null
nil
-
false
LuaR15
local delay = function(t,func)
coroutine.resume(coroutine.create(function()
wait(t)
return func()
end))
end
local function FindFirstChild(instance, childName)
for _, value in pairs(instance:children()) do
if value.Name == childName then
return value
end
end
end
local function WaitForChild(parent, childName)
local child = FindFirstChild(parent, childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
--NOTE: This version uses a hack to create a second part for shirt textures
-- Mesh behavior may change to where this hack will become un-needed
-- Let me know if you want me to create a toggle for this
local function onPlayerAdded(Player)
wait()
local function CharacterAdded(Character)
if Character then
local R15Model = Instance.new("Model")
R15Model.Name = "R15Model"
R15Model.Parent = Character
local function CreateLimb(Name,Color,Size,Transparency,ConnectToLimb,MotorName,C0,C1,MeshId)
local Part = Instance.new("Part")
--Part.formFactor = "Brick"
Part.Locked = true
Part.Size = Vector3.new(1, 1.2, 1) -- Size
Part.BrickColor = Color
Part.CanCollide = false
Part.Name = Name
Part.Transparency = (Transparency == 0.001 and 0 or Transparency)
Part.TopSurface = "Smooth"
Part.BottomSurface = "Smooth"
if Name ~= "Head" then
local BrickMesh = Instance.new("SpecialMesh")
BrickMesh.MeshType = 6
BrickMesh.Scale = Vector3.new(Size.x, Size.y / 1.2, Size.z)
BrickMesh.Parent = Part
else
local Mesh = Instance.new("SpecialMesh")
Mesh.MeshType = 0
Mesh.Scale = Vector3.new(1.25, 1, 1.25)
Mesh.Parent = Part
end
local Motor = Instance.new("Weld")
Motor.C0 = C0
Motor.C1 = C1
Motor.Part0 = ConnectToLimb
Motor.Part1 = Part
Motor.Name = MotorName
-- Motor.MaxVelocity = 0.1
Motor.Parent = ConnectToLimb
--[[
if MeshId then
local Mesh = Instance.new("SpecialMesh")
Mesh.MeshType = "FileMesh"
Mesh.MeshId = MeshId
Mesh.Scale = Vector3.new(0.99,0.99,0.99)
Mesh.Parent = Part
end
if MeshId and Transparency == 0.001 then
local ShirtTexturePart = Instance.new("Part")
ShirtTexturePart.formFactor = "Custom"
ShirtTexturePart.Size = Size
ShirtTexturePart.BrickColor = Color
ShirtTexturePart.CanCollide = false
ShirtTexturePart.Name = "ShirtTexturePart"
ShirtTexturePart.Transparency = Transparency
ShirtTexturePart.TopSurface = "Smooth"
ShirtTexturePart.BottomSurface = "Smooth"
local Mesh = Instance.new("SpecialMesh")
Mesh.MeshType = "FileMesh"
Mesh.MeshId = MeshId
Mesh.Parent = ShirtTexturePart
local Weld = Instance.new("Weld")
Weld.Part0 = Part
Weld.Part1 = ShirtTexturePart
Weld.Parent = ShirtTexturePart
ShirtTexturePart.Parent = Part
end
]]
Part.Parent = R15Model
return Part
end
local HumanoidRootPart = CreateLimb("HumanoidRootPart",BrickColor.new("Medium stone grey"),
Vector3.new(2, 2, 1),
1,
Character.Torso,
"RootConnector",
CFrame.new(),
CFrame.new())
local LowerTorso = CreateLimb("LowerTorso",BrickColor.new("Bright blue"),
Vector3.new(2, 0.4, 1),
0.001,
HumanoidRootPart,
"Root",
CFrame.new( 0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( -1.1920929e-07, -0.199972257, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387941715")
local UpperTorso = CreateLimb("UpperTorso",BrickColor.new("Bright blue"),
Vector3.new(2, 1.6, 1),
0.001,
LowerTorso,
"Waist",
CFrame.new( -1.1920929e-07, 0.200024918, 7.64462551e-20, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( -5.96046448e-08, -0.799985707, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387941468")
local Head = CreateLimb("Head",BrickColor.new("Bright yellow"),
Vector3.new(1,1,1),
0,
UpperTorso,
"Neck",
CFrame.new( -5.96046448e-08, 0.800017118, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( -0, -0.500000119, -0.000272244215, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387941905")
local LeftUpperArm = CreateLimb("LeftUpperArm",BrickColor.new("Bright yellow"),
Vector3.new(1, 1.169, 1),
0.001,
UpperTorso,
"LeftShoulder",
CFrame.new( -1, 0.56301713, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( 0.500000358, 0.394326687, 8.94069672e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387938468")
local LeftLowerArm = CreateLimb("LeftLowerArm",BrickColor.new("Bright yellow"),
Vector3.new(1, 1.052, 1),
0.001,
LeftUpperArm,
"LeftElbow",
CFrame.new( 0.000479221344, -0.334056377, 8.94069672e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( 0.000478625298, 0.258688211, 7.64462551e-20, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387938971")
local LeftHand = CreateLimb("LeftHand",BrickColor.new("Bright yellow"),
Vector3.new(1, 0.3, 1),
0.001,
LeftLowerArm,
"LeftWrist",
CFrame.new( 0.000478625298, -0.5009287, 7.64462551e-20, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( 0.000478982925, 0.125045404, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387939233")
local RightUpperArm = CreateLimb("RightUpperArm",BrickColor.new("Bright yellow"),
Vector3.new(1, 1.169, 1),
0.001,
UpperTorso,
"RightShoulder",
CFrame.new( 0.99999994, 0.56301713, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( -0.500000715, 0.394326687, 8.94069672e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387940113")
local RightLowerArm = CreateLimb("RightLowerArm",BrickColor.new("Bright yellow"),
Vector3.new(1, 1.052, 1),
0.001,
RightUpperArm,
"RightElbow",
CFrame.new( -5.96046448e-07, -0.334165096, 8.94069672e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( 1.1920929e-07, 0.258579493, 7.64462551e-20, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387940356")
local RightHand = CreateLimb("RightHand",BrickColor.new("Bright yellow"),
Vector3.new(1, 0.3, 1),
0.001,
RightLowerArm,
"RightWrist",
CFrame.new( 1.1920929e-07, -0.5009287, -6.86244753e-18, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( 3.57627869e-07, 0.125045404, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387940548")
local LeftUpperLeg = CreateLimb("LeftUpperLeg",BrickColor.new("Br. yellowish green"),
Vector3.new(1, 1.217, 1),
0.001,
LowerTorso,
"LeftHip",
CFrame.new( -0.500000119, -0.199972257, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( 5.96046448e-08, 0.420782208, -1.63912773e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387939645")
local LeftLowerLeg = CreateLimb("LeftLowerLeg",BrickColor.new("Br. yellowish green"),
Vector3.new(1, 1.193, 1),
0.001,
LeftUpperLeg,
"LeftKnee",
CFrame.new( 8.94069672e-08, -0.401102424, -4.29081496e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( 2.98023224e-08, 0.379018486, -1.60860594e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387939489")
local LeftFoot = CreateLimb("LeftFoot",BrickColor.new("Br. yellowish green"),
Vector3.new(1, 0.3, 1),
0.001,
LeftLowerLeg,
"LeftAnkle",
CFrame.new( -1.1920929e-07, -0.547157228, -2.21401592e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( -1.78813934e-07, 0.101939693, -1.7222776e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387939912")
local RightUpperLeg = CreateLimb("RightUpperLeg",BrickColor.new("Br. yellowish green"),
Vector3.new(1, 1.217, 1),
0.001,
LowerTorso,
"RightHip",
CFrame.new( 0.499999881, -0.199972257, -1.91208565e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( -0, 0.420782268, -6.67300628e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387940976")
local RightLowerLeg = CreateLimb("RightLowerLeg",BrickColor.new("Br. yellowish green"),
Vector3.new(1, 1.193, 1),
0.001,
RightUpperLeg,
"RightKnee",
CFrame.new( -0, -0.400946498, -2.18767891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( -0, 0.379174292, 2.5553607e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387940802")
local RightFoot = CreateLimb("RightFoot",BrickColor.new("Br. yellowish green"),
Vector3.new(1, 0.3, 1),
0.001,
RightLowerLeg,
"RightAnkle",
CFrame.new( -0, -0.547157168, 7.62689815e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
CFrame.new( -0, 0.101939559, 7.64477954e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
"rbxassetid://387941196")
--if Character:WaitForChild("Head"):WaitForChild("Mesh").MeshId ~= "" then
-- Head.MeshId = Character.Head.Mesh.MeshId
--end
coroutine.resume(coroutine.create(function() WaitForChild(Character, "Animate").Disabled = false end))
script.NewAnimate:clone().Parent = Character
local function Clear(Name, Alternative, ColorParts)
local Part = WaitForChild(Character, Name)
Part.Transparency = (Name == "Head" and 0.99 or 1)
local function ChildAdded(Ins)
delay(0.05,function()
if Ins.Name == "face" then
if FindFirstChild(Alternative, "face") then FindFirstChild(Alternative,"face"):remove() end
Ins.Parent = Alternative
Ins.Parent = nil
Ins.Parent = Alternative
elseif Ins.className == "Motor" and string.sub(Ins.Name,1,5) ~= "Fake_" then
Ins.Name = "Fake_"..Ins.Name
elseif Ins.Name == "HeadWeld" then
delay(0.05,function()
Ins.Parent = Head
Ins.Part0 = Head
Ins.C1 = CFrame.new(0,0,0.05) * Ins.C1
end)
elseif not Ins.className == "Weld" then
Ins:remove()
end
end)
end
for _,Sub in pairs(Part:children()) do
ChildAdded(Sub)
end
Part.ChildAdded:connect(ChildAdded)
local function Color()
for _,Sub in pairs(ColorParts) do
Sub.BrickColor = Part.BrickColor
local TexturePart = FindFirstChild(Sub,"ShirtTexturePart")
if TexturePart then
TexturePart.BrickColor = Part.BrickColor
end
end
end
Color()
Part.Changed:connect(Color)
end
-- Clear("HumanoidRootPart", HumanoidRootPart, {HumanoidRootPart})
Clear("Head",Head,{Head})
Clear("Torso",nil,{LowerTorso,UpperTorso})
Clear("Left Arm",nil,{LeftLowerArm,LeftUpperArm,LeftHand})
Clear("Right Arm",nil,{RightLowerArm,RightUpperArm,RightHand})
Clear("Left Leg",nil,{LeftLowerLeg,LeftUpperLeg,LeftFoot})
Clear("Right Leg",nil,{RightLowerLeg,RightUpperLeg,RightFoot})
local ShirtUsed = false
local function ChildAdded(Ins)
if Ins.className == "Hat" and string.sub(Ins.Name,1,7) ~= "Scaled_" then
delay(0.05,function()
local Mesh = WaitForChild(WaitForChild(Ins, "Handle"), "Mesh")
Ins.AttachmentPos = Ins.AttachmentPos
Mesh.Scale = Mesh.Scale
Ins.Name = "Scaled_"..Ins.Name
end)
elseif Ins.className == "Shirt" then
ShirtUsed = true
pcall(function()
LowerTorso.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate
UpperTorso.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate
LeftLowerArm.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate
LeftUpperArm.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate
LeftHand.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate
RightLowerArm.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate
RightUpperArm.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate
RightHand.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate
end)
elseif Ins.className == "Pants" then
pcall(function()
LeftUpperLeg.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate
LeftLowerLeg.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate
LeftFoot.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate
RightUpperLeg.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate
RightLowerLeg.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate
RightFoot.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate
if LowerTorso.ShirtTexturePart.Mesh.TextureId == "" then
LowerTorso.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate
UpperTorso.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate
end
end)
end
end
for _,Sub in pairs(Character:children()) do
ChildAdded(Sub)
end
Character.ChildAdded:connect(ChildAdded)
end
end
CharacterAdded(Player.Character)
Player.ChildAdded:connect(function(Child)
if Player.Character == Child then
CharacterAdded(Player.Character)
end
end)
end
