null
nil
-
true
0
-0.200000003
0
0.999200881
0.0399680398
0
-0.0399680361
0.999201
0
0
-0
1
Shotgun
rbxasset://../../../shareddata/RiseOfTheKillbots/textures/shotgun_icon.png
true
-
true
Paintball
ball = script.Parent
function onTouched(hit)
wait(0.001)
--[[
if hit:getMass() < 1.2 * 200 then
hit.BrickColor = ball.BrickColor
end]]--
-- make a splat
for i=1,3 do
local s = Instance.new("Part")
s.Name = "Shrapnel"
s.Shape = 1 -- block
s.formFactor = 2 -- plate
s.Size = Vector3.new(1,.4,1)
s.BrickColor = ball.BrickColor
local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
s.Velocity = 15 * v
s.CFrame = CFrame.new(ball.Position + v, v)
ball.BrickCleanup:clone().Parent = s
s.BrickCleanup.Disabled = false
s.Parent = game.Workspace
end
connection:disconnect()
ball.Parent = nil
end
function tagHumanoid(humanoid)
-- todo: make tag expire
local tag = ball:findFirstChild("creator")
if tag ~= nil then
local new_tag = tag:clone()
new_tag.Parent = humanoid
end
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
connection = ball.Touched:connect(onTouched)
wait(8)
ball.Parent = nil
true
-
false
Mouselcon
local MOUSE_ICON = 'rbxasset://textures/GunCursor.png'
local RELOADING_ICON = 'rbxasset://textures/GunWaitCursor.png'
local Tool = script.Parent
local Mouse = nil
local function UpdateIcon()
if Mouse then
Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
end
end
local function OnEquipped(mouse)
Mouse = mouse
UpdateIcon()
end
local function OnChanged(property)
if property == 'Enabled' then
UpdateIcon()
end
end
Tool.Equipped:connect(OnEquipped)
Tool.Changed:connect(OnChanged)
true
-
false
PaintballShooter
Tool = script.Parent
function fire(v)
Tool.Handle.Fire:play()
for i=1,5 do
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local missile = Instance.new("Part")
local spawnPos = vCharacter.PrimaryPart.Position
spawnPos = spawnPos + (v * 8)
local spreadamount = 3
local spread = Vector3.new(math.random(-spreadamount,spreadamount), math.random(-spreadamount,spreadamount), math.random(-spreadamount,spreadamount))
missile.Position = spawnPos
missile.Size = Vector3.new(1,1,1)
missile.Velocity = v * 350
missile.CFrame = CFrame.new(missile.Position + spread, spread)
missile.BrickColor = BrickColor.new(26)
missile.Shape = 0
missile.BottomSurface = 0
missile.TopSurface = 0
missile.Name = "Pellet"
missile.Elasticity = 0
missile.Reflectance = 0
missile.Friction = 1
missile.CanCollide = false
local force = Instance.new("BodyForce")
force.force = Vector3.new(0,220,0)
force.Parent = missile
local damage = Instance.new("NumberValue")
damage.Name = "Damage"
damage.Value = 20 + math.random(0,4)
damage.Parent = missile
Tool.BrickCleanup:clone().Parent = missile
missile.BrickCleanup.Disabled = false
--[[local new_script = script.Parent.Paintball:clone()
new_script.Disabled = false
new_script.Parent = missile]]--
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = vPlayer
creator_tag.Name = "creator"
creator_tag.Parent = missile
missile.Parent = game.Workspace
end
end
Tool.Enabled = true
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
local targetPos = humanoid.TargetPoint
local lookAt = (targetPos - character.Head.Position).unit
fire(lookAt)
wait(1)
Tool.Enabled = true
end
script.Parent.Activated:connect(onActivated)
true
-
true
BrickCleanup
-- this script removes its parent from the workspace after 120 seconds
wait(15)
script.Parent.Parent = nil
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
194
-15.9256659
9.59772396
1.19227958
0.594869494
-0.023100093
-0.803491294
0.0400263518
0.999198258
0.000907145499
0.802825987
-0.0327004492
0.595317185
false
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
1
2
-
2
2
rbxasset://../../../shareddata/RiseOfTheKillbots/fonts/Shotgun.mesh
5
Mesh
0
0
0
5
2
5
rbxasset://../../../shareddata/RiseOfTheKillbots/textures/Shotgun.png
97
97
97
true
-
false
Fire
1
11
false
rbxasset://../../../shareddata/RiseOfTheKillbots/sounds/shotgun_fire.wav
0.5
true