightShoulder.DesiredAngle = -1.57
LeftShoulder.DesiredAngle = 1.0
RightHip.DesiredAngle = 1.57
LeftHip.DesiredAngle = 1.0
return
end
end
function move(time)
local amplitude
local frequency
if (pose == "Jumping") then
moveJump()
return
end
if (pose == "Zombie") then
moveZombie()
return
end
if (pose == "Boogy") then
moveBoogy()
return
end
if (pose == "Float") then
moveFloat()
return
end
if (pose == "Punch") then
movePunch()
return
end
if (pose == "Kick") then
moveKick()
return
end
if (pose == "Fly") then
moveFly()
return
end
if (pose == "FreeFall") then
moveFreeFall()
return
end
if (pose == "Climbing") then
moveClimb()
return
end
if (pose == "Seated") then
moveSit()
return
end
amplitude = 0.1
frequency = 1
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
if (pose == "Running") then
amplitude = 1
frequency = 9
elseif (pose == "Dancing") then
amplitude = 2
frequency = 16
end
desiredAngle = amplitude * math.sin(time*frequency)
if pose~="Dancing" then
RightShoulder.DesiredAngle = -desiredAngle
LeftShoulder.DesiredAngle = desiredAngle
RightHip.DesiredAngle = -desiredAngle
LeftHip.DesiredAngle = -desiredAngle
else
RightShoulder.DesiredAngle = desiredAngle
LeftShoulder.DesiredAngle = desiredAngle
RightHip.DesiredAngle = -desiredAngle
LeftHip.DesiredAngle = -desiredAngle
end
local tool = getTool()
if tool ~= nil then
animStringValueObject = getToolAnim(tool)
if animStringValueObject ~= nil then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
toolAnim = "None"
toolAnimTime = 0
end
end
-- connect events
-----------------------------------------------------------------------------------------------------------------------
function unequip()
local items=script.Parent:children()
for i=1, #items do
if items[i].className=="Tool" then items[i]:remove() end
end
end
function onChatted(msg, recipient)
msg = string.lower(msg)
if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, "everyone") then
if string.match(msg, "equip") then
if game.Workspace:findFirstChild("Hub") then
if string.match(msg, "rocket") then unequip()
game.Workspace.Hub.Rocket:clone().Parent=script.Parent
elseif string.match(msg, "slingshot") then unequip()
game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
elseif string.match(msg, "sword") then unequip()
game.Workspace.Hub.Sword:clone().Parent=script.Parent
elseif string.match(msg, "pbg") then unequip()
game.Workspace.Hub.PBG:clone().Parent=script.Parent
elseif string.match(msg, "superball") then unequip()
game.Workspace.Hub.Superball:clone().Parent=script.Parent
elseif string.match(msg, "trowel") then unequip()
game.Workspace.Hub.Trowel:clone().Parent=script.Parent
elseif string.match(msg, "bomb") then unequip()
game.Workspace.Hub.Bomb:clone().Parent=script.Parent
end
end
end
if string.match(msg, "unequip") then unequip() end
if string.match(msg, "run") then onRunning(1) end
if string.match(msg, "climb") then onClimbing() end
if string.match(msg, "jump") then onJumping() end
if string.match(msg, "zombie") then pose="Zombie" end
if string.match(msg, "disco") then pose="Boogy" end
if string.match(msg, "float") then pose="Float" end
if string.match(msg, "punch") then pose="Punch" end
if string.match(msg, "kick") then pose="Kick" end
if string.match(msg, "fly") then pose="Fly" end
if string.match(msg, "heal") then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
if string.match(msg, "defend") then defence() end
if string.match(msg, "stop") then pose="Standing"; proxkill=false; following=false; stopmoving() end
if string.match(msg, "go home") then following=false; gohome() end
if string.match(msg, "follow") then
if string.match(msg, "all") then
followany()
else
local egg=game.Players:children()
for i=1, #egg do
if string.match(msg, string.lower(egg[i].Name)) then
follow(egg[i].Name)
return
end
end
end
end
if string.match(msg, "kill") then
if string.match(msg, "all") then
attackany()
else
local egg=game.Players:children()
for i=1, #egg do
if string.match(msg, string.lower(egg[i].Name)) then
attack(egg[i].Name)
return
end
end
end
end
end
end
if game.Players.NumPlayers>1 then
x=game.Players:children()
for i=1, #x do
if script.Parent:findFirstChild("Commander")~=nil then
if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()>0 then
local ch=script.Parent.Commander:children()
for i=1, #ch do
if string.lower(ch[i].Name)==string.lower(x[i].Name) then
x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
end
end
elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
end
else
x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
end
end
end
function onPlayerEntered(Player)
while Player.Name==nil do
wait(2)
end
if script.Parent:findFirstChild("Commander")~=nil then
if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()>0 then
local ch=script.Parent.Commander:children()
for i=1, #ch do
if string.lower(ch[i].Name)==string.lower(Player.Name) then
Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
end
end
elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
end
else
Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
end
end
game.Players.ChildAdded:connect(onPlayerEntered)
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20
function followany()
following=true
while following==true do
local ch=game.Players:children()
for i=1, #ch do
local l=game.Workspace:findFirstChild(ch[i].Name)
if l~=nil then
local s=l.Torso
local p=l.Torso.Position
local q=script.Parent.Torso.Position
local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
if smallest==nil then
smallest=d
target=s
elseif d<smallest then
smallest=d
target=s
end
end
end
if smallest==nil then stopmoving() return end
if smallest>6*dist then return end
script.Parent.Humanoid:MoveTo(target.Position, target)
wait(0.5)
for i=1, 6 do
if target.Parent.Humanoid.Health<1 then stopmoving() else wait(0.5) end
end
end
end
function gohome()
script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end
function follow(name)
following=true
local p=game.Workspace:findFirstChild(name)
if p==nil then return end
while following==true do