game.Players.PlayerAdded:connect(onPlayerAdded)
for _,p in pairs(game.Players:children()) do onPlayerAdded(p) end
true
-
false
NewAnimate
local function FindFirstChild(instance, childName)
for _, value in pairs(instance:children()) do
if value.Name == childName then
return value
end
end
end
local CustomEnums do -- https://github.com/buildthomas/EnumExtender
ENUM_OVERWRITE_ENABLED = false
RBX_ENUM_OVERWRITED_ENABLED = true
EMPTY_ENUM_ENABLED = false
VARIABLE_STYLE_NAMING = false
WARNINGS_ENABLED = true
local meta
-- Message when someone tries to obtain metatables:
local __METATABLE = "The metatable is locked"
local function GetEnumItems(object)
local children = {}
for key, value in pairs(object) do
-- Get all values apart from the GetEnumItems function:
if key ~= "GetEnumItems" then
table.insert(children, value)
end
end
-- Sort EnumItems based on their Value properties:
table.sort(children, function(a, b) return a.Value < b.Value end)
return children
end
-- Will contain all user-made enumerators:
local enums = {}
-- Creation function:
function enums.new(name, list)
-- Check validity of first argument and type of second argument:
if name == nil or type(name) ~= "string" then
print("bad argument #1 to 'new' (string expected, got " .. (name ~= nil and type(name) or "no value") .. ")", 2)
elseif name == "new" or name == "find" or name == "GetRawEnums" then
print("bad argument #1 to 'new' (enumerator '" .. name .. "' cannot be created)", 2)
elseif not ENUM_OVERWRITE_ENABLED and enums[name] then
print("bad argument #1 to 'new' (user-made enumerator '" .. name .. "' already exists)", 2)
elseif not RBX_ENUM_OVERWRITED_ENABLED and pcall(function() return Enum[name] end) then
print("bad argument #1 to 'new' (standard enumerator '" .. name .. "' already exists)", 2)
elseif list == nil or type(list) ~= "table" then
print("bad argument #2 to 'new' (table expected, got " .. (list ~= nil and type(list) or "no value") .. ")", 2)
elseif not EMPTY_ENUM_ENABLED and #list == 0 then
print("bad argument #2 to 'new' (table has no elements)", 2)
end
local keys = {}
local values = {}
-- Loop over table elements and check their validity:
for key, value in pairs(list) do
if type(key) ~= "number" then
print("bad argument #2 to 'new' (table has non-numerical index)", 2)
elseif key ~= math.floor(key) then
print("bad argument #2 to 'new' (table has non-integer index)", 2)
elseif key < 0 then
print("bad argument #2 to 'new' (table has negative index)", 2)
elseif type(value) ~= "string" then
print("bad argument #2 to 'new' (table has non-string value)", 2)
elseif value == "GetEnumItems" then
print("bad argument #2 to 'new' (table has illegal value '" .. value .. "')", 2)
elseif VARIABLE_STYLE_NAMING and not value:match("^[%a_][%w_]*$") then
print("bad argument #2 to 'new' (table has illegal value '" .. value .. "')", 2)
elseif keys[key] then
print("bad argument #2 to 'new' (table keys should be unique)", 2)
elseif values[value] then
print("bad argument #2 to 'new' (table values should be unique)", 2)
end
keys[key] = true
values[value] = true
end
-- Print warnings for possibly unintended behaviour if enabled:
if WARNINGS_ENABLED then
if ENUM_OVERWRITE_ENABLED and enums[name] then
print("user-made enumerator '" .. name .. "' is being overwritten") -- warn("user-made enumerator '" .. name .. "' is being overwritten")
end
if RBX_ENUM_OVERWRITED_ENABLED and pcall(function() return Enum[name] end) then
print("standard enumerator '" .. name .. "' is being overwritten") -- warn("standard enumerator '" .. name .. "' is being overwritten")
end
if EMPTY_ENUM_ENABLED and #list == 0 then
print("enumerator '" .. name .. "' has no elements") -- warn("enumerator '" .. name .. "' has no elements")
end
end
-- Loop over values in table and create EnumItem objects for them:
local enumlist = {}
for value, itemname in pairs(list) do
local vars = {Value = value, Name = itemname}
local enumitem = setmetatable(
{},{
__metatable = __METATABLE,
__index = function(_, key)
return vars[key] or print(key .. " is not a valid member", 2)
end,
__newindex = function() print("EnumItem cannot be modified", 2) end,
__tostring = function() return string.format("Enum.%s.%s", name, itemname) end
}
)
enumlist[itemname] = enumitem
end
-- Add reference to GetEnumItems to Enum object:
enumlist["GetEnumItems"] = function() return GetEnumItems(enumlist) end
-- Create Enum object itself:
local enum = setmetatable(
{},{
__metatable = __METATABLE,
__index = function(_, key)
return enumlist[key] or print(key .. " is not a valid member", 2)
end,
__newindex = function() print("Enum cannot be modified", 2) end,
__tostring = function() return name end
}
)
-- Add new enumerator to the list of enumerators:
enums[name] = enum
end
-- Check if a certain enumerator exists and return it:
function enums:Find(name)
-- Check validity of name argument:
if name == nil or type(name) ~= "string" then
print("bad argument #1 to 'Find' (string expected, got " .. (name ~= nil and type(name) or "no value") .. ")", 2)
elseif name == "new" or name == "Find" or name == "GetStandardEnums" or name == "FromValue" then
return nil
end
-- We don't want this function to hard crash on non-existing enumerator,
-- so wrap index to Enum into a pcall:
return enums[name] or pcall(function() return Enum[name] end)
end
-- Get the original Enums userdata:
function enums:GetStandardEnums()
return Enum
end
-- Get an EnumItem from a name of the enumerator and its value:
function enums:FromValue(name, value)
-- Check validity of arguments:
if name == nil or type(name) ~= "string" then
print("bad argument #1 to 'FromValue' (string expected, got " .. (name ~= nil and type(name) or "no value") .. ")", 2)
elseif name == "new" or name == "Find" or name == "GetStandardEnums" or name == "FromValue" then
print("bad argument #1 to 'FromValue' (enumerator to find with illegal name)", 2)
elseif type(value) ~= "number" then
print("bad argument #2 to 'FromValue' (value is not a number)", 2)
elseif value ~= math.floor(value) then
print("bad argument #2 to 'FromValue' (value is not an integer)", 2)
elseif value < 0 then
print("bad argument #2 to 'FromValue' (value is negative)", 2)
end
-- Loop over EnumItems and return EnumItem with corresponding Value:
local items = meta[name]:GetEnumItems()
for _,item in pairs(items) do
if item.Value == value then
return item
end
end
return nil
end
-- Create main Enums object:
meta = setmetatable(
{},{
__metatable = __METATABLE,
__index = function(_, key)
return enums[key] or Enum[key]
end,
__newindex = function() print("Enums cannot be modified", 2) end,
__tostring = function() return tostring(Enum) end
}
)
CustomEnums = meta
end
local Enum = CustomEnums
Enum.new("TweenStatus",
{
[0] = "Canceled";
[1] = "Completed";
}
)
Enum.new("EasingStyle",
{
[0] = "Linear";
[1] = "Sine";
[2] = "Back";
[3] = "Quad";
[4] = "Quart";
[5] = "Quint";
[6] = "Bounce";
[7] = "Elastic";
[8] = "Exponential";
[9] = "Circular";
[10] = "Cubic";
}
)
Enum.new("EasingDirection",
{
[0] = "In";
[1] = "Out";
[2] = "InOut"
}
)
Enum.new("AnimationPriority",
{
[0] = "Idle";
[1] = "Movement";
[2] = "Action";
[3] = "Action2";
[4] = "Action3";
[5] = "Action4";
[1000] = "Core";
}
)
local DefaultDirection = Enum.EasingDirection.In
local DefaultStyle = Enum.EasingStyle.Linear
local DefaultWeight = 1
local Vector3Lerp = function(v01, v02, t)
return v01 + (v02 - v01) * t
end
local function stringsplit (inputstr, sep)
sep = sep or "%s"
local t={}
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
table.insert(t, str)
end
return t
end
local CFrameLerp do -- by stravant
--local components = CFrame.new().components
local components = function(cf) -- need a better way to get components in 2007E
local Split = stringsplit(tostring(cf), ",")
return Split[1],Split[2],Split[3],Split[4],Split[5],Split[6],Split[7],Split[8],Split[9],Split[10],Split[11],Split[12]
end
local inverse = CFrame.new().inverse
local v3 = Vector3.new
local cos = math.cos
local sin = math.sin
local acos = math.acos
local sqrt = math.sqrt
local invroot2 = 1/math.sqrt(2)
local pi = math.pi
local right = v3(1, 0, 0);
local top = v3(0, 1, 0);
local back = v3(0, 0, 1);
local function Vector3Dot(a, b)
return a.x * b.x + a.y * b.y + a.z * b.z
end;
local function Vector3Cross(a, b)
return v3(
a.y * b.z - a.z * b.y,
a.z * b.x - a.x * b.z,
a.x * b.y - a.y * b.x
)
end;
local function fromAxisAngle(axis, theta)
local axis = axis.unit;
local cosTheta, sinTheta = cos(theta), sin(theta)
local r = right * cosTheta + Vector3Dot(right, axis) * axis * (1 - cosTheta) + Vector3Cross(axis, right) * sinTheta
local t = top * cosTheta + Vector3Dot(top, axis) * axis * (1 - cosTheta) + Vector3Cross(axis, top) * sinTheta
local b = back * cosTheta + Vector3Dot(back, axis) * axis * (1 - cosTheta) + Vector3Cross(axis, back) * sinTheta
return CFrame.new(
0, 0, 0,
r.x, t.x, b.x,
r.y, t.y, b.y,
r.z, t.z, b.z
);
end;
local function CFrameInterpolate(c0, c1) --
-- The expanded matrix
local _, _, _, xx, yx, zx,
xy, yy, zy,
xz, yz, zz = components(inverse(c0) * c1)
-- The cos-theta of the axisAngles from
local cosTheta = (xx + yy + zz - 1)/2
-- Rotation axis
local rotationAxis = v3(yz-zy, zx-xz, xy-yx)
-- The position to tween through
local positionDelta = (c1.p - c0.p)
-- Theta
local theta;
-- Catch degenerate cases
if cosTheta >= 0.999999 then -- Case same rotation, just return an interpolator over the positions
return function(t)
return c0 + positionDelta*t
end
elseif cosTheta <= -0.999 then -- Case exactly opposite rotations, disambiguate
theta = pi
xx = (xx + 1) / 2
yy = (yy + 1) / 2
zz = (zz + 1) / 2
if xx > yy and xx > zz then
if xx < 0.001 then
rotationAxis = v3(0, invroot2, invroot2)
else
local x = sqrt(xx)
xy = (xy + yx) / 4
xz = (xz + zx) / 4
rotationAxis = v3(x, xy/x, xz/x)
end
elseif yy > zz then
if yy < 0.001 then
rotationAxis = v3(invroot2, 0, invroot2)
else
local y = sqrt(yy)
xy = (xy + yx) / 4
yz = (yz + zy) / 4
rotationAxis = v3(xy/y, y, yz/y)
end
else
if zz < 0.001 then
rotationAxis = v3(invroot2, invroot2, 0)
else
local z = sqrt(zz)
xz = (xz + zx) / 4
yz = (yz + zy) / 4
rotationAxis = v3(xz/z, yz/z, z)
end
end
else -- Normal case, get theta from cosTheta
theta = acos(cosTheta)
end
return function(t) -- Return the interpolator
return c0 * fromAxisAngle(rotationAxis, theta * t) + positionDelta * t
end
end
CFrameLerp = function(c0, c1, t)
return CFrameInterpolate(c0, c1)(t)
end
end
local typeof = function(Val)
if Val == nil then
return "nil"
elseif type(Val) == "string" then
return "string"
elseif type(Val) == "number" then
return "number"
elseif type(Val) == "table" then
return "table"
elseif type(Val) == "boolean" then
return "boolean"
elseif pcall(function() return Val.unit ~= nil end) and not pcall(function() return Val.inverse end) and not pcall(function() return Val.className end) then
return "Vector3"
elseif pcall(function() return Val.inverse ~= nil end) and not pcall(function() return Val.className end) then
return "CFrame"
elseif tostring(Val):sub(1,5) == "Enum." and not pcall(function() return Val.className end) then
return "Enum"
elseif pcall(function() return Val.disconnect end) and not pcall(function() return Val.className end) then
return "RBXScriptConnection"
elseif pcall(function() return Val.className end) then
return "Instance"
else
print("Unknown data type")
return "userdata"
end
end
local Signal do
Signal = {}
function Signal.new()
local sig = {}
local mSignaler = Instance.new("BoolValue")
local mHandlers = {}
local mArgData;
function sig:Fire(...)
