null
nil
-
true
0
0
-1.5
0
0
1
1
0
0
0
1
0
SuperSword
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1
279.600006
17.2000046
480.5
0
-1
0
0
0
-1
1
0
0
true
false
0.5
2
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
1
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
true
1
1
0.800000012
4
-
2
2
rbxasset://fonts/sword.mesh
5
Mesh
0
0
0
1
1
1
1
1
0
true
-
false
Sound
1
-1
false
rbxasset://sounds/swordslash.wav
0.699999988
true
-
false
Sound
1
-1
false
rbxasset://sounds/swordlunge.wav
0.600000024
true
-
false
Sound
1
-1
false
rbxasset://sounds/unsheath.wav
1
true
-
true
Sparkles
4287633919
true
-
4294902015
true
Fire
4294901862
true
9
3
-
false
Local Gui
local Tool = script.Parent;
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
enabled = false
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
wait(0)
mouse.Icon = "rbxasset://textures\\GunCursor.png"
enabled = true
end
function onEquippedLocal(mouse)
if mouse == nil then
print("Mouse not found")
return
end
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
Tool.Equipped:connect(onEquippedLocal)
true
-
Kills
9
true
-
false
SwordScript
-------- OMG HAX
r = game:service("RunService")
local damage = 9532
local slash_damage = 17753
local lunge_damage = 245435
sword = script.Parent.Handle
Tool = script.Parent
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = .7
local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = .6
local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1
function DarkKill(character, humanoid, attacker)
if (character:FindFirstChild("ForceField") ~= nil) then return end
local childs = character:GetChildren()
local colors = {}
tagHumanoid(humanoid, attacker)
humanoid.Health = 0
for i=1,#childs do
if (childs[i].className == "Part") then
colors[i] = childs[i].BrickColor
childs[i].BrickColor = BrickColor.new(26)
childs[i].CanCollide = true
childs[i].Anchored = true
end
end
wait(.25)
for i=1,#childs do
if (childs[i].className == "Part") then
local b = Instance.new("BodyVelocity")
b.velocity = Vector3.new(math.random() - .5, 0, math.random() - .5).unit * 80
b.maxForce = Vector3.new(1e5,1e5,1e5)
b.Parent = childs[i]
end
end
for i=1,#childs do
if (childs[i].className == "Part") then
childs[i].Anchored = false
end
end
end
function blow(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid")
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
if humanoid~=nil and humanoid ~= hum and hum ~= nil then
-- final check, make sure sword is in-hand
local right_arm = vCharacter:FindFirstChild("Right Arm")
if (right_arm ~= nil) then
local joint = right_arm:FindFirstChild("RightGrip")
if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
hum.Health = hum.Health + (damage * .3)
if humanoid.Health > damage then
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(damage)
wait(1)
untagHumanoid(humanoid)
else
DarkKill(humanoid.Parent, humanoid, vPlayer)
end
end
end
end
end
function tagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
function attack()
damage = slash_damage
SlashSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Slash"
anim.Parent = Tool
end
function lunge()
damage = lunge_damage
LungeSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Lunge"
anim.Parent = Tool
local force = Instance.new("BodyVelocity")
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
force.Parent = Tool.Parent.Torso
wait(.25)
swordOut()
wait(.25)
force.Parent = nil
wait(.5)
swordUp()
damage = slash_damage
end
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function swordAcross()
-- parry
end
Tool.Enabled = true
local last_attack = 0
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
t = r.Stepped:wait()
if (t - last_attack < .2) then
lunge()
else
attack()
end
last_attack = t
--wait(.5)
Tool.Enabled = true
end
function onEquipped()
UnsheathSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
connection = sword.Touched:connect(blow)
true