script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
wait(0.5)
for i=1, 3 do
if p.Humanoid.Health<1 then following=false; stopmoving() return end
wait(0.5)
end
end
end
function attack(name)
if script.Parent:findFirstChild("Sword")~=nil then
following=true
local p=game.Workspace:findFirstChild(name)
if p==nil then return end
while following==true do
script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
wait(0.5)
for i=1, 3 do
if p.Humanoid.Health<1 then following=false; stopmoving() return end
local l=p.Torso.Position
local q=script.Parent.Torso.Position
local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
if d<10 then
script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
if (q.y-l.y)>3 and (q.y-l.y)<7 then
script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
end
end
wait(1)
end
end
end
end
function attackany()
if script.Parent:findFirstChild("Sword")~=nil then
following=true
while following==true do
local ch=game.Players:children()
for i=1, #ch do
local l=game.Workspace:findFirstChild(ch[i].Name)
if l~=nil then
local s=l.Torso
local p=l.Torso.Position
local q=script.Parent.Torso.Position
local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
if smallest==nil then
smallest=d
target=s
elseif d<smallest then
smallest=d
target=s
end
end
end
if smallest==nil then stopmoving() return end
if smallest>6*dist then return end
script.Parent.Humanoid:MoveTo(target.Position, target)
if smallest<10 then
slash()
end
if target.Parent==nil then stopmoving() return end
wait(0.5)
for i=1, 3 do
if target.Parent.Humanoid.Health<1 then
stopmoving()
else
local p=target.Position
local q=script.Parent.Torso.Position
local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
if d<10 then
script.Parent.Humanoid:MoveTo(target.Position, target); slash()
if (q.y-p.y)>3 and (q.y-p.y)<7 then
script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
end
end
wait(1)
end
end
end
end
end
function patrol()
if points==nil then
points=0
if game.Workspace:findFirstChild("pp1")~=nil then
pp1=game.Workspace:findFirstChild("pp1")
local points=points+1
if game.Workspace:findFirstChild("pp2")~=nil then
pp2=game.Workspace:findFirstChild("pp2")
local points=points+1
if game.Workspace:findFirstChild("pp3")~=nil then
pp3=game.Workspace:findFirstChild("pp3")
local points=points+1
if game.Workspace:findFirstChild("pp4")~=nil then
pp4=game.Workspace:findFirstChild("pp4")
local points=points+1
if game.Workspace:findFirstChild("pp5")~=nil then
pp5=game.Workspace:findFirstChild("pp5")
local points=points+1
if game.Workspace:findFirstChild("pp6")~=nil then
pp6=game.Workspace:findFirstChild("pp6")
local points=points+1
if game.Workspace:findFirstChild("pp7")~=nil then
pp7=game.Workspace:findFirstChild("pp7")
local points=points+1
if game.Workspace:findFirstChild("pp8")~=nil then
pp8=game.Workspace:findFirstChild("pp8")
local points=points+1
if game.Workspace:findFirstChild("pp9")~=nil then
pp9=game.Workspace:findFirstChild("pp9")
local points=points+1
end
end
end
end
end
end
end
end
end
end
if points<1 then return end
patrolling=true
local time=2
if points==1 then return end
if points>1 then
while patrolling==true do
script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
wait(time)
script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
wait(time)
if points>2 then
script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
wait(time)
if points>3 then
script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
wait(time)
if points>4 then
script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
wait(time)
if points>5 then
script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
wait(time)
if points>6 then
script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
wait(time)
if points>7 then
script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
wait(time)
if points>8 then
script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
wait(time)
end
end
end
end
end
end
end
end
end
end
function goto(pos,part)
while true do
end
end
function slash()
for i=1, 3 do
wait(.3)
RightShoulder.MaxVelocity = 2
LeftShoulder.MaxVelocity = 1
RightShoulder.DesiredAngle = -2.14
LeftShoulder.DesiredAngle = 0
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
wait(.2)
RightShoulder.MaxVelocity = 2
LeftShoulder.MaxVelocity = 1
RightShoulder.DesiredAngle = 0
LeftShoulder.DesiredAngle = 0
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
end
function defence()
proxkill=true
while proxkill==true do
local ch=game.Players:children()
for i=1, #ch do
local p=game.Workspace:findFirstChild(ch[i].Name)
if p~=nil then
local p=p.Torso.Position
local q=script.Parent.Torso.Position
local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
if d<dist and d>8 then
local ex=Instance.new("Explosion")
ex.Position=p
ex.Parent=game.Workspace
end
end
end
wait(1)
end
end
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Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
--[[
function newSound(id)
local sound = Instance.new("Sound")
sound.SoundId = id
sound.Parent = script.Parent.Head
return sound
end
local sDied = newSound("rbxasset://sounds/uuhhh.wav")
local sFallingDown = newSound("rbxasset://sounds/splat.wav")
local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav")
local sGettingUp = newSound("rbxasset://sounds/hit.wav")
local sJumping = newSound("rbxasset://sounds/button.wav")
local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3")
sRunning.Looped = true
local Figure = script.Parent
local Head = waitForChild(Figure, "Head")
local Humanoid = waitForChild(Figure, "Humanoid")
function onDied()
sDied:play()
end
function onState(state, sound)
if state then
sound:play()
else
sound:pause()
end
end
function onRunning(speed)
if speed>0 then
sRunning:play()
else
sRunning:pause()
end
end
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]
local nextTime = 0
local runService = game:service("RunService");
while Figure.Parent~=nil do
time = runService.Stepped:wait()
if time > nextTime then
move(time)
nextTime = time + 0.1
end
end
true
-
Mode
0
true