mArgData = {...}
mSignaler.Value = not mSignaler.Value
end
function sig:connect(f)
if not f then print("connect(nil)", 2) end
return mSignaler.Changed:connect(function()
f(unpack(mArgData))
end)
end
function sig:Wait()
mSignaler.Changed:wait()
return unpack(mArgData)
end
return sig
end
end
local SlowerHeartbeat do
SlowerHeartbeat = Signal.new()
local UpdateInterval = 1 -- 2
local i = 0
-- updating joint cframes every heartbeat will "freeze" the character in some clients? update every other heartbeat instead
game:service("RunService").Heartbeat:connect(function(step)
i = i + 1
if i % UpdateInterval == 0 then
SlowerHeartbeat:Fire(step)
end
if i >= 30 then i = 0 end
end)
end
local TweenFunction do -- https://www.roblox.com/library/277645992/Tween-Module
local Easing do
local sin, cos, pi, abs, asin = math.sin, math.cos, math.pi, math.abs, math.asin
local _2pi = 2 * pi
local _halfpi = 0.5 * pi
local softspringpi = -3.2*pi
local springpi = 2*softspringpi
local function linear(t, b, c, d)
return c * t / d + b
end
local function smooth(t, b, c, d)
t = t / d
return c * t * t * (3 - 2*t) + b
end
local function smoother(t, b, c, d)
t = t / d
return c*t*t*t * (t * (6*t - 15) + 10) + b
end
-- Arceusinator's Easing Functions
local function revBack(t, b, c, d)
t = 1 - t / d
return c*(1 - (sin(t*_halfpi) + (sin(t*pi) * (cos(t*pi) + 1)*0.5))) + b
end
local function ridiculousWiggle(t, b, c, d)
t = t / d
return c*sin(sin(t*pi)*_halfpi) + b
end
-- YellowTide's Easing Functions
local function spring(t, b, c, d)
t = t / d
return (1 + (-2.72^(-6.9*t) * cos(springpi*t))) * c + b
end
local function softSpring(t, b, c, d)
t = t / d
return (1 + (-2.72^(-7.5*t) * cos(softspringpi*t))) * c + b
end
-- End of YellowTide's functions
local function inQuad(t, b, c, d)
t = t / d
return c * t * t + b
end
local function outQuad(t, b, c, d)
t = t / d
return -c * t * (t - 2) + b
end
local function inOutQuad(t, b, c, d)
t = t / d * 2
return t < 1 and c * 0.5 * t * t + b or -c * 0.5 * ((t - 1) * (t - 3) - 1) + b
end
local function outInQuad(t, b, c, d)
if t < d * 0.5 then
t = 2 * t / d
return -0.5 * c * t * (t - 2) + b
else
t, c = ((t * 2) - d) / d, 0.5 * c
return c * t * t + b + c
end
end
local function inCubic(t, b, c, d)
t = t / d
return c * t * t * t + b
end
local function outCubic(t, b, c, d)
t = t / d - 1
return c * (t * t * t + 1) + b
end
local function inOutCubic(t, b, c, d)
t = t / d * 2
if t < 1 then
return c * 0.5 * t * t * t + b
else
t = t - 2
return c * 0.5 * (t * t * t + 2) + b
end
end
local function outInCubic(t, b, c, d)
if t < d * 0.5 then
t = t * 2 / d - 1
return c * 0.5 * (t * t * t + 1) + b
else
t, c = ((t * 2) - d) / d, c * 0.5
return c * t * t * t + b + c
end
end
local function inQuart(t, b, c, d)
t = t / d
return c * t * t * t * t + b
end
local function outQuart(t, b, c, d)
t = t / d - 1
return -c * (t * t * t * t - 1) + b
end
local function inOutQuart(t, b, c, d)
t = t / d * 2
if t < 1 then
return c * 0.5 * t * t * t * t + b
else
t = t - 2
return -c * 0.5 * (t * t * t * t - 2) + b
end
end
local function outInQuart(t, b, c, d)
if t < d * 0.5 then
t, c = t * 2 / d - 1, c * 0.5
return -c * (t * t * t * t - 1) + b
else
t, c = ((t * 2) - d) / d, c * 0.5
return c * t * t * t * t + b + c
end
end
local function inQuint(t, b, c, d)
t = t / d
return c * t * t * t * t * t + b
end
local function outQuint(t, b, c, d)
t = t / d - 1
return c * (t * t * t * t * t + 1) + b
end
local function inOutQuint(t, b, c, d)
t = t / d * 2
if t < 1 then
return c * 0.5 * t * t * t * t * t + b
else
t = t - 2
return c * 0.5 * (t * t * t * t * t + 2) + b
end
end
local function outInQuint(t, b, c, d)
if t < d * 0.5 then
t = t * 2 / d - 1
return c * 0.5 * (t * t * t * t * t + 1) + b
else
t, c = ((t * 2) - d) / d, c * 0.5
return c * t * t * t * t * t + b + c
end
end
local function inSine(t, b, c, d)
return -c * cos(t / d * _halfpi) + c + b
end
local function outSine(t, b, c, d)
return c * sin(t / d * _halfpi) + b
end
local function inOutSine(t, b, c, d)
return -c * 0.5 * (cos(pi * t / d) - 1) + b
end
local function outInSine(t, b, c, d)
c = c * 0.5
return t < d * 0.5 and c * sin(t * 2 / d * _halfpi) + b or -c * cos(((t * 2) - d) / d * _halfpi) + 2 * c + b
end
local function inExpo(t, b, c, d)
return t == 0 and b or c * 2 ^ (10 * (t / d - 1)) + b - c * 0.001
end
local function outExpo(t, b, c, d)
return t == d and b + c or c * 1.001 * (1 - 2 ^ (-10 * t / d)) + b
end
local function inOutExpo(t, b, c, d)
t = t / d * 2
return t == 0 and b or t == 2 and b + c or t < 1 and c * 0.5 * 2 ^ (10 * (t - 1)) + b - c * 0.0005 or c * 0.5 * 1.0005 * (2 - 2 ^ (-10 * (t - 1))) + b
end
local function outInExpo(t, b, c, d)
c = c * 0.5
return t < d * 0.5 and (t * 2 == d and b + c or c * 1.001 * (1 - 2 ^ (-20 * t / d)) + b) or t * 2 - d == 0 and b + c or c * 2 ^ (10 * ((t * 2 - d) / d - 1)) + b + c - c * 0.001
end
local function inCirc(t, b, c, d)
t = t / d
return -c * ((1 - t * t) ^ 0.5 - 1) + b
end
local function outCirc(t, b, c, d)
t = t / d - 1
return c * (1 - t * t) ^ 0.5 + b
end
local function inOutCirc(t, b, c, d)
t = t / d * 2
if t < 1 then
return -c * 0.5 * ((1 - t * t) ^ 0.5 - 1) + b
else
t = t - 2
return c * 0.5 * ((1 - t * t) ^ 0.5 + 1) + b
end
end
local function outInCirc(t, b, c, d)
c = c * 0.5
if t < d * 0.5 then
t = t * 2 / d - 1
return c * (1 - t * t) ^ 0.5 + b
else
t = (t * 2 - d) / d
return -c * ((1 - t * t) ^ 0.5 - 1) + b + c
end
end
local function inElastic(t, b, c, d, a, p)
t = t / d - 1
p = p or d * 0.3
return t == -1 and b or t == 0 and b + c or not a or a < abs(c) and -(c * 2 ^ (10 * t) * sin((t * d - p * .25) * _2pi / p)) + b or -(a * 2 ^ (10 * t) * sin((t * d - p / _2pi * asin(c/a)) * _2pi / p)) + b
end
local function outElastic(t, b, c, d, a, p)
t = t / d
p = p or d * 0.3
return t == 0 and b or t == 1 and b + c or not a or a < abs(c) and c * 2 ^ (-10 * t) * sin((t * d - p * .25) * _2pi / p) + c + b or a * 2 ^ (-10 * t) * sin((t * d - p / _2pi * asin(c / a)) * _2pi / p) + c + b
end
local function inOutElastic(t, b, c, d, a, p)
if t == 0 then
return b
end
t = t / d * 2 - 1
if t == 1 then
return b + c
end
p = p or d * .45
a = a or 0
local s
if not a or a < abs(c) then
a = c
s = p * .25
else
s = p / _2pi * asin(c / a)
end
if t < 1 then
return -0.5 * a * 2 ^ (10 * t) * sin((t * d - s) * _2pi / p) + b
else
return a * 2 ^ (-10 * t) * sin((t * d - s) * _2pi / p ) * 0.5 + c + b
end
end
local function outInElastic(t, b, c, d, a, p)
if t < d * 0.5 then
return outElastic(t * 2, b, c * 0.5, d, a, p)
else
return inElastic(t * 2 - d, b + c * 0.5, c * 0.5, d, a, p)
end
end
local function inBack(t, b, c, d, s)
s = s or 1.70158
t = t / d
return c * t * t * ((s + 1) * t - s) + b
end
local function outBack(t, b, c, d, s)
s = s or 1.70158
t = t / d - 1
return c * (t * t * ((s + 1) * t + s) + 1) + b
end
local function inOutBack(t, b, c, d, s)
s = (s or 1.70158) * 1.525
t = t / d * 2
if t < 1 then
return c * 0.5 * (t * t * ((s + 1) * t - s)) + b
else
t = t - 2
return c * 0.5 * (t * t * ((s + 1) * t + s) + 2) + b
end
end
local function outInBack(t, b, c, d, s)
c = c * 0.5
s = s or 1.70158
if t < d * 0.5 then
t = (t * 2) / d - 1
return c * (t * t * ((s + 1) * t + s) + 1) + b
else
t = ((t * 2) - d) / d
return c * t * t * ((s + 1) * t - s) + b + c
end
end
local function outBounce(t, b, c, d)
t = t / d
if t < 1 / 2.75 then
return c * (7.5625 * t * t) + b
elseif t < 2 / 2.75 then
t = t - (1.5 / 2.75)
return c * (7.5625 * t * t + 0.75) + b
elseif t < 2.5 / 2.75 then
t = t - (2.25 / 2.75)
return c * (7.5625 * t * t + 0.9375) + b
else
t = t - (2.625 / 2.75)
return c * (7.5625 * t * t + 0.984375) + b
end
end
local function inBounce(t, b, c, d)
return c - outBounce(d - t, 0, c, d) + b
end
local function inOutBounce(t, b, c, d)
if t < d * 0.5 then
return inBounce(t * 2, 0, c, d) * 0.5 + b
else
return outBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b
end
end
local function outInBounce(t, b, c, d)
if t < d * 0.5 then
return outBounce(t * 2, b, c * 0.5, d)
else
return inBounce(t * 2 - d, b + c * 0.5, c * 0.5, d)
end
end
local gsub = string.gsub
local error = error
Easing = setmetatable({
InOutLinear = linear; OutLinear = linear; InLinear = linear; Linear = linear; Spring = spring; SoftSpring = softSpring; RevBack = revBack; RidiculousWiggle = ridiculousWiggle; Smooth = smooth; Smoother = smoother;
InQuad = inQuad; OutQuad = outQuad; InOutQuad = inOutQuad; OutInQuad = outInQuad;
InCubic = inCubic; OutCubic = outCubic; InOutCubic = inOutCubic; OutInCubic = outInCubic;
InQuart = inQuart; OutQuart = outQuart; InOutQuart = inOutQuart; OutInQuart = outInQuart;
InQuint = inQuint; OutQuint = outQuint; InOutQuint = inOutQuint; OutInQuint = outInQuint;
InSine = inSine; OutSine = outSine; InOutSine = inOutSine; OutInSine = outInSine;
InExpo = inExpo; OutExpo = outExpo; InOutExpo = inOutExpo; OutInExpo = outInExpo;
InCirc = inCirc; OutCirc = outCirc; InOutCirc = inOutCirc; OutInCirc = outInCirc;
InElastic = inElastic; OutElastic = outElastic; InOutElastic = inOutElastic; OutInElastic = outInElastic;
InBack = inBack; OutBack = outBack; InOutBack = inOutBack; OutInBack = outInBack;
InBounce = inBounce; OutBounce = outBounce; InOutBounce = inOutBounce; OutInBounce = outInBounce;
}, {
__index = function(self, i)
local EasingName, Number = gsub(i, "Enum%.Easing%a+%.", "")
if Number > 0 then
return self[EasingName]
else -- print(EasingName)
print("Not a valid Easing Function")
end
end
})
end
local Lerps do
local function Lerp(start, finish, alpha)
return start + alpha * (finish - start)
end
local newCFrame = CFrame.new
local newVector3 = Vector3.new
local sortByTime = function(a, b)
return a.Time < b.Time
end
local insert = table.insert
local sort = table.sort
Lerps = {
number = Lerp;
CFrame = CFrameLerp; -- newCFrame().Lerp;
Vector3 = Vector3Lerp -- newVector3().Lerp;
}
end
-- local RunService = game:GetService("RunService")
local Heartbeat = SlowerHeartbeat -- RunService.Heartbeat
local Connect = Heartbeat.connect
local Wait = Heartbeat.Wait
local match = string.match
local Disconnect do
local Connection = Connect(Heartbeat, function() end)
Disconnect = Connection.disconnect
Disconnect(Connection)
end
local Completed, Canceled = Enum.TweenStatus.Completed, Enum.TweenStatus.Canceled
local function StopTween(self, Finished)
if self.Running then
Disconnect(self.Connection)
self.Running = false
local ObjectTable = self.ObjectTable
if ObjectTable then
ObjectTable[self.Property] = nil -- This is for override checks
end
end
local Callback = self.Callback
if Callback then
Callback(Finished and Completed or Canceled)
end
end
local function ResumeTween(self)
if not self.Running then
self.Connection = Connect(Heartbeat, self.Interpolate)
self.Running = true
local ObjectTable = self.ObjectTable
if ObjectTable then
ObjectTable[self.Property] = self -- This is for override checks
end
return self
end
end
local function WaitTween(self)
repeat until not self.Running or not Wait(Heartbeat)
end
local TweenObject = {
Running = false;
Stop = StopTween;
Resume = ResumeTween;
Wait = WaitTween;
}
