null
nil
-
true
0
0
0
1
0
0
0
1
0
0
0
1
Tool Giver
[null]
-
true
true
-0.5
0.5
0
0
-0.5
0.5
4
0
199
0.5
3.4000001
8.5
1
0
0
0
1
0
0
0
1
true
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0.300000012
0
0
0
1
3
6
1
-
true
0
3
0
-1
-0
-0
0
0
1
0
1
0
0.00121080875
-0.591039658
-1.50085068
-0.99999994
-0.000312072661
5.38426137e-010
5.38563305e-010
-4.39854791e-010
1
-0.000312072691
0.99999994
4.40022824e-010
Snap
[RBX3]
[RBX4]
-
true
true
-0.5
0.5
0
0
-0.5
0.5
4
0
199
2.4999361
3.39272285
9.50010681
1.04808478e-005
-2.31108952e-005
1
-1.26407358e-005
1
2.3111028e-005
-1
-1.26409777e-005
1.04805558e-005
true
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0.300000012
0
0
0
1
3
6
1
-
true
0
3
0
-1
-0
-0
0
0
1
0
1
0
2.00076532
-0.598312378
-0.500156403
-0.000322553504
0.99999994
-2.31064096e-005
1.26402956e-005
2.31104896e-005
1
0.99999994
0.000322553242
-1.26477489e-005
Snap
[RBX7]
[RBX4]
-
true
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1
0.497988701
3.09700847
7.49977875
-1.0479228e-005
0.000129475666
-1
4.31596709e-005
1
0.000129475215
1
-4.31583139e-005
-1.04848159e-005
true
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Button
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
1
1
1.20000005
5
-
true
true
0
0
-1.5
0
0
1
1
0
0
0
1
0
ClassicSword
rbxasset://Textures/Sword128.png
-
true
false
Swordscript
r = game:service("RunService")
local damage = 5
local slash_damage = 10
local lunge_damage = 30
sword = script.Parent.Handle
Tool = script.Parent
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = .7
local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = .6
local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1
function blow(hit)
if (hit.Parent == nil) then return end -- happens when bullet hits sword
local humanoid = hit.Parent:findFirstChild("Humanoid")
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
if humanoid~=nil and humanoid ~= hum and hum ~= nil then
-- final check, make sure sword is in-hand
local right_arm = vCharacter:FindFirstChild("Right Arm")
if (right_arm ~= nil) then
local joint = right_arm:FindFirstChild("RightGrip")
if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
tagHumanoid(humanoid, vPlayer)
humanoid.Health = humanoid.Health - damage
wait(1)
untagHumanoid(humanoid)
end
end
end
end
function tagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
function attack()
damage = slash_damage
SlashSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Slash"
anim.Parent = Tool
end
function lunge()
damage = lunge_damage
LungeSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Lunge"
anim.Parent = Tool
force = Instance.new("BodyVelocity")
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
force.Parent = Tool.Parent.Torso
wait(.25)
swordOut()
wait(.25)
force.Parent = nil
wait(.5)
swordUp()
damage = slash_damage
end
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function swordAcross()
-- parry
end
Tool.Enabled = true
local last_attack = 0
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
t = r.Stepped:wait()
if (t - last_attack < .2) then
lunge()
else
attack()
end
last_attack = t
--wait(.5)
Tool.Enabled = true
end
function onEquipped()
UnsheathSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
connection = sword.Touched:connect(blow)
-
false
true
-0.5
0.5
0
0
-0.5
0.5
0
0
199
1
4.00000095
10
0.999999881
0
0
0
0
0.999999881
0
-0.999999881
0
true
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0.400000006
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
1
1
0.800000012
4
-
true
2
2
rbxasset://fonts/sword.mesh
5
Mesh
0
0
0
1
1
1
rbxasset://textures/SwordTexture.png
1
1
1
-
true
false
Local Gui
local Tool = script.Parent;
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
enabled = false
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
wait(.5)
mouse.Icon = "rbxasset://textures\\GunCursor.png"
enabled = true
end
function onEquippedLocal(mouse)
if mouse == nil then
print("Mouse not found")
return
end
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
Tool.Equipped:connect(onEquippedLocal)
-
true
false
PutThisScriptInTool
local db = false
script.Parent.Parent.Touched:connect(function(hit)
local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
if db == false then
db = true
if (plr == nil) then return end
script.Parent:clone().Parent = plr.Backpack
wait(2)
db = false
end
end)
-
true
true
-0.5
0.5
0
0
-0.5
0.5
4
0
199
0.499969482
3.4000051
11.4999809
1
-1.09127263e-009
5.82087989e-011
1.09127263e-009
1
8.79645079e-010
-5.82087989e-011
-8.79645079e-010
1
true
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0.300000012
0
0
0
1
5
6
1
-
true
0
3
0
-1
-0
-0
0
0
1
0
1
0
0.00024408102
-0.591030121
1.49913025
-0.99999994
-0.000312072603
-5.52571877e-010
-5.52709323e-010
4.39790288e-010
1
-0.000312072632
0.99999994
-4.39962761e-010
Snap
[RBX17]
[RBX4]
-
true
true
-0.5
0.5
0
0
-0.5
0.5
4
0
199
-1.5000248
3.39263129
9.50001526
1.04808478e-005
-2.31108952e-005
1
-1.26407358e-005
1
2.3111028e-005
-1
-1.26409777e-005
1.04805558e-005
true
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Smooth Block Model
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0.300000012
0
0
0
1
3
6
1
-
true
0
3
0
-1
-0
-0
0
0
1
0
1
0
-1.9991951
-0.598403931
-0.501499176
-0.000322553504
0.99999994
-2.31064096e-005
1.26402956e-005
2.31104896e-005
1
0.99999994
0.000322553242
-1.26477489e-005
Snap
[RBX20]
[RBX4]
-
true
0
0
0
1
0
0
0
1
0
0
0
1
Sword
[null]
-
true
true
-0.5
0.5
0
0
-0.5
0.5
4
0
1001
0.499257565
6.99102974
10.0008507
0.99999994
-5.38563305e-010
0.000312072691
5.38426137e-010
1
4.40022824e-010
-0.000312072661
-4.39854791e-010
0.99999994
true
0.5
1
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Head
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0.300000012
0
0
0
1
5
1.20000005
4
-
true
0
0
Humanoid
0
-
true
false
PutThisScriptInTool
local db = false
script.Parent.Parent.Touched:connect(function(hit)
local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
if db == false then
db = true
if (plr == nil) then return end
script.Parent:clone().Parent = plr.Backpack
wait(2)
db = false
end
end)