TweenObject.__index = TweenObject
local Tweens = {}
local Tween = {OpenTweens = Tweens}
function Tween:__call(Object, Property, EndValue, EasingDirection, EasingStyle, Duration, Override, Callback, PropertyType)
-- @param Object object OR Table object OR Void Function receiver(String propertyName, Variant value),
-- @param String Property,
-- @param Variant EndValue
-- @param Number time = 1,
-- @param String EasingName = "Linear"
local EasingFunction = Easing[tostring(EasingDirection) .. tostring(EasingStyle)] or Easing[EasingStyle]
local StartValue = Object[Property]
local AlphaFunction = Lerps[PropertyType or typeof(EndValue)]
local ElapsedTime, Connection = 0, nil
local self = setmetatable({Callback = Callback; Property = Property}, TweenObject)
local ObjectTable = Tweens[Object]
if ObjectTable then
local OpenTween = ObjectTable[Property]
if OpenTween then
if Override then
StopTween(OpenTween)
else
return StopTween(self, warn("Could not Tween", Object.Name .. "." .. Property, "to", EndValue))
end
end
else
ObjectTable = {}
Tweens[Object] = ObjectTable
end
function self.Interpolate(step)
if Duration > ElapsedTime then
ElapsedTime = ElapsedTime + step
Object[Property] = AlphaFunction(StartValue, EndValue, EasingFunction(ElapsedTime, 0, 1, Duration))
else
StopTween(self, true)
Object[Property] = EndValue
end
end
ObjectTable[Property] = self
self.ObjectTable = ObjectTable
return ResumeTween(self)
end
function Tween.new(Duration, Function, Callback)
local EasingFunction = Easing[Function]
local ElapsedTime = 0
local self = setmetatable({}, TweenObject)
function self.Interpolate(step)
if Duration > ElapsedTime then
ElapsedTime = ElapsedTime + step
Callback(EasingFunction(ElapsedTime, 0, 1, Duration))
else
Callback(1)
StopTween(self)
end
end
return ResumeTween(self)
end
TweenFunction = setmetatable(Tween, Tween)
end
local GetDescendants = function(o)
local allObjects = {}
local FindChildren
FindChildren = function(Object)
for _,v in pairs(Object:children()) do
table.insert(allObjects,v)
FindChildren(v)
end
end
FindChildren(o)
return allObjects
end
local FindFirstChildOfClass = function(instance, className)
for index, value in ipairs(instance:children()) do
if value.ClassName == className then
return value
end
end
end
local tablefind = function(t, element)
for k, v in pairs(t) do
if v == element then return k end
end
end
local Maid do -- by Quenty
Maid = {}
Maid.className = "Maid"
function Maid.new()
return setmetatable({
_tasks = {}
}, Maid)
end
function Maid.isMaid(value)
return type(value) == "table" and value.className == "Maid"
end
function Maid:__index(index)
if Maid[index] then
return Maid[index]
else
return self._tasks[index]
end
end
function Maid:__newindex(index, newTask)
if Maid[index] ~= nil then
print(("Cannot use '%s' as a Maid key"):format(tostring(index)), 2)
end
local tasks = self._tasks
local oldTask = tasks[index]
if oldTask == newTask then
return
end
tasks[index] = newTask
if oldTask then
if type(oldTask) == "function" then
oldTask()
elseif typeof(oldTask) == "RBXScriptConnection" then
oldTask:Disconnect()
elseif oldTask.Destroy then
oldTask:Destroy()
end
end
end
function Maid:GiveTask(task)
if not task then
print("Task cannot be false or nil", 2)
end
local taskId = #self._tasks+1
self[taskId] = task
if type(task) == "table" and (not task.Destroy) then
warn("[Maid.GiveTask] - Gave table task without .Destroy\n\n" .. debug.traceback())
end
return taskId
end
function Maid:GivePromise(promise)
if not promise:IsPending() then
return promise
end
local newPromise = promise.resolved(promise)
local id = self:GiveTask(newPromise)
-- Ensure GC
newPromise:Finally(function()
self[id] = nil
end)
return newPromise
end
function Maid:DoCleaning()
local tasks = self._tasks
-- Disconnect all events first as we know this is safe
for index, job in pairs(tasks) do
if typeof(job) == "RBXScriptConnection" then
tasks[index] = nil
job:Disconnect()
end
end
-- Clear out tasks table completely, even if clean up tasks add more tasks to the maid
local index, job = next(tasks)
while job ~= nil do
tasks[index] = nil
if type(job) == "function" then
job()
elseif typeof(job) == "RBXScriptConnection" then
job:Disconnect()
elseif job.Destroy then
job:Destroy()
end
index, job = next(tasks)
end
end
Maid.Destroy = Maid.DoCleaning
end
local Utility do
Utility = {}
local tinsert = table.insert
local format = string.format
local EnumTable = {
["PoseEasingDirection"] = "EasingDirection",
["PoseEasingStyle"] = "EasingStyle",
}
function Utility:convertEnum(enum)
local a = tostring(enum):split(".")
if a[1] == "Enum" then
local p = a[2]
local v = a[3]
v = v == "Constant" and "Linear" or v
if EnumTable[p] then
return Enum[EnumTable[p]][v]
else
return enum
end
else
return enum
end
end
function Utility:getBoneMap(Character, IgnoreObject)
if typeof(Character) ~= "Instance" then
print(format("invalid argument 1 to 'getBoneMap' (Instance expected, got %s)", typeof(Character)))
end
local BoneMap = {}
local Descendants = GetDescendants(Character) -- Character:GetDescendants()
for count = 1, #Descendants do
local i = Descendants[count]
local parent = i.Parent
if
parent ~= nil
and i.className == "Bone"
and not (IgnoreObject and IgnoreObject.IgnoreList and tablefind(IgnoreObject.IgnoreList, i))
then
local IsTained = false
if IgnoreObject and IgnoreObject.IgnoreIn and #IgnoreObject.IgnoreIn > 0 then
for count2 = 1, #IgnoreObject.IgnoreIn do
local i2 = IgnoreObject.IgnoreIn[count2]
if typeof(i2) == "Instance" and i:IsDescendantOf(i2) then
IsTained = true
break
end
end
end
if not IsTained then
local parentName = parent.Name
local iName = i.Name
if not BoneMap[parentName] then
BoneMap[parentName] = {}
end
if not BoneMap[parentName][iName] then
BoneMap[parentName][iName] = {}
end
tinsert(BoneMap[parentName][iName], i)
end
end
end
return BoneMap
end
function Utility:getMotorMap(Character, IgnoreObject)
if typeof(Character) ~= "Instance" then
print(format("invalid argument 1 to 'getMotorMap' (Instance expected, got %s)", typeof(Character)))
end
local MotorMap = {}
local Descendants = GetDescendants(Character) -- Character:GetDescendants()
for count = 1, #Descendants do
local i = Descendants[count]
if
(i.className == "Motor6D" or i.className == "Weld")
and (i.Part0 ~= nil and i.Part1 ~= nil)
and not (IgnoreObject and IgnoreObject.IgnoreList and tablefind(IgnoreObject.IgnoreList, i))
then
local IsTained = false
if IgnoreObject and IgnoreObject.IgnoreIn and #IgnoreObject.IgnoreIn > 0 then
for count2 = 1, #IgnoreObject.IgnoreIn do
local i2 = IgnoreObject.IgnoreIn[count2]
if typeof(i2) == "Instance" and i:IsDescendantOf(i2) then
IsTained = true
break
end
end
end
if not IsTained then
local part0Name = i.Part0.Name
local part1Name = i.Part1.Name
if not MotorMap[part0Name] then
MotorMap[part0Name] = {}
end
if not MotorMap[part0Name][part1Name] then
MotorMap[part0Name][part1Name] = {}
end
tinsert(MotorMap[part0Name][part1Name], i)
end
end
end
return MotorMap
end
end
local Parser do
Parser = {}
local tinsert, tsort = table.insert, table.sort
local format = string.format
function Parser:parsePoseData(pose)
if pose.className ~= "Pose" then
print(format("invalid argument 1 to 'parsePoseData' (Pose expected, got %s)", pose.className))
end
local newCFrame = pose.CFrame
local poseData = {}
if pose.Name ~= "Keyframe" then
poseData.Name = pose.Name
end
if newCFrame ~= CFrame.new() then
poseData.CFrame = newCFrame
end
if pose.Weight ~= DefaultWeight then
poseData.Weight = pose.Weight
end
if pose.EasingDirection and pose.EasingDirection.Name ~= DefaultDirection.Name then
poseData.EasingDirection = Utility.convertEnum(pose.EasingDirection)
end
if pose.EasingStyle and pose.EasingStyle.Name ~= DefaultStyle.Name then
poseData.EasingStyle = Utility.convertEnum(pose.EasingStyle)
end
if #pose:GetChildren() > 0 then
poseData.Subpose = {}
local Children = pose:GetChildren()
for count = 1, #Children do
local p = Children[count]
if p.className == "Pose" then tinsert(poseData.Subpose, Parser:parsePoseData(p)) end
end
end
return poseData
end
function Parser:parseKeyframeData(keyframe)
if keyframe.className ~= "Keyframe" then
print(format("invalid argument 1 to 'parseKeyframeData' (Keyframe expected, got %s)", keyframe.className))
end
local keyframeData = { Name = keyframe.Name, Time = keyframe.Time, Pose = {} }
local Children = keyframe:GetChildren()
for count = 1, #Children do
local p = Children[count]
if p.className == "Pose" then
tinsert(keyframeData.Pose, Parser:parsePoseData(p))
elseif p.className == "KeyframeMarker" then
if not keyframeData["Marker"] then
keyframeData.Marker = {}
end
if not keyframeData.Marker[p.Name] then
keyframeData.Marker[p.Name] = {}
end
tinsert(keyframeData.Marker[p.Name], p.Value)
end
end
return keyframeData
end
function Parser:parseAnimationData(keyframeSequence)
if keyframeSequence.className ~= "KeyframeSequence" then
print(
format(
"invalid argument 1 to 'parseAnimationData' (KeyframeSequence expected, got %s)",
keyframeSequence.className
)
)
end
local animationData = { Loop = keyframeSequence.Loop, Priority = keyframeSequence.Priority, Frames = {} }
local Children = keyframeSequence:GetChildren()
for count = 1, #Children do
local f = Children[count]
if f.className == "Keyframe" then tinsert(animationData.Frames, Parser:parseKeyframeData(f)) end
end
tsort(animationData.Frames, function(l, r)
return l.Time < r.Time
end)
return animationData
end
end
local AnimationTables = {}
local Animator do -- https://github.com/xhayper/Animator
Animator = {}
local function GetObjects(content)
return AnimationTables[content]
end
function merge(t1, t2)
for k, v in pairs(t2) do
if type(v) == "table" then
if type(t1[k] or false) == "table" then
merge(t1[k] or {}, t2[k] or {})
else
t1[k] = v
end
else
t1[k] = v
end
end
return t1
end
local tinsert = table.insert
local format = string.format
---- local spawn = task.spawn
---- local wait = task.wait
local clock = tick ---- os.clock
Animator.__index = Animator
Animator.className = "Animator"
function Animator.isAnimator(value)
return type(value) == "table" and getmetatable(value) == Animator
end
function Animator.new(Character, AnimationResolvable)
if typeof(Character) ~= "Instance" then
print(format("invalid argument 1 to 'new' (Instace expected, got %s)", typeof(Character)))
end
local self = setmetatable({
AnimationData = {},
BoneIgnoreInList = {},
MotorIgnoreInList = {},
BoneIgnoreList = {},
MotorIgnoreList = {},
handleVanillaAnimator = true,
Character = nil,
Looped = false,
Length = 0,
Speed = 1,
IsPlaying = false,
_stopFadeTime = 0.100000001,
_playing = false,
_stopped = false,
_isLooping = false,
_markerSignal = {},
}, Animator)
local type = typeof(AnimationResolvable)
local IsInstance = type == "Instance"
local IsAnimation = IsInstance and AnimationResolvable.className == "Animation"
if IsAnimation or type == "string" or type == "number" then
-- print("invalid argument 2 to 'new' (KeyframeSequence,table expected)") return
local AnimationID = tostring(IsAnimation and AnimationResolvable.AnimationId or AnimationResolvable)
local AnimationData = GetObjects(AnimationID)
if AnimationData then
self.AnimationData = AnimationData
else
print("No animation data found with "..AnimationID)
return
end
--[[
local keyframeSequence = GetObjects(
game,
"rbxassetid://"..tostring(IsAnimation and AnimationResolvable.AnimationId or AnimationResolvable)
)[1]
if keyframeSequence.className ~= "KeyframeSequence" then
print(
IsAnimation and "invalid argument 2 to 'new' (Content inside AnimationId expected)"
or "invalid argument 2 to 'new' (string,number expected)"
)
end
self.AnimationData = Parser:parseAnimationData(keyframeSequence)
]]
elseif type == "table" then
self.AnimationData = AnimationResolvable
elseif IsInstance then
if AnimationResolvable.className == "KeyframeSequence" then
self.AnimationData = Parser:parseAnimationData(AnimationResolvable)
end
else
print(format("invalid argument 2 to 'new' (number,string,table,Instance expected, got %s)", type))
end
self.Character = Character
self.Looped = self.AnimationData.Loop
self.Length = self.AnimationData.Frames[#self.AnimationData.Frames].Time
self._maid = Maid.new()
self.DidLoop = Signal.new()
self.Stopped = Signal.new()
self.KeyframeReached = Signal.new()
self._maid.DidLoop = self.DidLoop
self._maid.Stopped = self.Stopped
self._maid.KeyframeReached = self.KeyframeReached
return self
end
function Animator:IgnoreMotor(inst)
if typeof(inst) ~= "Instance" then
print(format("invalid argument 1 to 'IgnoreMotor' (Instance expected, got %s)", typeof(inst)))
end
if inst.className ~= "Motor6D" and inst.className ~= "Weld" then
print(format("invalid argument 1 to 'IgnoreMotor' (Motor6D expected, got %s)", inst.className))
end
tinsert(self.MotorIgnoreList, inst)
end
function Animator:IgnoreBone(inst)
if typeof(inst) ~= "Instance" then
print(format("invalid argument 1 to 'IgnoreBone' (Instance expected, got %s)", typeof(inst)))
end
if inst.className ~= "Bone" then
print(format("invalid argument 1 to 'IgnoreBone' (Bone expected, got %s)", inst.className))
end
tinsert(self.BoneIgnoreList, inst)
end
function Animator:IgnoreMotorIn(inst)
if typeof(inst) ~= "Instance" then
print(format("invalid argument 1 to 'IgnoreMotorIn' (Instance expected, got %s)", typeof(inst)))
end
tinsert(self.MotorIgnoreInList, inst)
end
function Animator:IgnoreBoneIn(inst)
if typeof(inst) ~= "Instance" then
print(format("invalid argument 1 to 'IgnoreBoneIn' (Instance expected, got %s)", typeof(inst)))
end
tinsert(self.BoneIgnoreInList, inst)
end
function Animator:_playPose(pose, parent, fade)
if pose.Subpose then
local SubPose = pose.Subpose
for count = 1, #SubPose do
local sp = SubPose[count]
self:_playPose(sp, pose, fade)
end
end
if not parent then
return
end
local MotorMap = Utility:getMotorMap(self.Character, {
IgnoreIn = self.MotorIgnoreInList,
IgnoreList = self.MotorIgnoreList,
})
local BoneMap = Utility:getBoneMap(self.Character, {
IgnoreIn = self.BoneIgnoreInList,
IgnoreList = self.BoneIgnoreList,
})
---- local TI = TweenInfo.new(fade, pose.EasingStyle, pose.EasingDirection)
---- local Target = { Transform = pose.CFrame }
local M = MotorMap[parent.Name]
local B = BoneMap[parent.Name]
local C = {}
if M then
local MM = M[pose.Name] or {}
C = merge(C, MM)
end
if B then
local BB = B[pose.Name] or {}
C = merge(C, BB)
end
for count = 1, #C do
local obj = C[count]
if self == nil or self._stopped then
break
end
if fade > 0 and pose.CFrame then
local EasingDirection = pose.EasingDirection or DefaultDirection
local EasingStyle = pose.EasingStyle or DefaultStyle
TweenFunction(obj, "C0", pose.CFrame, EasingDirection.Name, EasingStyle.Name, fade, true)
---- TweenService:Create(obj, TI, Target):Play()
elseif pose.CFrame then
obj.C0 = pose.CFrame
end
end
end
function Animator:Play(fadeTime, weight, speed)
fadeTime = fadeTime or 0.100000001
if not self.Character or self.Character.Parent == nil or self._playing and not self._isLooping then
return
end
self._playing = true
self._isLooping = false
self.IsPlaying = true
local deathConnection
local noParentConnection
do
local Humanoid = FindFirstChild(self.Character, "Humanoid")
if Humanoid then
deathConnection = Humanoid.Died:connect(function()
self:Destroy()
deathConnection:disconnect()
end)
end
if self.handleVanillaAnimator then
local AnimateScript = FindFirstChild(self.Character, "Animate")
if AnimateScript then
AnimateScript.Disabled = true
end
if Humanoid then
local characterAnimator = FindFirstChild(Humanoid, "Animator")
if characterAnimator then
pcall(function()
local animationTrack = characterAnimator:GetPlayingAnimationTracks()
for i = 1, #animationTrack do
animationTrack[i]:Stop()
end
end)
characterAnimator:Destroy()
end
end
end
noParentConnection = self.Character.Changed:connect(function() ---- self.Character:GetPropertyChangedSignal("Parent"):Connect(function()
if self ~= nil and self.Character.Parent ~= nil then
return
end
self:Destroy()
noParentConnection:disconnect()
end)
end
local start = clock()
coroutine.resume(coroutine.create(function() -- spawn(function()
for i = 1, #self.AnimationData.Frames do
if self._stopped then
break
end
local f = self.AnimationData.Frames[i]
local t = f.Time / (speed or self.Speed)
if f.Name ~= "Keyframe" then
self.KeyframeReached:Fire(f.Name)
end
if f["Marker"] then
for k, v in next, f.Marker do
if self._markerSignal[k] then
for _, v2 in next, v do
self._markerSignal[k]:Fire(v2)
end
end
end
end
if f.Pose then
local Pose = f.Pose
for count = 1, #Pose do
local p = Pose[count]
local ft = fadeTime
if i ~= 1 then
ft = (t * (speed or self.Speed) - self.AnimationData.Frames[i - 1].Time) / (speed or self.Speed)
end
if self._playPose then self:_playPose(p, nil, ft) end -- not sure why _playPose would be nil
end
end
if t > clock() - start then
repeat
wait()
until self._stopped or clock() - start >= t
end
end
if deathConnection then
deathConnection:disconnect()
deathConnection = nil
end
if noParentConnection then
noParentConnection:disconnect()
noParentConnection = nil
end
if self.Looped and not self._stopped then
self.DidLoop:Fire()
self._isLooping = true
return self:Play(fadeTime, weight, speed)
end
wait()
if self.Character and self.handleVanillaAnimator then
local Humanoid = FindFirstChild(self.Character,"Humanoid")
if Humanoid and not FindFirstChildOfClass(Humanoid, "Animator") then -- Humanoid:FindFirstChildOfClass("Animator") then
-- pcall(function() Instance.new("Animator").Parent = Humanoid end)
end
local AnimateScript = FindFirstChild(self.Character,"Animate")
if AnimateScript and AnimateScript.Disabled then
AnimateScript.Disabled = false
end
end
self._stopped = false
self._playing = false
self.IsPlaying = false
self.Stopped:Fire()
end))
end
function Animator:GetTimeOfKeyframe(keyframeName)
for count = 1, #self.AnimationData.Frames do
local f = self.AnimationData.Frames[count]
if f.Name == keyframeName then return f.Time end
end
return 0
end
function Animator:GetMarkerReachedSignal(name)
local signal = self._markerSignal[name]
if not signal then
signal = Signal.new()
self._markerSignal[name] = signal
self._maid["M_" .. name] = signal
end
return signal
end
function Animator:AdjustSpeed(speed)
self.Speed = speed
end
function Animator:Stop(fadeTime)
self._stopFadeTime = fadeTime or 0.100000001
self._stopped = true
end
function Animator:Destroy()
if not self._stopped then
self:Stop(0)
self.Stopped:Wait()
end
self._maid:DoCleaning()
setmetatable(self, nil)
end
end
local CustomInstance do
CustomInstance = {}
local InstanceData = {
["Animation"] = function(InstanceParent)
local NewInstance = Instance.new("Model", InstanceParent)
Instance.new("StringValue", NewInstance).Name = "AnimationId"
Instance.new("StringValue", NewInstance).Name = "AnimationName"
return NewInstance
end,
}
CustomInstance.new = function(ClassName, InstanceParent)
return InstanceData[ClassName](InstanceParent)
end
end
----
-- Replacing animation instances
-- Replace Animation Instance with Model Instance named "Animation"
-- Insert StringValue named "AnimationId", into model
-- Insert StringValue named "AnimationName", into model
-- Set the StringValues to their respective values
-- Replacing code
-- Humanoid:LoadAnimation(AnimationId) > Animator.new(Humanoid.Parent, AnimationId)
-- Instance:IsA("Animation") > Instance.Name == "Animation"
-- Animation.AnimationId > Animation.AnimationId.Value
-- Animation.Name > Animation.AnimationName.Value
----
AnimationTables = {
["387946868"] = { --R15 Climb
Frames = {{Pose = {{Name = "HumanoidRootPart", Subpose = {{CFrame = CFrame.new(0.08713799715042114, -1.3149590492248535, 0.6841080188751221, 1, 0, 0, 0, 0.9852380156517029, -0.17119200527668, 0, 0.17119200527668, 0.9852380156517029), Name = "LowerTorso", Subpose = {{CFrame = CFrame.new(-1.1920928955078125e-07, 0.20002491772174835, 7.644625506630354e-20, 0.9993630051612854, 0.03553500026464462, 0.003372000064700842, -0.03497600182890892, 0.9559760093688965, 0.2913520038127899, 0.007129000034183264, -0.2912839949131012, 0.9566100239753723), Name = "UpperTorso", Subpose = {{CFrame = CFrame.new(-5.960464477539063e-08, 0.8000171184539795, 1.1920928955078125e-07, 0.9879710078239441, -0.1417749971151352, -0.061751000583171844, 0.12295500189065933, 0.9623720049858093, -0.24232900142669678, 0.09378399699926376, 0.23182199895381927, 0.9682270288467407), Name = "Head"}, {CFrame = CFrame.new(-1, 0.5630171298980713, 1.1920928955078125e-07, 0.9838539958000183, 0.16275900602340698, -0.07443399727344513, 0.12807700037956238, -0.9307860136032104, -0.34239301085472107, -0.12500999867916107, 0.3273319900035858, -0.9366040229797363), Name = "LeftUpperArm", Subpose = {{CFrame = CFrame.new(0.0004792213439941406, -0.33405637741088867, 8.940696716308594e-08, 0.9832149744033813, -0.18244899809360504, 0, 0.18021699786186218, 0.9711859822273254, -0.15594999492168427, 0.028452999889850616, 0.15333199501037598, 0.9877650141716003), Name = "LeftLowerArm", Subpose = {{Name = "LeftHand"}}}}}, {CFrame = CFrame.new(0.9999999403953552, 0.5630171298980713, 1.1920928955078125e-07, 0.9031789898872375, -0.25365400314331055, -0.3463059961795807, -0.057151999324560165, 0.72850501537323, -0.68265300989151, 0.42544299364089966, 0.6363499760627747, 0.6434730291366577), Name = "RightUpperArm", Subpose = {{CFrame = CFrame.new(-5.960464477539062e-07, -0.334165096282959, 8.940696716308594e-08, 1, 0, 0, 0, 0.8716850280761719, -0.4900659918785095, 0, 0.4900659918785095, 0.8716850280761719), Name = "RightLowerArm", Subpose = {{Name = "RightHand"}}}}}}}, {CFrame = CFrame.new(-0.5000001192092896, -0.1999722570180893, 0, 0.9893569946289062, 0.13161000609397888, -0.06206199899315834, -0.14364099502563477, 0.8152300119400024, -0.5610420107841492, -0.023243999108672142, 0.5639849901199341, 0.8254579901695251), Name = "LeftUpperLeg", Subpose = {{CFrame = CFrame.new(8.940696716308594e-08, -0.4011024236679077, -4.290814956675604e-07, 1, 0.000004999999873689376, 0.0000019999999949504854, -0.000006000000212225132, 0.9286029934883118, 0.37107598781585693, 0, -0.37107598781585693, 0.9286029934883118), Name = "LeftLowerLeg", Subpose = {{CFrame = CFrame.new(-1.1920928955078125e-07, -0.5471572279930115, -0.0000022140159217087785, 0.9893559813499451, -0.14130799472332, -0.03473300114274025, 0.14383800327777863, 0.9135710000991821, 0.38039401173591614, -0.02202099934220314, -0.38134101033210754, 0.9241719841957092), Name = "LeftFoot"}}}}}, {CFrame = CFrame.new(0.49999988079071045, -0.1999722570180893, -0.00001912085645017214, 0.9896789789199829, -0.08319199830293655, 0.11668600142002106, 0.11769899725914001, 0.007360000163316727, -0.9930220246315002, 0.0817520022392273, 0.9965059757232666, 0.017076000571250916), Name = "RightUpperLeg", Subpose = {{CFrame = CFrame.new(0, -0.4009464979171753, -0.000021876789105590433, 1, -0, 0, 0, -0.08035200089216232, 0.996766984462738, 0, -0.996766984462738, -0.08035200089216232), Name = "RightLowerLeg", Subpose = {{CFrame = CFrame.new(0, -0.5471571683883667, 0.00007626898150192574, 0.9959049820899963, 0.0718419998884201, 0.05488799884915352, -0.07388000190258026, 0.9966149926185608, 0.036056999117136, -0.052111998200416565, -0.03996400162577629, 0.9978410005569458), Name = "RightFoot"}}}}}}}}}}, Time = 0}, {Pose = {{Name = "HumanoidRootPart", Subpose = {{CFrame = CFrame.new(0.08458500355482101, -1.3046740293502808, 0.6911299824714661, 1, 0, 0, 0, 0.9853299856185913, -0.17065900564193726, 0, 0.17065900564193726, 0.9853299856185913), Name = "LowerTorso", Subpose = {{CFrame = CFrame.new(-1.1920928955078125e-07, 0.20002491772174835, 7.644625506630354e-20, 0.9992979764938354, 0.03275899961590767, -0.0181489996612072, -0.02601899951696396, 0.9558489918708801, 0.2927039861679077, 0.026937000453472137, -0.29202699661254883, 0.9560310244560242), Name = "UpperTorso", Subpose = {{CFrame = CFrame.new(-5.960464477539063e-08, 0.8000171184539795, 1.1920928955078125e-07, 0.9902830123901367, -0.13318400084972382, -0.04002600163221359, 0.12043999880552292, 0.9652400016784668, -0.23196099698543549, 0.06952899694442749, 0.22488699853420258, 0.971900999546051), Name = "Head"}, {CFrame = CFrame.new(-1, 0.5630171298980713, 1.1920928955078125e-07, 0.9828010201454163, 0.16281700134277344, -0.08713900297880173, 0.1170089989900589, -0.9140899777412415, -0.388262003660202, -0.1428689956665039, 0.3713890016078949, -0.9174200296401978), Name = "LeftUpperArm", Subpose = {{CFrame = CFrame.new(0.0004792213439941406, -0.33405637741088867, 8.940696716308594e-08, 0.9838669896125793, -0.17868800461292267, 0.008681000210344791, 0.17671099305152893, 0.9631249904632568, -0.20288999378681183, 0.027892999351024628, 0.20115099847316742, 0.9791629910469055), Name = "LeftLowerArm", Subpose = {{Name = "LeftHand"}}}}}, {CFrame = CFrame.new(0.9999999403953552, 0.5630171298980713, 1.1920928955078125e-07, 0.8883990049362183, -0.29565298557281494, -0.35119301080703735, -0.04879700019955635, 0.6998550295829773, -0.7126160264015198, 0.4564709961414337, 0.6502249836921692, 0.6073229908943176), Name = "RightUpperArm", Subpose = {{CFrame = CFrame.new(-5.960464477539062e-07, -0.334165096282959, 8.940696716308594e-08, 0.9996669888496399, 0.017943000420928, 0.01855899952352047, -0.007331999950110912, 0.8866879940032959, -0.4623109996318817, -0.024751000106334686, 0.46202099323272705, 0.8865240216255188), Name = "RightLowerArm", Subpose = {{Name = "RightHand"}}}}}}}, {CFrame = CFrame.new(-0.5000001192092896, -0.1999722570180893, 0, 0.9893190264701843, 0.12907199561595917, -0.06774300336837769, -0.14440399408340454, 0.8043400049209595, -0.57635498046875, -0.019903000444173813, 0.5799810290336609, 0.8143870234489441), Name = "LeftUpperLeg", Subpose = {{CFrame = CFrame.new(8.940696716308594e-08, -0.4011024236679077, -4.290814956675604e-07, 1, 0.000006000000212225132, 0.000003999999989900971, -0.000007000000096013537, 0.8721579909324646, 0.48922500014305115, -9.999999974752427e-07, -0.48922500014305115, 0.8721579909324646), Name = "LeftLowerLeg", Subpose = {{CFrame = CFrame.new(-1.1920928955078125e-07, -0.5471572279930115, -0.0000022140159217087785, 0.9893180131912231, -0.14014099538326263, -0.040137000381946564, 0.14548100531101227, 0.9316679835319519, 0.33291199803352356, -0.009260999970138073, -0.33519500494003296, 0.9421039819717407), Name = "LeftFoot"}}}}}, {CFrame = CFrame.new(0.49999988079071045, -0.1999722570180893, -0.00001912085645017214, 0.9903140068054199, -0.08580099791288376, 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};
["387948187"] = { --R15 Fall
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CFrame.new(-0, -0.5471571683883667, 0.00007626898150192574, 0.9987210035324097, 0.048406001180410385, 0.01458400022238493, -0.045405998826026917, 0.9857040047645569, -0.16225400567054749, -0.02222900092601776, 0.1613840013742447, 0.986640989780426), Name = "RightFoot"}}}}}}}}}}, Time = 1.8306159973144531}, {Pose = {{Name = "HumanoidRootPart", Subpose = {{CFrame = CFrame.new(-0.06906799972057343, -0.1329370141029358, 0.051596999168395996, 0.9984170198440552, -0.04317900165915489, 0.03604099899530411, 0.04290099814534187, 0.9990429878234863, 0.008464000187814236, -0.036371998488903046, -0.006905000191181898, 0.99931401014328), Name = "LowerTorso", Subpose = {{CFrame = CFrame.new(-1.1920928955078125e-07, 0.20002491772174835, 7.644625506630354e-20, 0.9966930150985718, 0.05127200111746788, -0.0630360022187233, -0.05047500133514404, 0.9986249804496765, 0.014170999638736248, 0.06367599964141846, -0.010943000204861164, 0.9979109764099121), Name = "UpperTorso", Subpose = {{CFrame = 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1, 0, 0, 0, 0.48278701305389404, 0.8757380247116089, 0, -0.8757380247116089, 0.48278701305389404), Name = "RightLowerLeg", Subpose = {{CFrame = CFrame.new(-0, -0.5471571683883667, 0.00007626898150192574, 0.9987210035324097, 0.048406001180410385, 0.01458400022238493, -0.045405998826026917, 0.9857040047645569, -0.16225400567054749, -0.02222900092601776, 0.1613840013742447, 0.986640989780426), Name = "RightFoot"}}}}}}}}}}, Time = 1.9583330154418945}}, Loop = true, Priority = Enum.AnimationPriority.Core
};
["387947158"] = { --R15 Idle 1
Frames = {{Pose = {{Name = "HumanoidRootPart", Subpose = {{CFrame = CFrame.new(-0.06906799972057343, -1.0847270488739014, 0.06697999686002731, 0.9960010051727295, 0.04936499893665314, -0.0744670033454895, -0.048895999789237976, 0.9987710118293762, 0.008101999759674072, 0.07477600127458572, -0.0044280001893639565, 0.9971910119056702), Name = "LowerTorso", Subpose = {{CFrame = CFrame.new(-1.1920928955078125e-07, 0.20002491772174835, 7.644625506630354e-20, 0.9949309825897217, -0.08212800323963165, 0.058035001158714294, 0.08140099793672562, 0.9965720176696777, 0.014790000393986702, -0.05905099958181381, -0.009991000406444073, 0.9982050061225891), Name = "UpperTorso", Subpose = {{CFrame = CFrame.new(-5.960464477539063e-08, 0.8000171184539795, 1.1920928955078125e-07, 0.9991329908370972, 0.040463000535964966, 0.009763999842107296, -0.04001599922776222, 0.998304009437561, -0.0422930009663105, -0.011459000408649445, 0.04186499863862991, 0.9990580081939697), Name = "Head"}, {CFrame = 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Loop = true, Priority = Enum.AnimationPriority.Core
};
["387947464"] = { --R15 Idle 2
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"LeftUpperLeg", Subpose = {{CFrame = CFrame.new(8.940696716308594e-08, -0.4011024236679077, -4.290814956675604e-07, 1, 0.000007000000096013537, 0.000007000000096013537, -0.000009999999747378752, 0.782056987285614, 0.6232060194015503, -9.999999974752427e-07, -0.6232060194015503, 0.782056987285614), Name = "LeftLowerLeg", Subpose = {{CFrame = CFrame.new(-1.1920928955078125e-07, -0.5471572279930115, -0.0000022140159217087785, 0.9953029751777649, -0.09131799638271332, 0.03214799985289574, 0.09563799947500229, 0.8758969902992249, -0.47292399406433105, 0.015027999877929688, 0.47377699613571167, 0.8805170059204102), Name = "LeftFoot"}}}}}, {CFrame = CFrame.new(0.49999988079071045, -0.1999722570180893, -0.00001912085645017214, 0.9548349976539612, -0.23540599644184113, 0.1813109964132309, 0.2961750030517578, 0.8030530214309692, -0.5170940160751343, -0.023874999955296516, 0.5474389791488647, 0.8365049958229065), Name = "RightUpperLeg", Subpose = {{CFrame = CFrame.new(0, -0.4009464979171753, 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};
["387947796"] = { --R15 Idle 3
Frames = {{Pose = {{Name = "HumanoidRootPart", Subpose = {{CFrame = CFrame.new(-0.06906799972057343, -1.0847270488739014, 0.06697999686002731, 0.9960010051727295, 0.04936499893665314, -0.0744670033454895, -0.048895999789237976, 0.9987710118293762, 0.008101999759674072, 0.07477600127458572, -0.0044280001893639565, 0.9971910119056702), Name = "LowerTorso", Subpose = {{CFrame = CFrame.new(-1.1920928955078125e-07, 0.20002491772174835, 7.644625506630354e-20, 0.9949309825897217, -0.08212800323963165, 0.058035001158714294, 0.08140099793672562, 0.9965720176696777, 0.014790000393986702, -0.05905099958181381, -0.009991000406444073, 0.9982050061225891), Name = "UpperTorso", Subpose = {{CFrame = CFrame.new(-5.960464477539063e-08, 0.8000171184539795, 1.1920928955078125e-07, 0.9991329908370972, 0.040463000535964966, 0.009763999842107296, -0.04001599922776222, 0.998304009437561, -0.0422930009663105, -0.011459000408649445, 0.04186499863862991, 0.9990580081939697), Name = "Head"}, {CFrame = 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};
["387946624"] = { --R15 Jump
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CFrame.new(-1.1920928955078125e-07, -0.5471572279930115, -0.0000022140159217087785, 0.9996179938316345, -0.027171000838279724, -0.005038000177592039, 0.02699900045990944, 0.9991369843482971, -0.03157399967312813, 0.005892000161111355, 0.03142600134015083, 0.9994890093803406), Name = "LeftFoot"}}}}}, {CFrame = CFrame.new(0.49999988079071045, -0.1999722570180893, -0.00001912085645017214, 0.9882259964942932, -0.13739199936389923, -0.06732700020074844, 0.07609699666500092, 0.8231170177459717, -0.562749981880188, 0.1327359974384308, 0.5510010123252869, 0.8238809704780579), Name = "RightUpperLeg", Subpose = {{CFrame = CFrame.new(0, -0.4009464979171753, -0.000021876789105590433, 1, 0, 0, 0, 0.48278701305389404, 0.8757380247116089, 0, -0.8757380247116089, 0.48278701305389404), Name = "RightLowerLeg", Subpose = {{CFrame = CFrame.new(-0, -0.5471571683883667, 0.00007626898150192574, 0.9715240001678467, 0.23672500252723694, 0.010114000178873539, -0.2353760004043579, 0.9691259860992432, 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-0.6452429890632629, 0.7639780044555664), Name = "LeftLowerLeg", Subpose = {{CFrame = CFrame.new(-1.1920928955078125e-07, -0.5471572279930115, -0.0000022140159217087785, 0.9996179938316345, -0.027171000838279724, -0.005038000177592039, 0.02699900045990944, 0.9991369843482971, -0.03157399967312813, 0.005892000161111355, 0.03142600134015083, 0.9994890093803406), Name = "LeftFoot"}}}}}, {CFrame = CFrame.new(0.49999988079071045, -0.1999722570180893, -0.00001912085645017214, 0.9882259964942932, -0.13739199936389923, -0.06732700020074844, 0.07609699666500092, 0.8231170177459717, -0.562749981880188, 0.1327359974384308, 0.5510010123252869, 0.8238809704780579), Name = "RightUpperLeg", Subpose = {{CFrame = CFrame.new(0, -0.4009464979171753, -0.000021876789105590433, 1, 0, 0, 0, 0.48278701305389404, 0.8757380247116089, 0, -0.8757380247116089, 0.48278701305389404), Name = "RightLowerLeg", Subpose = {{CFrame = CFrame.new(-0, -0.5471571683883667, 0.00007626898150192574, 0.9715240001678467, 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};
["387947975"] = { --R15 Run
Frames = {{Pose = {{EasingDirection = Enum.EasingDirection.Out, Name = "HumanoidRootPart", Subpose = {{CFrame = CFrame.new(0, -0.9736097455024719, -9.313225746154785e-09, 1, 0, 0, 0, 0.9932373762130737, 0.11610221117734909, 0, -0.11610221117734909, 0.9932373762130737), Name = "LowerTorso", Subpose = {{CFrame = CFrame.new(-1.1734664440155029e-07, 0.20002488791942596, 2.60770320892334e-08, 0.9967710971832275, -0.017119072377681732, -0.07844945043325424, 0.025295931845903397, 0.994208037853241, 0.10445369780063629, 0.07620692253112793, -0.1061008870601654, 0.9914308190345764), Name = "UpperTorso", Subpose = {{CFrame = CFrame.new(-8.940696716308594e-08, 0.8060660362243652, 0.04243254289031029, 0.9917904734611511, 0.09878408163785934, 0.08119963854551315, -0.09120629727840424, 0.9915488958358765, -0.09226258844137192, -0.0896274745464325, 0.08409924060106277, 0.9924184083938599), Name = "Head"}, {CFrame = CFrame.new(-1.0001089572906494, 0.5631444454193115, 1.7881393432617188e-07, 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Enum.EasingDirection.Out, Name = "HumanoidRootPart", Subpose = {{CFrame = CFrame.new(0.060895949602127075, -1.3764086961746216, -0.005036484450101852, 1, 0, 0, 0, 0.9912015795707703, 0.1323610246181488, 0, -0.1323610246181488, 0.9912015795707703), Name = "LowerTorso", Subpose = {{CFrame = CFrame.new(-1.2665987014770508e-07, 0.20002485811710358, 7.644625506630354e-20, 0.9916942119598389, 0.12492340058088303, -0.030605988577008247, -0.1185946837067604, 0.9802408218383789, 0.15831373631954193, 0.049778327345848083, -0.15336911380290985, 0.9869143962860107), Name = "UpperTorso", Subpose = {{CFrame = CFrame.new(-6.705522537231445e-08, 0.8060661554336548, 0.04243256151676178, 0.9872401356697083, -0.13805362582206726, 0.07936137914657593, 0.1518731266260147, 0.96612948179245, -0.20863492786884308, -0.047870561480522156, 0.21802562475204468, 0.974768340587616), Name = "Head"}, {CFrame = CFrame.new(-1.0001087188720703, 0.5631446838378906, 1.4901161193847656e-07, 0.9709112644195557, 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-0.8800325989723206, 0.4749132990837097), Name = "RightLowerLeg", Subpose = {{CFrame = CFrame.new(0, -0.5471571683883667, 0.00007632858614670113, 0.9988598227500916, -0.013915283605456352, -0.04566601291298866, 0.011979291215538979, 0.9990290403366089, -0.04239780083298683, 0.046211645007133484, 0.041802410036325455, 0.9980567097663879), Name = "RightFoot"}}}}}}}}, Weight = 0}}, Time = 0.08333399891853333}, {Pose = {{EasingDirection = Enum.EasingDirection.Out, Name = "HumanoidRootPart", Subpose = {{CFrame = CFrame.new(0.0704304501414299, -1.1975979804992676, -0.0075547341257333755, 1, 0, 0, 0, 0.9894976615905762, 0.14454886317253113, 0, -0.14454886317253113, 0.9894976615905762), Name = "LowerTorso", Subpose = {{CFrame = CFrame.new(-1.043081283569336e-07, 0.20002488791942596, 2.2351741790771484e-08, 0.9948276877403259, 0.1015421450138092, -0.0026915876660495996, -0.0987289771437645, 0.9728187918663025, 0.20946656167507172, 0.023888112977147102, -0.20811739563941956, 0.9778121113777161), Name = "UpperTorso", Subpose = {{CFrame = CFrame.new(-4.470348358154297e-08, 0.8060661554336548, 0.0424325168132782, 0.9903693795204163, -0.1247752234339714, 0.05999755859375, 0.13671021163463593, 0.9498215913772583, -0.28133514523506165, -0.021883314475417137, 0.2868279814720154, 0.9577322006225586), Name = "Head"}, {CFrame = CFrame.new(-1.0001089572906494, 0.5631445646286011, 9.685754776000977e-08, 0.968966543674469, 0.16182740032672882, -0.18685758113861084, -0.18266388773918152, 0.9780587553977966, -0.10017526149749756, 0.16654658317565918, 0.13119861483573914, 0.9772661924362183), Name = "LeftUpperArm", Subpose = {{CFrame = CFrame.new(0.00010931259021162987, -0.33418387174606323, 1.043081283569336e-07, 0.9995791912078857, -0.004972838796675205, -0.02858124114573002, -0.012154428288340569, 0.8227768540382385, -0.5682345628738403, 0.026341725140810013, 0.5683427453041077, 0.822370171546936), Name = "LeftLowerArm", Subpose = {{CFrame = CFrame.new(0.00047850608825683594, 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Name = "LeftUpperArm", Subpose = {{CFrame = CFrame.new(0.00010919640772044659, -0.33418381214141846, 1.1920928955078125e-07, 0.9998589158058167, -0.015765201300382614, 0.005797102581709623, 0.016077948734164238, 0.7983248829841614, -0.6020123362541199, 0.0048628742806613445, 0.6020206212997437, 0.7984657287597656), Name = "LeftLowerArm", Subpose = {{CFrame = CFrame.new(0.0004787445068359375, -0.5007225871086121, -2.9802322387695312e-08, 1, 1.862645149230957e-09, 1.3877787807814457e-17, -1.862645149230957e-09, 1, 7.450580596923828e-09, 0, -7.450580596923828e-09, 1), Name = "LeftHand"}}}}}, {CFrame = CFrame.new(1.0000195503234863, 0.5629993677139282, 7.82310962677002e-08, 0.9665435552597046, -0.22403568029403687, 0.12490598112344742, 0.23172643780708313, 0.971459150314331, -0.05069578066468239, -0.10998338460922241, 0.07794370502233505, 0.9908725619316101), Name = "RightUpperArm", Subpose = {{CFrame = CFrame.new(-0.000020264647901058197, -0.32480984926223755, 0.00557403638958931, 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Subpose = {{CFrame = CFrame.new(0, -0.5471571683883667, 0.00007632858614670113, 0.9988598227500916, -0.013915282674133778, -0.045666031539440155, 0.01197928935289383, 0.9990290403366089, -0.04239780083298683, 0.04621165990829468, 0.041802410036325455, 0.9980567097663879), Name = "RightFoot"}}}}}}}}, Weight = 0}}, Time = 0.2500019967556}, {Pose = {{EasingDirection = Enum.EasingDirection.Out, Name = "HumanoidRootPart", Subpose = {{CFrame = CFrame.new(0.026347650215029716, -0.8339049816131592, -0.0026298072189092636, 1, 0, 0, 0, 0.9914795160293579, 0.13026271760463715, 0, -0.13026271760463715, 0.9914795160293579), Name = "LowerTorso", Subpose = {{CFrame = CFrame.new(-1.1851079761981964e-07, 0.20002488791942596, 7.450580596923828e-09, 0.9969645738601685, -0.007062235381454229, 0.07753590494394302, -0.005678177811205387, 0.9866302013397217, 0.16287623345851898, -0.07764953374862671, -0.16282209753990173, 0.9835951924324036), Name = "UpperTorso", Subpose = {{CFrame = 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["393915321"] = { --R15 Sit
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0.9231150150299072), Name = "LeftFoot"}}}}}, {CFrame = CFrame.new(0.49999988079071045, -0.1999722570180893, -0.00001912085645017214, 0.997452974319458, -0.07117100059986115, 0.0046790000051259995, 0.003548000007867813, -0.016015000641345978, -0.9998649954795837, 0.07123599946498871, 0.9973359704017639, -0.015721000730991364), Name = "RightUpperLeg", Subpose = {{CFrame = CFrame.new(0, -0.4009464979171753, -0.000021876789105590433, 1, 0, 0, 0, 0.3600830137729645, 0.932919979095459, 0, -0.932919979095459, 0.3600830137729645), Name = "RightLowerLeg", Subpose = {{CFrame = CFrame.new(0, -0.5471571683883667, 0.00007626898150192574, 0.9997109770774841, 0.020197000354528427, 0.013066000305116177, -0.022758999839425087, 0.9700490236282349, 0.24184100329875946, -0.007790000177919865, -0.24206900596618652, 0.9702280163764954), Name = "RightFoot"}}}}}}}}}}, Time = 0}, {Name = "End", Pose = {{Name = "HumanoidRootPart", Subpose = {{CFrame = CFrame.new(-0.06906799972057343, -1.771636962890625, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Name = "LowerTorso", Subpose = {{CFrame = CFrame.new(-1.1920928955078125e-07, 0.20002491772174835, 7.644625506630354e-20, 0.9999629855155945, 0.0067449999041855335, -0.005361999850720167, -0.0071669998578727245, 0.9965260028839111, -0.08296799659729004, 0.004784000106155872, 0.08300299942493439, 0.996537983417511), Name = "UpperTorso", Subpose = {{CFrame = CFrame.new(-5.960464477539063e-08, 0.8000171184539795, 1.1920928955078125e-07, 0.9999690055847168, -0.0004870000120718032, 0.007865999825298786, 0.00016799999866634607, 0.9991809725761414, 0.04047499969601631, -0.007879000157117844, -0.04047299921512604, 0.9991499781608582), Name = "Head"}, {CFrame = CFrame.new(-1.0294829607009888, 0.5642121434211731, 0.00031311920611187816, 0.9844740033149719, 0.09984699636697769, -0.1443679928779602, -0.11614000052213669, 0.9872109889984131, -0.10921099781990051, 0.1316169947385788, 0.12428200244903564, 0.9834790229797363), Name = "LeftUpperArm", Subpose = {{CFrame = CFrame.new(0.0004792213439941406, -0.33405637741088867, 8.940696716308594e-08, 0.9997090101242065, 0.01779799908399582, 0.016256999224424362, -0.006171000190079212, 0.840906023979187, -0.5411459803581238, -0.023302000015974045, 0.5408880114555359, 0.8407719731330872), Name = "LeftLowerArm", Subpose = {{Name = "LeftHand"}}}}}, {CFrame = CFrame.new(1.060439944267273, 0.5335721373558044, -0.00039488080074079335, 0.9866979718208313, -0.07533299922943115, 0.14405499398708344, 0.0863799974322319, 0.9936550259590149, -0.07202699780464172, -0.13771399855613708, 0.08351299911737442, 0.9869449734687805), Name = "RightUpperArm", Subpose = {{CFrame = CFrame.new(-5.960464477539062e-07, -0.334165096282959, 8.940696716308594e-08, 0.9998400211334229, 0.017733000218868256, 0.0024580000899732113, -0.014667999930679798, 0.890172004699707, -0.45538899302482605, -0.010263999924063683, 0.45528000593185425, 0.8902890086174011), Name = "RightLowerArm", Subpose = {{Name = "RightHand"}}}}}}}, {CFrame = CFrame.new(-0.5000001192092896, -0.1999722570180893, 0, 0.9951069951057434, 0.09780500084161758, -0.013976999558508396, -0.010029000230133533, -0.04074700176715851, -0.999118983745575, -0.09828799962997437, 0.9943709969520569, -0.0395670011639595), Name = "LeftUpperLeg", Subpose = {{CFrame = CFrame.new(8.940696716308594e-08, -0.4011024236679077, -4.290814956675604e-07, 1, 0.000004999999873689376, 0.000018000000636675395, -0.000018999999156221747, 0.3364099860191345, 0.9417160153388977, -9.999999974752427e-07, -0.9417160153388977, 0.3364099860191345), Name = "LeftLowerLeg", Subpose = {{CFrame = CFrame.new(-1.1920928955078125e-07, -0.5471572279930115, -0.0000022140159217087785, 0.9987310171127319, -0.048330001533031464, -0.014135000295937061, 0.05004899948835373, 0.9218659996986389, 0.3842630088329315, -0.005541000049561262, -0.3844830095767975, 0.9231150150299072), Name = "LeftFoot"}}}}}, {CFrame = CFrame.new(0.49999988079071045, -0.1999722570180893, -0.00001912085645017214, 0.997452974319458, -0.07117100059986115, 0.0046790000051259995, 0.003548000007867813, -0.016015000641345978, -0.9998649954795837, 0.07123599946498871, 0.9973359704017639, -0.015721000730991364), Name = "RightUpperLeg", Subpose = {{CFrame = CFrame.new(0, -0.4009464979171753, -0.000021876789105590433, 1, 0, 0, 0, 0.3600830137729645, 0.932919979095459, 0, -0.932919979095459, 0.3600830137729645), Name = "RightLowerLeg", Subpose = {{CFrame = CFrame.new(0, -0.5471571683883667, 0.00007626898150192574, 0.9997109770774841, 0.020197000354528427, 0.013066000305116177, -0.022758999839425087, 0.9700490236282349, 0.24184100329875946, -0.007790000177919865, -0.24206900596618652, 0.9702280163764954), Name = "RightFoot"}}}}}}}}}}, Time = 0.04166699945926666}}, Loop = true, Priority = Enum.AnimationPriority.Core
};
["393915542"] = { --R15 Toolnone
Frames = {{Pose = {{Name = "UpperTorso", Subpose = {{CFrame = CFrame.new(0.9999999403953552, 0.5630171298980713, 1.1920928955078125e-07, 1, 0, 0, 0, 0.18686999380588531, -0.982384979724884, 0, 0.982384979724884, 0.18686999380588531), Name = "RightUpperArm", Subpose = {{CFrame = CFrame.new(-5.960464477539062e-07, -0.334165096282959, 8.940696716308594e-08, 1, 0, 0, 0, 0.9751399755477905, -0.22158800065517426, 0, 0.22158800065517426, 0.9751399755477905), Name = "RightLowerArm", Subpose = {{Name = "RightHand"}}}}}}}}, Time = 0}, {Name = "End", Pose = {{Name = "UpperTorso", Subpose = {{CFrame = CFrame.new(0.9999999403953552, 0.5630171298980713, 1.1920928955078125e-07, 1, 0, 0, 0, 0.18686999380588531, -0.982384979724884, 0, 0.982384979724884, 0.18686999380588531), Name = "RightUpperArm", Subpose = {{CFrame = CFrame.new(-5.960464477539062e-07, -0.334165096282959, 8.940696716308594e-08, 1, 0, 0, 0, 0.9751399755477905, -0.22158800065517426, 0, 0.22158800065517426, 0.9751399755477905), Name = "RightLowerArm", Subpose = {{Name = "RightHand"}}}}}}}}, Time = 0.04166699945926666}}, Loop = true, Priority = Enum.AnimationPriority.Idle
};
}
----
local function waitForChild(parent, childName)
local child = FindFirstChild(parent, childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
local Figure = script.Parent
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"
local currentAnim = ""
local currentAnimInstance = nil
local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local currentAnimSpeed = 1.0
local animTable = {}
local animNames = {
idle = {
{ id = "387947464", weight = 1 }, --{ id = "rbxasset://R15021216/idle_stretch.xml", weight = 1 },
{ id = "387947796", weight = 1 }, --{ id = "rbxasset://R15021216/idle_look.xml", weight = 1 },
{ id = "387947158", weight = 9 }, --{ id = "rbxasset://R15021216/idle.xml", weight = 9 }
},
walk = {
{ id = "387947975", weight = 10 } -- { id = "rbxasset://R15021216/run.xml", weight = 10 }
},
run = {
{ id = "387947975", weight = 10 } -- { id = "rbxasset://R15021216/run.xml", weight = 10 }
},
jump = {
{ id = "387946624", weight = 10 } -- { id = "rbxasset://R15021216/jump.xml", weight = 10 }
},
fall = {
{ id = "387948187", weight = 10 } -- { id = "rbxasset://R15021216/falling.xml", weight = 10 }
},
climb = {
{ id = "387946868", weight = 10 } -- { id = "rbxasset://R15021216/climb.xml", weight = 10 }
},
sit = {
{ id = "393915321", weight = 10 } -- { id = "http://www.roblox.com/asset/?id=393915321", weight = 10 }
},
toolnone = {
{ id = "393915542", weight = 10 } -- { id = "http://www.roblox.com/asset/?id=393915542", weight = 10 }
},
toolslash = {
{ id = "http://www.roblox.com/asset/?id=393915542", weight = 10 }
-- { id = "slash.xml", weight = 10 }
},
toollunge = {
{ id = "http://www.roblox.com/asset/?id=393915542", weight = 10 }
},
wave = {
{ id = "http://www.roblox.com/asset/?id=393915710", weight = 10 }
},
point = {
{ id = "http://www.roblox.com/asset/?id=393915866", weight = 10 }
},
dance = {
{ id = "http://www.roblox.com/asset/?id=393916260", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=393916456", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=393916635", weight = 10 }
},
dance2 = {
{ id = "http://www.roblox.com/asset/?id=393916791", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=393916989", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=393917195", weight = 10 }
},
dance3 = {
{ id = "http://www.roblox.com/asset/?id=393917375", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=393917556", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=393917721", weight = 10 }
},
laugh = {
{ id = "http://www.roblox.com/asset/?id=393916166", weight = 10 }
},
cheer = {
{ id = "http://www.roblox.com/asset/?id=393916016", weight = 10 }
},
}
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
math.randomseed(tick())
function configureAnimationSet(name, fileList)
if (animTable[name] ~= nil) then
for _, connection in pairs(animTable[name].connections) do
connection:disconnect()
end
end
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0
animTable[name].connections = {}
-- check for config values
local config = FindFirstChild(script, name)
if (config ~= nil) then
-- print("Loading anims " .. name)
table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
local idx = 1
for _, childPart in pairs(config:children()) do
if childPart.Name == "Animation" then -- (childPart:IsA("Animation")) then
table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject = FindFirstChild(childPart,"Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight = weightObject.Value
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end
end
-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = CustomInstance.new("Animation")
animTable[name][idx].anim.AnimationName.Value = name
animTable[name][idx].anim.AnimationId.Value = anim.id
animTable[name][idx].weight = anim.weight
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
-- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
end
end
end
-- Setup animation objects
function scriptChildModified(child)
local fileList = animNames[child.Name]
if (fileList ~= nil) then
configureAnimationSet(child.Name, fileList)
end
end
script.ChildAdded:connect(scriptChildModified)
script.ChildRemoved:connect(scriptChildModified)
for name, fileList in pairs(animNames) do
configureAnimationSet(name, fileList)
end
-- ANIMATION
-- declarations
local toolAnim = "None"
local toolAnimTime = 0
local jumpAnimTime = 0
local jumpAnimDuration = 0.31
local toolTransitionTime = 0.1
local fallTransitionTime = 0.2
-- functions
function stopAllAnimations()
local oldAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
oldAnim = "idle"
end
currentAnim = ""
currentAnimInstance = nil
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end
function setAnimationSpeed(speed)
if speed ~= currentAnimSpeed then
currentAnimSpeed = speed
currentAnimTrack:AdjustSpeed(currentAnimSpeed)
end
end
function keyFrameReachedFunc(frameName)
if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
repeatAnim = "idle"
end
local animSpeed = currentAnimSpeed
playAnimation(repeatAnim, 0.15, Humanoid)
setAnimationSpeed(animSpeed)
end
end
-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
-- switch animation
if (anim ~= currentAnimInstance) then
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop(transitionTime)
currentAnimTrack:Destroy()
end
currentAnimSpeed = 1.0
-- load it to the humanoid; get AnimationTrack
currentAnimTrack = Animator.new(humanoid.Parent.R15Model, anim.AnimationId.Value) -- humanoid:LoadAnimation(anim)
-- play the animation
currentAnimTrack:Play(transitionTime)
currentAnim = animName
currentAnimInstance = anim
-- set up keyframe name triggers
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
local toolAnimName = ""
local toolAnimTrack = nil
local toolAnimInstance = nil
local currentToolAnimKeyframeHandler = nil
function toolKeyFrameReachedFunc(frameName)
if (frameName == "End") then
-- print("Keyframe : ".. frameName)
playToolAnimation(toolAnimName, 0.0, Humanoid)
end
end
function playToolAnimation(animName, transitionTime, humanoid)
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
if (toolAnimInstance ~= anim) then
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:remove()
transitionTime = 0
end
-- load it to the humanoid; get AnimationTrack
toolAnimTrack = Animator.new(humanoid.Parent.R15Model, anim.AnimationId.Value) -- humanoid:LoadAnimation(anim)
-- play the animation
toolAnimTrack:Play(transitionTime)
toolAnimName = animName
toolAnimInstance = anim
currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
end
function stopToolAnimations()
local oldAnim = toolAnimName
if (currentToolAnimKeyframeHandler ~= nil) then
currentToolAnimKeyframeHandler:disconnect()
end
toolAnimName = ""
toolAnimInstance = nil
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:remove()
toolAnimTrack = nil
end
return oldAnim
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
function onRunning(speed)
if speed>0.01 then
local scale = 15.0
playAnimation("walk", 0.1, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end
function onClimbing(speed)
local scale = 2.0
playAnimation("climb", 0.1, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end
function getTool()
for _, kid in ipairs(Figure:children()) do
if kid.className == "Tool" then return kid end
end
return nil
end
function getToolAnim(tool)
for _, c in ipairs(tool:children()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
function animateTool()
if (toolAnim == "None") then
playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end
if (toolAnim == "Slash") then
playToolAnimation("toolslash", 0, Humanoid)
return
end
if (toolAnim == "Lunge") then
playToolAnimation("toollunge", 0, Humanoid)
return
end
end
function moveSit()
pcall(function() RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2) end)
end
local lastTick = 0
function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time
local climbFudge = 0
local setAngles = false
if (jumpAnimTime > 0) then
jumpAnimTime = jumpAnimTime - deltaTime
end
if (pose == "FreeFall" and jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
playAnimation("sit", 0.5, Humanoid)
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
stopAllAnimations()
amplitude = 0.1
frequency = 1
setAngles = true
end
-- Tool Animation handling
local tool = getTool()
if tool then
animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimInstance = nil
toolAnimTime = 0
end
end
-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
--Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
--Humanoid.Seated:connect(onSeated)
--Humanoid.PlatformStanding:connect(onPlatformStanding)
--Humanoid.Swimming:connect(onSwimming)
-- setup emote chat hook
game.Players.LocalPlayer.Chatted:connect(function(msg)
local emote = ""
if (string.sub(msg, 1, 3) == "/e ") then
emote = string.sub(msg, 4)
elseif (string.sub(msg, 1, 7) == "/emote ") then
emote = string.sub(msg, 8)
end
if (pose == "Standing" and emoteNames[emote] ~= nil) then
playAnimation(emote, 0.1, Humanoid)
end
-- print("===> " .. string.sub(msg, 1, 3) .. "(" .. emote .. ")")
end)
-- main program
local runService = game:service("RunService");
-- print("bottom")
-- initialize to idle
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
while Figure.Parent~=nil do
wait(.1) -- local _, time = wait(0.1)
move(tick()) -- time)
end
true